Virtua Fighter 4: Evolution: Difference between revisions

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Some of the stage's backgrounds have what seems like half a wall of fog.
Some of the stage's backgrounds have what seems like half a wall of fog.
*Solution: Works fine with software mode (F9)in GSdx but much slower.
*Solution: Works fine with software mode (F9)in GSdx but much slower.
*Solution: OpenGL Hardware mode for GSdx corrects this issue, is not quite as slow as the solution above, but introduces lines in the text and menus.

Revision as of 01:51, 4 June 2014

Virtua Fighter 4: Evolution
Region NTSC-U:
Serial numbers: SLUS-20616
Release date: 08/13/03
CRCs: C9DEF513
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51616
Release date: 06/30/03
CRCs: A55AA992
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-65270
Release date: 03/13/03
Windows Status: ?
Linux Status: ?
Mac Status: ?

Game description: Evolution was an updated version of Virtua Fighter 4. The game introduced two new characters and adjusted every other character as well.

Test configuration on Windows:

PCSX2 version: 0.9.8 RC r4520
Graphics by GSDX: r4510
Sound by SPU2-X: r4510
Pad plugin is LilyPad: r4510
BIOS version: USA v2.00

Hack comments: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, EE Cycle rate (3).

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Pentium Dual-Core E5400 (3.6GHz)
GPU: Geforce 9600GT

Comments:

  • 50-60/60 FPS without hacks.
  • 58-60/60 FPS with recommended hacks and EE cyclerate (3) which doesn't seem to cause trouble.


KNown Issues:

Half Background

Some of the stage's backgrounds have what seems like half a wall of fog.

  • Solution: Works fine with software mode (F9)in GSdx but much slower.
  • Solution: OpenGL Hardware mode for GSdx corrects this issue, is not quite as slow as the solution above, but introduces lines in the text and menus.