Difference between revisions of "Valkyrie Profile 2: Silmeria"

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(WS patch issues shouldn't be listed as issues.)
 
(70 intermediate revisions by 13 users not shown)
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{{infobox
 
{{infobox
 
|image            = Valkyrie_Profile_2.jpeg‎
 
|image            = Valkyrie_Profile_2.jpeg‎
|caption          = Valkyrie Profile 2: Silmeria NTSC-U Boxart
+
|developer        = [[Tri-Ace]]
|developer        = tri-Ace
+
|publisher        = [[Square Enix]]
|publisher        = Square Enix
 
 
|genre            = RPG
 
|genre            = RPG
|gameinfo          = This is the second installment in the Valkyrie Profile series.
+
|wikipedia        = [https://en.wikipedia.org/wiki/Valkyrie_Profile_2 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Valkyrie_Profile_2 Link]
+
|gamefaqslink      = [https://www.gamefaqs.com/ps2/931102-valkyrie-profile-2-silmeria Link]
|reviewlinks      = [http://www.gamespot.com/valkyrie-profile-2-silmeria/reviews/valkyrie-profile-2-silmeria-review-6159103 GameSpot]
+
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/valkyrie-profile-2-silmeria Metacritic]|84/100}}
|reviewscore       = 84/100
+
|gameinfo          = Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria-s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened-a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System.
 +
<!-- General props -->
 +
|widescreen        = 1
 +
|widescreenpatch  = 0
 +
|progressive       = 1
 +
|cpu-intensive    = 1
 +
|eu_rating        = 16+
 +
|au_rating        = M
 +
|na_rating        = T
 +
|na_rating_text    = Alcohol Reference, Fantasy Violence, Mild Language, Suggestive Themes
 +
|ko_rating        = 12
 +
|japan_rating      = A
 +
<!-- Language props -->
 +
|italian          = SLES-54647
 +
|spanish          = SLES-54648
 +
|french            = SLES-54645
 +
|german            = SLES-54646
 +
|japanese          = SLPM-66419 &  SE-W0003 &  SLPM-66782
 +
|english          = SLES-54644 & SLUS-21452 & SLUS-21452GH
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
 
|NTSCU            = 1
 
|NTSCU            = 1
|serialsNTSCU      = SLUS-21452
+
|serialsNTSCU      = SLUS-21452<br />SLUS-21452GH <small>(Greatest Hits)</small>
 
|CRCsNTSCU        = CC96CE93
 
|CRCsNTSCU        = CC96CE93
|releasedateNTSCU  = September 26, 2006
+
|releasedateNTSCU  = September 26, 2006<br />2008 <small>(Greatest Hits)</small>
 
|statusNTSCU      = 2
 
|statusNTSCU      = 2
 
|linuxstatusNTSCU  =  
 
|linuxstatusNTSCU  =  
Line 19: Line 36:
 
<!-- PAL props -->
 
<!-- PAL props -->
 
|PAL              = 1
 
|PAL              = 1
|serialsPAL        = SLES-54644 (PAL-E) <br/>  
+
|serialsPAL        = SLES-54644<br />SLES-54645 <small>(PAL-F)</small><br />SLES-54647 <small>(PAL-I)</small><br />SLES-54646<br />SLES-54648
SLES-54645 (PAL-F) <br/>  
+
|CRCsPAL          = 04CCB600 (PAL-E)<br/>C70FC973 (PAL-I)
SLES-54647 (PAL-I)
+
|releasedatePAL    = September 6, 2007 <small>(Australia)</small><br />September 7, 2007
|CRCsPAL          = 04CCB600 (PAL-E)<br/>
+
|statusPAL        = 2
C70FC973 (PAL-I)
+
|linuxstatusPAL    =  
|releasedatePAL    = July 7, 2007  
 
|statusPAL        =  
 
|linuxstatusPAL    =
 
 
|macstatusPAL      =
 
|macstatusPAL      =
 
<!-- NTSC-J props -->
 
<!-- NTSC-J props -->
 
|NTSCJ            = 1
 
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66419
+
|serialsNTSCJ      = SLPM-66419<br />SE-W0003 <small>(Artifact Box)</small><br />SCKA-20079 <small>(Korea)</small><br />SLPM-66782 <small>(Ultimate Hits)</small><br />SCAJ-20177<br />SCAJ-20197 <small>(Ultimate Hits)</small>
 
|CRCsNTSCJ        =
 
|CRCsNTSCJ        =
|releasedateNTSCJ  = June 22, 2006
+
|releasedateNTSCJ  = June 22, 2006 <small>(Japan, Korea)</small><br />June 28, 2007 <small>(Ultimate Hits)</small>
 
|statusNTSCJ      =  
 
|statusNTSCJ      =  
 
|linuxstatusNTSCJ  =
 
|linuxstatusNTSCJ  =
Line 44: Line 58:
 
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=?
 
|OS=?
|CPU=Intel Core i7 920 @ 3.6GHz
+
|CPU=Intel Core i7-920 @ 3.60 GHz
|GPU=EVGA GTX 275 CO-OP PhysX Edition 1280mb
+
|GPU=EVGA GeForce GTX 275 @ 1280 MB
|Revision=r1888
+
|Revision=pre 0.9.7 Beta (r1888)
|Graphics=GSDX 2660
+
|Graphics=GSdx 2660
 
|Sound=
 
|Sound=
* SPU2 SPU2-X r2663 1.4.0
+
* SPU2-X 1.4.0 (r2663)
* LilyPad (r1853) 0.10.0
+
* LilyPad 0.10.0 (r1853)
|Comments=HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. Needs a fast CPU and GPU. It will need at least a Core 2 duo @ 3.4GHz and a 9600GT or equivalent to maintain full speed throughout the game. However, the game has some bugs and will drop FPS to around the 20-50 range. It only happens in some areas of the game.
+
|Comments=HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. Needs a fast CPU and GPU. It will need at least a Core 2 Duo @ 3.4 GHz and a 9600GT or equivalent to maintain full speed throughout the game. However, the game has some bugs and will drop FPS to around the 20-50 range. It only happens in some areas of the game.
 
|Tester=Master DX
 
|Tester=Master DX
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 7
 +
|CPU=Intel Dual-Core E5500 @ 2.80 GHz
 +
|GPU=AMD Radeon R7 360
 +
|Revision=1.4.0
 +
|Graphics=GSdx SSE2
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: Direct3D11 (Hardware)
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X
 +
* ?
 +
|Comments=Speedhacks: 3 - Balanced. Is playable (60 ~ 70% speed) until i reach "Lost Forest" because red black box, i tried to play in software/opengl mode but speed drops to 20 ~ 30%, making game unplayable.
 +
|Tester=Charl9576
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 7
 +
|CPU=Intel Core i7-6700K @ 4.00 GHz
 +
|GPU=EVGA GeForce GTX 660 Sig2
 +
|Revision=v1.5.0 (dev-1189 gc1f45da)
 +
|Graphics=GSdx 1.1.0
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* LilyPad 0.11.0
 +
|Comments= Runs Full speed OpenGL Mode 4x, Blending Unit Accuracy:Basic, CRC Level:Full, TF:Forced, MTVU:On ( I have this on by default)
 +
|Tester=Tsunami2311
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=PAL (UK)
 +
|OS=Windows 10
 +
|CPU=Intel Core i5-5200u @ 2.20 GHz
 +
|GPU=NVidia 820m
 +
|Revision=v1.5.0 (dev-3359 geb2ca00e8)
 +
|Graphics=GSdx 1.1.0 (20200126161643)
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: OpenGL (Hardware)
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0 20200126161643
 +
* xPad 0.2.0
 +
|Comments= Runs much better than NTSC Version, as long as Maori-Jigglypuff's Overhaul pnach is applied. Pnach fixes various graphical bugs including the "Lost Forest Bug", disables anti-cheating mechanism, and improves speed overall, so setting of PCSX2's GSDX Plugin (OpenGL) can be at default and yet runs smoothly at 50 FPS 95% of the time, and now you can cheat with no crashes onwards. For "Vanilla" gameplay, comment out the obvious cheats in OTH, Items, Ravine timer and disabled enemy AI on his pnach.
 +
|Tester=jaceleon
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=PAL
 +
|OS=Windows 10 Pro \ Ubuntu 20.04
 +
|CPU=Ryzen 5 3400G
 +
|GPU=Integrated GPU vega 11
 +
|Revision=1.7.0 (dev-43-gefe3bc161)
 +
<spoiler show="Settings" hide="Hide">
 +
* frame buffer conversion
 +
* half-pixel offset to special texture
 +
</spoiler>
 +
|Graphics=GSdx 1.2.0 AVX2
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: Direct3D11 (Hardware)
 +
* Internal Resolution: 3x Native
 +
* Texture Filtering: Bilinear (PS2)
 +
* Anisotropic Filtering: off
 +
* CRC Hack Level: Automatic
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* LilyPad 0.12.1
 +
|Comments= Runs good 3x resolution (only in Forest is slow and color bug in HW, SW is ok), in PCSX2 forums search for patch for disable scaling bug in forest, use this settings HW hacks "frame buffer conversion" and "half-pixel offset" set to "special texture", also in "no interleacing thread" there is a code for disable shaking screen (testing) more info in trivia section.
 +
|Tester=FelixThecat1970
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
Line 73: Line 160:
 
-->
 
-->
  
==Trivia==
+
== Trivia ==
* Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Interlacing can be disabled.
+
* Original names: '''ヴァルキリープロファイル2 -シルメリア-''' (SLPM-66419) & (SE-W0003) & (SLPM-66782), '''발키리 프로파일2 -실메리아-''' (SCKA-20079)
 
+
* Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Interlacing can be disabled. for PAL version you can try this cheat here [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=609103#pid609103]
==Known Issues==
+
* There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2.
  
 +
== Known Issues ==
 
{{Issue
 
{{Issue
|IssueName=Character Ghosting/trail
+
|IssueName=Ghosting on some screens
 
|IsFixed=0
 
|IsFixed=0
 
|IssueLevel=0
 
|IssueLevel=0
|Description=There will be a ghosting doubling trailing your character noticable when running effect some maps not all
+
|Description=Valkyrie Profile 2 suffers from ghosting similar to Tales of the Abyss. This issue only occurs on certain maps.
|Workaround=TC OFF SET X 450,TC OFFSET Y 250, or you can use Alpha hack but this will remove effects from the game.
+
|Workaround=Under GSdx options, Enable HW Hacks, and then set TC Offset X: 450, and TC Offset Y: 250 to mimimize ghosting. Note that his will cause graphical glitches in other scenes. or PCSX2 1.6.0 Enable HW Hacks > "frame buffer conversion" and "Half-pixel offset to Special texture"
 
}}
 
}}
 
 
  
 
{{Issue
 
{{Issue
|IssueName=Crash while attempting to adjust speaker position under Options.
+
|IssueName=Vertical lines during FMVs.
 
|IsFixed=0
 
|IsFixed=0
 
|IssueLevel=1
 
|IssueLevel=1
|Description=The game will freeze when you attempt to adjust the speaker position under Options. The Console log will display various 'TLB Miss' errors.
+
|Description=Some FMVs will have vertical lines on them, some will be barely noticeable while others are visible on the entire screen. It doesn't affect the game much itself as everything is still visible.
|Workaround=This is caused by one of the Widescreen Patches. If you want to change this Option, start the game without Widescreen Patches and adjust the options to your liking. Feel free to enable the Widescreen patches again afterwards.
+
|Workaround=Press F9 to switch to Software Mode. or PCSX2 1.6.0 Enable HW Hacks > "frame buffer conversion" and "Half-pixel offset to Special texture"
:'''Update:''' After doing some further testing, the crashing in the menus occur at other parts as well. They do not occur with the WS patches disabled. It's recommended to just use Valkyrie Profile's native 16:9 option rather than using the patch until this issue is completely fixed. (It most likely has to do with the security of the game against cheating, but the exact cause is still unknown as of right now)
 
 
}}
 
}}
  
 
{{Issue
 
{{Issue
|IssueName=Bad rendering in Hardware mode. (Affects certain areas only)
+
|IssueName=Audio missing and freeze during cutscene.
 
|IsFixed=0
 
|IsFixed=0
 
|IssueLevel=1
 
|IssueLevel=1
|Description=In some areas of the game (In particular the Forest area at the start of the game), there will be a purple effect all over the screen. You can still advance, but it will be very difficult to move around without being able to see where you are exactly.
+
|Description=Entering the boss room in the Turgen Mines dungeon triggers a short cutscene. Audio is completely missing during the scene. Half-way through the scene the game softlocks. Some animations will continue to play, but the cutscene does not advance and trigger the boss.
|Workaround=The only known solution for this is to use Software mode. Press F9 while playing to switch to Software mode.<br/>
+
|Workaround=Go To Config > Audio (SPU2) > Plugin Settings, and set Synchronizing Mode to "Async Mix". Alternatively, press "start" to skip the cutscene. The boss battle will resume after skipping it.
:'''Note:''' For best performance, make sure you set ''Extra Rendering Threads'' to 3 under GSdx options if your CPU is a quad-core processor).
 
 
}}
 
}}
  
 +
== Fixed Issues ==
 
{{Issue
 
{{Issue
|IssueName=Vertical lines during FMVs.
+
|IssueName=Bad rendering in certain areas
|IsFixed=0
+
|IsFixed=1
 
|IssueLevel=1
 
|IssueLevel=1
|Description=Some FMVs will have vertical lines on them, some will be barely noticeable while others are visible on the entire screen. It doesn't affect the game much itself as everything is still visible.
+
|Description=In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen when the ''Renderer'' is set to any of the Hardware modes. You can still advance, but it will be very difficult to move around without being able to see where you are exactly.
|Workaround=<br/>
+
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.
:Press F9 to switch to Software Mode.<br/>
+
}}
:Alternatively, enabling 'Alpha Hack' on GSdx fixes the vertical lines on certain FMVs. (GSdx r5221 and higher)
+
 
:Enable HW Hacks > Configure > Alpha Hack
+
{{Issue
 +
|IssueName=Missing shadows
 +
|IsFixed=1
 +
|IssueLevel=0
 +
|Description=Real-time shadows are missing.
 +
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.
 
}}
 
}}
  
 
{{Issue
 
{{Issue
|IssueName=Cutscene freezes
+
|IssueName=Missing post-processing effects (Depth of Field, Bloom, etc.)
|IsFixed=0
+
|IsFixed=1
|IssueLevel=1
+
|IssueLevel=0
|Description=The cutscene before you fight Queen Wasp will freeze. After opening the locked gate at Turgen Mines and going to the next room, a cutscene will play but will not progress.
+
|Description=When using Direct3D hardware renderers, the game will be missing various kinds of post-processing effects.
|Workaround=Press "start" to skip the cutscene. The boss battle will resume after skipping it.
+
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.
 
}}
 
}}
  
Line 137: Line 227:
 
|IsFixed=1
 
|IsFixed=1
 
|IssueLevel=1
 
|IssueLevel=1
|Description=Some areas will be covered in fog making you unable to see anything at all (This was an old GSdx problem where fog was unable to be rendered correctly.)
+
|Description=Some areas will be covered in fog making it hard to see anything at all (This was an old GSdx problem where fog was not rendered correctly.)
 
|Workaround=N/A (Fixed)
 
|Workaround=N/A (Fixed)
 
}}
 
}}
Line 145: Line 235:
 
|IsFixed=1
 
|IsFixed=1
 
|IssueLevel=0
 
|IssueLevel=0
|Description=The fog in the first section of the dungeon will be dark, making the entire area a bit difficult to see. The character texture however, will still be visible.
+
|Description=The fog in the first section of the dungeon will be dark, making the entire area a bit difficult to see. The character textures however, will still be visible.
 
|Workaround=N/A (Fixed)
 
|Workaround=N/A (Fixed)
 
}}
 
}}
  
= Screenshots =
+
 
 +
= Gameplay Screenshots =
 
<gallery widths="175px" heights="100px">
 
<gallery widths="175px" heights="100px">
 
VP2-GP001.jpg
 
VP2-GP001.jpg
Line 167: Line 258:
  
 
{{Valkyrie Profile series}}
 
{{Valkyrie Profile series}}
 +
  
 
{{ForumLinksList|list=
 
{{ForumLinksList|list=
 
*[http://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLUS-21452-U--28830 Valkyrie Profile 2 - Silmeria (SLUS 21452) (U)]
 
*[http://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLUS-21452-U--28830 Valkyrie Profile 2 - Silmeria (SLUS 21452) (U)]
 
*[http://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLPM-66419-J--29228 Valkyrie Profile 2 - Silmeria (SLPM 66419) (J)]}}
 
*[http://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLPM-66419-J--29228 Valkyrie Profile 2 - Silmeria (SLPM 66419) (J)]}}

Latest revision as of 08:09, 21 May 2020

Valkyrie Profile 2: Silmeria
Valkyrie Profile 2.jpeg
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Alcohol Reference, Fantasy Violence, Mild Language, Suggestive Themes)
PEGI rating: 16+
OFLC rating: M
GRB rating: 12
Widescreen supported natively
Progressive scan supported
CPU intensive game
Languages supported:
English: SLES-54644 & SLUS-21452 & SLUS-21452GH
Japanese: SLPM-66419 & SE-W0003 & SLPM-66782
German: SLES-54646
French: SLES-54645
Spanish: SLES-54648
Italian: SLES-54647
Region NTSC-U:
Serial numbers: SLUS-21452
SLUS-21452GH (Greatest Hits)
Release date: September 26, 2006
2008 (Greatest Hits)
CRCs: CC96CE93
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54644
SLES-54645 (PAL-F)
SLES-54647 (PAL-I)
SLES-54646
SLES-54648
Release date: September 6, 2007 (Australia)
September 7, 2007
CRCs: 04CCB600 (PAL-E)
C70FC973 (PAL-I)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-66419
SE-W0003 (Artifact Box)
SCKA-20079 (Korea)
SLPM-66782 (Ultimate Hits)
SCAJ-20177
SCAJ-20197 (Ultimate Hits)
Release date: June 22, 2006 (Japan, Korea)
June 28, 2007 (Ultimate Hits)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Tri-Ace
Publisher(s): Square Enix
Genre: RPG
Wikipedia: Link
Game review links: Metacritic84/100
Game description: Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria-s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened-a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i7-920 @ 3.60 GHz
  • EVGA GeForce GTX 275 @ 1280 MB
pre 0.9.7 Beta (r1888) GSdx 2660
  • SPU2-X 1.4.0 (r2663)
  • LilyPad 0.10.0 (r1853)
HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. Needs a fast CPU and GPU. It will need at least a Core 2 Duo @ 3.4 GHz and a 9600GT or equivalent to maintain full speed throughout the game. However, the game has some bugs and will drop FPS to around the 20-50 range. It only happens in some areas of the game. Master DX
NTSC-U Windows 7
  • Intel Dual-Core E5500 @ 2.80 GHz
  • AMD Radeon R7 360
1.4.0 GSdx SSE2
  • SPU2-X
  •  ?
Speedhacks: 3 - Balanced. Is playable (60 ~ 70% speed) until i reach "Lost Forest" because red black box, i tried to play in software/opengl mode but speed drops to 20 ~ 30%, making game unplayable. Charl9576
NTSC-U Windows 7
  • Intel Core i7-6700K @ 4.00 GHz
  • EVGA GeForce GTX 660 Sig2
v1.5.0 (dev-1189 gc1f45da) GSdx 1.1.0
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs Full speed OpenGL Mode 4x, Blending Unit Accuracy:Basic, CRC Level:Full, TF:Forced, MTVU:On ( I have this on by default) Tsunami2311
PAL (UK) Windows 10
  • Intel Core i5-5200u @ 2.20 GHz
  • NVidia 820m
v1.5.0 (dev-3359 geb2ca00e8) GSdx 1.1.0 (20200126161643)
  • SPU2-X 2.0.0 20200126161643
  • xPad 0.2.0
Runs much better than NTSC Version, as long as Maori-Jigglypuff's Overhaul pnach is applied. Pnach fixes various graphical bugs including the "Lost Forest Bug", disables anti-cheating mechanism, and improves speed overall, so setting of PCSX2's GSDX Plugin (OpenGL) can be at default and yet runs smoothly at 50 FPS 95% of the time, and now you can cheat with no crashes onwards. For "Vanilla" gameplay, comment out the obvious cheats in OTH, Items, Ravine timer and disabled enemy AI on his pnach. jaceleon
PAL Windows 10 Pro \ Ubuntu 20.04
  • Ryzen 5 3400G
  • Integrated GPU vega 11
1.7.0 (dev-43-gefe3bc161)
GSdx 1.2.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Runs good 3x resolution (only in Forest is slow and color bug in HW, SW is ok), in PCSX2 forums search for patch for disable scaling bug in forest, use this settings HW hacks "frame buffer conversion" and "half-pixel offset" set to "special texture", also in "no interleacing thread" there is a code for disable shaking screen (testing) more info in trivia section. FelixThecat1970


Trivia

  • Original names: ヴァルキリープロファイル2 -シルメリア- (SLPM-66419) & (SE-W0003) & (SLPM-66782), 발키리 프로파일2 -실메리아- (SCKA-20079)
  • Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Interlacing can be disabled. for PAL version you can try this cheat here [1]
  • There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2.

Known Issues

Ghosting on some screens

  • Status: Active
  • Type: Minor
  • Description: Valkyrie Profile 2 suffers from ghosting similar to Tales of the Abyss. This issue only occurs on certain maps.
  • Workaround: Under GSdx options, Enable HW Hacks, and then set TC Offset X: 450, and TC Offset Y: 250 to mimimize ghosting. Note that his will cause graphical glitches in other scenes. or PCSX2 1.6.0 Enable HW Hacks > "frame buffer conversion" and "Half-pixel offset to Special texture"

Vertical lines during FMVs.

  • Status: Active
  • Type: Serious
  • Description: Some FMVs will have vertical lines on them, some will be barely noticeable while others are visible on the entire screen. It doesn't affect the game much itself as everything is still visible.
  • Workaround: Press F9 to switch to Software Mode. or PCSX2 1.6.0 Enable HW Hacks > "frame buffer conversion" and "Half-pixel offset to Special texture"

Audio missing and freeze during cutscene.

  • Status: Active
  • Type: Serious
  • Description: Entering the boss room in the Turgen Mines dungeon triggers a short cutscene. Audio is completely missing during the scene. Half-way through the scene the game softlocks. Some animations will continue to play, but the cutscene does not advance and trigger the boss.
  • Workaround: Go To Config > Audio (SPU2) > Plugin Settings, and set Synchronizing Mode to "Async Mix". Alternatively, press "start" to skip the cutscene. The boss battle will resume after skipping it.

Fixed Issues

Bad rendering in certain areas

  • Status: Fixed
  • Type: Serious
  • Description: In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen when the Renderer is set to any of the Hardware modes. You can still advance, but it will be very difficult to move around without being able to see where you are exactly.
  • Workaround: This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.

Missing shadows

  • Status: Fixed
  • Type: Minor
  • Description: Real-time shadows are missing.
  • Workaround: This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.

Missing post-processing effects (Depth of Field, Bloom, etc.)

  • Status: Fixed
  • Type: Minor
  • Description: When using Direct3D hardware renderers, the game will be missing various kinds of post-processing effects.
  • Workaround: This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.

Framerate drops, and zooming issues. (Only affects NVIDIA cards)

  • Status: Fixed
  • Type: Minor
  • Description: Using Direct3D11 (Hardware) on an NVIDIA card will cause a drop in frame rates and the game menus will zoom in and out.
  • Workaround: Enable the NVIDIA Hack or run the game in Progressive Scan mode. Information enabling Progressive Scan can be found under the Trivia section.

Ravine Cavern Rush (Fixed in v0.9.7)

  • Status: Fixed
  • Type: Serious
  • Description: Some areas will be covered in fog making it hard to see anything at all (This was an old GSdx problem where fog was not rendered correctly.)
  • Workaround: N/A (Fixed)

Tower of Lezard Valeth (Fixed in v0.9.7)

  • Status: Fixed
  • Type: Minor
  • Description: The fog in the first section of the dungeon will be dark, making the entire area a bit difficult to see. The character textures however, will still be visible.
  • Workaround: N/A (Fixed)


Gameplay Screenshots


Public compatibility forum links