Virtua Fighter 4: Evolution: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{infobox
{{infobox
|image            = Virtua_Fighter_4_Evolution.jpg
|image            = Virtua_Fighter_4_Evolution.jpg
|developer        = [[Sega|Sega AM2]]
|developer        = Sega
|publisher        = Sega
|publisher        = [[Sega]]
|genre            = Fighting
|genre            = Action, Fighting
|wikipedia        = [http://en.wikipedia.org/wiki/Virtua_Fighter_4 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Virtua_Fighter_4 Link]
|reviewlinks      = [http://www.ign.com/games/virtua-fighter-4/ps2-497456 IGN]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/563568-virtua-fighter-4-evolution Link]
|reviewscore      = 9.5/10
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/563568-virtua-fighter-4-evolution/index.html GameRankings]|92/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/virtua-fighter-4-evolution Metacritic]|93/100}}
|gameinfo          = Kick your adrenaline into high gear as you defeat opponents with your brutal judo and kickboxing mastery. Sega's 3D fighting series evolves into a freight train of hardcore martial arts maneuvers featuring 15 competitors--some of whom can switch up their fighting style mid-fight. The new characters vying for a shot at winning the Worldwide Martial Arts Championship II Tournament are Goh, a trained assassin, and Brad, an Italian Muay Thai champion kickboxer. Once you make a name for yourself through a series of simulated arcade tournaments amid snow, rain, and sand, you'll qualify for the biggest fight of your career and show the world what you're really made of.<br />
|gameinfo          = Kick your adrenaline into high gear as you defeat opponents with your brutal judo and kickboxing mastery. Sega's 3D fighting series evolves into a freight train of hardcore martial arts maneuvers featuring 15 competitors--some of whom can switch up their fighting style mid-fight. The new characters vying for a shot at winning the Worldwide Martial Arts Championship II Tournament are Goh, a trained assassin, and Brad, an Italian Muay Thai champion kickboxer. Once you make a name for yourself through a series of simulated arcade tournaments amid snow, rain, and sand, you'll qualify for the biggest fight of your career and show the world what you're really made of.<br />
Evolution is an updated version of Virtua Fighter 4. The game introduces two new characters and adjusts every other character as well.
Evolution is an updated version of Virtua Fighter 4. The game introduces two new characters and adjusts every other character as well.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/563568-virtua-fighter-4-evolution Link]
<!-- General props -->
|numberofplayers  = 2
|widescreenpatch  = 1
|eu_rating        = 12+
|eu_rating        = 12+
|ko_rating        = 12
|ko_rating        = 12
|na_rating        = T
|na_rating_text    = Suggestive Themes, Violence
|na_rating_text    = Suggestive Themes, Violence
|na_rating        = T
<!-- Language props -->
|korean            = SLKA-25043 & SLKA-25188
|korean            = SLKA-25043 & SLKA-25188
|italian          = SLES-51616
|italian          = SLES-51616
Line 21: Line 23:
|german            = SLES-51616
|german            = SLES-51616
|japanese          = SLPM-65270
|japanese          = SLPM-65270
|english          = SLES-51616 & SLUS-20616
|english          = SLES-51616 & SLUS-20616 & SLUS-20616GH
|simplified chinese = SCCS-40012
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 34: Line 37:
|serialsPAL        = SLES-51616
|serialsPAL        = SLES-51616
|CRCsPAL          = A55AA992
|CRCsPAL          = A55AA992
|releasedatePAL    = June 30, 2003<br />February 22, 2012
|releasedatePAL    = June 30, 2003<br />February 22, 2012 <small>(PS2 Classics)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
Line 40: Line 43:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65270<br />SLKA-25188<br />SLAJ-25006<br />SLKA-25043
|serialsNTSCJ      = SLPM-65270<br />SLKA-25188<br />SLAJ-25006<br />SLKA-25043<br />SCCS-40012
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = March 13, 2003
|releasedateNTSCJ  = March 13, 2003<br />2003 <small>(Korea)</small>
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
Line 54: Line 57:
|Region=NTSC-U/PAL
|Region=NTSC-U/PAL
|OS=?
|OS=?
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)
|CPU=Intel Pentium E5400 @ 3.60 GHz
|GPU=Geforce 9600GT
|GPU=NVIDIA GeForce 9600GT
|Revision=0.9.8 RC r4520
|Revision=0.9.8 RC (r4520)
|Graphics=GSDX r4510
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** INTC Spin: ✓
** Wait Loop: ✓
** mVU Flag: ✓
** EE Cyclerate: 3
</spoiler>
|Graphics=GSdx (r4510)
|Sound=
|Sound=
* SPU2-X r4510
* SPU2-X (r4510)
* Lilypad r4510
* LilyPad (r4510)
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, EE Cycle rate (3)., 50-60/60 FPS without hacks. 58-60/60 FPS with recommended hacks and '''EE cyclerate''' (3) which doesn't seem to cause trouble.
|Comments=BIOS: USA v2.00, 50-60/60 FPS without hacks. 58-60/60 FPS with recommended hacks and '''EE cyclerate''' (3) which doesn't seem to cause trouble.
|Tester=Machina
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-6600 @ 3.80 GHz
|GPU=NVIDIA GeForce GTX 970 @ 4 GB
|Revision=1.5.0 (dev-1968 gbcc0160)
|Graphics=GSdx SSE4 1.1.0 (2017-03-31)
|Sound=
* SPU2-X 2.0.0 (2017-03-31)
* LilyPad 0.12.1 (2017-03-31)
|Comments=Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled. Runs at full speed. There's a minor issue when running in Direct3D Hardware mode with upscaling. You can easily avoid this by running in OpenGL Hardware instead, or in any of the Software modes.
|Tester={{ForumUser|maxen1416}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 82: Line 106:
{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
* Original names: '''バーチャファイター4 エボリューション''' (SLPM-65270)
* Original names: '''バーチャファイター4 エボリューション''' (SLPM-65270), '''格斗擂台4 进化版''' (SCCS-40012), '''버추어파이터 4 에볼루션''' (SLKA-25043) & (SLKA-25188)
 
 
 




==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Half Backgrounds
|IssueName=Half Backgrounds
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Some of the stage's backgrounds have what seems like half a wall of fog.
|Description=Some of the stages have a wall of fog blocking half of the background.
|Workaround=Works fine with software mode (F9)in GSdx.<br/>
|Workaround=Has been fixed as of at least PCSX2 v1.2.1. For older versions temporarily switch to the Software renderer at these stages by pressing the F9 key.
OpenGL Hardware mode for GSdx corrects this issue, is not quite as slow as the solution above, but introduces lines in the text and menus.<br />
Should be fixed since 1.2.1 (see [[Virtua Fighter 4]]), if not, please reopen the issue.
}}
}}


==The gallery==
==The gallery==
<gallery>
<gallery>
File:Virtua_Fighter_4_Evolution_Forum_1.jpg|Virtua Fighter 4: Evolution (SLUS 20616)
File:Virtua_Fighter_4_Evolution_Forum_1.jpg|Virtua Fighter 4: Evolution (SLUS 20616)
File:Vf41-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch
File:Vf42-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch
</gallery>
</gallery>


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLUS-20616-U--29346 Virtua Fighter 4 - Evolution (SLUS 20616) (U)]
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLUS-20616-U--29346 Virtua Fighter 4 - Evolution (SLUS 20616) (U)]
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLES-51616-E--29717 Virtua Fighter 4 - Evolution (SLES 51616) (E)]}}
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLES-51616-E--29717 Virtua Fighter 4 - Evolution (SLES 51616) (E)]}}
ninja
73

edits

Navigation menu