Virtua Fighter 4: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:


{{infobox
{{infobox
|image            =  
|image            = Virtua Fighter 4.jpg
|caption          =  
|caption          = North American box art
|developer        =  
|developer        = Sega AM2
|genre            =  
|genre            = Fighting
|wikipedia        =  
|wikipedia        = [http://en.wikipedia.org/wiki/Virtua_Fighter_4 Link]
|gameinfo          =  
|gameinfo          = The 4th major installment in the Virtua Fighter series. Appeared on both the PS2 and in the arcade.
|reviewscore      = 9.5/10 (IGN)
|reviewlinks      = [http://www.ign.com/articles/2003/08/08/virtua-fighter-4-evolution-2 IGN]
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1

Revision as of 17:26, 12 October 2014

Virtua Fighter 4

North American box art
Region NTSC-U:
Serial numbers: SLUS-20323
Release date: 03/17/02
CRCs: EA131B57
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-50759
Release date: 05/10/02
CRCs: B65AE44A
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-62130
Release date: 01/31/02
CRCs: 7838882F
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Sega AM2
Genre: Fighting
Wikipedia: Link
Game review links: IGN
Game review score: 9.5/10 (IGN)
Game description: The 4th major installment in the Virtua Fighter series. Appeared on both the PS2 and in the arcade.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Core 2 Duo E6300
  • Geforce 7900 GTX
0.9.6 GSDX r1006
  • SPU2ghz 1.9.0
  • Lilypad 0.9.9
BIOS: USA v2.00, 30-60/60 FPS Machina




Known Issues

Half Backgrounds

  • Status: Active
  • Type: Serious
  • Description: Some of the stage's backgrounds have what seems like half a wall of fog.
  • Workaround: Works fine with software mode (F9)in GSdx.