WWE SmackDown! vs. Raw 2006: Difference between revisions
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|numberofonlineplayers = 4 | |numberofonlineplayers = 4 | ||
|numberofplayers = 6 | |numberofplayers = 6 | ||
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/wwe-smackdown-vs-raw-superstar-series/psp-683133 IGN]|8.6/10}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[http://www.ign.com/games/wwe-smackdown-vs-raw-superstar-series/psp-683133 IGN]|8.6/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/wwe-smackdown!-vs-raw-2006 Metacritic]|84/100}} | ||
|japan_rating = C | |japan_rating = C | ||
|ko_rating = 15 | |ko_rating = 15 | ||
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|releasedateNTSCU = November 14, 2005<br />2006 <small>(Greatest Hits)</small> | |releasedateNTSCU = November 14, 2005<br />2006 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLKA-25318 <small>(Korea)</small><br />SLPM-66268 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 9, 2005 <small>(Korea)</small><br />February 2, 2006 | |releasedateNTSCJ = December 9, 2005 <small>(Korea)</small><br />February 2, 2006 | ||
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*LilyPad 0.11.0 [12 31 2015] | *LilyPad 0.11.0 [12 31 2015] | ||
|Comments=Runs at full speed with minor random slowdowns during entrances, barely noticeable. | |Comments=Runs at full speed with minor random slowdowns during entrances, barely noticeable. | ||
|Tester= | |Tester=RunDevilRun007 | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Garuda Linux | ||
|CPU= | |CPU=AMD Ryzen 5 3600 @ 3.5 GHz | ||
|GPU= | |GPU=EVGA GeForce 2060 KO Ultra | ||
|Revision= | |Revision=1.4.0 | ||
|Graphics= | |Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2] | ||
|Sound= | |Sound= | ||
|Comments= | *SPU2-X 2.0.0 | ||
|Tester= | *OnePAD 20200505220805 1.3.0 | ||
|Comments=The game runs at full speed no problem. There may be minor graphical glitches here and there, but hopefully, that won't be an issue. | |||
|Tester=Neigdoig | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Garuda Linux (Arch) | |||
|CPU=AMD Ryzen 5 3600 | |||
|GPU=EVGA GeForce 2060 KO Ultra | |||
|Revision=1.6.0 | |||
|Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4] | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*OnePAD 20200505220805 1.3.0 [libonepad-legacy] | |||
|Comments=Running just as you expect it to. To make it look good, I have Interlacing to maybe Weave or Bob, 8-Bits Textures, Anisotropic to 16x, Sprite Alignment, Fast Texture invalidation and Frame Buffer Conversion. The Tiatantrons don't work properly this way, as they don't display at all. | |||
|Tester=Neigdoig | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | == Trivia == |