Valkyrie Profile 2: Silmeria: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Valkyrie_Profile_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Valkyrie_Profile_2 Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/931102-valkyrie-profile-2-silmeria Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/931102-valkyrie-profile-2-silmeria Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/valkyrie-profile-2-silmeria Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/valkyrie-profile-2-silmeria Metacritic]|84/100}}
|gameinfo          = Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria-s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened-a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System.
|gameinfo          = Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria-s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened-a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System.
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|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx SSE2
|Graphics=GSdx SSE2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|Revision=v1.5.0 (dev-3359 geb2ca00e8)
|Revision=v1.5.0 (dev-3359 geb2ca00e8)
|Graphics=GSdx 1.1.0 (20200126161643)
|Graphics=GSdx 1.1.0 (20200126161643)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 20200126161643
* SPU2-X 2.0.0 20200126161643
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|GPU=Integrated GPU vega 11
|GPU=Integrated GPU vega 11
|Revision=1.7.0 (dev-1190)
|Revision=1.7.0 (dev-1190)
<spoiler show="Settings" hide="Hide">
<!--
* half-pixel offset to normal vertex
* half-pixel offset to normal vertex
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x Native
* Internal Resolution: 3x Native
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* Anisotropic Filtering: off
* Anisotropic Filtering: off
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
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|GPU=GeForce GTX 1080 Ti
|GPU=GeForce GTX 1080 Ti
|Revision=1.7.2465
|Revision=1.7.2465
|Graphics=GSdx OpenGL @ 6x Native (4K) <spoiler show="Settings" hide="Hide">
|Graphics=GSdx OpenGL @ 6x Native (4K) <!--
*Renderer: OpenGL
*Renderer: OpenGL
*Interlace Mode: Bob Tff
*Interlace Mode: Bob Tff
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*Merge Sprite: Enable
*Merge Sprite: Enable
*Half-Pixel Offset:Normal Vertex
*Half-Pixel Offset:Normal Vertex
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Works very well with most issues fixed with the following settings: Renderer: OpenGL, Interlace Mode: Bob Tff, Texture Filtering=Bilinear (Forced excluding Sprites), Manual hacks: Skipdraw=15 to disable low-res depth of field in cutscenes (use alongside "Lost Forest Fix cheat file" (see Additional patches)), enable Align Sprite, set Half-Pixel Offset to Normal.   
|Comments=Works very well with most issues fixed with the following settings: Renderer: OpenGL, Interlace Mode: Bob Tff, Texture Filtering=Bilinear (Forced excluding Sprites), Manual hacks: Skipdraw=15 to disable low-res depth of field in cutscenes (use alongside "Lost Forest Fix cheat file" (see Additional patches)), enable Align Sprite, set Half-Pixel Offset to Normal.   
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* Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Alternatively you can use autoboot code for [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618991&highlight=SLPM_664.19#pid618991 SLPM_664.19;1] or [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618766#pid618766 SLUS_214.52], PAL releases do not have progressive mode but "interlacing" can be disabled with [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=609103#pid609103 this cheat] or more advanced Sharp framebuffer codes [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618924#pid618924 here].
* Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Alternatively you can use autoboot code for [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618991&highlight=SLPM_664.19#pid618991 SLPM_664.19;1] or [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618766#pid618766 SLUS_214.52], PAL releases do not have progressive mode but "interlacing" can be disabled with [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=609103#pid609103 this cheat] or more advanced Sharp framebuffer codes [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618924#pid618924 here].
* There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2.
* There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2.
<spoiler show="Additional Patches" hide="Hide">
{{SpoilerTable|caption=Additional Patches|text=<pre>
<pre>
gametitle= Valkyrie profile 2 Silmeria SLUS_214.52;1) Game CRC = 0xCC96CE93
gametitle= Valkyrie profile 2 Silmeria SLUS_214.52;1) Game CRC = 0xCC96CE93
comment=nop interleacing, progressive, sharp framebuffer Enhacement by Felixthecat1970 - v2021/04/10
comment=nop interleacing, progressive, sharp framebuffer Enhacement by Felixthecat1970 - v2021/04/10
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patch=1,EE,01feb320,word,08041b4a
patch=1,EE,01feb320,word,08041b4a
patch=1,EE,01feb324,word,00000000
patch=1,EE,01feb324,word,00000000
</pre>
</pre>}}
</spoiler>




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|Description=Entering the boss room in the Turgen Mines dungeon triggers a short cutscene. Audio is completely missing during the scene. Half-way through the scene the game softlocks. Some animations will continue to play, but the cutscene does not advance and trigger the boss.
|Description=Entering the boss room in the Turgen Mines dungeon triggers a short cutscene. Audio is completely missing during the scene. Half-way through the scene the game softlocks. Some animations will continue to play, but the cutscene does not advance and trigger the boss.
|Workaround=Go To Config > Audio (SPU2) > Plugin Settings, and set Synchronizing Mode to "Async Mix". Alternatively, press "start" to skip the cutscene. The boss battle will resume after skipping it.
|Workaround=Go To Config > Audio (SPU2) > Plugin Settings, and set Synchronizing Mode to "Async Mix". Alternatively, press "start" to skip the cutscene. The boss battle will resume after skipping it.
}}
{{Issue
|IssueName=Screen dims while performing certain actions
|IsFixed=0
|IssueLevel=0
|Description=While using a non-software renderer, the screen darkens while dashing during combat, or while photon teleporting.
|Workaround=Use software rendering. Alternatively, enable cheats, create a .pnach file for the game, and use the cheat: "patch=1,EE,002dbe1c,word,64030000". This disables blur and bloom effects, but only fixes dashing.
}}
}}


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