WWE SmackDown! vs. Raw 2006: Difference between revisions

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|numberofonlineplayers = 4
|numberofonlineplayers = 4
|numberofplayers  = 6
|numberofplayers  = 6
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/wwe-smackdown-vs-raw-superstar-series/psp-683133 IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/wwe-smackdown!-vs-raw-2006 Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/wwe-smackdown-vs-raw-superstar-series/psp-683133 IGN]|8.6/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/wwe-smackdown!-vs-raw-2006 Metacritic]|84/100}}
|japan_rating      = C
|japan_rating      = C
|ko_rating        = 15
|ko_rating        = 15
Line 101: Line 101:
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Garuda Linux
|OS=Garuda Linux (Arch)
|CPU=AMD Ryzen 5 3600
|CPU=AMD Ryzen 5 3600
|GPU=EVGA GeForce 2060 KO Ultra
|GPU=EVGA GeForce 2060 KO Ultra
|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]
|Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*OnePAD 20200505220805 1.3.0  
*OnePAD 20200505220805 1.3.0 [libonepad-legacy]
|Comments=Running just as you expect it to. To make it look good, I have Interlacing to maybe Weave or Bob, 8-Bits Textures, Anisotropic to 16x, Sprite Alignment, Fast Texture invalidation and Frame Buffer Conversion. The Tiatantrons don't work properly this way, as they don't display at all.
|Comments=Running just as you expect it to. To make it look good, I have Interlacing to maybe Weave or Bob, 8-Bits Textures, Anisotropic to 16x, Sprite Alignment, Fast Texture invalidation and Frame Buffer Conversion. The Tiatantrons don't work properly this way, as they don't display at all.
|Tester=Neigdoig
|Tester=Neigdoig
ninja
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