Wild Arms 3

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Wild Arms 3

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS-97203
Release date: October 15, 2002
CRCs: 06441001
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51307
Release date: February 21, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15024
SCPS-15023 (Premium Box)
SCPS-19205 (PlayStation2 the Best)
SCPS-19323 (PlayStation2 the Best Reprint)
Release date: March 14, 2002
November 7, 2002 (PlayStation2 the Best)
October 19, 2006 (PlayStation2 the Best Reprint)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Media. Vision
Genre: RPG
Wikipedia: Link
Game review links: Gamespot
Game review score: Metacritic: 78/100
Game description: AKA Wild Arms Advanced 3rd (JP)


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel(R)Core(TM)2 Duo CPU T5550 @ 1.83GHz
  • ATI Mobility Radeon HD 3400 Series
0.9.8.r4600 GSDX 0.1.16
  • SPU2-X 2.0
  • Lilypad 0.10.0
BIOS: USA 1.60 Rethtar
NTSC-U Windows 7
  • AMD FX-6300
  • Radeon R9 270x
1.2.1
  • GSDx 5875 (SSE4.1) 0.1.16
  • Mode: HW DX11
  • SPU2-X r5830
Speedhacks: EEC: 2, VUCS: 1, BIOS: USA 2.20. Mostly playable with solid performance. A few bugs. Read below for more information. Deathscreton



Known Issues

Bugged Chat And Battle Text

  • Status: Active
  • Type: Minor
  • Description: Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box.
  • Workaround: Using the native resolution for the PS2 fixes the issue (check the native box in the plugin settings).

Screen Jumping

  • Status: Active
  • Type: Minor
  • Description: The entire rendered game (Text, battles, world, all of it, the entire game) micro jumps up and down. Does not affect play, however, is highly annoying.
  • Workaround: Turning off MTVU(Multi-threaded MicroVU1) under the speedhacks menu fixes this.

Jet Attack Lockup

  • Status: Active
  • Type: Minor
  • Description: Jet either attacking or defending causes the game to lock up (still continues rendering) and the music to continuously loop without stop.
  • Workaround: Lowering VUCS to 1 fixes this bug. Also improves emulation speed as well.

Public compatibility forum links