WWE Crush Hour: Difference between revisions
(Game description and info courtesy of www.gamefaqs.com, info contributor(s): Mookiethebold, LordAndrew, KittyHeart, fshea31) |
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|caption = NTSC-U box art | |caption = NTSC-U box art | ||
|developer = Pacific Coast Power & Light | |developer = Pacific Coast Power & Light | ||
|publisher = THQ | |publisher = [[THQ]] | ||
|genre = | |genre = Racing | ||
|gameinfo = WWE Entertainment Crush Hour takes the intensity, competitiveness, and brute strength from the wrestling ring to the world of car combat. More than 20 WWE superstars jump into their super cars for brutal vehicular carnage. Lay the rubber down in the Rock's speedster, cruise and bruise in the Hardy Boys' souped-up Woody, or pummel the competition in the Big Show's diesel. In 12 levels littered with deadly traps and hazards, it's going to take more than a three-count to win.<br /> | |gameinfo = WWE Entertainment Crush Hour takes the intensity, competitiveness, and brute strength from the wrestling ring to the world of car combat. More than 20 WWE superstars jump into their super cars for brutal vehicular carnage. Lay the rubber down in the Rock's speedster, cruise and bruise in the Hardy Boys' souped-up Woody, or pummel the competition in the Big Show's diesel. In 12 levels littered with deadly traps and hazards, it's going to take more than a three-count to win.<br /> | ||
The plot of the game consists of Vince McMahon ending up having control over all of the television networks, making WWE superstars feature on any TV show or commercial that he wants. His newest project, titled "Crush Hour", is a demolition derby-style. | The plot of the game consists of Vince McMahon ending up having control over all of the television networks, making WWE superstars feature on any TV show or commercial that he wants. His newest project, titled "Crush Hour", is a demolition derby-style. | ||
|wikipedia = [https://en.wikipedia.org/wiki/WWE_Crush_Hour Link] | |wikipedia = [https://en.wikipedia.org/wiki/WWE_Crush_Hour Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/561428-wwe-crush-hour Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/561428-wwe-crush-hour Link] | ||
|numberofplayers = 2 | |||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/wwe-crush-hour Metacritic]|56/100}} | |||
|na_rating_text = Mild Language, Suggestive Themes, Violence | |na_rating_text = Mild Language, Suggestive Themes, Violence | ||
|na_rating = T | |na_rating = T | ||
|english = SLES-51600 & SLUS-20385 | |english = SLES-51600 & SLUS-20385 | ||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|releasedateNTSCU = March 17, 2003 | |releasedateNTSCU = March 17, 2003 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Garuda Linux | ||
|CPU= | |CPU=AMD Ryzen 5 3600 | ||
|GPU= | |GPU=GeForce RTX 2060 | ||
|Revision= | |Revision=1.6.0 | ||
|Graphics= | |Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4] | ||
|Sound= | |Sound=*SPU-X 2 | ||
|Comments= | *OnePAD 20200505220805 1.3.0 [libonepad-legacy] | ||
|Tester= | |Comments=Without many changes, the game runs at the full 59.95 FPS as it should. 100% playable, even when scaled to 1440p. | ||
|Tester=Neigdoig | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Latest revision as of 21:10, 13 October 2021
Developer(s): Pacific Coast Power & Light
Publisher(s): THQ
Genre: Racing
Wikipedia: Link
Game review links: Metacritic: 56/100
Game description: WWE Entertainment Crush Hour takes the intensity, competitiveness, and brute strength from the wrestling ring to the world of car combat. More than 20 WWE superstars jump into their super cars for brutal vehicular carnage. Lay the rubber down in the Rock's speedster, cruise and bruise in the Hardy Boys' souped-up Woody, or pummel the competition in the Big Show's diesel. In 12 levels littered with deadly traps and hazards, it's going to take more than a three-count to win.
The plot of the game consists of Vince McMahon ending up having control over all of the television networks, making WWE superstars feature on any TV show or commercial that he wants. His newest project, titled "Crush Hour", is a demolition derby-style.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
28 02 2014 1.2.0 r5919 | GSdx 5912 SSE41 [28 02 2014] |
|
Runs at full speed. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Garuda Linux |
|
1.6.0 | GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4] |
|
Without many changes, the game runs at the full 59.95 FPS as it should. 100% playable, even when scaled to 1440p. | Neigdoig |
The gallery
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WWE Crush Hour (SLUS 20385)