We Love Katamari

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We Love Katamari

North American box art.
Region NTSC-U:
Serial numbers: SLUS-21230
Release date: September 20, 2005
CRCs: 337B927C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: February 2, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: July 6, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Genre: Action, Puzzle
Wikipedia: Wikipedia
Game description: The concept for this game is as idiosyncratic as its predecessor. Since the release of the original game, the King of All Cosmos and his son the Prince have acquired a fan base. The Prince receives a request from a fan at the start of the game. The objective of the game is to have the Prince fulfill each fan’s request, which will make more fans (stages) appear until the whole game is mobbed with fans.
The gameplay follows the same core mechanic: To gather material, the Prince pushes around his katamari, a magical, highly adhesive ball capable of grabbing anything smaller than itself. Initially, the katamari can only pick up smaller items like loose change and discarded pencils. As more items accumulate, the katamari’s power grows, allowing it to pick up “vaulting boxes, pencils, erasers, postcards, ramen, robots, cows, sheep, this girl, that boy, moms and dads, bicycles, motorbikes, homes, buildings, rainbows, clouds, islands, hopes and dreams”. Once the level is successfully completed, the katamari is launched into space and becomes a planet, satellite, or other celestial object. If the planet has already been created, the katamari can replace it or be shattered into “stardust”.

Test configuration on Windows:

PCSX2 version: v1.1.0 r5423
Graphics by GSdx: r5412
Sound by SPU2-X: v2.0.0 r5421
Pad plugin is LilyPad: v0.11.0 r5403
DVD plugin is cdvdGigaherz: v0.8.0 r5103

Hack comments: Only the default ones, plus MTVU

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel i5 2500K @3400Mhz
GPU: GeForce GTX 460 SE 768MB

Comments: Low demanding game. Runs fine with 3x upscale. Can even be run in software mode without any slowdowns. Lower hardware resources should be fine too. Graphical errors are minor as mentioned below.


Widescreen support

Widescreen support with .pnatch file from the PCSX2 forums.


Known Issues

Lines at the border of 2D objects

  • Type: Graphics
  • Affected Game Versions: All
  • Description: The outline of the 2D objects are visible if you use the resolution upscaling in GSdx. As if they are poorly joined with a small gap.
  • Solution: Use native resolution to remove most of the lines (some lines still visible during the View Collections part). Software mode to remove all.

No full screen filter effect

  • Type: Graphics
  • Affected Game Versions: All
  • Description: There should be a full screen burlap like semi transparent filter in the whole game. Both in the 2D parts and during rolling.
  • Solution: Use software mode.