User talk:Ngng: Difference between revisions

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Just wondering your thoughts on the issues listed on the wiki that automatic fixes have solved? For example, Ape Escape 3 has most of its issues listed fixed by automatic fixes, just curious if you would consider that a 'solved issue' or not. Im just debating with myself whether its really considered solved or not, the user wont encounter the issues as long as they dont mess with anything, but they're still present without the automatic workarounds. Thanks. [[User:Optim|Optim]] ([[User talk:Optim|talk]])
Just wondering your thoughts on the issues listed on the wiki that automatic fixes have solved? For example, Ape Escape 3 has most of its issues listed fixed by automatic fixes, just curious if you would consider that a 'solved issue' or not. Im just debating with myself whether its really considered solved or not, the user wont encounter the issues as long as they dont mess with anything, but they're still present without the automatic workarounds. Thanks. [[User:Optim|Optim]] ([[User talk:Optim|talk]])
:Howdy! I think we have no choice but to mark such issues as fixed. PS2 is a pretty complex hardware to emulate owning to different floating point arithmetic, multicore sync and many other aspects of the console. It's unlikely imo that PS2 hardware will ever be emulated perfectly. The patching job that developers are doing with automatic fixes is in a way an attempt to approximate to a real hardware when they can't do it by the means of perfect emulation. So, yeah. In my opinion, if the game's working out of the box, we should mark it as playable. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 05:46, 28 May 2022 (UTC)
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