Virtua Fighter 4: Evolution: Difference between revisions
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{{ | {{infobox | ||
|image = Virtua_Fighter_4_Evolution.jpg | |||
|developer = Sega | |||
|publisher = [[Sega]] | |||
|genre = Action, Fighting | |||
|wikipedia = [https://en.wikipedia.org/wiki/Virtua_Fighter_4 Link] | |||
|gamefaqslink = [https://www.gamefaqs.com/ps2/563568-virtua-fighter-4-evolution Link] | |||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/563568-virtua-fighter-4-evolution/index.html GameRankings]|92/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/virtua-fighter-4-evolution Metacritic]|93/100}} | |||
|gameinfo = Kick your adrenaline into high gear as you defeat opponents with your brutal judo and kickboxing mastery. Sega's 3D fighting series evolves into a freight train of hardcore martial arts maneuvers featuring 15 competitors--some of whom can switch up their fighting style mid-fight. The new characters vying for a shot at winning the Worldwide Martial Arts Championship II Tournament are Goh, a trained assassin, and Brad, an Italian Muay Thai champion kickboxer. Once you make a name for yourself through a series of simulated arcade tournaments amid snow, rain, and sand, you'll qualify for the biggest fight of your career and show the world what you're really made of.<br /> | |||
Evolution is an updated version of Virtua Fighter 4. The game introduces two new characters and adjusts every other character as well. | |||
<!-- General props --> | |||
|numberofplayers = 2 | |||
|widescreenpatch = 1 | |||
|eu_rating = 12+ | |||
|ko_rating = 12 | |||
|na_rating = T | |||
|na_rating_text = Suggestive Themes, Violence | |||
<!-- Language props --> | |||
|korean = SLKA-25043 & SLKA-25188 | |||
|italian = SLES-51616 | |||
|spanish = SLES-51616 | |||
|french = SLES-51616 | |||
|german = SLES-51616 | |||
|japanese = SLPM-65270 | |||
|english = SLES-51616 & SLUS-20616 & SLUS-20616GH | |||
|simplified chinese = SCCS-40012 | |||
<!-- NTSC-U props --> | |||
|NTSCU = 1 | |||
|serialsNTSCU = SLUS-20616GH <small>(Greatest Hits)</small><br />SLUS-20616 | |||
|CRCsNTSCU = C9DEF513 | |||
|releasedateNTSCU = August 13, 2003 <small>(Greatest Hits)</small> | |||
|statusNTSCU = 2 | |||
|linuxstatusNTSCU = | |||
|macstatusNTSCU = | |||
<!-- PAL props --> | |||
|PAL = 1 | |||
|serialsPAL = SLES-51616 | |||
|CRCsPAL = A55AA992 | |||
|releasedatePAL = June 30, 2003<br />February 22, 2012 <small>(PS2 Classics)</small> | |||
|statusPAL = 2 | |||
|linuxstatusPAL = | |||
|macstatusPAL = | |||
<!-- NTSC-J props --> | |||
|NTSCJ = 1 | |||
|serialsNTSCJ = SLPM-65270<br />SLKA-25188<br />SLAJ-25006<br />SLKA-25043<br />SCCS-40012 | |||
|CRCsNTSCJ = | |||
|releasedateNTSCJ = March 13, 2003<br />2003 <small>(Korea)</small> | |||
|statusNTSCJ = | |||
|linuxstatusNTSCJ = | |||
|macstatusNTSCJ = | |||
}} | |||
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | |||
{{TestingHeader|OS=Windows}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U/PAL | |||
|OS=? | |||
|CPU=Intel Pentium E5400 @ 3.60 GHz | |||
|GPU=NVIDIA GeForce 9600GT | |||
|Revision=0.9.8 RC (r4520) | |||
<spoiler show="Settings" hide="Hide"> | |||
* '''Speedhacks:''' | |||
** INTC Spin: ✓ | |||
** Wait Loop: ✓ | |||
** mVU Flag: ✓ | |||
** EE Cyclerate: 3 | |||
</spoiler> | |||
|Graphics=GSdx (r4510) | |||
|Sound= | |||
* SPU2-X (r4510) | |||
* LilyPad (r4510) | |||
|Comments=BIOS: USA v2.00, 50-60/60 FPS without hacks. 58-60/60 FPS with recommended hacks and '''EE cyclerate''' (3) which doesn't seem to cause trouble. | |||
|Tester=Machina | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows | |||
|CPU=Intel Core i5-6600 @ 3.80 GHz | |||
|GPU=NVIDIA GeForce GTX 970 @ 4 GB | |||
|Revision=1.5.0 (dev-1968 gbcc0160) | |||
|Graphics=GSdx SSE4 1.1.0 (2017-03-31) | |||
|Sound= | |||
* SPU2-X 2.0.0 (2017-03-31) | |||
* LilyPad 0.12.1 (2017-03-31) | |||
|Comments=Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled. Runs at full speed. There's a minor issue when running in Direct3D Hardware mode with upscaling. You can easily avoid this by running in OpenGL Hardware instead, or in any of the Software modes. | |||
|Tester={{ForumUser|maxen1416}} | |||
}} | |||
{{TestingFooter}} | |||
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== Trivia == | |||
* Original names: '''バーチャファイター4 エボリューション''' (SLPM-65270), '''格斗擂台4 进化版''' (SCCS-40012), '''버추어파이터 4 에볼루션''' (SLKA-25043) & (SLKA-25188) | |||
==Known Issues== | |||
{{Issue | |||
|IssueName=Half Backgrounds | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Some of the stages have a wall of fog blocking half of the background. | |||
|Workaround=Has been fixed as of at least PCSX2 v1.2.1. For older versions temporarily switch to the Software renderer at these stages by pressing the F9 key. | |||
}} | |||
==The gallery== | |||
<gallery> | |||
File:Virtua_Fighter_4_Evolution_Forum_1.jpg|Virtua Fighter 4: Evolution (SLUS 20616) | |||
File:Vf41-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch | |||
File:Vf42-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch | |||
</gallery> | |||
{{ForumLinksList|list= | |||
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLUS-20616-U--29346 Virtua Fighter 4 - Evolution (SLUS 20616) (U)] | |||
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLES-51616-E--29717 Virtua Fighter 4 - Evolution (SLES 51616) (E)]}} |