We Love Katamari: Difference between revisions

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|developer        = Now Production
|developer        = Now Production
|publisher        = [[Namco]] (JP, US, AU), [[Electronic Arts]] (EU), [[Bandai|Namco Bandai Games]] (JP)
|publisher        = [[Namco]] (JP, US, AU), [[Electronic Arts]] (EU), [[Bandai|Namco Bandai Games]] (JP)
|genre            = Action
|genre            = Action, Puzzle
|gameinfo          = The unique and bizarre gameplay of Katamari Damacy returns in the sequel, We Love Katamari. Your goal is to roll up large balls of anything and everything that that you can find so that you may replace the stars in the universe that were accidentally destroyed. We Love Katamari now includes both cooperative and competitive multiplayer modes.<br />
|gameinfo          = The unique and bizarre gameplay of Katamari Damacy returns in the sequel, We Love Katamari. Your goal is to roll up large balls of anything and everything that that you can find so that you may replace the stars in the universe that were accidentally destroyed. We Love Katamari now includes both cooperative and competitive multiplayer modes.<br />
The concept for this game is as idiosyncratic as its predecessor, ''[[Katamari Damacy]]''. Since the release of the original game, the King of All Cosmos and his son the Prince have acquired a fan base. The Prince receives a request from a fan at the start of the game. The objective of the game is to have the Prince fulfill each fan’s request, which will make more fans (stages) appear until the whole game is mobbed with fans. <br/>
The concept for this game is as idiosyncratic as its predecessor, ''[[Katamari Damacy]]''. Since the release of the original game, the King of All Cosmos and his son the Prince have acquired a fan base. The Prince receives a request from a fan at the start of the game. The objective of the game is to have the Prince fulfill each fan’s request, which will make more fans (stages) appear until the whole game is mobbed with fans. <br/>
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