WWE SmackDown! vs. Raw 2006: Difference between revisions
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|numberofonlineplayers = 4 | |numberofonlineplayers = 4 | ||
|numberofplayers = 6 | |numberofplayers = 6 | ||
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/wwe-smackdown-vs-raw-superstar-series/psp-683133 IGN]|8.6/10}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[http://www.ign.com/games/wwe-smackdown-vs-raw-superstar-series/psp-683133 IGN]|8.6/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/wwe-smackdown!-vs-raw-2006 Metacritic]|84/100}} | ||
|japan_rating = C | |japan_rating = C | ||
|ko_rating = 15 | |ko_rating = 15 | ||
Line 101: | Line 101: | ||
|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Garuda Linux | |OS=Garuda Linux (Arch) | ||
|CPU=AMD Ryzen 5 3600 | |CPU=AMD Ryzen 5 3600 | ||
|GPU=EVGA GeForce 2060 KO Ultra | |GPU=EVGA GeForce 2060 KO Ultra | ||
|Revision=1.6.0 | |Revision=1.6.0 | ||
|Graphics=GSdx (GCC | |Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4] | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*OnePAD 20200505220805 1.3.0 | *OnePAD 20200505220805 1.3.0 [libonepad-legacy] | ||
|Comments=Running just as you expect it to. To make it look good, I have Interlacing to maybe Weave or Bob, 8-Bits Textures, Anisotropic to 16x, Sprite Alignment, Fast Texture invalidation and Frame Buffer Conversion. The Tiatantrons don't work properly this way, as they don't display at all. | |Comments=Running just as you expect it to. To make it look good, I have Interlacing to maybe Weave or Bob, 8-Bits Textures, Anisotropic to 16x, Sprite Alignment, Fast Texture invalidation and Frame Buffer Conversion. The Tiatantrons don't work properly this way, as they don't display at all. | ||
|Tester=Neigdoig | |Tester=Neigdoig |