User talk:Ngng: Difference between revisions

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:Also the whole icons set should follow one theme to look nice in a colorful infobox, either they are all b&w or they are all bright and lively. I tried b&w and in my opinion they'd look better on some official and bleak corporate site. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:57, 12 May 2015 (BST)
:Also the whole icons set should follow one theme to look nice in a colorful infobox, either they are all b&w or they are all bright and lively. I tried b&w and in my opinion they'd look better on some official and bleak corporate site. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:57, 12 May 2015 (BST)
::What's wrong with an official corporate look for the wiki? We want the project to look mature and serious, not some kid's playground. Not saying I prefer the black and white icons, just says looking professional is not bad. For example I don't think the flames on the icons look too professional. But the only one I saw was the one SHunter just posted below, which is the wrong aspect ratio. Do you guys have links to the regular ones with fire on them? -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 03:13, 14 May 2015 (BST)
::What's wrong with an official corporate look for the wiki? We want the project to look mature and serious, not some kid's playground. Not saying I prefer the black and white icons, just says looking professional is not bad. For example I don't think the flames on the icons look too professional. But the only one I saw was the one SHunter just posted below, which is the wrong aspect ratio. Do you guys have links to the regular ones with fire on them? -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 03:13, 14 May 2015 (BST)
:::Well, nothing's wrong but we shouldn't be talking games then. Game boxarts and screenshots look a bit distractive (and so is the overall blue theme) for a serious site. You can see the preliminary result [[User:Ngng/test1|here]]. I'm not necessarily against serious look but it just doesn't fit the bright colors we have. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 07:32, 14 May 2015 (BST)


:Actually, it seems that 60x60 is not possible because one line could only contain 3 icons this way (with only 2 pixels of additional space for each icon). I reduced the width to 55px, sorry. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:40, 12 May 2015 (BST)
:Actually, it seems that 60x60 is not possible because one line could only contain 3 icons this way (with only 2 pixels of additional space for each icon). I reduced the width to 55px, sorry. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:40, 12 May 2015 (BST)
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::I fixed the stripe height issue (turns out their wasn't enough pixels to display properly) but I'm not completely sure what you mean by distorting the gradient on the interlaced icon. Should I split up the gradient into stripes and move each stripe alternating to the left and the right?
::I fixed the stripe height issue (turns out their wasn't enough pixels to display properly) but I'm not completely sure what you mean by distorting the gradient on the interlaced icon. Should I split up the gradient into stripes and move each stripe alternating to the left and the right?
::--[[User:SHunter|SHunter]] 5:24, 13 May 2015 (GMT-5)
::--[[User:SHunter|SHunter]] 5:24, 13 May 2015 (GMT-5)
:Or the forth option would be to make all icons a bit smaller for the current GPU icon to feel right at home. Your decision. I left the squared icon in the test infobox for you to see. I think it fits okay.
:About gradient: yes that's what I meant. My tongue failed me. It's the only out of place icon now in my opinion. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 07:32, 14 May 2015 (BST)
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