User talk:Ngng: Difference between revisions

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:Ah, yes? Oh... Okay! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:00, 24 February 2015 (UTC)
:Ah, yes? Oh... Okay! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:00, 24 February 2015 (UTC)


==New information on GSdx's texture filtering options==
Hey I have more accurate info about the different options for Texture Filtering. This is coming from gregory himself so it is as accurate as it can be:
Hey I have more accurate info about the different options for Texture Filtering. This is coming from gregory himself so it is as accurate as it can be:
1/ disable every where
1/ disable every where
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3/ only do it when the PS2 request it.
3/ only do it when the PS2 request it.


So basically the grayed option only filters textures that the game itself tells it to texture, which is what the PS2 does. I got the info from here: https://github.com/PCSX2/pcsx2/issues/630#issuecomment-117973274
So basically the grayed option only filters textures that the game itself tells it to filter, which is what the PS2 does. I got the info from here: https://github.com/PCSX2/pcsx2/issues/630#issuecomment-117973274
-[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 18:11, 13 July 2015 (BST)
-[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 18:11, 13 July 2015 (BST)


::Okay, then you should change the description, I guess. I heard it differently from somewhere back in the days. It's possible that PS2 could "request" not to filter in case of 2D sprites which is basically what's written in the description right now. Unfortunately I'm not familiar with PS2 on any level beyond pushing power button. (And to be honest PS2 team could use a couple of good dedicated devs these days. GSdx does not get any real updates for years now)... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:35, 13 July 2015 (BST)
::Okay, then you should change the description, I guess. I heard it differently from somewhere back in the days. It's possible that PS2 could "request" not to filter in case of 2D sprites which is basically what's written in the description right now. Unfortunately I'm not familiar with PS2 on any level beyond pushing power button. (And to be honest PS2 team could use a couple of good dedicated devs these days. GSdx does not get any real updates for years now)... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:35, 13 July 2015 (BST)
:::It's actually the game that requests the filtering/not filtering of textures, so if the PS2 is not filtering sprites (no need to say "2D sprites", as sprites are only in 2D) it is because the game told it to turn off filtering for those textures. But yeah, I'll fix the entry. I just thought I'd share it here because I figured you would find it interesting. -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 16:47, 14 July 2015 (BST)


== Please delete these ==
== Please delete these ==
ninja
485

edits