Virtua Fighter 4: Evolution: Difference between revisions
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OpenGL Hardware mode for GSdx corrects this issue, is not quite as slow as the solution above, but introduces lines in the text and menus. | OpenGL Hardware mode for GSdx corrects this issue, is not quite as slow as the solution above, but introduces lines in the text and menus. | ||
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{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLUS-20616-U--29346 Virtua Fighter 4 - Evolution (SLUS 20616) (U)] | |||
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLES-51616-E--29717 Virtua Fighter 4 - Evolution (SLES 51616) (E)]}} | *[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLES-51616-E--29717 Virtua Fighter 4 - Evolution (SLES 51616) (E)]}} |
Revision as of 07:48, 7 December 2014
Virtua Fighter 4: Evolution | |||||||||||||||||||||||||||||||||||||||||
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Game description: Evolution was an updated version of Virtua Fighter 4. The game introduced two new characters and adjusted every other character as well.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/PAL | ? |
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0.9.8 RC r4520 | GSDX r4510 |
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BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, EE Cycle rate (3)., 50-60/60 FPS without hacks. 58-60/60 FPS with recommended hacks and EE cyclerate (3) which doesn't seem to cause trouble. | Machina |
Known Issues
Half Backgrounds
- Status: Active
- Type: Serious
- Description: Some of the stage's backgrounds have what seems like half a wall of fog.
- Workaround: Works fine with software mode (F9)in GSdx.
OpenGL Hardware mode for GSdx corrects this issue, is not quite as slow as the solution above, but introduces lines in the text and menus.