User talk:Ngng: Difference between revisions

Line 683: Line 683:
So basically the grayed option only filters textures that the game itself tells it to texture, which is what the PS2 does. I got the info from here: https://github.com/PCSX2/pcsx2/issues/630#issuecomment-117973274
So basically the grayed option only filters textures that the game itself tells it to texture, which is what the PS2 does. I got the info from here: https://github.com/PCSX2/pcsx2/issues/630#issuecomment-117973274
-[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 18:11, 13 July 2015 (BST)
-[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 18:11, 13 July 2015 (BST)
::Okay, then you should change the description, I guess. I heard it differently from somewhere back in the days. It's possible that PS2 could "request" not to filter in case of 2D sprites which is basically what's written in the description right now. Unfortunately I'm not familiar with PS2 on any level beyond pushing power button. (And to be honest PS2 team could use a couple of good dedicated devs these days. GSdx does not get any real updates for years now)... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:35, 13 July 2015 (BST)


== Please delete these ==
== Please delete these ==
67,565

edits