Wild Arms Alter Code: F: Difference between revisions

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==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Bugged Chat And Battle Text
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box.
|Workaround=
|Workaround=Using the native resolution for the PS2 OR setting "Wild Arms Offset" hack in GSdx fixes the issue.
}}
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==The gallery==
==The gallery==

Revision as of 06:12, 27 March 2017

Wild Arms Alter Code: F

NTSC-U box art
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Fantasy Violence)
Game supports headset
Widescreen patch available
Languages supported:
English: SLUS-20937
Japanese: SCPS-17002 & SCPS-19251 & SCPS-19253
Region NTSC-U:
Serial numbers: SLUS-20937
Release date: November 15, 2005
CRCs: DAA49CDC
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-17002
SCPS-19251 (PlayStation2 the Best)
SCPS-19253 (PlayStation2 the Best Reprint)
SCAJ-30002
Release date: November 27, 2003
September 16, 2004 (PlayStation2 the Best)
October 19, 2006 (PlayStation2 the Best Reprint)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Media Vision
Publisher(s): SCEI (JP), Agetec (US)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic73/100
Game description: Wild Arms Alter Code: F returns to not only remake the original Wild Arms on the PlayStation but also to renew the experience with an expanded story, new characters, and intricate puzzles. The game ties together the tales of the three beloved characters with three new playable characters--Emma, Jane, and McDullen. Dungeons include plenty of new traps and monsters to foil you in your quest, but your characters have helpful abilities, ranging from the traditional (running, picking up objects, and leaping) to the stealthy (sneaking and observing), to help them through sticky situations.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U(?) ?
  • Athlon II x4 620
  • Nvidia Geforce 260 GTX
0.9.7.r2801 (svn) GSDX SSE2 2763
  • SPU2-X r2789
  • Lilypad r2591
FPS: 30-60 fps (fps limiter on). edit pcsx2.ini to load your savegames. The missing graphics was apparently solved at pcsx r2371. Wild Arms altercode F is now fully playable! Nueziel
NTSC-U(?) ?
  • ?
  • ?
0.9.7 3113 beta GSDX r3623
  • SPU2-X r3628 1.4.0
  • Lilypad r2930 0.1.0
Using Scaling gives nice graphic but it produces grabage text(minor).In hardware mode, migrant seal bar does not show properly, and in menu the chosen option is shown in black text. CKL
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.2.0 r5919 GSdx 5912 SSE41
  • SPU2-X 5893 2.0.0
  • LilyPad 5822 0.11.0
Runs at 300% speed.
NTSC-U Windows 7 x64 SP1
  • Intel Pentium B980 @ 2.4Ghz
  • Nvidia 610M @ 1 GB
v1.5.0 (dev-1678)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • Enable INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack

</spoiler>

GSdx 1.1.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 2x Native
  • Texture Filtering: Bilinear (PS2)
  • CRC Hack Level: Full
  • Configure Hacks:
    • Wild Arms Offset

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: USA v02.30, Runs almost perfect even on mediocre 5 years old laptop. Bugged chat and battle text, which present also in Wild Arms 3, fixed by enabling GSdx "Wild Arms offset" hack. ZidaneTri


Trivia

  • Original names: ワイルドアームズ アルターコード:エフ (SCPS-17002) & (SCPS-19251) & (SCPS-19253)



Known Issues

Bugged Chat And Battle Text

  • Status: Active
  • Type: Minor
  • Description: Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box.
  • Workaround: Using the native resolution for the PS2 OR setting "Wild Arms Offset" hack in GSdx fixes the issue.


The gallery

Public compatibility forum links