Virtua Fighter 4: Evolution: Difference between revisions

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<!-- Windows specs -->
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|pcsx2ver          = 0.9.8 RC r4520
 
|gsname            =  
[[Category:Temp - unverified automatically converted pages]]
|gsver            = r4510
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|Status=?
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|Region=?
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|OS=?
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|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)
|biosver          = USA v2.00
|GPU=Geforce 9600GT
|hacks            = Hacks: INTC, Wait Idle Loop, mVU Flag Hack, EE Cycle rate (3).
|Revision=0.9.8 RC r4520
|comment          =
|Graphics=GSDX r4510
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* SPU2-X r4510
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* Lilypad r4510
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|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, EE Cycle rate (3).,
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|cputype          = Intel Pentium Dual-Core E5400 (3.6GHz)
|gputype          = Geforce 9600GT
|pccomment        =
*50-60/60 FPS without hacks.  
*50-60/60 FPS without hacks.  
*58-60/60 FPS with recommended hacks and '''EE cyclerate''' (3) which doesn't seem to cause trouble.
*58-60/60 FPS with recommended hacks and '''EE cyclerate''' (3) which doesn't seem to cause trouble.
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Revision as of 06:41, 14 August 2014

Virtua Fighter 4: Evolution
Region NTSC-U:
Serial numbers: SLUS-20616
Release date: 08/13/03
CRCs: C9DEF513
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51616
Release date: 06/30/03
CRCs: A55AA992
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65270
Release date: 03/13/03
Windows Status: ?
Linux Status: ?
Mac Status: ?

Game description: Evolution was an updated version of Virtua Fighter 4. The game introduced two new characters and adjusted every other character as well.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Pentium Dual-Core E5400 (3.6GHz)
  • Geforce 9600GT
0.9.8 RC r4520 GSDX r4510
  • SPU2-X r4510
  • Lilypad r4510
BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, EE Cycle rate (3).,

•50-60/60 FPS without hacks. •58-60/60 FPS with recommended hacks and EE cyclerate (3) which doesn't seem to cause trouble.

?




Known Issues

Half Backgrounds

  • Status: Active
  • Type: Serious
  • Description: Some of the stage's backgrounds have what seems like half a wall of fog.
  • Workaround: Works fine with software mode (F9)in GSdx.

OpenGL Hardware mode for GSdx corrects this issue, is not quite as slow as the solution above, but introduces lines in the text and menus.