User talk:Ngng: Difference between revisions

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:Yes the motion interlace is the way. But you should make the strokes bigger so they will still be visible after resize. [http://i.imgur.com/etFO93X.png I modified your example a bit to see how it will look resized (bottom left small image is your original, you can see that the strokes look more like a blur now)]. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:24, 8 January 2015 (UTC)
:Yes the motion interlace is the way. But you should make the strokes bigger so they will still be visible after resize. [http://i.imgur.com/etFO93X.png I modified your example a bit to see how it will look resized (bottom left small image is your original, you can see that the strokes look more like a blur now)]. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:24, 8 January 2015 (UTC)
:It occurred to me that one game can be progressive and interlaced simultaneously (PAL and NTSC-U regions). What should we use if that is the case (right now we're looking at one icon per page)? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:37, 8 January 2015 (UTC)
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