Virtua Fighter 4: Evolution: Difference between revisions

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{{info-stub}}
{{infobox
 
|image            = Virtua_Fighter_4_Evolution.jpg
{{infobox game
|developer        = Sega
|image            =  
|publisher         = [[Sega]]
|caption          =  
|genre            = Action, Fighting
|developer         =  
|wikipedia        = [https://en.wikipedia.org/wiki/Virtua_Fighter_4 Link]
|genre            =  
|gamefaqslink      = [https://www.gamefaqs.com/ps2/563568-virtua-fighter-4-evolution Link]
|gameinfo          = Evolution was an updated version of Virtua Fighter 4. The game introduced two new characters and adjusted every other character as well.
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/563568-virtua-fighter-4-evolution/index.html GameRankings]|92/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/virtua-fighter-4-evolution Metacritic]|93/100}}
|wikipedia         =  
|gameinfo          = Kick your adrenaline into high gear as you defeat opponents with your brutal judo and kickboxing mastery. Sega's 3D fighting series evolves into a freight train of hardcore martial arts maneuvers featuring 15 competitors--some of whom can switch up their fighting style mid-fight. The new characters vying for a shot at winning the Worldwide Martial Arts Championship II Tournament are Goh, a trained assassin, and Brad, an Italian Muay Thai champion kickboxer. Once you make a name for yourself through a series of simulated arcade tournaments amid snow, rain, and sand, you'll qualify for the biggest fight of your career and show the world what you're really made of.<br />
|reviewlinks      =  
Evolution is an updated version of Virtua Fighter 4. The game introduces two new characters and adjusts every other character as well.
|reviewscore      =  
<!-- General props -->
|numberofplayers  = 2
|widescreenpatch  = 1
|eu_rating        = 12+
|ko_rating        = 12
|na_rating         = T
|na_rating_text    = Suggestive Themes, Violence
<!-- Language props -->
|korean            = SLKA-25043 & SLKA-25188
|italian          = SLES-51616
|spanish          = SLES-51616
|french            = SLES-51616
|german            = SLES-51616
|japanese          = SLPM-65270
|english          = SLES-51616 & SLUS-20616 & SLUS-20616GH
|simplified chinese = SCCS-40012
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20616
|serialsNTSCU      = SLUS-20616GH <small>(Greatest Hits)</small><br />SLUS-20616
|CRCsNTSCU        = C9DEF513
|CRCsNTSCU        = C9DEF513
|releasedateNTSCU  = 08/13/03
|releasedateNTSCU  = August 13, 2003 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  =  
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|serialsPAL        = SLES-51616
|serialsPAL        = SLES-51616
|CRCsPAL          = A55AA992
|CRCsPAL          = A55AA992
|releasedatePAL    = 06/30/03
|releasedatePAL    = June 30, 2003<br />February 22, 2012 <small>(PS2 Classics)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65270
|serialsNTSCJ      = SLPM-65270<br />SLKA-25188<br />SLAJ-25006<br />SLKA-25043<br />SCCS-40012
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = 03/13/03
|releasedateNTSCJ  = March 13, 2003<br />2003 <small>(Korea)</small>
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    =  
|macstatusNTSCJ    =  
<!-- Windows specs -->
|pcsx2ver          = 0.9.8 RC r4520
|gsname            =
|gsver            = r4510
|soundname        =
|soundver          = r4510
|padname          =
|padver            = r4510
|dvdplugname      =
|dvdplugver        =
|biosver          = USA v2.00
|hacks            = Hacks: INTC, Wait Idle Loop, mVU Flag Hack, EE Cycle rate (3).
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Intel Pentium Dual-Core E5400 (3.6GHz)
|gputype          = Geforce 9600GT
|pccomment        =
*50-60/60 FPS without hacks.
*58-60/60 FPS with recommended hacks and '''EE cyclerate''' (3) which doesn't seem to cause trouble.
}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL
|OS=?
|CPU=Intel Pentium E5400 @ 3.60 GHz
|GPU=NVIDIA GeForce 9600GT
|Revision=0.9.8 RC (r4520)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** INTC Spin: ✓
** Wait Loop: ✓
** mVU Flag: ✓
** EE Cyclerate: 3
</spoiler>
|Graphics=GSdx (r4510)
|Sound=
* SPU2-X (r4510)
* LilyPad (r4510)
|Comments=BIOS: USA v2.00, 50-60/60 FPS without hacks. 58-60/60 FPS with recommended hacks and '''EE cyclerate''' (3) which doesn't seem to cause trouble.
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-6600 @ 3.80 GHz
|GPU=NVIDIA GeForce GTX 970 @ 4 GB
|Revision=1.5.0 (dev-1968 gbcc0160)
|Graphics=GSdx SSE4 1.1.0 (2017-03-31)
|Sound=
* SPU2-X 2.0.0 (2017-03-31)
* LilyPad 0.12.1 (2017-03-31)
|Comments=Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled. Runs at full speed. There's a minor issue when running in Direct3D Hardware mode with upscaling. You can easily avoid this by running in OpenGL Hardware instead, or in any of the Software modes.
|Tester={{ForumUser|maxen1416}}
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
== Trivia ==
* Original names: '''バーチャファイター4 エボリューション''' (SLPM-65270), '''格斗擂台4 进化版''' (SCCS-40012), '''버추어파이터 4 에볼루션''' (SLKA-25043) & (SLKA-25188)
==Known Issues==
{{Issue
|IssueName=Half Backgrounds
|IsFixed=1
|IssueLevel=1
|Description=Some of the stages have a wall of fog blocking half of the background.
|Workaround=Has been fixed as of at least PCSX2 v1.2.1. For older versions temporarily switch to the Software renderer at these stages by pressing the F9 key.
}}
==The gallery==
<gallery>
File:Virtua_Fighter_4_Evolution_Forum_1.jpg|Virtua Fighter 4: Evolution (SLUS 20616)
</gallery>


==KNown Issues:==


===Half Background===
{{ForumLinksList|list=
Some of the stage's backgrounds have what seems like half a wall of fog.
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLUS-20616-U--29346 Virtua Fighter 4 - Evolution (SLUS 20616) (U)]
*Solution: Works fine with software mode (F9)in GSdx but much slower.
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLES-51616-E--29717 Virtua Fighter 4 - Evolution (SLES 51616) (E)]}}

Revision as of 16:45, 3 September 2020

Virtua Fighter 4: Evolution

Game general and emulation properties:
ESRB rating: T (Suggestive Themes, Violence)
PEGI rating: 12+
GRB rating: 12
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-51616 & SLUS-20616 & SLUS-20616GH
Japanese: SLPM-65270
German: SLES-51616
French: SLES-51616
Spanish: SLES-51616
Italian: SLES-51616
Simplified Chinese: SCCS-40012
Korean: SLKA-25043 & SLKA-25188
Region NTSC-U:
Serial numbers: SLUS-20616GH (Greatest Hits)
SLUS-20616
Release date: August 13, 2003 (Greatest Hits)
CRCs: C9DEF513
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51616
Release date: June 30, 2003
February 22, 2012 (PS2 Classics)
CRCs: A55AA992
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65270
SLKA-25188
SLAJ-25006
SLKA-25043
SCCS-40012
Release date: March 13, 2003
2003 (Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Sega
Publisher(s): Sega
Genre: Action, Fighting
Wikipedia: Link
Game review links: GameRankings92/100, Metacritic93/100
Game description: Kick your adrenaline into high gear as you defeat opponents with your brutal judo and kickboxing mastery. Sega's 3D fighting series evolves into a freight train of hardcore martial arts maneuvers featuring 15 competitors--some of whom can switch up their fighting style mid-fight. The new characters vying for a shot at winning the Worldwide Martial Arts Championship II Tournament are Goh, a trained assassin, and Brad, an Italian Muay Thai champion kickboxer. Once you make a name for yourself through a series of simulated arcade tournaments amid snow, rain, and sand, you'll qualify for the biggest fight of your career and show the world what you're really made of.
Evolution is an updated version of Virtua Fighter 4. The game introduces two new characters and adjusts every other character as well.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • Intel Pentium E5400 @ 3.60 GHz
  • NVIDIA GeForce 9600GT
0.9.8 RC (r4520)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin: ✓
    • Wait Loop: ✓
    • mVU Flag: ✓
    • EE Cyclerate: 3

</spoiler>

GSdx (r4510)
  • SPU2-X (r4510)
  • LilyPad (r4510)
BIOS: USA v2.00, 50-60/60 FPS without hacks. 58-60/60 FPS with recommended hacks and EE cyclerate (3) which doesn't seem to cause trouble. Machina
PAL Windows
  • Intel Core i5-6600 @ 3.80 GHz
  • NVIDIA GeForce GTX 970 @ 4 GB
1.5.0 (dev-1968 gbcc0160) GSdx SSE4 1.1.0 (2017-03-31)
  • SPU2-X 2.0.0 (2017-03-31)
  • LilyPad 0.12.1 (2017-03-31)
Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled. Runs at full speed. There's a minor issue when running in Direct3D Hardware mode with upscaling. You can easily avoid this by running in OpenGL Hardware instead, or in any of the Software modes.


Trivia

  • Original names: バーチャファイター4 エボリューション (SLPM-65270), 格斗擂台4 进化版 (SCCS-40012), 버추어파이터 4 에볼루션 (SLKA-25043) & (SLKA-25188)


Known Issues

Half Backgrounds

  • Status: Fixed
  • Type: Serious
  • Description: Some of the stages have a wall of fog blocking half of the background.
  • Workaround: Has been fixed as of at least PCSX2 v1.2.1. For older versions temporarily switch to the Software renderer at these stages by pressing the F9 key.


The gallery


Public compatibility forum links