We Love Katamari

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We Love Katamari

North American box art.
Game general and emulation properties:
CERO rating: A
ESRB rating: E (Fantasy Violence)
PEGI rating: 3+
OFLC rating: G
Languages supported:
English: SLES-53828 & SLUS-21230
French: SLES-53828
Spanish: SLES-53828
Italian: SLES-53828
Region NTSC-U:
Serial numbers: SLUS-21230
Release date: September 20, 2005
CRCs: 337B927C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53828
Release date: February 3, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25467
SLPS-73241 (PlayStation 2 the Best)
SCAJ-20135
SCKA-20051
Release date: July 7, 2005
June 29, 2006 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Namco, NOW Production
Genre: Action, Puzzle
Wikipedia: Wikipedia
Game review links: Metacritic
Game review score: 86/100
Game description: The unique and bizarre gameplay of Katamari Damacy returns in the sequel, We Love Katamari. Your goal is to roll up large balls of anything and everything that that you can find so that you may replace the stars in the universe that were accidentally destroyed. We Love Katamari now includes both cooperative and competitive multiplayer modes.
The concept for this game is as idiosyncratic as its predecessor, Katamari Damacy. Since the release of the original game, the King of All Cosmos and his son the Prince have acquired a fan base. The Prince receives a request from a fan at the start of the game. The objective of the game is to have the Prince fulfill each fan’s request, which will make more fans (stages) appear until the whole game is mobbed with fans.
The gameplay follows the same core mechanic: To gather material, the Prince pushes around his katamari, a magical, highly adhesive ball capable of grabbing anything smaller than itself. Initially, the katamari can only pick up smaller items like loose change and discarded pencils. As more items accumulate, the katamari’s power grows, allowing it to pick up “vaulting boxes, pencils, erasers, postcards, ramen, robots, cows, sheep, this girl, that boy, moms and dads, bicycles, motorbikes, homes, buildings, rainbows, clouds, islands, hopes and dreams”. Once the level is successfully completed, the katamari is launched into space and becomes a planet, satellite, or other celestial object. If the planet has already been created, the katamari can replace it or be shattered into “stardust”.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel i5 2500K @3400Mhz
  • GeForce GTX 460 SE 768MB
v1.1.0 r5423 GSdx r5412
  • SPU2-X v2.0.0 r5421
  • LilyPad v0.11.0 r5403
HACKS: Only the default ones, plus MTVU, Low demanding game. Runs fine with 3x upscale. Can even be run in software mode without any slowdowns. Lower hardware resources should be fine too. Graphical errors are minor as mentioned below. Yuri
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.



Trivia

  • Original names: みんな大好き塊魂 (SLPS-25467), みんな大好き塊魂 PlayStation®2 the Best (SLPS-73241)
  • Also known as Minna Daisuki Katamari Damacy (JP)
  • Widescreen support with .pnatch file from the PCSX2 forums.

Known Issues

Lines at the border of 2D objects

  • Status: Active
  • Type: Minor
  • Description: The outline of the 2D objects are visible if you use the resolution upscaling in GSdx. As if they are poorly joined with a small gap.
  • Workaround: Use native resolution to remove most of the lines (some lines still visible during the View Collections part). Software mode to remove all.

No full screen filter effect

  • Status: Active
  • Type: Minor
  • Description: There should be a full screen burlap like semi transparent filter in the whole game. Both in the 2D parts and during rolling.
  • Workaround: Use software mode.

Public compatibility forum links