User talk:Ngng: Difference between revisions

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::I still think there's more to it than a game's free will. But you should change the article of course (and look for it in windows guide also, it may contain some similar info). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:52, 14 July 2015 (BST)
::I still think there's more to it than a game's free will. But you should change the article of course (and look for it in windows guide also, it may contain some similar info). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:52, 14 July 2015 (BST)
:::I don't think there is. gregory is our main GSdx developer right now and he's been knee-deep in GS code for months now. I trust that the information he is giving us is completely accurate. Oh I forgot to mention that to you in my last comment. GSdx has been getting real updates lately. gregory has been making some amazing strides for accuracy, specially in the OpenGL renderer. There's going to be a GSdx version bump coming soon, and I would imagine the OpenGL renderer might become the default some time in the future. :) -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 17:03, 14 July 2015 (BST)


== Please delete these ==
== Please delete these ==
ninja
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