Valkyrie Profile 2: Silmeria

From PCSX2 Wiki
Jump to navigation Jump to search

Valkyrie Profile 2: Silmeria
Valkyrie Profile 2.jpeg
Valkyrie Profile 2: Silmeria NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-21452
Release date: September 26, 2006
CRCs: CC96CE93
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54644 (PAL-E)

SLES-54645 (PAL-F)

SLES-54647 (PAL-I)
Release date: July 7, 2007
CRCs: 04CCB600 (PAL-E)
C70FC973 (PAL-I)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: June 22, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): tri-Ace
Genre: Role-Playing Game (RPG)
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 84
Game description: The second installment in the Valkyrie Profile series. The game needs a high-end computer to maintain full speed in pcsx2. Some minor issues will arise throughout the game but, there are some walk-around for it, see Known Issues below

Winlogo.png Test configuration on Windows:

PCSX2 version: r1888
Graphics by GSDX: 2660
Sound by SPU2: SPU2-X r2663 1.4.0
Pad plugin is LilyPad: (r1853) 0.10.0
DVD plugin is Linuz ISO: 0.8.0
BIOS version: Any

Comments: Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth.

If you are playing a localized PAL version of the game (e.g. the Italian one) you may experience slowdowns due to high GPU usage. To fix this add


to your GSdx.ini, then open GSdx Config window and set Skipdraw to 1. This fix will only work on recent GSdx revisions and will cause some image persistence glitches during fights.

Hack comments: VU-Add Hack (Tri-Ace games boot fix)

Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested

Pclogo.png PC specs used to test the game:

CPU: Intel Core i7 920 @ 3.6GHz
GPU: EVGA GTX 275 CO-OP PhysX Edition 1280mb

Comments: Very Intense game, needs a fast CPU and GPU. It will need at least a Core 2 duo @ 3.4GHz and a 9600GT or equivalent to maintain full speed throughout the game. However, the game has some bugs and will drop FPS to around the 20-50 range due to some errors and whatnots not yet fixed in this Revision of the emulator. Don't worry, it only happens in some areas of the game. To know more scroll down to see the Known Issues below. You can also hold triangle and X buttons while the game boots up to enable 525p mode in full/widescreen so interlacing can be disabled.

Known Issues

Lost Forest

  • Type: GFX Glitches
  • Affected Game Versions: All
  • Description: Screen will have Black/Purple vertical lines everywhere and sometimes will be unable to see character.
  • Solution: Not yet resolved! Use the map to see the monsters and platforms to get through it, If unable to see properly. The alternative would be to use Software Mode, though be warned that it will be very very slow...... You can also try setting Skipdraw in GSdx (see above in Windows Spec Comments) to a value of 4, you will notice some background flickering problems.

Cutscenes Image Distortion

  • Type: GFX Glitches
  • Affected Game Versions: All
  • Description: Some cutscenes will have vertical lines on them, some will be barely noticeable while others will be on the whole screen. Doesn't affect the game much, everything can be seen.
  • Solution: Software Mode!


  • Solution: Enabling Alpha Hack on GSDX fixed the cutscene lines! (GSDX version 5221)

Enable HW Hacks > Configure > Alpha Hack

Image Ghosting

  • Type: GFX Glitches
  • Affected Game Versions: All
  • Description: On world map you can see images ghosting out and on certain map you can see ghosting on characters and other 3d images more noticeable on some maps less so on others (Battles are unffected by this)
  • Solution: Software Mode!


  • Solution: Enable HW Hacks >TC Offset X = 175 TC Offset Y = 250 Best setting I could find


  • Solution: Enable HW Hacks >Half Pixal Offset This does seem to fix ghost to extent on character and other stuff, but seem to cause of graphic issues TC Offset works best

Ravine Cavern Rush (Fixed in v0.9.7)

  • Type: GFX Glitches
  • Affected Game Versions: All
  • Description: Some areas will be covered in Fog making you unable to see anything at all (GSDX Problem - can't render fog properly yet).
  • Solution: Not yet resolved! Rush through it using the on-screen map or look up a video/walkthrough guide and do what they tell you to do.

Tower of Lezard Valeth (Fixed in v0.9.7)

  • Type: GFX Glitches
  • Affected Game Versions: All
  • Description: The Fog in the first section of the dungeon will be dark, making the whole area a little hard to see, character will be visible so it's nothing too serious.
  • Solution: Not yet resolved!

Cutscene Freeze

  • Type: Cutscene before fighting Queen Wasp Freeze
  • Affected Game Versions: All
  • Description: After opening the locked gate at Turgen Mines and going to the next room, a cutscene will play but will not progress.
  • Solution: Press "start" to skip the cutscene. The boss battle will resume after skipping it.