User talk:Ngng: Difference between revisions

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== Welcome! ==
==Previously on the air==
<div style="font-size:120%; line-height:1.2em;">Hi Ngng -- we're excited to have '''PCSX2 Wiki''' as part of the Wikia community!
* [[User talk:Ngng/TopicsArchive2014|2014 Archive]]


Now you've got a whole website to fill up with information, pictures and videos about your favorite topic. But right now, it's just blank pages staring at you... Scary, right? Here are some ways to get started.
== What to do on the wiki ==
[[PCSX2 Wiki:Community Portal|This link]] has some info on what is planned to be done on the wiki.


* '''Introduce your topic''' on the front page. This is your opportunity to explain to your readers what your topic is all about. Write as much as you want! Your description can link off to all the important pages on your site.
== New Template ==


* '''Start some new pages''' -- just a sentence or two is fine to get started. Don't let the blank page stare you down! A wiki is all about adding and changing things as you go along. You can also add pictures and videos, to fill out the page and make it more interesting.
I have put up some updates about the plan for a new template on my user page. Please give it a look. [[User:Tonygiang|Tonygiang]] ([[User talk:Tonygiang|talk]]) 05:47, 21 July 2014 (BST)


And then just keep going! People like visiting wikis when there's lots of stuff to read and look at, so keep adding stuff, and you'll attract readers and editors. There's a lot to do, but don't worry -- today's your first day, and you've got plenty of time. Every wiki starts the same way -- a little bit at a time, starting with the first few pages, until it grows into a huge, busy site.
: This is not the first attempt to update the template (as you can also see on my page here). When it was created I was torn between "the last tested configuration" template and "the table of all tested configurations" template. It just happened that "the last tested configuration" template was implemented before and was never changed afterwards. The idea was that there aren't so many users to contribute so the one configuration is enough in most cases (especially for some forgotten and rare games) plus the table template would be way more complex for an ordinary user to work with. And finally I've run into the serious lack of time IRL (the state I'm currently in btw).
: It's not that easy to update the current template correctly as you can see [http://wiki.pcsx2.net/index.php?title=Template:Infobox_game&action=edit here] it's rather a complex thing. If you're serious about changing it you should make a working test page beforehand (you can use your own user page for that or even create a new test page). Finally I can find some time and help you turn your test page into the new template (if you want my help). And only when we will have the new beautiful working page we can update every game page in existence (and this would also be a hard work because there are so many pages to update).
: By the way do you really think that "the table of all tested configurations" template will improve the data collection on the wiki? It will be more readable no doubt about it but I haven't witnessed that many cases of updating or replacing the outdated info. There were some but not so many. And many of those just updated the version to the latest available. The useful thing about this table template is when there is a regression in development leads to broken games you would be able to see it and choose not to use that "bad" version to play the game. But other than that the older entries in this table are for historical or sentimental reasons, IMO. What's your take on this? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 07:38, 21 July 2014 (BST)


If you've got questions, you can e-mail us through our [[Special:Contact|contact form]]. Have fun!
:: I could see that was the problem early on, and unfortunately, the single-test case format just creates a mentality of hesitation for newer testers. I used to be one, wondering whether or not I should overwrite the test result of another user when I didn't reproduce the same issue(s) on a different hardware configuration, different OS and different plugins. You know, it's not just replacing outdated testing results (in which case, 1 test case would be enough indeed), but providing various results on varying testing environments as well. I do think rearranging the template to allow multiple test cases will not only improve data collection, but encourage contribution as well.
:: I have looked into how the Dolphin guys made the testing table for their wiki, which seems adaptable if there's no quirk in either wiki. You can see [https://wiki.dolphin-emu.org/index.php?title=Blank_Game_Page here] that they actually used a combination of 3 separate templates to build the table:
<pre>{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/end}}</pre>
::[https://wiki.dolphin-emu.org/index.php?title=Template:Testing/start The documentation] can explain itself well enough. It's actually a very ad-hoc method considering their testing/end template simply contains a markup wrap. Their [https://wiki.dolphin-emu.org/index.php?title=Template:Testing/entry&action=edit testing/entry template] is the glue (and the most intimidating part) of this format, but I'm sure we can adapt this eventually. [[User:Tonygiang|Tonygiang]] ([[User talk:Tonygiang|talk]]) 13:02, 21 July 2014 (BST)


-- [[User:CatherineMunro|Catherine Munro]] <staff /></div>
:Well, lets try to do it then! We can remove some parts from the old template and use the new one alongside with it. This approach from Dolphin guys seems reasonable and easy enough to use so we can adopt it without copying their actual template (it's not so complex anyway). First of all we need to agree on the table columns. A you can see [[User_talk:Ngng#Tests|here]] there was an attempt to do it about two years ago so we can at least take this into consideration. Try creating your own table (without using any templates for the time being) and I'll convert it to templates when we're agreed on its contents. By the way I'll be out of town for 3 days until the end of the week (starting tomorrow) so I won't be able to answer you for some time. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:06, 22 July 2014 (BST)
::A sample table is up on my user page. [[User:Tonygiang|Tonygiang]] ([[User talk:Tonygiang|talk]]) 10:23, 22 July 2014 (BST)
:I made my own sample on my user page. I used a different table style so it's more compact and has "wiki" colors. I changed the "Sound" row to "CDVD" because I thought knowing what CDVD plugin someone used would be more helpful. I also changed "Comments" to "Speedhacks", because otherwise every test result would just be repeating each other saying things like "audio is desynched".


Hi,
:IMO any comments about issues with the game or comments about what gamefixes to use shouldn't be stated in the table. That way it is more convenient for people that look for these 2 things in the wiki:
How do you add images to the bottom of the game's page ?
:*Whether a game is playable or not.
:*What settings should I use to fix specific issues.


I have put up Scooby-Doo! Night of a 100 Frights, but it's not showing up in the "Playable" list. Just wondering if, where it shows "Status" when editing a page, I put Playable instead of a number, which I see you used a number when I viewed your Drakan page.
:Other people interested in performance of the game will look at the table to see if they can run the game at full speed.


Cheers,
:Also more info about "wiki tables" can be found [http://en.wikipedia.org/wiki/Help:Table here] and [http://www.mediawiki.org/wiki/Help:Tables here].
[[User:DKTronics|DKTronics]] 11:55, September 20, 2009 (UTC)
:--[[User:SHunter|Shunter]] ([[User talk:SHunter|talk]]) 12:43, 22 July 2014 (GMT-5)
<br />
::The style looks nicer, although it could use a border-collapse style to save some screen space real estate. The sample comment about the issues of the games are just examples of what the testers would have a say on, not what they are obligated to repeat in every entry. They could have some comment about the performance of particular hardware, how far they could push the game above standard testing condition (which is always native resolution and no graphical enhancement), etc... Like you said, it's a performance reference table, but we can only make it so with some space for the testers to tell us about the performance they got, don't we?
:Yep! Put '2' there to make it playable (maybe I should mention it somewhere?). To put (screenshot?) pictures to the bottom you'll have to add this codes:<br />
::I don't think speedhacks need a separate column since as the devs said, test results are assumed to have no kind of hacks enabled (because technically, they are hack-ey by default and could mangle test results, hence not very useful for the devs to look at). Mentioning of speedhacks is only necessary if they generate different results. My terrible example entry did not reflect those things very well and might have given you an impression that speedhacks need to be explicit for every entry. That one example alone should in no way be the guideline to make test entries.
<code><pre>
::I have no clue about a CDVD plugin column. Are CDVD plugins really complicated to configure or lacking in compatibility that users would find it helpful to have it explicit? [[User:Tonygiang|Tonygiang]] ([[User talk:Tonygiang|talk]]) 10:20, 24 July 2014 (BST)
<gallery>
:Some games run worse when you try to run them using the disc, so it might be helpful to know whether the tester used an ISO or ran the game through the DVD drive. Although I now think that instead of a CDVD column, that space could be used for something else.
Image:<Put you image name here>|<any comment (may be ommited)>
--[[User:SHunter|Shunter]] ([[User talk:SHunter|talk]]) 7:14, 24 July 2014 (GMT-5)
</gallery>
</pre></code>


Try it out! :) --[[User:Ngng|Ngng]] 12:05, September 20, 2009 (UTC)


Cheers, I think you should put up a list of what each number means. Are they on a sort of sliding scale ? 1-3/4/5 ?
I'm also in favor of having the comments (or result) column because otherwise there are no means of telling whether the game is working or not using this config (we can even color the table cell or the whole line in some light green/red/blue to reflect the result). Any relevant info (like bios, hacks, fps etc.) can also be stored in it. But what about regions (PAL/NTSC(-J))? The games from the different regions may have considerable difference in performance and behavior. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 08:08, 25 July 2014 (BST)
::Can't we make separate pages for each regional version of the same game, then? That was how the public compatbility list is organized. Several games even have different names in each regions. If not, then the CPU/GPU info could go into the same column, so that there would be 3 factors in environment: os, hardware and region. [[User:Tonygiang|Tonygiang]] ([[User talk:Tonygiang|talk]]) 07:45, 26 July 2014 (BST)
:::Having a number of pages for one game is really not a wise thing to do. We won't even be able to name the pages right (this is ugly: "Fatal Frame NTSC-U", "Fatal Frame PAL", "Fatal Frame NTSC-J") and this will spawn so many duplicates. Besides we'd have to copy most of the issues to all the pages and maintain these pages simultaneously. I can think of a number of additional problems we would face if we'll adopt this approach... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:32, 27 July 2014 (BST)


Cheers for the image links, I'll give that a try, hopefully not breaking anything ;)
:I updated my sample table. To match what you guys wanted.
--[[User:SHunter|Shunter]] ([[User talk:SHunter|talk]]) 2:03, 26 July 2014 (GMT-5)


[[User:DKTronics|DKTronics]] 12:47, September 20, 2009 (UTC)
::Okay now your tables look very much alike (except for minor differences). I'll dust off my wiki markup knowledge then and make the sample template. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:32, 27 July 2014 (BST)


: Ha! Noone can break wiki, it's just impossible :). The numbers are: 0 -- broken, 1 -- in game, 2 -- playable. --[[User:Ngng|Ngng]] 12:52, September 20, 2009 (UTC)
I've made three templates: [[Template:TestingHeader]], [[Template:TestingFooter]] and [[Template:TestingEntry]] (the later has some info about its usage). If you have any ideas just go ahead and edit the templates (we can always revert to any version). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:18, 27 July 2014 (BST)
::I'm really clueless when it comes to wiki templates, but is it possible to have 2 parameters in the same cell? So that the CPU/GPU column can automatically sort them into list? [[User:Tonygiang|Tonygiang]] ([[User talk:Tonygiang|talk]]) 13:52, 28 July 2014 (BST)
:I think this is the way it's done right now (if I understand you correctly). What really concerns me is how this will look on the games' pages because without any other info and only two tables on the page (game card table on the right pane and this testing table in the middle) it may really look ugly :-\.
:What do you think, should we proceed now or should we wait for any other opinions on the testing table (because it will be harder to change it later)? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:28, 29 July 2014 (BST)
::This is what a game page looks like now: http://i.imgur.com/CNov8Qt.jpg
::This is what a game page can look like with a table: http://i.imgur.com/YfICe8v.jpg
::I used an image editor to make the second image but if you can make the new template look like that, it won't look as ugly. Maybe we should make a post on the PCSX2 forums to get more opinions?
--[[User:SHunter|Shunter]] ([[User talk:SHunter|talk]]) 1:43, 29 July 2014 (GMT-5)


Hi,
:Impressive work, thank you! But I was more concerned about really empty pages save for the test info (without issues and reviews and anything at all). Btw, do you think we should separate test tables on the OS basis?
Cheers for the reply on adding a new game.
:I'll make the post on the forums and then proceed to apply changes to the old template in a couple of days. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 10:41, 30 July 2014 (BST)


I already tried, earlier on, to add a page from a game already up. I simply highlighted everything and done the usual ctrl+c ctrl+v, clicked preview but instead of showing a similar page to the ones up, it simply showed a page of the text I'd pasted in, although I never committed the saved page.
== New Template (cont.) ==


I'll give another try,
What you guys have got so far looks good to me. The only thing I would mention is the lack of a section for input plugins, as I know at least a handful of games require a special configuration of lilypad or a different plugin altogether. I suppose that could go in the comments column though. Good work! --[[User:Blyss Sarania|Blyss Sarania]]
cheers.


PS, I know this is easy stuff for you, but remember I've never done anything like this before, ever. I'm more into building hardware, keeping up a Youtube page, video work with avisynth, heck I can write my own complex scripts for avisynth, and playing games across many platforms. But I learn quickly, and pick up on stuff I enjoy doing.
:@Ngng I think we should make a separate table for different OSs; I made a separate table for both OSs because it ended up looking better.
--[[User:SHunter|Shunter]] ([[User talk:SHunter|talk]]) 12:27, 30 July 2014 (GMT-5)
::Finally managed to get back. Anyway, I don't see why we would need separate table for each OS. Didn't we have a dedicated column for OS already? --[[User:Tonygiang|Tonygiang]] ([[User talk:Tonygiang|talk]]) 10:03, 31 July 2014 (BST)
:The only thing I would suggest would be a way for someone to add their own comments for unreproducible issues and the like instead of editing the main article, I'm not saying it is needed, but it would be nice. [[User:Clank|Clank]] ([[User talk:Clank|talk]]) 02:59, 31 July 2014 (BST)
 
Sorry, guys, it's been a horribly busy and generally horrible week for me...<br>
On the topic of separate tables: I'd say lets try and separate them (we can always go back to one table it's not that hard). This way it will look a bit better IMO with the OS icons and big headers and the dedicated column will still be used to show OS version. <br>
@Clank: If I understand you correctly you want a special place (column or such) for encountered issues in the test table... I think we have no place left. You can always use comments for anything issue related or you may add them to the main article (to be honest there is a way -- we can use an extra line with merged columns solely for the purpose of registering issues, but it may look pretty bad, idk)<br>
@Blyss Sarania: I think comments will do for the time being, although the time will tell.<br>
I'm gonna make a long time overdue "issue template" today. Should we wait a bit more or should I proceed with the test table? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 10:13, 2 August 2014 (BST)
 
:I really like the idea of the new issue template, but I have a question. Is the issue "Fixed" if there's a workaround for it, or can we only mark as "Fixed" if the PCSX2 team makes a fix for the game?
:I think we should proceed with the test table, since no one is objecting.
--[[User:SHunter|Shunter]] ([[User talk:SHunter|talk]]) 7:27, 2 August 2014 (GMT-5)
 
IMO I it should be marked as fixed when it's no longer manifesting itself under the given conditions (for example the minor GFX glitch is gone in GDSX HW because devs fixed it). Otherwise most of the issues will be marked as fixed because they have workarounds. And with all that said I'll proceed with the test table (although I'll better do it tomorrow in the morning when there's a certain itch to do things ;-) ). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 14:11, 2 August 2014 (BST)<br><br>
Update: I've altered issue type so we can add "notes". When the game does not run smoothly without some option activated it's still worth noting somewhere but it's not an issue (if the option is not a hack of course). It least this system is more flexible now.<br>
I can't start working on test tables until I'm finished with updating issues on all game pages. I only hope there aren't so many left... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:58, 3 August 2014 (BST)
::There was a way to apply a category to the whole game list, wasn't there? You could do that right now and roll out the new stub template so that we can gradually convert the pages later. It gives something to generate new stubs from the forum's compatibility list, too.
 
::I'm not keen on the whole separate table for each OS thing. Pcsx2 might be ported to other platforms other than Windows and Linux in the future, then we'd have to make another tweak to the stub template for each new platform. One-size-fits-all table is future-proof, but if i'm out-voted in the matter, got to roll along, I guess. --[[User:Tonygiang|Tonygiang]] ([[User talk:Tonygiang|talk]]) 08:59, 5 August 2014 (BST)
 
:I'm almost done with the issues, just a couple of pages of indexed games left. I just don't want to mix these two problems. I understand your concern about table separation. It will be really easy to go back to one table if it will turn out not be as good I promise. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:41, 5 August 2014 (BST)
 
== New Template (cont.2) ==
 
So it's been done. See [[Drakan - The Ancients' Gates|this page]] for reference. I don't know what to think about it atm because I need a fresh look (tomorrow), but the first impression is so-so... Maybe it will change tomorrow idk. Please comment and try to convert other pages to see the difference. To convert the page you have to:
* remove the word '''game''' in the line '''<nowiki>{{infobox game</nowiki>'''
* remove the lines starting with '''<nowiki><!-- Windows specs --></nowiki>''' until the end of template. The last removed line must start with '''pccomment='''
* add testing tables in a form (using the removed values):
<pre>
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
...
{{TestingFooter}}
</pre>
I'm done for today, see you tomorrow... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 20:38, 6 August 2014 (BST)
 
:I just updated [[NBA Ballers|this page]] to the new template. IMO it looks alright but the template could use some tweaks. For example, the text in the boxes should be centered. Also the table needs more room width-wise. Is it possible to decrease the width of the "infobox" to increase the width of the tables?
:--[[User:SHunter|Shunter]] ([[User talk:SHunter|talk]]) 5:42, 6 August 2014 (GMT-5)
::I have a really simple resolution for that: put the testing table at the bottom, below the Known Issues section. That way, it doesn't share page width with the infobox. I've edited the Drakan page as an example. Seems ok for now. --[[User:Tonygiang|Tonygiang]] ([[User talk:Tonygiang|talk]]) 06:42, 8 August 2014 (BST)
 
Sorry guys, I've been swamped again (as always)...<br />
@SHunter: At my 1920x1080 resolution the problem with space deficit is non-existent. :) The table scales automatically right now, but some columns (in fact all but the last one) have fixed width so it may look pretty ugly for some resolutions. I'll try to tune it somehow so to beautify it for smaller monitors... Try to play with column align yourself (IMO this one is alright, but why not try to center to see the difference?). Fiddle with the right panel also. It's mostly defined in the same [[Template:infobox|template]].<br />
@Tonygiang: Putting the table after all the info will only work in case we have this info. See for example [[Monster Hunter|this page]]. The table looks fine if it's not swarmed with info like it was with Drakan in my case. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:03, 8 August 2014 (BST)<br /><br />
 
I'd say I like it now... Maybe I like it even better than the plain info. I hope it's not too late for that anyway (PCSX2 development is kind of slow for the last 3-4 years, will there be enough "versions" to make use of our new test table)...<br />
To the matter at hand: we can "easily" convert all the empty pages ("easily" being overstatement here) but I believe the amount of work to convert the filled pages is monstrous. To convert the page we have to open its history first and get the tester name. In case there was a previous test info we should go back in time to find it and add this old info to the table as well. Some pages will require a lot of time to transfer and it cannot be done automatically. :( <br />
'''Old template pages''' category will show all the pages with the old template (right now it's empty but it should update itself (I hope) if some kind of scheduler runs on PCSX2 server. If it will stay empty it's not a big deal. As a last resort I can ask Bositman to run some wiki related scripts, idk).<br />
I can try to speed up the whole thing by making use of these buttons
<inputbox>
type=comment
width=50
break=no
buttonlabel=Enter game name and press this to add some info to the page
preload=TempPageForTemplateTransfer
</inputbox><br />
I think I'll try it tomorrow, at least we can do it in semi-automatic fashion. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:51, 8 August 2014 (BST) <br />
 
'''http://wiki.pcsx2.net/index.php?action=edit&preload=TempPageForTemplateTransfer&section=new&title=Sega+Superstars+Tennis''': this URL will do the same with [[Sega Superstars Tennis]] as the button above. I'll exploit PUT method by creating batch file to open edit and history pages for multiple games at once. This method will allow us to speed up edits without wasting time on searching pages... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 20:09, 8 August 2014 (BST)
 
 
== New Template (cont.3) ==
 
I've decided to create more universal solution and to write an external utility to convert the old template into the new one (to an extent of course) using clipboard. Basically you have to start the program leave it running while working on pages conversion. Press Alt-Shift-E on a chosen page (it's a shortcut for editing), use Ctrl-A to select all text and Ctrl-C to put it into clipboard. After that you just have to press Shift-Shift (left shift and right shift concurrently) and the program will convert (or try to convert) the text automatically. Get the text from clipboard again (Ctrl-V) and check the result, correct it, add needed info and the tester name (from page history). I've spent the whole day doing some automation stuff for the wiki (and I'm not done yet) and this utility, although may feel like magic to me, could still use some improvement and may also contain a number of bugs. Please test it and leave some feedback. Thanks.<br/>
I cannot upload binary files on the wiki pages so I'll do it in [http://forums.pcsx2.net/Thread-PCSX2-Wiki-collaboration-thread?page=5 this thread]. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:52, 9 August 2014 (BST)
 
I'm preparing to convert most of the empty pages (and only empty pages) automatically but they would look really empty without any info. What do you think is better to leave them bare like [[Backyard Baseball '09|this]] or put a placeholder table like [[B-Boy|this]]? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 11:21, 10 August 2014 (BST)
:Leave a table, it gives potential testers an idea what goes where. --[[User:Tonygiang|Tonygiang]] ([[User talk:Tonygiang|talk]]) 10:11, 11 August 2014 (BST)
 
 
== Correcting and completing the machine conversions (COMPLETED, no longer needed)==
This is a small note on how to correct the auto-converted pages into their finished state (in case you have some time and want to help):
# First of all you need to choose a page to correct from this [[:Category:Temp - unverified automatically converted pages|category]].
# Start editing the page and open the page history simultaneously.
# Search through the history (using '''prev''' links) and find the author of the last configuration change.
# Copy authors name into '''Tester''' field
# Fill '''OS''' field if possible (some comments may contain it)
# Fill '''Status''' field (0,1 or 2)
# Fill '''Region''' field if possible (some comments may contain it)
# If the older records in history contain previous test information (which was exchanged for the current by the mentioned author), you should add another test case and fill it as well.
# If all goes well, remove '''<nowiki>[[Category:Temp - unverified automatically converted pages]]</nowiki>''' line from the article and '''save''' it
# Minus one unfinished article, thank you!
<br/>
This is a slow process so it will take some time until all these articles are corrected. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 10:37, 14 August 2014 (BST)
 
::Congrats on converting every page to the new template. I just wish I could've helped out more but I didn't have the time. -[[User:SHunter|Shunter]] 12:02, 20 October 2014 (GMT-5)
 
You still helped a lot with the conversion (and with the template itself) so thank you! And I'm also grateful for putting in a word for me to Bositman! I guess I'd make that blog post about wiki in general and maybe to call out for someone who could re-design the main page and improve the overall look of game articles a little. We'll see what he thinks about it. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 07:03, 21 October 2014 (BST)
 
== What is Pokopom? ==
 
http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin Not sure if it should be added to the wiki but it's an "open source XInput input plugin for PSX emulators, PCSX2, nullDC 1.0.4, Chankast 0.25 and many N64 emulators."
 
A great alternative to other input plugins, I never used it much though.
 
And now you know :D
 
:Thanks for the info. :) Now I know... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 07:33, 24 August 2014 (BST)
 
== Navbox ==
Just a test for navbox from Wikipedia...
 
{{Navbox
| name  = Navbox/doc
| title = [[Multimedia Super Corridor|MSC Malaysia]]
| listclass = hlist
 
| group1 = Centre
| list1  =
* [[Cyberjaya]]
 
| group2 = Area
| list2  =
* [[Klang Valley]]
 
| group3 = Major landmarks
| list3  =
* [[Petronas Twin Towers]]
* [[Kuala Lumpur Tower]]
* [[Kuala Lumpur Sentral]]
* [[Technology Park Malaysia]]
* [[Putrajaya]]
* [[Cyberjaya]]
* [[Kuala Lumpur International Airport]]
 
| group4 = Infrastructure
| list4  =
* [[Express Rail Link]]
* [[KL-KLIA Dedicated Expressway]]
 
| group5 = Prime applications
| list5  =
* [[EGovernment]]
* [[MyKad]]
}}
 
 
If anyone has any ideas about this template, please drop a message here. The bottom part of the template is possibly broken right now (Wikipedia uses LUA-driven templates now and we do not have LUA (and honestly we don't need it) so the thing I've stolen from them was not up-to-date). I'll correct it later.
 
==Some partially hidden text experiments==
<div class="mw-collapsible mw-collapsed">Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test <div class="mw-collapsible-content">This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test End of this test</div></div>
 
 
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz
|GPU=NVIDIA GeForce GTS 360M (8.17.12.9551)
|Revision=0.9.9.r5128 (svn)
|Graphics=GSDx r5135 0.1.16
|Sound=
* SPU2-X r5139 2.0.0
* Lilypad r5112 0.11.0
|Comments=<div class="mw-collapsible mw-collapsed">BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window ...<div class="mw-collapsible-content">size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable.</div></div>
|Tester=Quaestor
}}
{{TestingFooter}}
 
What do you think? Is it an interesting/useful feature (considering that these walls of text look ''really'' bad on small monitors (I can see it by reducing the width of my FF window)). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:17, 2 November 2014 (UTC)


:Well I've learned this all myself in last 2 month + the wiki markup in last four days. You're not alone here :)
Ah, I see that wikimedia is a bit over it's head with the new 'rich' editor... You'll need to switch to the ordinary (not reach version) in your preferences. It's on the page editing. Check out the box 'Enable rich text editing'. I'll not alter this new page you've created so you'll have a place to try... --[[User:Ngng|Ngng]] 18:06, September 21, 2009 (UTC)


----
----
Hey that's pretty awesome. It would definitely make the pages more clean looking.
[[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 16:56, 2 November 2014 (UTC)
----
:Well I guess I'll try that on the real pages than! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:37, 3 November 2014 (UTC)
:Some weird behavior I'm going to deal with tomorrow:
{{CollapsedText‎|text=
* There is a shaking problem in game, but it can be fixed by choosing blend bff interlace mode in gsdx.
* You need a pretty fast cpu in order to run the game nicely without speedhack since speedhacks don't improve much for the game.}}
Hmm, it might be better if you simply make the collapse/expand thing appear when it's longer than 3 lines maybe and then start the rest on a new line. And then without the whole "..." as well.
So you'd get
AAAA BBBB CCCC DDDD EEEE FFFF GGGG HHHH IIII JJJJ KKKK LLLL MMMM NNNN
AAAA BBBB CCCC DDDD EEEE FFFF GGGG HHHH IIII JJJJ KKKK LLLL MMMM NNNN
AAAA BBBB CCCC DDDD EEEE FFFF GGGG HHHH IIII JJJJ KKKK LLLL MMMM NNNN
[Expand] / [Collapse]
OOOO PPPP QQQQ RRRR SSSS TTTT UUUU VVVV WWWW XXXX YYYY ZZZZ
OOOO PPPP QQQQ RRRR SSSS TTTT UUUU VVVV WWWW XXXX YYYY ZZZZ
OOOO PPPP QQQQ RRRR SSSS TTTT UUUU VVVV WWWW XXXX YYYY ZZZZ
OOOO PPPP QQQQ RRRR SSSS TTTT UUUU VVVV WWWW XXXX YYYY ZZZZ
Because right now it would basically cut it off at ''GG..'' and then start ''..GG'' on the next line in the expand window. This looks weird to me. You think it's possible to do it with the way I described? (Not sure if you're still working on this, disregard this message if you are).
[[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 09:24, 4 November 2014 (UTC)
:My problem is I have only very basic knowledge on CSS/Java script and Wikipedia does not have any tool, script or template that can do proper collapse/expand. If you'd ever come across some wiki with good collapse/expand examples we could use it here. Then again, in time I think I'll get to the level required to write the script myself. But right now it looks pretty ugly... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:47, 4 November 2014 (UTC)
::Yeah, I see what you mean. I'm looking into it as well atm. [http://wiki.pcsx2.net/index.php/User:Ryudo#Sandbox:_Collapsed_Text See here on my user page for some experiments]. Didn't wanna clutter up your page so I did it on mine instead. :P
::[[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 11:52, 4 November 2014 (UTC)
:Unfortunately, built-in Wikimedia class mw-collapsible is far from ideal (and it doesn't work with bullets and numbers). The end user will only provide the text, he will not specify the point where this text should collapse. The script then should determine this point and I can't find the solution to this using the tools I know (whether it's the solid text block or the text contains many lines). Heck, I can't even remove 0xA 0xD symbols from the line to make it a solid block! I can't even find the position of those line-breaks in the text!
:There is another solution, though. If the text is big enough we can just hide it altogether like this:
<div class="mw-collapsible mw-collapsed">Comments (expand to see):<div class="mw-collapsible-content">
BIOS: USA v02.30.
Runs great, even at 2560x1440 resolution. (Constant 60 FPS) I've had no issues playing this game. The only problematic area was only due to a controller issue, which is the Barr Mountains area where you had to play the Dragon Flute. This was already a horrendous area even on the actual PS2. But using the workaround I was able to pass this area just fine. </div></div>
:But I do not know if it will be any better than cutting the sentence in half in some random place. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 12:15, 4 November 2014 (UTC)
==Some partially hidden text experiments (part 2)==
<span class="pcsx2_collapsible_text"><span class="pcsx2_collapsible_text_part">BIOS: USA v02.30. Runs great, even at 2560x1440 resolution.</span><span class="pcsx2_collapsible_text_full"> (Constant 60 FPS) I've had no issues playing this game. The only problematic area was only due to a controller issue, which is the Barr Mountains area where you had to play the Dragon Flute. This was already a horrendous area even on the actual PS2. But using the workaround I was able to pass this area just fine. </span></span>
<span class="pcsx2_collapsible_text"><span class="pcsx2_collapsible_text_part">It seems javascript is not that hard to crack after all. </span><span class="pcsx2_collapsible_text_full"> At least this task wasn't impossible to do without prior javascript knowledge...</span></span> --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:07, 4 November 2014 (UTC)
==Navboxes on the march==
In order to improve cross-linking between game pages we need to create a number (more than 250) navboxes. Creating and filling a navbox is a time-consuming task so it will take a while to finish them all. Anyone wants to help a little here's a [[:Category:Temp_Navbox_required|category]]. All of these entries are games from game series that could use a navbox. If you don't know how to handle a navbox, please don't bother, because it will also take a while to explain it in full. :) Otherwise thanks in advance for any help. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:20, 14 November 2014 (UTC)
Basically, you need to copy the new template from wikipedia, remove any groups that aren't games related (video, characters, etc...), add the last group "related" (and fill it with all the PS2 developers of the game series) and change non-PS2 links back to wikipedia (so '''<nowiki>* ''[[Dragon Ball: Advanced Adventure|Advanced Adventure]]''</nowiki>''' will become '''<nowiki>* ''[http://en.wikipedia.org/wiki/Dragon_Ball:_Advanced_Adventure Advanced Adventure]'' (GBA)</nowiki>'''). Add the link to your new template on all affected game pages and you're done. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 10:22, 15 November 2014 (UTC)
== Screenshots ==
Hey I posted this on the Forums as well, but I'm not sure if you're as active there as you are on here :P
[http://wiki.pcsx2.net/index.php/User_talk:Ryudo Sandbox for Screenshots]
If you look at the bottom of that page, you'll notice I added a gallery/screenshots section. Do you think it'd be a good idea to add this to pages we have screens for?
[[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 17:42, 21 November 2014 (UTC)
:I think it's a good idea for pages that have excessive amount of screenshots. And currently I know only one game page that fits this description... :)
:But we already have a number of games with screenshots. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:18, 21 November 2014 (UTC)
== Publishers ==
Heya, do you think it's possible to add 'Publishers' to the infobox table of the game pages? The reason for this is that there are a lot of games that have an unknown developer but a wellknown publisher instead. An example of this is [[Naruto:_Ultimate_Ninja|Naruto: Ultimate Ninja]] for example. In this case CyberConnect2 developed it in Japan, but it's most known to be released by Namco in USA/Europe, which makes a lot more sense for the average Joe accessing the Wiki here. If I look up an NTSC or PAL game, I always look for the publisher instead of the developer, because that's a lot easier to find than the developer.
We can probably just put Publishers right below the Developer area. So it would look like this:
'''Developer:''' <nowiki>[[Name]]</nowiki> <br>
'''Publisher:''' <nowiki>[[Name]]</nowiki>
[[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 09:38, 30 November 2014 (UTC)
::The original idea behind having only developers was that publishers do not "develop" games so they aren't that useful while searching. In other words you'll either search for a developer if you already played another game from them (ex. Team Silent / Team Ico) or for the games within the same franchise (ex. Final Fantasy). Besides I thought you can always add a notable publisher in the developer field, no probs.
::Having said that, I think we can add the publisher, but as of now none of the game articles contain them; and it would require quite an effort to fill them all. It's pretty easy for me to add this field, but will it be worth it? What do you think? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 17:36, 30 November 2014 (UTC)
::: Hmm in my opinion I think it will be worth it, especially with games where the publisher is better known than the actual developer of a game. And sure it's a little bit of effort to add publishers, but we can just gradually work on updating those things. Eventually I'll be updating my own test entries anyways, and then I can already adjust those pages, the rest will come in time. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 22:15, 30 November 2014 (UTC)
::Okay, I added '''publisher''' field but it will not spawn additional categories like "Games by XXXX" atm. And I do not know whether it should. --06:57, 1 December 2014 (UTC)
:::Awesome, thanks! -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 09:06, 1 December 2014 (UTC)
== Info transfer Forum -> Wiki ==
Sorry guys but when my robot commits changes (80 pages per run) the wiki may become slow... unbearably slow!.. There's nothing I can do about it :( (although I could do it in different time I guess). Please bear with me these 2-5 days of commits before I'll finish this stage. Thanks! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:15, 2 December 2014 (UTC)
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Spyro-A-Hero-s-Tail-SLES-52569-E--28304 Spyro - A Hero's Tail (SLES 52569) (E)]
*[http://forums.pcsx2.net/Thread-Spyro-A-Hero-s-Tail-SLUS-20884-U--29061 Spyro - A Hero's Tail (SLUS 20884) (U)]
*[http://forums.pcsx2.net/Thread-Spyro-A-Hero-s-Tail-SLUS-20884-U--29061 Spyro - A Hero's Tail (SLUS 20884) (U)]
*[http://forums.pcsx2.net/Thread-Spyro-A-Hero-s-Tail-SLUS-20884-U--29061 Spyro - A Hero's Tail (SLUS 20884) (U)]}}
== New PCSX2 Wiki Logo ==
Hey ng, can you take a look at these please and tell us what you think in the topic?
[http://forums.pcsx2.net/Thread-PCSX2-Wiki-collaboration-thread?pid=417398#pid417398 Link]
They're potential new logos maybe if you like them. There's a bunch of them posted so tell me if you like 'em and which one you like most if you do. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 23:04, 2 December 2014 (UTC)
::They are pretty good! Let's try the last one. We'll see how it will look... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:50, 3 December 2014 (UTC)
:::Thanks! Is there a place we can preview how it looks on the Wiki with the logo updated? Right now the old logo still displays -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 19:40, 3 December 2014 (UTC)
::I've changed the logo, I guess it will take some time until the cache is purged (at least it is my hope). Then again I've only changed it once on the very old version of MediaWiki, maybe it should be changed differently now, idk. Let's wait until tomorrow, if the old logo stays I'll try to do something else. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:48, 3 December 2014 (UTC)
::If you're wondering, I'm waiting for the answer from Bositman. It's possible that some settings on the server side link the real logo image with some other file I have no access to. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 15:22, 4 December 2014 (UTC)
:::Yeah it most likely needs to be overwritten on the server itself. aka via FTP. Notice how that element is '''background-image: url("/skins/common/images/mywiki.png");''' So the file mywiki.png needs to be overwritten via FTP upload. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 21:21, 4 December 2014 (UTC)
::Yep, I know it has a different name. It's supposed to be updated from Wiki.png in some work queue or such (I've never fiddled with media wiki on the server side, -- never had a need to do it, I've only set up Joomla). Let's just wait for Bositman. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:07, 5 December 2014 (UTC)
Bositman told me that they want to create consistency thought all PCSX2 sites, meaning they will use new logo everywhere including the wiki. I think that is appropriate. Too many symbols and logos do not make a sound impression. Tough luck for your logo. Sorry. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:53, 5 December 2014 (UTC)
Well that sucks :/ Which sites is he talking about though? He means the main site I guess? -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 18:02, 5 December 2014 (UTC)
::The main site the forums and the wiki in my understanding. But I think it doesn't suck. IMO it's high time they change forums logo. It's old and ugly just like the main page here on the wiki. :-\ And any changes to the logo in one place should be reflected everywhere. Just cheer up, it's only a logo after all. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:16, 5 December 2014 (UTC)
::: Al least they should let us try to take the background out of the logo here, in all honesty, that skyblue square doesn't look too good. I'm gonna be a bit short of time on the following days, but I'm gonna try to vector the "PSCX2" and replicate the gradients when I have time. [[User:DoctorMuerte|DoctorMuerte]] ([[User talk:DoctorMuerte|talk]]) 19:06, 5 December 2014 (UTC)
::Well the thing is they will change this square into something else, it's not that they try to stick with this old dusty blue logo forever. You can PM Bositman yourself and ask him about it. It's easy!
::On the side note I'm gonna have a vacation near the end of next week (and I feel happy about it!), but I will be unable to watch over this place for two weeks. I hope I'll copy all the forum test cases before this time because I really hate to leave something unfinished. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:45, 5 December 2014 (UTC)
:::Ok, I'll ask him, perhaps we should wait until they do it.[[User:DoctorMuerte|DoctorMuerte]] ([[User talk:DoctorMuerte|talk]]) 21:31, 5 December 2014 (UTC)
:::: What I don't get is that he doesn't want to change it because he wants it to be the same everywhere... when the truth is that it's not even the case now either. The Forums, Site, and Wiki all use different logos. The only ones that look similar are the forum and main site, the wiki is completely different. I get the idea behind wanting it to be the same everywhere, but it's not even being applied right now. (Not to mention that the PCSX2 app has a different logo from the site and forum too). Is there some plan for a massive update to the logos coming up soon? If there's no plans for such update then I see no reason NOT to change the wiki logo at least, because it's already different from every site as it is.
Ah well, doesn't matter anymore. If he chooses to use it still later on he's free to do so. [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 23:29, 5 December 2014 (UTC)
::Ah, come on, don't be so sore about it. It's only a picture. I think he plans to update all logos everywhere. Here's his original message: "The problem is we can't have 6 different logos all around, we need to have some brand image that people recognize. I am already using a new logo for the website update that will happen soon, but we need to all decide which will be used officially..." --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 05:54, 6 December 2014 (UTC)
:::Indeed we don't have the same logo everywhere now either and that is something I am looking to fix with the site update as an excuse. We have logos on the program, the website, the wiki, the forum, the youtube channel, twitter account and google+ and there is inconsistency all over the place. I do appreciate all the work you guys have done around here and hate for it to go to waste, but having a distinct brand image will help PCSX2 get more well known IMO. I need to have a talk with any active team members still around to decide what logo we will be using cross-site, then you guys can customize it for the wiki so at least it looks uniform. [[User:Bositman|Bositman]] ([[User talk:Bositman|talk]]) 15:26, 6 December 2014 (UTC)
== Images transfer is finished ==
Yay! I finished images transfer. Took me longer than I anticipated with all the small errors I'm prone to (like broken or skipped images) but it's finally done. Test cases will wait until I'll be beack from vacation, but it was important for me to finish at least what I've started. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 10:51, 10 December 2014 (UTC)
: Nice job, enjoy your holidays. [[User:DoctorMuerte|DoctorMuerte]] ([[User talk:DoctorMuerte|talk]]) 00:50, 11 December 2014 (UTC)
:: Always the best, happy holidays! [[User:CloudUchiha|CloudUchiha]] ([[User talk:CloudUchiha|talk]]) 15:39, 11 December 2014 (UTC)
::: Welcome back mate, nice to see you again. [[User:DoctorMuerte|DoctorMuerte]] ([[User talk:DoctorMuerte|talk]]) 23:28, 25 December 2014 (UTC)
:Thanks! It feels that 2 weeks ain't a long time when it comes to holidays. :) --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 05:29, 26 December 2014 (UTC)
:: I know, 2 weeks is a short period when you're in holydays. Whenever you have time, please take a look at [http://wiki.pcsx2.net/index.php/User:DoctorMuerte#Things_to_show_to_ng_when_he_comes_back this] list. [[User:DoctorMuerte|DoctorMuerte]] ([[User talk:DoctorMuerte|talk]]) 23:52, 27 December 2014 (UTC)
:You mean [[Hotkeys]] and [[Commandline support]]? They look nice (I for one didn't know it was possible to launch PS2 games from Steam client). I'll definitely read them to check grammar when I'll finish with test3. When it comes to the Linux guide I can only read it through because I'm not a Linux guy I know very little about it. I could not event help you with screen shots for this guide (you still have Windows screen shots in it). It will take someone who actually live in Linux to help with this guide.
:I think we need a navbox for all special and guide-related pages. I'll make it a bit later.
:New main page proposal is a controversial topic. Some of your elements do look refreshing but all in all it's still the same page (I got really tired of seeing those four controllers for all those years). Take a look at [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin's wiki page]. It's not ideal I know but it's simpler and easier on the eye. Besides, who would constantly update Latest news & blog entries when you (and me) will eventually cease to be active here? So this topic will require some additional thoughts. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:23, 28 December 2014 (UTC)
::I'm glad you like the new guides. I'm gonna update the pictures on the linux guide (I have a linux distro installed aswell).
::About the new main page, I agree we need more ideas on how to do it. [[User:DoctorMuerte|DoctorMuerte]] ([[User talk:DoctorMuerte|talk]]) 10:39, 28 December 2014 (UTC)
== Test cases transfer ==
In the following days I'm going to ''attempt'' to transfer all useful test cases from the forum. After that I'll be free to do anything else (meaning I'll continue with checking the Windows guide). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 15:47, 25 December 2014 (UTC)
:Forum user test: {{ForumUser|General Plot}}
== More Tags ==
I think adding more tags will make the wiki even more useful and organized.
Tags I would really like to see for game articles:
*Supports native progressive scan
*Supports 16:9 aspect ratio
*Games that have widescreen patches
*Games that don't widescreens (Any game article that don't have either of the 2 tags above will receive this tag)
The following links will help determine which game articles will receive those tags:
*http://en.wikipedia.org/wiki/List_of_PlayStation_2_games_with_HD_support
*http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674
Also I think stubs need to be separated from game articles that have no test cases (if they aren't already).
:Funny, just recently I thought about marking those games that play well in hardware mode vs games that are only good in SW. Add to that games that upscale good vs games that will only look okay in native res and I guess we're up to something. I'm thinking about small icons in infobox [https://wiki.dolphin-emu.org/index.php?title=Rampage:_Total_Destruction_%28GC%29 like compatibility field in Dolphin wiki for ex. (imagine those yellow stars are icons for wide-screen/HW/etc...)] (and categories as well). What do you think? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:24, 1 January 2015 (UTC)
I was actually gonna ask if you could add icons similar to the Dolphin wiki; then I decided not to ask because I didn't want to ask too much. Maybe we can use icons similar to the icons shown in the back of PS2/PS3 game boxes. For example:
*PS2 Icons: http://i.imgur.com/Ae9ftMI.png
*PS3 Icons: http://i.imgur.com/dHVJade.png (These icons look way better)
I could help make custom icons for different tags and we could ask the forums for additional help.
--[[User:SHunter|SHunter]] 09:56, 1 January 2015 (GMT-5)
:Yep, exactly like PS3 icons!.. But I'm a bit swamped with PCSX2-related work now... :-\ I need to refine my test cases transfer (some tasks still remain, no-one else will do them for me), I'm in a process of updating forum compatibility threads (like [http://forums.pcsx2.net/Thread-Street-Fighter-EX3-SLUS-20130-U--29163?pid=232940 this]) to link them back to the wiki and most notably I need to continue working (correcting) on [[User:DoctorMuerte/test3]], otherwise our Doctor may get slightly offended by my delays... :)
:In the meantime you could prepare icons and update infobox template to reflect the changes (with icons ready I could even update it myself it shouldn't take that long). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:26, 1 January 2015 (UTC)
I made my first rough draft: http://i.imgur.com/o8aKa8V.png
What do you think of it so far?
--[[User:SHunter|SHunter]] 11:15, 1 January 2015 (GMT-5)
:I was thinking more about small images without text so they could fit anywhere in infobox. Like your screen picture with 16:9 but without "Widescreen support". We can try the icons with words of course but I predict we'll have a hard time trying to fit them anywhere. Although it's your turn to try, why not try with and without words. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:11, 1 January 2015 (UTC)
::Hi guys. Don't worry about the guide Ngng, you're making a lot of work, it will be ready when its ready.
::If you guys are gonna work with the infoboxes, I wanted to suggest two things:
::*[http://i.imgur.com/77NvNwb.png Illustration]
::# Maybe the icons can be placed instead of the game's title. I always though that the name on the infobox was somehow "redundandt" with the page title.
::#Could we try to set the '''Playable''' status with the same green as the region on the test cases?
::[http://i.imgur.com/a6eHGBF.png Something like this]
::[[User:DoctorMuerte|DoctorMuerte]] ([[User talk:DoctorMuerte|talk]]) 17:45, 1 January 2015 (UTC)
:1. The title is not that useful I agree and it's more of a design choice than a feature. You can try placing some icons in there (temporary on the wiki or virtually in Photoshop) to see how it will look (I'm more inclined towards the space behind the picture though, but it does not matter much until we can see the result).
:2. Okay, try it (it's not hidden that deep in templates). I chose the different color because infobox' green was too bright and distracting. Update test template or infobox to see what's the best option we'll also check it out. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:11, 1 January 2015 (UTC)
:You're ninja'd me with icons while I was typing :). That it the place (behind the picture) I was aiming for... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:11, 1 January 2015 (UTC)
::I play too much Shinobido and Red ninja :P. I'm gonna try to do something overnight, do you want me to copy/paste the template to another DoctorMuerte/test4 or do you want me to try to change the template itself? (I can always undo if nesesary). [[User:DoctorMuerte|DoctorMuerte]] ([[User talk:DoctorMuerte|talk]]) 18:29, 1 January 2015 (UTC)
:Do it on the real templates of course. Why wasting time copying things around... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:00, 1 January 2015 (UTC)
How do these icons look? http://i.imgur.com/k8u8fem.png
Icon key from left to right: Progressive scan, Native widescreen support, Widescreen patch available, and Game does not support widescreens.
I wanna change the progressive scan icon but I'm not sure what to replace it with.
Do you guys have ideas for what the other icons should look like?
And what sizes should the icons be? Currently I'm making all these icons as [http://en.wikipedia.org/wiki/Vector_graphics vectors images] meaning I can scale the icons however I want without any loss of quality.
--[[User:SHunter|SHunter]] 1:17, 1 January 2015 (GMT-5)
:I like the design. A couple of ideas I can think of (I'm not at home so I can't use the pc to make images as example):
#You can try to make the blue part of the gradient match any of the blue colors used on the infobox, if not done yet (using the hex code).
#Another posibility is having 2 versions of the icons, to differentiate, if the option is available or not. Then we would need 3 icons (with their special version): progressive (available/unavailable), native 16:9 (available/unavailable) and widescreen patch (available/unavailable):
*Normal version as it is now
*Grayscale, or darker, or brighter version, to show that the given option is not available
#Progressive scan can have arrow tips pointing to the right, and a small '''p''' on the botton right corner
#16:9, "widescreen patch", and "no wideecreen patch" can have a line with arrow tips pointing to both sides.
#"No widescreen patch" (if used) icon should include the same "tool icon" (dont know its name), so the viewer can easily tell it refers to the fact that widescreen patches aren't available. [[User:DoctorMuerte|DoctorMuerte]] ([[User talk:DoctorMuerte|talk]]) 22:08, 1 January 2015 (UTC)
The blue used on the infobox is too close to white to be used in the gradient. But if you want the colors to consistent, maybe we can use this color (#14b7fb) in the infobox template.
Personally I don't feel that there should be another icon showing that progressive scan is not available since only a handful of games support progressive scan.  Also the last icon isn't meant to show there isn't a widescreen patch, it's meant to show that there is no support for widescreen either natively or via patch. So putting the wrench on it would be "misleading".
Maybe adding a p to the first icon will make it look better.
What other icons would you guys like to see be made?
--[[User:SHunter|SHunter]] 6:30, 1 January 2015 (GMT-5)
:Your icons look very good, although in my opinion progressive scan icon is not that useful (only as a flag for the user to switch deinterlacing on I guess). Basically we have two variables here: WideScreen (unknown, no, yes, patched) and Progressive (unknown, no, yes). I vote for adding some kind of ''"looking-good-when-upscaled"'' icon and ''works in HW mode'' icon. Concerning the sizes you can still upload svg (it should be supported) so the size won't be a problem anymore, otherwise go with somewhat smaller sizes (I'd say at least 3 times smaller) so they won't end up looking bad after downsizing. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:19, 2 January 2015 (UTC)
:Ah, yes... About light-green color for the infobox -- [[Beatmania IIDX 11: RED]]. This looks pretty pale. Maybe I'm too used to the old color, I dont really know. Your take? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:19, 2 January 2015 (UTC)
::Yeah, the lighter color looks unfamiliar. The thing about the #00FF00 color is that it looks too saturated to me, at least compared to the blue tone of the region names. '''But''' probably its just my impression so I'd like to hear other user's opinions on this topic. I'm not sure how to make it look ''better'' anyway (smoother might be the word). Maybe with another tone (but I think we have too much colors already), perhaps painting only the word '''Playable''', or only painting the status text background (leaving Windows status grey). I have to try different options and make templates of it for easier comparation.
::On my user page, I've taken note of the different colors used on the Wiki. I've noticed we have 3 and 4 shades for different colors. Maybe we should consider making a palette of colors that look consistent to be used on all the templates, (probably including the blue tone used on the future widescreen icons, as pointed by '''SHunter''').
::[[User:DoctorMuerte|DoctorMuerte]] ([[User talk:DoctorMuerte|talk]]) 21:53, 2 January 2015 (UTC)
:I don't think we should restrict ourselves to a certain color palette or a defined number of "main" colors. Why stop using as many colors as we like if it will look good? Anyway you can try to "unify" all the colors used on the wiki if you like as long as it won't look ugly :)... As for the new infobox color my opinion will stay. I liked prev. version better. It had more distinction. Try lighter shade of 00FF00 maybe as a compromise? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:13, 3 January 2015 (UTC)
== More Tags (cont.) ==
I can't seem to upload .svg files. It says it's not permitted. Maybe someone has to enable it for the wiki? In the mean time, I'll just upload the png.
--[[User:SHunter|SHunter]] 10:06, 3 January 2015 (GMT-5)
::PNGs are fine then. I'd need to bother Bositman to add svg support, but it's not that important so I'd rather not do it. Nice pictures so far! When you upload the rest I'll modify the infobox and add new categories. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 10:13, 4 January 2015 (UTC)
:About the color, I resetted it to #00FF00 but if I find one that I think looks better I'll propose it. I have the impression the colors could be more consistent with some testing. [[User:DoctorMuerte|DoctorMuerte]] ([[User talk:DoctorMuerte|talk]]) 00:43, 4 January 2015 (UTC)
::Well you can go ahead and change instead of proposing; we will comment on that. Saves time really (hint: if you're modifying regionbox, edit and save infobox also (even without changes), otherwise the real pages will not update). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 10:13, 4 January 2015 (UTC)
I polished the icons up a bit. What do you guys think of the new "Widescreen Patched" icon?
--[[User:SHunter|SHunter]] 3:55, 4 January 2015 (GMT-5)
:I like both of them, maybe the detail con the screen (skyblue on its bottom right corner) won't show up properly if we use a small scale of the file, but we have to test it first of course. [[User:DoctorMuerte|DoctorMuerte]] ([[User talk:DoctorMuerte|talk]]) 05:58, 5 January 2015 (UTC)
:On a side note, when we determine the proper size of the files, they will look better, bacause you can export them on their right size. [[User:DoctorMuerte|DoctorMuerte]] ([[User talk:DoctorMuerte|talk]]) 05:59, 5 January 2015 (UTC)
:Patched now looks exactly like it should (I mean much better) :) --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 15:27, 5 January 2015 (UTC)
I made some icons for Interlaced and Progressive: http://i.imgur.com/hT2nn0n.png
Although the icons are more of a concept than a rough draft.
Do you guys think I'm going the right direction with these icons or should I design them a different way?
Next I want to make icons for games that look good in HW mode/games that only look good in SW mode. But I have no idea how to design those icons. Any ideas?
--[[User:SHunter|SHunter]] 4:37, 6 January 2015 (GMT-5)
:Regarding I/P, you could try to simplify a little (i.e. remove the sun (or don't), and try make the interlace effect more recognizable, like in a movement [http://en.wikipedia.org/wiki/File:Interlaced_video_frame_%28car_wheel%29.jpg example here]), although I think that design will also be alright, we're not some kind of million users site to try to perfect everything after all.
:Upscaled/not upscaled is quite simple: rough pixelated image vs smooth good looking.
:HW/SW is harder. Displaying 3D sign vs 2D sign may be or some kind of CPU icon or text vs GPU icon or text, I can't think of anything else atm. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:04, 7 January 2015 (UTC)
Someone mentioned we should split stubs from games without test entries... I already did something like that. [http://wiki.pcsx2.net/index.php/Template:TestEntry Right here].
I used that on FFX-International I think if I remember right. It creates a different category for the games that still need testing. [http://wiki.pcsx2.net/index.php/Category:Testing_Needed Link]. We can probably update games with that. It would still be a lot of work though.. I think we have higher priorities than that for this Wiki for now. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 14:09, 7 January 2015 (UTC)
:Yep, I saw your template (I removed it because the article now has a test case). The thing is: the only man who could put this template in the correct articles is me (otherwise we're looking at a good amount of work by hands), but between other wiki-related tasks and my real-life work (and that freaking DAI that looks endless :-\) I just don't have a time for it right now. Besides I'd like to complete the wiki with all possible PS2 games before doing something like this. So, I guess it will have to wait a bit... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:24, 7 January 2015 (UTC)
Another icon for progressive/interlaced: http://i.imgur.com/gc6j4Mq.png
It's a bit simplistic however instead of using the ball, I could use that moving interlaced effect on another object.
--[[User:SHunter|SHunter]] 11:26, 7 January 2015 (GMT-5)
:Yes the motion interlace is the way. But you should make the strokes bigger so they will still be visible after resize. [http://i.imgur.com/etFO93X.png I modified your example a bit to see how it will look resized (bottom left small image is your original, you can see that the strokes look more like a blur now)]. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:24, 8 January 2015 (UTC)
:It occurred to me that one game can be progressive and interlaced simultaneously (PAL and NTSC-U regions). What should we use if that is the case (right now we're looking at one icon per page)? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:37, 8 January 2015 (UTC)
I uploaded the icons for progressive and interlaced. We can always change/improve on the icons later.
According to the wiki there are games that have progressive scan only for the NTSC regions, but there are no games that only have progressive scan for the PAL regions. So we can modify the progressive icon to show that it's only available to the NTSC version of the game.
--[[User:SHunter|SHunter]] 4:11, 9 January 2015 (GMT-5)
:So PAL games always have progressive option (this sounds logical), lets reserve this icon for NTSC-U/J games only then. Some games have multiple editions and even if we'd want to award progressive icon on the region basis some editions (like director's cuts or similar) may have progressive option while others may lack it. So lets not over-think it I guess and leave the basics only: progressive (if any non-PAL edition has it)/no progressive (if any non-PAL edition does not have it). Any other info may go to the game's description. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 07:02, 10 January 2015 (UTC)
It has been a while since I worked on the icons, I've been sorta busy :P
Anyways, what do you think of the icons for HW/SW: http://i.imgur.com/7GcdTmM.png
It's a lot more clean/minimalistic compared to my other icons. BTW feel free to criticize, I'm trying to improve on my skills. Hearing someone else's perspective really helps.
--[[User:SHunter|SHunter]] 6:07, 15 March 2015 (GMT-5)
:Oh! Good timing! I was just thinking about your idea the other day. The real life is ever so demanding, I know...
:This pair is nicely drawn but to be honest I haven't caught their meaning until I read your message fully. I don't think it's a problem though because we will have a tooltip to accompany a picture. I especially like CPU icon. GPU icon is not so obvious, and kinda looks like a "10" symbol (or even "100" in some perspective) (maybe removing the first vertical line may help?).
:Anyway, they look fine and ready! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:12, 16 March 2015 (UTC)
::I added color and text to the CPU icon. I think it looks better with color but I'm thinking of removing/changing the text.
::http://i.imgur.com/yHLuoR6.png
::I'm going to redo the GPU icon from scratch and maybe try to shape it based on an actual GPU.
::--[[User:SHunter|SHunter]] 4:35, 27 March 2015 (GMT-5)
:This one also looks nice. Good luck with GPU! I wanted to put those icons in action already but with this server transfer all images disappeared and the only option is to wait for them to return (hopefully not so long)... :-\ --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 05:28, 28 March 2015 (UTC)
== More Tags (cont. 2) ==
:::Well I finally finished making the GPU for the icon: http://i.imgur.com/vAqjMuj.png
:::I wanted to design the GPU after an "open GPU" (e.g. http://cdn3.wccftech.com/wp-content/uploads/2013/10/vodo.jpg) but it ended up being a lot harder to make than I though it would be.
:::I think the icon could use a better color scheme; any suggestions?
:::Also, what icon is next on this list?
:::--[[User:SHunter|SHunter]] 1:12, 3 May 2015 (GMT-5)
::::I still really like the original icons, to be honest with you. There's elegance in their simplicity: http://i.imgur.com/7GcdTmM.png -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 19:18, 3 May 2015 (BST)
::It's awesome that you like the original icons but the problem for me is that the icon for the GPU (on the original set) isn't very good because it hardly looks like a GPU. I decided to use the old icon's "chassis" and make a hybrid with the icon I just made. Here's the result (at the bottom): http://i.imgur.com/fQhsQVv.png
::If the icon is still too complex, as a compromise on each game article we can use the simple version of the icon (black and white) and on the category pages we could use the color version.
::--[[User:SHunter|SHunter]] 7:21, 3 May 2015 (GMT-5)
:We could definitely use both variants! I too think b&w simple icons will look better downsized inside the infobox. Could you upload them on the wiki as well?
:As for other icons of the set, the folks suggested CPU-heavy, GPU-heavy games and/or may be the "perfectly emulated" icon (award). But I really have no idea what would be the difference between HW/SW rendering and GPU/CPU heavy icons. It was hard enough to draw HW/SW...
:Additionally I suggested earlier "smoothly upscaled game" icon (in other words "HD graphics now!").
:Btw, how come you are still living in March? :) --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:26, 4 May 2015 (BST)
::Time flys by so fast, it's still March to me :P
::I uploaded the simple versions of the last two icons:
:::[[File:HWmin.png|90px]] [[File:SWmin.png|90px]]
::I kept the gold parts for both of the icons since the GPU icon looked weird without it. I may also make simple versions of the other icons too since the simplified versions will be easier to implement.
::I have some ideas in mind for CPU/GPU heavy icons but I don't know if I'll be able to make them the way I imagine it in my head.
::--[[User:SHunter|SHunter]] 6:22, 4 May 2015 (GMT-5)
:Nice icons! The best in the series in my opinion. I'm looking forward to test them when I'm back. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:10, 5 May 2015 (BST)
:Those are really nice yeah. I'm a bit wondering about the software one though.. how is that related to software exactly? o_o -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 10:37, 5 May 2015 (BST)
::Well, SW rendering was never a perfectly correct term to begin with (both HW and SW modes use software to do the work). CPU rendering and GPU rendering are much more close to reality (imo). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:11, 6 May 2015 (BST)
::: Oh right, it's supposed to be a CPU. I still think it's a bit unclear to be honest the way it is now. It would probably be better if you add something like "SW" in a small font somewhere on there. That's just me though. If you guys don't agree with it then you can leave it as is, but I think you should get some input from other people on that one as well. Regardless of it being a correct term or not. (Fact is that most, if not all people go by 'Software' mode rendering and not 'CPU' rendering. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 11:46, 6 May 2015 (BST)
::I think we should use the CPU/GPU as the CPU/GPU heavy icons. So I guess I have to agree with Ryudo, we should just text to indicate which renderer to use.
::Here's the icons for games that do/don't scale properly: http://i.imgur.com/6HFpl62.png
::Alternately we can use: http://i.imgur.com/FVC4sfB.png (Or use both)
::I tried making a pixelated icon and a smooth one but I don't think those icons will scale very well.
::--[[User:SHunter|SHunter]] 8:44, 6 May 2015 (GMT-5)
:Well, okay by me! HD/SD are simple an nice (I think we shouldn't use SD, though, one icon is enough). I've just got home and ready to sleep for the next ?? hours. I'll be back. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 11:04, 8 May 2015 (BST)
Lets move this conversation to the bottom of [[#New game properties icons|this page]]. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 11:35, 10 May 2015 (BST)
==Consolidating PCSX2 documentation==
Hi ng, I actually posted some info on the forum about what I was trying to do, and Rama and Bositman agreed that it would be a good idea to consolidate all of the wikis into one.
http://forums.pcsx2.net/Thread-PCSX2-Wiki-collaboration-thread?pid=425297#pid425297
:Ah, okay. But it would be nice to at least format it a bit (I hope you're gonna do it eventually, no fancy stuff but some paragraphs, italics, font sizes, etc...). Besides every page should be at least in one category (just add '''<nowiki>[[Category:Development documentation]]</nowiki>''' or something similar to the end of each page). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:02, 9 January 2015 (UTC)
== Advised please? ==
1. How do i "update" an existing image?
2. Should i remove? <nowiki>{{info-stub}}</nowiki>
from pages with enough information.
3. A suggestion, regarding this page:
http://wiki.pcsx2.net/index.php/PCSX2_Wiki:Community_Portal
Add a link to "How to contribute page" leading to "Things to do on the wiki" or better yet add it to the left panel. This way it may serve as a task prioritization and status update of the wiki along with "Recent changes" page, so people know where they are needed the most.
:Hi!
:1. It's pretty easy actually. To update an image just click "Upload a new version of this file" at the bottom of this image page ([[:File:Wild Arms 4.png|like this one]]). Although "Wild Arms 4 .png" was not a good name I agree, we still could "move" it to a better name (to preserve its history of updates).
:2. Yes, of course!
:3. It's a good idea (community portal is kinda deserted though). Not sure about the left panel (at least yet), but "How to contribute" page could use some changes. You can add it yourself, you know :). If not for my terminal lack of time I'd do many things... :-\ (and I hope I will eventually...)
:--[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 08:46, 19 February 2015 (UTC)
4. (from e-mail) Now i have some doubts/quiestion but i don't quite understand how to use "Talk" pages.
:You leave a message on my talk page, I see it and I answer. :) There's nothing more to it than that! You did exactly that.
:To add your signature use this string <nowiki>~~~~</nowiki> at the end of your message. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:46, 19 February 2015 (UTC)
== Is there a norm or guidence to fallow when uploading game covers? ==
I ask because the user [http://wiki.pcsx2.net/index.php/User:Ryudo Ryudo] has been updating covers like this this [[Star Ocean: Till the End of Time]].
So to keep things consistent and avoid extra work, since we all are contributing to the wiki (and at least i don't have a clue how to set up a bot to do some of the work like you) what's your advised?
:The only norm is trying not to upload the copyrighted images (since we obviously do not have the permission for that). It's not that big of a crime but one day it may backfire if original owner will ask to take those images down (miniscule chance for that, but still...). Wikipedia among other similar sites have its images in public domain, so they are safe. Oh, and keep the images names informative (for ex. 123.jpg is not a good name).
:Additionally I wouldn't worry about bots. I do not set them up, it's not that easy. I write those bastards from the ground up specifically for one task, so bots can't just be found on the Internet... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:12, 22 February 2015 (UTC)
:: Usually I upload higher quality covers or correct wrong ones or to just have a better one than what's already in place, but they come with the back art attached, so I first have to modify them in Photoshop to just get the front cover and also reduce their dimensions. (If you notice, the ones I upload are always one specific size in height and width) Technically you can't really get in trouble for this, because the source would also be in violation of copyright at the same time then, and they wouldn't want to risk that. But we've been at this for so long now, I really doubt there will be any issues. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 13:32, 22 February 2015 (UTC)
== GSdx's texture filtering options ==
Hey I saw you made a change to the texture filtering option a while back (http://wiki.pcsx2.net/index.php?title=GSdx&diff=311&oldid=310) and I wanted to ask you, what are '3D textures'? I'm still not exactly sure what this option does when it's fully turned on. Here's some screenshot comparisons I did in Final Fantasy XII IZJS: http://imgur.com/a/ZNeuy
When texture filtering is off, you can clearly see the sky looks very pixelated. When you put texture filtering in the middle option (grayed), you can see some improvements. Then when you turn texture filtering all the way on, (where it's supposed to filter '3D textures'), you can clearly see that the text overlay on the bottom-left is being filtered. So what exactly are '3D textures' then?
Thanks!
[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 23:20, 23 February 2015 (UTC)
:I'm not a PCSX2 developer, all my PCSX2/PS2 knowledge is a combination of common sense and online info. So the following are just my speculations. GS can render textures (a texture is any image) on a surface of 3D object (the ''sky'' in your example is a 3D object that surrounds the whole scene and has a cylindrical or elliptical shape with a ''clouds image'' drawn upon it, the clothing and face are also "3D" textures). Additionally GS is capable of drawing simple textures do not belong to any 3D object (i.e. sprites). Sprites are often used to paint text/2D models in 2D games ([[:File:Disgaea_2_Cursed_Memories_Forum_1.jpg|this example]] is full of sprites drawn on a simple 3D scene); in your case it is was a text.
:GSdx can filter textures in both modes, but filtering some 2D games can cause them to look too blurry (or cause visual artifacts) so the developers (Gabest I suspect) decided to leave an option for the users on how they want texture filtering handled (i.e.: no filtering, filter everything or filter only those textures pulled upon 3D objects). I hope that answers your question.
:Btw you've made a ''great'' example on this. May I use it in [[GSdx]] to clarify the feature in question? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:20, 24 February 2015 (UTC)
::Yeah man, totally. Go for it! :) BTW I know you're not a native English speaker but I gotta say...damn! That was a beautifully written explanation/speculation right there! :D
::13:01, 24 February 2015 (UTC)
:Thanks! I guess I'm improving over the years, strange... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:46, 24 February 2015 (UTC)
::Hey the caption to one of the pictures in the GSdx article is wrong. With the grayed out option, the HUD isn't unfiltered completely. The map itself is filtered, it's the icons on the map that are unfiltered. Look at all three pictures again and you'll see. :) --[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 19:53, 24 February 2015 (UTC)
:Ah, yes? Oh... Okay! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:00, 24 February 2015 (UTC)
==New information on GSdx's texture filtering options==
Hey I have more accurate info about the different options for Texture Filtering. This is coming from gregory himself so it is as accurate as it can be:
1/ disable every where
2/ force every where
3/ only do it when the PS2 request it.
So basically the grayed option only filters textures that the game itself tells it to filter, which is what the PS2 does. I got the info from here: https://github.com/PCSX2/pcsx2/issues/630#issuecomment-117973274
-[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 18:11, 13 July 2015 (BST)
::Okay, then you should change the description, I guess. I heard it differently from somewhere back in the days. It's possible that PS2 could "request" not to filter in case of 2D sprites which is basically what's written in the description right now. Unfortunately I'm not familiar with PS2 on any level beyond pushing power button. (And to be honest PS2 team could use a couple of good dedicated devs these days. GSdx does not get any real updates for years now)... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:35, 13 July 2015 (BST)
:::It's actually the game that requests the filtering/not filtering of textures, so if the PS2 is not filtering sprites (no need to say "2D sprites", as sprites are only in 2D) it is because the game told it to turn off filtering for those textures. But yeah, I'll fix the entry. I just thought I'd share it here because I figured you would find it interesting. -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 16:47, 14 July 2015 (BST)
::I still think there's more to it than a game's free will. But you should change the article of course (and look for it in windows guide also, it may contain some similar info). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:52, 14 July 2015 (BST)
:::I don't think there is. gregory is our main GSdx developer right now and he's been knee-deep in GS code for months now. I trust that the information he is giving us is completely accurate. Oh I forgot to mention that to you in my last comment. GSdx has been getting real updates lately. gregory has been making some amazing strides for accuracy, specially in the OpenGL renderer. There's going to be a GSdx version bump coming soon, and I would imagine the OpenGL renderer might become the default some time in the future. :) -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 17:03, 14 July 2015 (BST)
::It's nice to be enthusiastic about things. I wish I could do that on a regular basis. Hope you're right about GSdx. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 17:15, 14 July 2015 (BST)
== Please delete these ==
Hey ng, can you please delete the following pages:<br/>
* [http://wiki.pcsx2.net/index.php/Template:Image2 Template:Image2]
* [http://wiki.pcsx2.net/index.php/User:Ryudo/PSU-Screenshot-Test User:Ryudo/PSU-Screenshot-Test]
Thanks in advance. :) -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 17:36, 1 March 2015 (UTC)
:Okay, np. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:13, 2 March 2015 (UTC)
== File deletion request ==
Hey [[User:Ngng]] can you please delete these? Thank you!
*[[Media:God of War Front -NTSC-J-.jpg]]
*[[Media:God of War Front NTSC J.jpg]]
*[[Media:Sonic Mega Collection.png]]
*[[Media:PSPArmoredCoreFomulaOneFrontCover.jpg]]
*[[Media:Asterix-XXL2 PC.jpg]]
*[[Media:A and O XXL.jpg]]
*[[Media:Backyard Wrestling - Don't Try This at Home Coverart.png]]
*[[Media:Battlestadiumdon.jpg]]
*[[Media:Re outbreak a.jpg]]
*[[Media:P3fes.jpg]]
*[[Media:The Mis-Edventures BoxArt.jpg]]
*[[Media:Budokai 2 Cover.jpg]]
*[[Media:The Sims 2 ps2.jpg]]
*[[Media:Burnout.png]]
*[[Media:TalesOfDestiny2.png]]
*[[Media:Midnight Club.jpg]]
*[[Media:Eureka Seven Volume 2 (2).jpg]]
*[[Media:TalesOfDestiny.png]]
Also can you delete this redirect page? I made it by mistake.
*[[Eureka Seven Vol 1: The New Wave]]
:Sure. Tomorrow when I have time to check them thoroughly. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:05, 2 March 2015 (UTC)
Thanks!!
P.S. If you're wondering where I got those dead files from, it was from our [[Special:UnusedFiles]] page. I would suggest going in there and looking around when you're done deleting the images above because there's more unused pictures in there.
:Actually, no, I didn't wonder. If you see those files and many dead pages lying around you gotta know it's because I have little time to clean. But periodically I do some housekeeping removing obsolete or dead stuff.
:I also wanted to ask you not to rename game article pages by yourself. Most pages are linked to the forum threads and those forum threads are linked back to the wiki. Only moderators can update old forum messages to reflect name changes occurred the wiki. If you find a wrong titled game article (I know there are quite a few of them still), please just drop me a message, I'll correct them in both places. Thanks! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:05, 2 March 2015 (UTC)
::Will do. Sorry about that! --[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 20:12, 2 March 2015 (UTC)
== Shin Budokai games still listed in the Wanted Pages page ==
Do you know why the Shin Budokai games are still showing up in the [[Special:WantedPages|Wanted Pages]] special page even though we edited the template?
:In my understanding the wiki has slightly incorrect setup on the server. Meaning, it lacks some kind of queue procession (possibly [http://www.mediawiki.org/wiki/Manual:Job_queue Job queue]. For example, changing a template will not automatically update all the pages this template is used on (though these pages will eventually be updated, but quite unpredictably time-wise). I'm probably totally wrong about the reason (I've never fiddled with WikiMedia), but some misconfiguration is evident. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 11:48, 4 March 2015 (UTC)
:: You're definitely not wrong. I have to update a template -and- the page the template is being used on. It's not being live updated. Extremely annoying to be honest and this is the only wiki I'm experiencing this on. That's the same thing occurring with the image updates as well (the whole wiki cache thing not updating right away). I had issues fixing up the /doc page as well because of this problem, because after updating the doc, it still wouldn't appear in the template's documentation until the template itself was updated again as well. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 14:11, 4 March 2015 (UTC)
:::So I have to go into each one of these games' pages and edit them for the template to update on those pages? O_O --[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 14:36, 4 March 2015 (UTC)
::::I think it depends on what's being updated. It doesn't seem to be the case with 'everything,' but it's still happening in some cases. Of course it does update on its own eventually in case it's one of those times where it's not being instantly updated, but in that case you can just force a manual update. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 15:35, 4 March 2015 (UTC)
::::Another example: [http://wiki.pcsx2.net/index.php/Grandia_2 Grandia 2]. I made an Ubisoft page, and on the Grandia 2 page, it still shows the link as RED, acting as if the page doesn't exist yet. I have to edit and save Grandia 2 page to make the link have the correct color. (Clicking it takes you to the correct page regardless of link color). -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 15:46, 4 March 2015 (UTC)
:As I said the pages WILL update later but in unpredictable manner (sometimes it takes only minutes or hours, but sometimes in rare cases even weeks). To be honest, I never considered this issue to be a big deal. I've never needed an instant update for anything so I just learned to live with it. Besides I think that even Bositman will not be able to solve this, because the problem possibly requires an access to the server itself (to setup scheduler of some sort or such). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 15:55, 4 March 2015 (UTC)
== Centering Region and OS in TestingEntry Template ==
Hey NG, I was wondering if you could update the template so that the Region and OS sections of the tables are being centered automatically? It would look a bit neater that way. Not sure if it's possible with the current setup of the template though. I've been doing it manually with the <nowiki><center></center></nowiki> tags for my own entries. But if we could update it in the template itself to automatically center whatever text is entered in those sections, it would also update every page to look the same as well. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 12:09, 15 March 2015 (UTC)
:Well, I was kinda hesitant to answer because I'm not sure if I'll like this style better (it subtracts from the table's uniformity), but, oh, well, let's try it, we can always return to the previous state after all. I'll make changes, but I do not know how long will it take for them to appear (presumable a couple of days), we'll see. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 17:38, 15 March 2015 (UTC)
== Categories for Easy to emulate games, CPU-heavy games, and GPU-heavy games ==
For you (Ngng) and Ryudo:
http://wiki.pcsx2.net/index.php?title=Final_Fantasy_X&diff=35144&oldid=33853
The change listed above gave me an idea: We should have some way of denoting games that are known to be easy to emulate, games that are known to be CPU-heavy, and games that are known to be GPU-heavy. I think a category would be the best way to do it. We could use the lists already in use in the forums. What do you guys think? --[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 18:32, 21 April 2015 (BST)
That would really work. Dust up the clutter of older and outdated articles.
[[User:Dan Castellaneta|Dan Castellaneta]] ([[User talk: Dan Castellaneta|Talk]]) 13:38, 4.21.2015 (CST)
:I think it's in line with what SHunter proposed [[User talk:Ngng#More Tags|here]] & [[User talk:Ngng#More Tags (cont.)|here]]. TLDR: we wanted to add some flags (or icons like [http://i.imgur.com/k8u8fem.png these]) to be shown in game infoboxes. Those could include wide screen, progressive scan, HW playable, SW only, etc. Then SHunter vanished as he often does and I couldn't gather strength to do something bigger than gaming after coding, coding and more coding... :-\ I guess I needed the full icon set anyway so that was my excuse. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 20:50, 21 April 2015 (BST)
:: The icon system would've been really nice. I saw some of those and they looked pretty awesome. Shame he didn't stick around to finish it. :/ For now as an alternative we can maybe use the categories like suggested here, or we could try and wait for SHunter a bit longer maybe. (Maybe try sending him an e-mail or whatever?) -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 21:18, 21 April 2015 (BST)
:I'll be on vacation for the next 2 weeks (starting tomorrow night). It's possible I won't be able to access the Internet. If I'll have the access you'll see me awarding 'ninja' rights to the new users but not doing much else. After the vacation I guess I'll finally start acting somehow (I'm terrible with such promises though :-\ ). So long guys! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:24, 23 April 2015 (BST)
Just to update you guys: I'm still planning on finishing the icon set but I've been rather busy. Fortunately, starting this month I'll have a bit more free time than usual and starting mid June I'll have even more free time. Sorry to keep you guys waiting; hopefully we can start using icons on the wiki by July. --[[User:SHunter|SHunter]]  4:24, 2 May 2015 (GMT-5)
:Glad to hear it man! :D -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 02:02, 3 May 2015 (BST)
:Unfortunately I know what does it mean to be busy. But we're not on timer here, you know, so take your time! :) (this page took at least a minute to load) --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:08, 3 May 2015 (BST)
:Time to start archiving your Talk page? :P -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 10:20, 3 May 2015 (BST)
Time to find better internet. But unfortunately it's not an option here. :) --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:09, 4 May 2015 (BST)
==New game properties icons==
Please take a look at this page [[User:Ngng/test1]]. I think it looks pretty nice but the icons still need some work to be useable at 50x50 res. Currently the template lacks the following icons: HD game (scales perfectly),  Perfectly emulated game icon/award, GPU or CPU-only emulated game (i.e. HW rendering in GSDx unusable because of severe glitches) --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 11:33, 10 May 2015 (BST)
:Shunter can probably make downscaled versions for it. A 50x50 source file is fine for this rather than using the enlarged one. That way you can also create clear text for it, since the text doesn't get blurred out from downscaling. As for games that have trouble rendering in HW. You could create a button with a ' / ' through it. Indicating that only software mode works properly. Alternatively you could just not list a GPU button, and only leave the CPU (Software mode) button. I think you should center the buttons btw. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 18:08, 10 May 2015 (BST)
::The icons actually ended up scaling better on the infobox than I thought they would. I can upload the downscaled versions tomorrow (since I can't atm), and we'll see how they look. I'll probably also make a new version of the interlaced/progressive icons tomorrow if I have time.
::Also do you guys think the GPU/CPU icon will look better with or without the text?
::--[[User:SHunter|SHunter]] 8:56, 10 May 2015 (GMT-5)
:@SHunter: I think it's hard to say what's better without looking (so it's your decision). I'd like to use your "HD" icon as well, but you haven't uploaded it yet.
:@Ryudo: You like to center everything, right? :) I tried it centered and preferred left-aligned over it; you can try it yourself, though. [http://wiki.pcsx2.net/index.php?title=Template:Game_awards&action=edit Change "left" to "center" and re-save test1 page after that] --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 07:21, 11 May 2015 (BST)
::If I may give my opinion: well... [https://i.imgur.com/1TGnyMb.png better with an image].
::By the way, we need to vector the PCSX2 logo (top left corner) and ask Boitsman to change it, I'll work on it to see if I can reproduce it.
::[[User:DoctorMuerte|DoctorMuerte]] ([[User talk:DoctorMuerte|talk]]) 09:05, 11 May 2015 (BST)
:Ah, I see that despite my efforts "Windows Status:" still occupies two lines in Linux :-\. Why, oh, why the fonts are so different between the platforms?.. On the side note I taught my Windows to live without ClearType and it looks indefinitely nicer to my eyes than the smoothed-out text, just take a look at the [http://i.imgur.com/LfeYqxj.png difference]. I guess I'll be alone on this but I feel good being able to see each pixel of my monitor! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 11:48, 11 May 2015 (BST)
::I changed the icon size to 60px because I could barely make out the text at 50px. I took some of DocotorMuerte's advice to fix the icons, thanks for your help. And I still have to fix/upload the other icons.
::I made another version of the progressive/interlaced icon and tried to see how it would look on Ngng's test page, and I noticed the icons were touching. I thought it was due to the height, so I accidentally made the those icons look weird and stretched out :P What do you guys think of the progressive/interlaced icons (ignoring the weird flattened look). I would upload the fixed versions but I can't atm...
::Ngng could you fix the spacing issue so that the icons aren't touching. In my previous icons there was s 5px margin on each side (extra space)but I decided to make the icons without margins (Since it looks cleaner at smaller sizes). Maybe there should be a 5px space between each icon?
::--[[User:SHunter|SHunter]] 8:56, 10 May 2015 (GMT-5)
I'm really digging the Progressive Scan icon in DoctorMuerte's imgur link. It's more consistent with the 16:9 one. I don't think just having a 'P' is enough for people to figure it out though. Thankfully there's also a tooltip.
Speaking of tooltips, the tooltip for GPU-intensive games says 'video card intensive'. I would switch video card to GPU. -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 05:30, 12 May 2015 (BST)
:I'll add some space between icons so that they won't stick. Video card -> GPU is done.
:@SHunter: your "interlaced scan" icon looks more like a grating now to my eyes. I'd honestly prefer the somewhat modified former image. I'll upload my version alongside it just so you see what I mean.
:Also the whole icons set should follow one theme to look nice in a colorful infobox, either they are all b&w or they are all bright and lively. I tried b&w and in my opinion they'd look better on some official and bleak corporate site. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:57, 12 May 2015 (BST)
::What's wrong with an official corporate look for the wiki? We want the project to look mature and serious, not some kid's playground. Not saying I prefer the black and white icons, just says looking professional is not bad. For example I don't think the flames on the icons look too professional. But the only one I saw was the one SHunter just posted below, which is the wrong aspect ratio. Do you guys have links to the regular ones with fire on them? -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 03:13, 14 May 2015 (BST)
:::Well, nothing's wrong but we shouldn't be talking games then. Game boxarts and screenshots look a bit distractive (and so is the overall blue theme) for a serious site. You can see the preliminary result [[User:Ngng/test1|here]]. I'm not necessarily against serious look but it just doesn't fit the bright colors we have. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 07:32, 14 May 2015 (BST)
:Actually, it seems that 60x60 is not possible because one line could only contain 3 icons this way (with only 2 pixels of additional space for each icon). I reduced the width to 55px, sorry. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:40, 12 May 2015 (BST)
:I also uploaded simplified 55x55 CPU icon for you to check (would it be better to have simple and big icons without text or smaller icons with border and captions?). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 22:31, 12 May 2015 (BST)
::I'm glad you appreciate the colored icons more, personally I'm not a fan of b&w icons/logos. Do you like the modified Interlaced/Progressive icons?
::Also I modified the CPU icon to include a flame (instead of adding the "intensive" underneath it). After making the CPU icon I realized it looks much better without text; and because of that I think we should settle with simple big icons without text.
::I was thinking that games with progressive scan support, widescreen support, and games that scale properly can get a special icon: http://i.imgur.com/g9IUO6i.png
::Also could you add HD.png in the template, and a category page for each icon.
::--[[User:SHunter|SHunter]] 6:30, 12 May 2015 (GMT-5)
:New cpu-heavy/gpu-heavy icons are very beautiful, but they are somewhat smaller (in height) than the rest of the set (making GPU fully square is not an option?). Widescreen icon still uses this barely visible white text (16:9). HD is pretty nice and simple. Interlaced icon has one problem: if the ball has been interlaced its gradient coloring should have had distortion on it as well (sorry I couldn't find the right words) and the stripes should have the same heights, right now it does not look like it was interlaced more like something "furry" is going on behind the ball. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 08:36, 13 May 2015 (BST)
::How about this for the 16:9 button? I noticed the text is still a bit blurry right now. Here's the image with the right dimensions that show up on the actual page (I don't have the source file, so I had to improvise) : [http://lastfencer.net/PCSX2Wiki/16-9-Button.png Click] -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 13:23, 13 May 2015 (BST)
:Pretty nice icon in my opinion, but I leave the judgement to SHunter, it's his project. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:34, 13 May 2015 (BST)
::@Ryudo that's an interesting font, what font is it? After seeing your version of the icon I realized drop shadows help make text clearer in low resolutions. So now, the text is easier to see. I'll make the colors darker if the text is still not clear enough.
::@Ngng This is the closest I could make the GPU icon square before before it doesn't even vaguely look like a GPU:
:::It's 'Impact', quite a nice font to use in various scenarios. :D -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 09:53, 14 May 2015 (BST)
::[[File:GPU-Test.png]]
::We have 3 options: use the icon above, design another GPU icon to be squarer, or increase the width in the template only for the GPU icon.
::I fixed the stripe height issue (turns out their wasn't enough pixels to display properly) but I'm not completely sure what you mean by distorting the gradient on the interlaced icon. Should I split up the gradient into stripes and move each stripe alternating to the left and the right?
::--[[User:SHunter|SHunter]] 5:24, 13 May 2015 (GMT-5)
:Or the fourth option would be to make all icons a bit smaller for the current GPU icon to feel right at home. Your decision. I left the squared icon in the test infobox for you to see. I think it fits okay.
:About gradient: yes that's what I meant. My tongue failed me. It's the only out of place icon now in my opinion. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 07:32, 14 May 2015 (BST)
::Just to update you guys, I won't be able to work on the icons until June. Also if anyone wants the .svg files just ask.
::--[[User:SHunter|SHunter]] 4:55, 26 May 2015 (GMT-5)
:Well, June is around the corner and we have no reason to hurry, so take your time! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:29, 27 May 2015 (BST)
:Btw, when I look on the test page now the icons seem too big to me. Maybe it's just my imagination...
:As a summation: we already have '''widescreen (all 3 icons)''', '''progressive + interlased''' (look a bit odd), '''gpu-intesive''', '''cpu-intensive''' (possibly needs to be a tiny bit smaller), '''HD icon'''.
:What we do not have: '''sw rendering only''' and '''hw rendering supported''', '''perfectly emulated game'''. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:19, 29 May 2015 (BST)
::Personally I see no need for a 'GPU-intensive' button. It's always going to hit your GPU when you set scaling to higher, and there's only a select few games that are truly heavy on the GPU. If I had to guess I'd say 95% relies on CPU more than GPU. I guess if there's enough space for it you can add it, but if you need space for the HW Rendering/SW Rendering instead, then I'd vote for dropping this one for now. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 20:18, 29 May 2015 (BST)
:Well there's no real harm in having this icon, either. It's not like it will consume any server resources or such. Even if we have only 5 GPU intensive games, why not mark them accordingly? There will always be users with toasters (mobile or laptops) so some unlucky soul may still find this info useful. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 11:00, 30 May 2015 (BST)
== New place for discussions ==
It's been brought to my attention that discussions about the wiki (including its use and its editing) should be held here:
http://wiki.pcsx2.net/index.php/PCSX2_Wiki:General_Discussions
It'll be a good place to note wiki problems and leave messages for the community. -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 14:23, 15 May 2015 (BST)
:Well, there's also [[PCSX2 Wiki:Community Portal|Community Portal]] which should serve the similar function. Don't you think one place is enough? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 17:06, 15 May 2015 (BST)
::Oh we could use the Community Portal, that works too. Just somewhere where people know to look to find discussions about what's going on in the wiki. A newcomer joining our community in two-years' time won't know to look in Ngng's Talk page, but he might know to look on General Discussions or Community Portal. The General Discussions suggestion was given to me by a Wiki admin that's being doing this for a while, whom I trust. -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 05:03, 20 May 2015 (BST)
::I personally use Ng's talk page, since he always gets notified when we leave a message here. And since he's the only one with proper access to the Wiki, this is the page to be. (Though I would recommend Archiving your talk page every once in a while. User:Ngng/Archive 1,2,3,etc maybe? :P) -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 19:47, 15 May 2015 (BST)
:::I understand what you're saying but Ngng isn't the only person that should be privy to conversations that are being held about the way this wiki works. Everyone should be privy to them. -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 05:03, 20 May 2015 (BST)
::::That's not really the point though. Everyone can discuss it here just fine. But ng is the only one that can make a difference or implement things. That's why it should be on this page (for now at least) imo. A lot of wikis do it your way, but a lot of wikis also do it the way I described here. Using the Admin's talk pages to discuss changes/implementations. In the end it doesn't really matter to me where it's being done. So either way works I guess. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 11:02, 20 May 2015 (BST)
:::I think anyone can use Community Portal just fine, and I'll be totally fine with it. Btw user rights management (i.e. making a ninja of any new user) and page deletion are all my "special" rights.
:::As for General Discussions page you can create it, fill it will some starting info and make a link from Community Portal. But I'm really struggling to believe that having two similar pages here would be wise. It's not a million user wiki or Wikipedia after all. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:03, 20 May 2015 (BST)
== New game properties icons (cont.) ==
While waiting for SHunter to finally reappear, I took the liberty to create a comparison page with different icon sizes. I had the suspicion that they look too big and now I'm sure of it. Please take a look at [[User:Ngng/test1|this page]]. The first infobox has the 55 pixel width icons at their current "native" resolution. The following infoboxes have 40, 35, 30 and 25 px icons accordingly. Talking the size of the infobox itself into account it looks that 55 pixels size is not reasonable. I'd say only the last variant seems to have too small icons but all those inbetween look better than the first. Which one will you prefer, guys? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:56, 19 June 2015 (BST)


hi, have a look at [[Final_Fantasy_X_zero29]] for my attempt at a game page design, it uses two infobox templates [[Template:Infobox_game_zero29]] and [[Template:Infobox_region_zero29]]. i am aware of the fact that it still needs quite some fine-tuning, but it's enough to get a general idea about its final look. I tried to avoid those big infoboxes with all the info in them, because i think that my (or better the original wikipedia) attempt is way more flexible. i know that it requires the editor to have a bit more wiki knowledge than in your approach, but everything i used is explained in the little infobox "Editing Tips" on the left of the screen when editing, so it should be ok, i think. It's mostly simple formatting stuff, after all ;) [[User:Zero29|zero29]] 19:38, September 21, 2009 (UTC)
:I've decided to commit the changes with 35x35px icons. It's been almost two months already, so...
:@SHunter: I'll edit some of your icons if the new resolution will require, but you can finish them anytime you'll be back. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:21, 2 July 2015 (BST)


:Yep I've already seen your page and I'd say it looks most beautiful! As you've mentioned this way the users must know what they're doing and... Well, lets talk about it just after I'll finish my fighting with that categories adding stuff (it's geting out of hand). I'll tell you what I think and what would I propose to change. We'll to come to the consensus. Just give me a minute, ok? --[[User:Ngng|Ngng]] 19:50, September 21, 2009 (UTC)
:The current icons set:


== New Game pages design... ==
{{Image with spaces|file=No WS Support.png}}{{Image with spaces|file=Widescreen Patched.png}}{{Image with spaces|file=Widescreen Supported.png}}{{Image with spaces|file=Interlaced.png}}{{Image with spaces|file=Progressive.png}}{{Image with spaces|file=GPU.png}}{{Image with spaces|file=CPU.png}}{{Image with spaces|file=HD.png}}{{Image with spaces|file=Perfect.png}}{{Image with spaces|file=SW Only.png}}{{Image with spaces|file=HW Supported.png}}
{{Clear new paragraph}}


Ok, I'm done with these categories. Sometimes wikimedia frustrates me so much I wanna scream. And it still has a looong way ahead of it to become a comfortable tool. Lets now talk about your new design.<br>
=== Filling the info ===
I like your page to say at least. It's a good work and invested time. These are my thoughts however:
* widescreen patched games: source '''cheats_ws.zip'''. I believe I'll find the time to fill those myself (using the bot hopefully).
* Now users have to edit two templates instead of one. It maybe a bit confusing.
* <s>widescreen native games: source '''Wikipedia'''</s>
** It can be addressed if we use one template but add variables like status1, status2, etc... Though it's not the best idea either.
* no widescreen games: source '''unknown'''
* Sadly only few games may receive this kind of attention so most of the time we will look at much less described pages
* interlaced only NTSC: source '''unknown'''
* The main issue with this I think as it is not templated text. It is an article like articles in Wikipedia, but in Wikipedia mostly every article is different in contents and purpose and we're dealing here with many-many-many typical articles. The contents of this article can be copied and then modified by users but in this case it will defy all the benefits come with templates. It's structure cannot be changed quickly on every page, we cannot add some features in it, we cannot change designs everywhere at once, we cannot say add some logo pictures or cannot color this text. This approach is more than welcome with articles about Lilypad, GSDX, Jake Stine, the timeline of PCSX2 (granted they will be created) but with mostly identical games it is too expensive to edit!
* <s>progressive NTSC: source '''Wikipedia'''</s>
* The untemplated text is a chaos when it comes to the look of it. Not given the significant supervising most of the pages will eventually look different. Some will have deformed placement, some will differ only in punctuation, but they'll be different and thus will look like a chaos.
* GPU intensive: source '''common knowledge probably + forums'''
* CPU intensive: source '''common knowledge probably + forums'''
* Nice looking in HD: source '''common knowledge probably + forums'''
* Perfect game: source '''forums (I'll try to ask people there, there should not be that many such games)'''
* <s>SW only games: source '''unknown (forums?)'''</s> - I'm marking most of them by simply using wiki search, they'll evolve naturally from there...
* HW supported games: source '''unknown (forums?)'''


::I'm back, sorry for the wait (again).


I propose that we template your currently untemplated page. It does not matter that it would (or would not) increase the number of mini-templates. And it's not necessarily will look different. After all the plain article of yours is that same 'candy' structure of mine WITH the difference that you have actually added some good and useful comments to it. Dont like my candyfloss, it's ok with me, I dont really care how these pages will look if only they will have that good info on them. <br>
::Should I change the icons so they are 35x35px?
What do you think?<br>
::Also here's a source to find which games support progressive scan (480p) or has widescreen support (16:9 aspect ratio): https://en.wikipedia.org/wiki/List_of_PlayStation_2_games_with_HD_support
I have to say I'm going to sleep now and will see your answer only tomorrow.
::--[[User:SHunter|SHunter]] 5:07, 10 July 2015 (GMT-5)
--[[User:Ngng|Ngng]] 21:07, September 21, 2009 (UTC)
: sorry, but that's exactly my point. you have no idea how much attention every article receives, that's why an open structure is way better. more popular games like ffx will of course draw more interest than less known games, but your template tries to "hardcode" a minimum page size for those lesser known games by including a huge table with few or rather useless info in it. if noone provided info like recommended specs/plugins/etc. for a game, yet, there's no reason to clutter the page with a template to pretend something different. and don't underestimate your visitors, if the wiki works the info will come, i for myself plan to include a similar amount of info for all the games that i own, and even in my ffx article there are still sections that would need to be more thoroughly explained ;)
:just to make this absolutely clear: i am not an enemy of infoboxes, there is clearly a use for them in a wiki, but i tried to include them ONLY for short and static facts like the game ids. plugin recommendations e.g. might change with every revision, and you often need to state a reason for your choice, so you will need quite some commentary space for all the sections.
:just try to include all the info on my page into your template and you'll see the limitations of it ;)
:well, let's see if we're able to create a "more" templated version of it, but without at least the option to extend it at will it won't be feasible for the topic of your wiki, i fear. The "Performace comments and warnings:" section of your template will start to look overcrowded quite fast and still cover only a tiny fraction of the useful additional info about a game. [[User:Zero29|zero29]] 22:33, September 21, 2009 (UTC)
::It's a bit narrow view when you're saying that the former template will look bad after expanding, I disagree here. Well, actually I will include all your info to the current FFX page to show you that this approach is livable. Yes, we're yet to see the detailed article on any game. And yes, it doesn't mean such the articles aren't coming, but I'm having a hard time to believe there will be so many of them even with the good attention from the public. This information about the games is too statical and too scarce to be expanded into free paper view. This is a table info we're talking about and you propose that we're to write the entire poem again and again for every row of this table.  
::And please address also my last two agruments.--[[User:Ngng|Ngng]] 05:12, September 22, 2009 (UTC)
::: i added responses to these arguments in the next section -- [[User:Zero29|zero29]] 19:14, September 22, 2009 (UTC)


While that FFX page looks good, it resembles Wikipedia too much, and to be honest, if you want to go down that road then you might as well just stick to Wikipedia itself.
:Oh, Hi! Welcome back!
:That's a nice find! I'll even copy some notes from that page! There aren't so many games with native 480p or 16:9 support it seems.
:Well the icon set is in your hands now, if you have time and think they will look better that'd be wonderful to recreate them in 35x35. (I will only update the "perfect game icon" and stop tinkering with them) --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 07:26, 11 July 2015 (BST)


I like things simple, too much info and things start to take too much time. I have nearly 50 original games here with me, some are borrowed but most (85%) are mine, and theres no way I'm going to do complex pages like that for that amount of games, I just don't have the time.
:A small comment: it's weird but a simple resize gives a better quality "16:9" than a different font size you used: [http://i.imgur.com/NxQMTzX.png?1 left one is resized] (Don't want to nitpick, just commenting). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:24, 14 July 2015 (BST)
::The one on the right seems to be shrunk down further than the one on the left by about 1 or 2 pixels. That might've caused the extra blurriness on the font. Normally there's no way it should look better just resizing it without fixing the text. (Fonts always get blurred) -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 05:31, 16 July 2015 (BST)


If you want to go down that road, then best of luck to you, but I'll not bother as I've got too much going on right now.
:Most fonts are a bunch of vectors, so it is up to software how to rasterize it. Resizing bigger rasterized image will often result in better looking smaller image. That's the principle of FSAA. I'm okay with the current image, I was just commenting on it. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 17:59, 17 July 2015 (BST)
[[User:DKTronics|DKTronics]] 21:20, September 21, 2009 (UTC)
::You don't have to fill up all info about the game. His page is not really that different apart from the look. We're not talking here about forcing anyone to do anything like adding too much info on every game. Every bit of information is appreciated. --[[User:Ngng|Ngng]] 10:05, September 22, 2009 (UTC)
: i made the template especially with the "original" in mind, as it makes it easier for visitors to orient themselves. that does not mean we have to copy wikipedia, but you will need better arguments than "it resembles wikipedia too much" to justify a change. remember, you don't have to fill out all sections of my page layout, if you don't feel like providing any info about specs or plugins or speed hacks, just leave it empty. someone else might take her/his time to add that later. if you only want to add the most basic info about a game, then my template requires exactly the same amount of work as the current one. one copy & paste and filling out the sections. that's it ;) [[User:Zero29|zero29]] 22:33, September 21, 2009 (UTC)


This is my first time using any wiki, so what I really, really like about Zero29's page is it's direct edit mode.
I prefer his version just for this mode alone, but I also find it easier to browse the page and find my info.
[[User:Not rama|Not rama]] 11:20, September 22, 2009 (UTC)


: And what do think about housekeeping the pages that have no common structure? Sigh... This is a matter of taste I think. And now I come to think of it, I'd table even those issues down (and I will try to in my version) so the whole page would look like a table because it's a game card and not a free article, one of the 1500 similar game cards (do you really think there will EVER be 1500 articles about games here?). If you're talking about Table Of Contents mentioning browse, I think it's more than useless on such a small page. I even forced it to disappear in my version. Anyways, the sooner we'll come to a decision the better because I'm feeling that I'll be quite busy with something else soon. --[[User:Ngng|Ngng]] 15:38, September 22, 2009 (UTC)


Sorry for the delay. I really want to help out but I just can't find the time. I decided to upload the sources to the icons, that way someone else could also help make icons: https://mega.nz/#!T51AXaDB!fxeIdVRHxcauVeUkEanpxzzqArpVc3jieE8RbVQXDIU


I doubt I'll be adding much if anything, but here's my $0.02. I came here because I googled up a problem I was having with a game and when I saw the wikia link I thought what they hey, and presto, it turned out it had a solution. As far as I'm concerned this is the kind of info this wikia should provide. If I wanted game-only information I'd go to GameFAQs, Wikipedia, or the official game forums. Information on this wikia on the other hand should be about stuff related to the emu. Not that I'm against people writing up whatever, but it shouldn't be the focus.
Also for the "SW Only" and "HW Supported" icon maybe we can use this picture of ratchet: http://i.imgur.com/FUsssw1.png


Plus, as has been mentioned (I think), people may be put off adding in stuff if they think they need to write up full length articles. If some kind soul simply writes like, this game runs at full 60fps with X hardware and Y version plugins with observation Z explaining a specific issue at a certain point in the game, that would be perfect. (Especially if they timestamped it; I absolutely love version info and timestamps because what is broken ''then'' might already have been fixed ''now'' since a new version of the emu or plugins may be available.) Or, I find out the game is only ingame status with perhaps a short paragraph showing at which point the game got stuck for that person. Or people simply state they encountered X problem and Y config change fixed it. That'd be awesome and totally the kind of thing I'd be looking for when I think of this particular wikia. - [[User:Trucidation|Trucidation]] 07:37, October 8, 2010 (UTC)
and the same picture pixelated: http://i.imgur.com/3ll0vAq.png


:And of course you are right, I do agree with you fully. BTW, do you understand that this is part of the text was written more than a year ago? Unfortunately it was only partly successful idea to create a wiki here, I guess if the official PCSX2 stuff would have done it on their servers it would be a full success. It doesn't matter that much though because the wiki is here and it's helped at least one person (you). That's what it is for! :) --[[User:Ngng|Ngng]] 20:08, October 8, 2010 (UTC)
The original source for the picture is here: http://img9.imageshack.us/img9/4246/rac10.png


== Fusing a bit ... ==


Take a look at [[User:Ngng/Final Fantasy X (show off)|this page]]. It's not yet perfect but you'll see some benefits of this approach when you look in source code. It's the same old box after all. I've not modified anything and just copied all your text inside suppressing '''Table Of Contents''' which IMO looks ugly there. I'm not discussing here the need of "issue types" (it is not so clear to me) and some additional trivial details.<br>
I have some ideas for other icons we can make that I was saving to discuss until after I was done with the current set of icons (but that might not be for a while). So I'll just list them here for now:
I can also say it for myself I would not even consider to write this for Drakan. Yes, there are small glitches in GFX: weird texturing, sun through the walls, some trees look awful, in some places the ground shows through the floor. It's not that important for the user. It can be mentioned like say "as of r14xx GSDX shows some minor GFX glitches". --[[User:Ngng|Ngng]] 06:55, September 22, 2009 (UTC)
*Games that support surround sound (or other advanced audio setups)
: ok, one final attempt ;)
*Games that have offline multiplayer (maybe separate icons to show how many players are supported)
: • i like your merged infobox on the right, would have don't it almost exactly the same, if i knew how (i'm currently not in the mood to dive into the conditionals of wiki markup), a splitted version was just faster for my draft ;)
*Online Multiplayer
: • first: you completely left out my "plugin recommendations" and "performance tips" info :(
*LAN Multiplayer support
: • second: the example page contains only an infobox for one single region currently, imagine the page with all three region boxes in it. it will instantly be longer and harder to read than my version, without even providing more info.
*Games that have earned the "Greatest Hits" title
: • third: i had a look at the page code and wow, your template is getting more and more complex with every revision. perhaps you think a bit different about that, but you are the author of it, try to see it from my, the editor's/reader's perspective. you will need quite some comment lines to explain all the fields that can be filled out, and it would take considerably less time and code lines to just explain basic wiki to the editors instead. and i guarantee you, that will not be the last revision of it ;) is it extensible, btw, e.g. would issue10/11/12/n work, too?
*Support for accessories (maybe separate icons for different accessories e.g. Eye Toy, Steering Wheel, Mic...)
: • fourth: you currently focus too much on the needs of your editors by trying to template the whole game page, but more important is the perspective of the visitor, your wiki audience. formatting is very subjective, i don't want to argue on that, but i think you are disregarding the need for a readable page layout too much at the moment. the infobox tables in their current state "break" the whole layout of the text body of a page: first the introduction in usual wiki style, then the infobox tables for all the regions of the game and then back to the common wiki style for the "known issues". i know that this is not a question of hard facts, but my eyes surely don't like these breaks.
: • fifth: probably the most principle and most important aspect, you're currently trying to create a "template to cover them all" (shameless "lord of the rings" reference :D ), but you cannot succeed in that. because if you would, then you would have created a whole wiki inside a wiki, just with unnecessary limitations. and then you could just use the original wiki instead of your templated one. what you don't seem to see is, that the template you're craving for is already there: it's called the wiki ;) the wiki we are all currently editing already is the template, the toolbox, that enables us to easily gather, sort, connect and present the info. which doesn't mean, that you shouldn't extend it with your own templates, but only for those cases where such a template is a useful addition to the already exisiting tools, like with the infoboxes on the right. i'm absolutely on your side when you think that my page needs quite some work to be a useful template, but i think that your template is an unnecessary attempt to kind of "reinvent" the wiki itself, and your recent extension to your template made me even more convinced of that ;)
: • sixth: on your centralized "housekeeping", that is a nice feature for you the owner alone, but as long as it limits the editing possibilities and makes the info harder to find, it's not a nice feature for your editors and readers. and please, don't always assume that the amount of attention for many game articles will be that low, how can you know that before even trying? it will grow with time just like any wiki, if you are forcing it to be finished in some weeks by limiting all game pages to a game card, then it's no wiki, period. organic, or as you might say "chaotic", growth is not only unavoidable, it's the soul of a wiki. of course there will be differences between the articles, noone is forced to use your current template either and would still be able to create a useful game page from scratch, right? would you just delete or completely overwrite her/his submission then?
: • as i already said, if we're able to create a fully templated version of the game page without limiting it's extensibility, i'm in. if not, well, then we'll just continue to use your template ;)
: • btw, i like the TOC, as it allows one to directly link to subsections of the page, like http://pcsx2.wikia.com/wiki/Final_Fantasy_X_zero29#Known_Issues e.g.
: • damn, almost forgot: the issues i included for ffx are just the most popular thread topics for this game, they are posted several times a week. i think that the ability to link to this wiki for those "more than only known issues" would be a nice feature over repeating the same solutions again and again. i would really like to see at least some of the game pages here as game specific faqs, that was my aim with the ffx page. not all games need this amount of info, right, but games like gt4, persona or gears of war e.g. do, imo. if we all take our time to create high-quality pages with all the available info in them, i'm quite sure that referring to this wiki could become almost semi-official. -- [[User:Zero29|zero29]] 19:14, September 22, 2009 (UTC)


I'm sorry, but you seem to want YOUR way or no way, and as far as I'm concerned, I don't like it and never will, period.
And finally, here's another source we can use: http://www.ign.com/boards/threads/ps2-info-list-of-lists-online-gh-hdtv-surround-sound-etc.50920385/
This isn't an argument, this is MY opinion.
If you want to go down this road then why not go and create your own wiki ?


To me, all this completely unnecessary information will go wasted on idiots who won't bother reading them.
--[[User:SHunter|SHunter]] 5:41, 21 July 2015 (GMT-5)


As far as I'm concerned, thats enough for me. I'm out, and you 2 can carry on squabbling until you both either sort it out or let it die.
:Ratchet looks definitely better than my Utah teapot (I took it [https://en.wikipedia.org/wiki/Utah_teapot#/media/File:Utah_teapot_simple_2.png here] just in case) but could he be copyrighted (especially if it was a part of a boxart picture)? If it's free let's try him out.
:As for the other icons -- the more the merrier. I'll add all of those if you give me the icons.
:Unfortunately LAN support for PCSX2 was never properly finished and we still lack Eye Toy and Mic support (I'd definitely play Lifeline on PCSX2). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:48, 22 July 2015 (BST)


[[User:DKTronics|DKTronics]] 19:26, September 22, 2009 (UTC)
: Come on, I'm still to change a thing and you're already thinking about leaving. A bit too hostile. Please believe me, I'll resolve this matter in the most smooth manner possible! :) --[[User:Ngng|Ngng]] 19:52, September 22, 2009 (UTC)


== Keeping up and finishing... ==


• first: you completely left out my "plugin recommendations" and "performance tips" info :(
So I finally found some time to make some more icons :P
: They're still in the box.
*Multiplayer Icon: https://i.imgur.com/9MGaSE7.png
• second: the example page contains only an infobox for one single region currently, imagine the page with all three region boxes in it. it will instantly be longer and harder to read than my version, without even providing more info.
*Online Multiplayer: https://i.imgur.com/JTc3nY9.png
: I'm balancing now on the verge of leaving only one infobox per game, so the comment field will provide any necessary info (if it's necessary).
Although I'm still struggling to make an icon to show games that don't work well with hardware rendering. This was probably my best attempt:
:: hm, might be a bit tricky with games that have serious differences in emulation compatibility between regions, like the dbz game iirc. but there's always the known issues section for that ;)
* https://i.imgur.com/j5wvwAO.png
• third: i had a look at the page code and wow, your template is getting more and more complex with every revision. perhaps you think a bit different about that, but you are the author of it, try to see it from my, the editor's/reader's perspective. you will need quite some comment lines to explain all the fields that can be filled out, and it would take considerably less time and code lines to just explain basic wiki to the editors instead. and i guarantee you, that will not be the last revision of it ;) is it extensible, btw, e.g. would issue10/11/12/n work, too?
--[[User:SHunter|SHunter]] 3:15, 24 Dec 2015 (GMT-5)
:Yes, but I'm having some second thoughts about issues at all. Do we really need them? The prefered way for me is to set up the comment (it can be long and can contain any kind of formatted text like yours) as it was done earlier. So IF the author WANT to set some extensive comments he or she will write them to the field provided formatting them anyhow they want.
:: well, it is at least an option to extend the page with custom content. let's see if it works.
• fourth: you currently focus too much on the needs of your editors by trying to template the whole game page, but more important is the perspective of the visitor, your wiki audience. formatting is very subjective, i don't want to argue on that, but i think you are disregarding the need for a readable page layout too much at the moment. the infobox tables in their current state "break" the whole layout of the text body of a page: first the introduction in usual wiki style, then the infobox tables for all the regions of the game and then back to the common wiki style for the "known issues". i know that this is not a question of hard facts, but my eyes surely don't like these breaks.  
:Yes, that's why I'll remove them completely. As I said before these are not the articles we're talking about here. These are the static tables. Articles about PCSX2 should be of the ordinary text. And that will be much more appropriate both for visitor whose seeking to find info on various games in the same places and for editors.
:: ok, fine.
• fifth: probably the most principle and most important aspect, you're currently trying to create a "template to cover them all" (shameless "lord of the rings" reference :D ), but you cannot succeed in that. because if you would, then you would have created a whole wiki inside a wiki, just with unnecessary limitations. and then you could just use the original wiki instead of your templated one. what you don't seem to see is, that the template you're craving for is already there: it's called the wiki ;) the wiki we are all currently editing already is the template, the toolbox, that enables us to easily gather, sort, connect and present the info. which doesn't mean, that you shouldn't extend it with your own templates, but only for those cases where such a template is a useful addition to the already exisiting tools, like with the infoboxes on the right. i'm absolutely on your side when you think that my page needs quite some work to be a useful template, but i think that your template is an unnecessary attempt to kind of "reinvent" the wiki itself, and your recent extension to your template made me even more convinced of that ;)
:I disagree here. I'm not inventing anything, I'm presenting the static tables somehow.
:: ok, this is where we completely disagree with each other. let's just leave it at that and go on.
• sixth: on your centralized "housekeeping", that is a nice feature for you the owner alone, but as long as it limits the editing possibilities and makes the info harder to find, it's not a nice feature for your editors and readers. and please, don't always assume that the amount of attention for many game articles will be that low, how can you know that before even trying? it will grow with time just like any wiki, if you are forcing it to be finished in some weeks by limiting all game pages to a game card, then it's no wiki, period. organic, or as you might say "chaotic", growth is not only unavoidable, it's the soul of a wiki. of course there will be differences between the articles, noone is forced to use your current template either and would still be able to create a useful game page from scratch, right? would you just delete or completely overwrite her/his submission then?
:No, I will not do that, if the submission will be of a good value (not vandalism), I'll convert it and the user will understand how it should be done here. You must understand that every house has some rules/restrictions. Try to reedit a popular article in Wikipedia on your taste, deleting some parts changing the others -> breaking the style of the beast. Either you will be marked as a vandal or will be told to cease and your changes will be reverted in a second. I'm trying to keep this house as smooth for everyone as possible, you must understand me and accept it. Please.
:: yes, no freedom without any rules, i know that ;) but i still fear that your rather static game cards will discourage users to include more info than for the provided standard fields. because if already some random specs, plugin version and a little comment makes the page look as full as all the other pages, why adding more info? but again, that seems to be the main difference between our preferences.
• btw, i like the TOC, as it allows one to directly link to subsections of the page, like http://pcsx2.wikia.com/wiki/Final_Fantasy_X_zero29#Known_Issues e.g.
:You can still link without the TOC. It's linked to headers not the TOC itself.
:: oh well, i had tried it on your page and it didn't seem to work, but the header is called "Known_Issues" and not "Known_issues", disregard that complaint... :D
• damn, almost forgot: the issues i included for ffx are just the most popular thread topics for this game, they are posted several times a week. i think that the ability to link to this wiki for those "more than only known issues" would be a nice feature over repeating the same solutions again and again. i would really like to see at least some of the game pages here as game specific faqs, that was my aim with the ffx page. not all games need this amount of info, right, but games like gt4, persona or gears of war e.g. do, imo. if we all take our time to create high-quality pages with all the available info in them, i'm quite sure that referring to this wiki could become almost semi-official. -- zero29 19:14, September 22, 2009 (UTC)
:You can create any FAQ for your taste, it is always a good idea. And those issues can still be placed in comment section of infobox in full. But the only thing I'm really asking of you is that you have to accept my vision. Not on tables and such but a vision about housekeeping. There's a host and there're guests. Guests can do anything they like apart from breaking the windows and burning the house down. I have some hosting experience, I'm happy to have a guest that want to make the house better. The thing is: I've made my house painted in blue with the golded doors and the big brown roof, it's looking quite beautiful in the morning from the seaside. I've choosen the acute triangle for the shape of the attic and have made some additional changes to its design. Lets just keep it that way, ok? And I'll go make some good tea... --[[User:Ngng|Ngng]] 20:45, September 22, 2009 (UTC)
:: i understand your approach and i absolutely respect your opinion, otherwise i wouldn't take my time to argue about it ;)
:: btw, what about a category like "low specs" to gather all games that should run on less powerful systems? there are already 2 or 3 threads with recommendations that we could include in this category. and in addition to that categories of all games with unknown status for a specific os? so that a user could easily find games that she/he could provide a status update for (win: unknown, linux: unknown, mac: unknown)? -- [[User:Zero29|zero29]] 23:09, September 22, 2009 (UTC)
::: Low specs is a good idea but categories should be added by hands. Try it. About unknown status -- that's a bit different story it shouldn't be good to add them by hands (too much work), I can autoassign them but unfortunately the article has to be saved to update these categories. So either we'd need to save all 1500 articles only to have those 3 new cats or I'd need to export all pages into xml, update them and import again. The former seems too hard for a case the latter is also a kind of overkill (some new changes could be lost in a way and I've never tried that before). I guess it can be done when it's really needed. We'll see. --[[User:Ngng|Ngng]] 05:06, September 23, 2009 (UTC)




== Redirects ==
:You're back! I can't believe it! :) I mean, it's been a while this time. I added some new icons to the wiki but I think you've seen them already. And I kinda lack time these day (I only start my robot periodically).
:You definitely have some out of the box vision, but I still think these new icons are too complex comparing to current simple ones. Try them to see how will they look, or line them up with the current icons, so that we can compare. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 22:37, 24 December 2015 (UTC)


Just asking how do I make redirects Oo?
like you with enix and square
[[User:KabooZ|KabooZ]] 18:11, September 28, 2009 (UTC)


Quite easy. Create a page with the content:<br>
Sorry for the late reply, I haven't checked the wiki in a long time. Anyways here's some comparison screenshots
<code><nowiki>
:Current page: http://i.imgur.com/PhYUjuj.png
#REDIRECT [[Needed page]]
:New Icons: http://i.imgur.com/TUWUD9V.png
</nowiki></code><br>
I tried making the icons more simple but it was hard to recognize that the controller was a controller until I added more detail. Should I redesign them? Also I find myself on the IRC more frequently nowadays. Do you use IRC? It may be easier to communicate through pcsx2's IRC channel.
Try it out! But you cannot erase the pages. If you've mistaken in a title better "move" it thus changing it name (and suppress proposed auto redirect). --[[User:Ngng|Ngng]] 20:39, September 28, 2009 (UTC)
--[[User:SHunter|SHunter]] 10:43, 27 Feb 2016 (GMT-5)
== Ad free ==


Hi! Would you like this wiki to be ad-free? I'm looking for wikis to be part of a new program which would remove all ads from the wiki for $19.95/month.
:Oh, wow! Why does this page look like a bad dream on your laptop (is it?)? Even considering the bigger font I, for the life of me, can't understand why does your Firefox resize the revision column like it does (and most of the other total width related columns). Revision column is supposed to be 9% of all page width while CPU/GPU is 16%, and the former is bigger in your browser! The comments column is so condensed it's just so ugly :( (just take a look at [http://imgur.com/MPWVIXP my Firefox] I resized its window to resemble your resolution)! I tried to make this table look at least decent, but it looks like a poo in Linux, why? :(
:Sorry...
:As for the icons, I kinda still like mine 5-minutes made icons better, they look more simple to me. I have nothing against your icons though (except I think both controllers should possibly be of the same size), so let's ask local folks here if they like the new icons more, I'll rely on their opinion. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 17:31, 27 February 2016 (UTC)


If you are interested, please be visit [[w:c:Community:Ad free wikis|here]] to sign up. [[Special:Contact|Let me know]] if you have any questions! - [[User:Sannse|sannse]] 20:21, June 2, 2010 (UTC)
Don't be mislead by my screenshots. I changed a settings called layout.css.devPixelsPerPx which basically change the the resolution websites are shown at (YouTube videos fit better with the value change). Here's a screenshot with that setting on it's default value: http://i.imgur.com/yw11RID.png


:Ignore; this was an old post by Sannse, a Wikia staffer, not Shoutwiki. Personally, I wouldn't mind unobtrusive banner ads (read: no popups, no columns in the middle of the wiki content - just banners). - [[User:Trucidation|Trucidation]] 13:12, 4 January 2011 (UTC)
Looks similar to your screenshot :P
--[[User:SHunter|SHunter]] 11:46, 27 Feb 2016 (GMT-5)


== Hacks and FPS ==
:Ah, that's better, yes (still a bit different but okay).
:I hope someone will answer here about the icons, people are quite inactive these days. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 05:56, 28 February 2016 (UTC)


Seems like in the past few weeks FPS Info and Hacks sections broke. FPS Info doesn't show no matter what and Hacks shows up below comments. Is there anyway to fix this?
:Well, they just refuse to answer it seems :(. Okay, proceed then if you think your icons are "sufficiently" better, but please if you do, try to size both controllers similarly (otherwise these two icons aren't a couple). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:37, 1 March 2016 (UTC)
[[User:Sev7en77|Sev7en77]] 01:42, July 16, 2010 (UTC)


:Unfortunately, they didn't break they were intentionally removed (FPS that is, and the hacks were added to the comment section). It wasn't mine idea to do this but CKL ([http://forums.pcsx2.net/Thread-PCSX2-wiki?pid=114564#pid114564 here]) and Rama ([http://forums.pcsx2.net/Thread-PCSX2-wiki?pid=113573#pid113573 here]) like it this way. I like it much less but I was a minority so it's been done. We can try to discuss it with them if you like, as things in here can be easily undone. --[[User:Ngng|Ngng]] 11:00, July 16, 2010 (UTC)
I asked on the IRC and there was one vote to keep the current icons and one vote for the proposed icons... My main problems with the current icons is that the 'network multiplayer' icon isn't obvious enough and I'm not a big fan of the color scheme. Maybe I can make something closer to middle-ground (a simpler icon) or cleanup my current icons. --[[User:SHunter|SHunter]] 07:19, 2 Mar 2016 (GMT-5)


I was just wondering since it seemed to happen out of no where, at first I thought something broke or I was doing something wrong :S.
:They still use IRC these days? Interesting... Okay then try to simplify yours, recolor mine or come up with something new, it's up to you. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:54, 3 March 2016 (UTC)
I'll just put FPS/Hacks info in comments from now on, if needed. [[User:Sev7en77|Sev7en77]] 11:43, July 16, 2010 (UTC)


:A sound plan. :) --[[User:Ngng|Ngng]] 18:21, July 16, 2010 (UTC)
== General discussions ==


----
Posted something on general discussions that I want you guys to chime in on. Thanks! -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 08:06, 19 July 2015 (BST)
 
== Moujuutsukai to Oujisama ==
I've stumbled upon game FAQs serial error which took me almost 40 min to untangle. It's getting harder and harder as if re-releases like "Monster Trux Extreme: Arena Edition" -> "Monster Trux Arenas: Special Edition" were not enough... It looks easy when you collect all of them like this (but it's a real adventure to solve the mystery of wrong serials):
 
* 猛獣使いと王子様 ~Snow Bride~ - SLPM-55287, http://www.jp.playstation.com/software/title/slpm55287.html  Moujuutsukai to Oujisama: Snow Bride, http://www.play-asia.com/moujuutsukai-to-oujisama-snow-bride/13/7042us
* 猛獣使いと王子様 ~Snow Bride~ 限定版 - SLPM-55286, http://www.jp.playstation.com/software/title/slpm55286.html
* 猛獣使いと王子様 限定版 (LE) - MJP2-00605, http://www.jp.playstation.com/software/title/mjp200605.html  (Moujuutsukai to Oujisama [Limited Edition]), http://www.play-asia.com/moujuutsukai-to-oujisama-limited-edition/13/703sol
* 猛獣使いと王子様 - SLPM-55264, http://www.jp.playstation.com/software/title/slpm55264.html (Moujuutsukai to Oujisama), http://www.play-asia.com/moujuutsukai-to-oujisama/13/703sok
 
I hate SingStar, not only it pushes tasteless, soulless commercial music (okay, maybe along with more decent music sometimes, but it's still buried in "hits"), it's also almost impossible to collect and link all European names of myriads SingStar releases. I always work with assumption that the Wiki has all the titles already created. Just take a look at the leftovers:
* SingStar Afrikaanse Treffers
* <s>SingStar Clásicos</s>
* <s>Singstar ESKA: Hity na Czasie</s>
* SingStar Italian Greatest Hits
* <s>SingStar Kent</s>
* <s>SingStar Miliki</s>
* <s>SingStar Morangos com Açúcar</s>
* <s>SingStar Operación Triunfo</s>
* <s>SingStar Pop 2009</s>
* <s>SingStar Pop Hits: 40 Principales</s>
* <s>SingStar Sjung med Disney</s>
* <s>SingStar Svenska Stjärnor</s>
 
== Typo in the Editing page's text. Where do we fix it? ==
 
In the Editing page for this wiki, there's an error in the first sentence. In the first instance where it should say CAPTCHA (Completely Automated Public Turing test to tell Computers and Humans Apart) it says "catcha". Check it out:
http://i.imgur.com/HkAfXpk.png
 
Where do we edit that text?
 
-[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 00:21, 14 September 2015 (BST)
 
:My bad, thanks! Please check the whole text again just in case. I'm prone to errors and typos. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:09, 14 September 2015 (BST)
 
::Looks good now. Thanks man! -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 07:36, 14 September 2015 (BST)
 
== BT3 CPU-intensive? ==
 
What's with this edit? http://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_Tenkaichi_3&diff=37866&oldid=37623
 
I don't see BT3 on the list of known CPU-intensive games: http://forums.pcsx2.net/Thread-LIST-The-Most-CPU-Intensive-Games
 
Am I missing something? -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 20:03, 3 October 2015 (BST)
 
:I was using only pages comments when marking cpu-intesive games, you can remove marks if you know them to be incorrect. Thanks for the list! <s>I'll take a look at it when I'm done with redump.org.</s> (You can also mark the games from the list yourself if you want). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 20:16, 3 October 2015 (BST)
 
::Ohhh I see. That makes sense. I thought you were using that list from the forums. That's the one everyone knows. XD
 
::Have you been paying attention to which games you mark as intensive based on the page comments though? Maybe someone who says the game is intensive is using a Pentium 4 or something lol. -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 20:58, 3 October 2015 (BST)
 
:Yeah, anything is possible (not P4, though, I'd skip it right away): many comments aren't very descriptive. And I'm not a forum dweller, you know... :-\ --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:14, 3 October 2015 (BST)
 
== All the AKAs ==
 
Why are you adding all of these Japanese AKAs and such for games? Are they important in any way? I can sort of understand adding the serials, but the names? -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 21:37, 8 October 2015 (BST)
 
:For the purpose of the wiki they aren't that important I agree, but for the bigger goal of having PS2 games database they are pretty important. And if you'd ever try to find some information on a rare game you'll find them most useful. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:38, 9 October 2015 (BST)
 
::Fair enough; that makes sense. But shouldn't that be in a separate wiki then? One dedicated to PS2 games instead of PCSX2? -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 07:17, 9 October 2015 (BST)
 
:Are they that annoying to you? :) I use them to link to other databases' titles with new serials. Besides without them someone who has PAL ''This is Football 2005'' may not find a proper page to update the test info (''World Tour Soccer 2006''). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 08:39, 9 October 2015 (BST)
 
::They're not annoying to me, I just don't see the point in them being on this wiki. As far as your example of someone with a certain version of a game with a different title not finding the proper page to update, that's what redirects are for. No need to clutter the wiki just for that. -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 20:59, 9 October 2015 (BST)
 
:Well, and what's the purpose of this wiki then? And who defines the purpose of this wiki? I don't see the point in arguing about such trivial matters. The AKAs are needed, without them it will not be possible to collect all the info from the web. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:07, 9 October 2015 (BST)
 
== 16:9 Button ==
 
Just something that bothered me about the current button. It's somewhat difficult to see the 16:9 on it. Looks a bit off.
I made a different version of it. (I can freely alter the color of the text if necessary).
 
Your input on it?
 
[http://lastfencer.net/New16-9.png Linkage] -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 22:20, 1 November 2015 (UTC)
 
:I agree that original icon has rough looking digits at this resolution, but we need two icons of this kind, right (patched and not patched)? Try the second one with no wrench on it, you'll see that your digits look too small (my opinion). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:18, 2 November 2015 (UTC)
 
Oh right, forgot about the unpatched one. Here's two more.
 
[http://lastfencer.net/16-9Sup.png 16:9, no Patch] [http://lastfencer.net/16-9Patch.png 16:9, Patch] -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 10:49, 2 November 2015 (UTC)
 
:These are much better in my opinion. As SHunter disappeared again (who knows for how long this time), go ahead and change the originals. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 11:41, 2 November 2015 (UTC)
 
::Gotcha. I uploaded them. (Made a minor change to increase the sharpness a bit on the fonts). [http://wiki.pcsx2.net/index.php/Valkyrie_Profile_2:_Silmeria Valkyrie Profile 2 page] Here you can see how it looks now on the actual page. Looks pretty good I'd say for now. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 14:28, 3 November 2015 (UTC)
 
 
== Things are becoming somewhat messy now... ==
 
Not sure if you're aware, but your bot or automated program is adding double descriptions to pages that already have proper game descriptions. (In some cases it's the exact same description). You should probably have it check if a description is already there, and just ignore those pages if there is one. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 16:32, 15 November 2015 (UTC)
 
: Yeah, I know. I'm checking every edit after the robot and correcting accordingly. The one you found was on it's way to be corrected :). Thanks for the heads up anyway. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:43, 15 November 2015 (UTC)
 
== Removing TOCs? ==
 
I just noticed this: http://wiki.pcsx2.net/index.php?title=Final_Fantasy_X&diff=44920&oldid=44919
 
Why are you removing TOCs? Those are useful; they help in navigating the pages so people can get to the section they're looking for faster. If you think they clutter the page, then at least do something like what PGW does where they hide the TOC unless you choose to show it:
http://pcgamingwiki.com/wiki/Glossary:Vertical_sync_(Vsync)
 
-[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 08:03, 23 November 2015 (UTC)
 
:TOCs are useful only on pages with lots of text, otherwise they are just a clutter... When you can see at least 30% (and even 20%) of page space on your monitor there's no need in TOC. Game pages have enough information already to add some questionable features. Besides we couldn't add TOC to one game page without also adding it to all games pages because they should be uniform. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 10:11, 23 November 2015 (UTC)
 
::In the case of that FFX page though... they weren't cluttering. It was actually helpful on that one with the absurd amount of issues being listed. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 14:52, 23 November 2015 (UTC)
 
:Yeah, kind of agree, but I really didn't want to make this page special and different from all the others. Maybe later I'll make floating TOC using small font, so that it will not be so obstructive. There shouldn't be more than a couple of such pages though. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 15:51, 23 November 2015 (UTC)
 
::When will you get around to implementing a TOC to the pages? I just found another issue caused by not having them: It makes it harder for me to link to specific sections of the page when trying to help a user troubleshoot a problem. -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 03:19, 7 December 2015 (UTC)
 
:You can link to any H1, H2 or H3 sections with or without TOC by adding #Section_Name at the end of the page link (albeit it's more of a hassle without TOC I agree). Even when I make a small TOC it will not appear on every page automatically and should be added to those pages need it. If you want it so much, you can speed it up by finding a smaller closed-by-default TOC somewhere on the internet and add it yourself (I'll check it later). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:38, 7 December 2015 (UTC)
 
::Yes, I'm aware you can do that. That's why I said it makes it harder, not impossible. I'm not much of a wiki guy so I doubt I'll find something useful, I just wanted to make sure this was still in your to-do. -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 08:38, 7 December 2015 (UTC)
 
:I'll get to it after I'm done with ongoing updates. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 08:51, 7 December 2015 (UTC)
:Update: I didn't find any easy way to do it. It seems that Wikimedia devs have something against closed TOC. I for one never used TOC (except for some very long pages), it's much faster to find anything by browsing than reading the whole thing, but maybe it's just me. I postpone this for now, it needs time investment, and that I do not have these days. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 17:22, 6 January 2016 (UTC)
 
::Thanks for the update and definitely thanks for looking into this. There's definitely a way to do it though since PCGamingWiki uses the MediaWiki engine and they have collapsible TOCs. Maybe ask one of their admins? -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 23:03, 6 January 2016 (UTC)
 
:Could you provide me a page link, I'll look into it (though I suspect they use JS, it's the only way). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 20:05, 7 January 2016 (UTC)
 
:: I provided one up top, but here you go again: http://pcgamingwiki.com/wiki/Glossary:Vertical_sync_(Vsync) - Thanks for looking into this some more! -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 01:53, 8 January 2016 (UTC)
 
:Thanks. They use JS as I suspected. I'd prefer simply close the TOC after the page is loaded (over this strange floating thing). I'll make the template later next week. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:09, 10 January 2016 (UTC)
 
== PAL Serial remove reason ==
 
Because I wasn't aware you could put two entries. So I went with the more common one (The NTSC version). :P Now that I know how that line works I can just add onto it if one is already there. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 16:45, 29 December 2015 (UTC)
 
:Ah.., it's nothing, I just commented, I'm reading all commits anyway... Btw, current language info (taken from redump.org) should be pretty accurate (except for NA and JP releases, and I will try to automatically update those in time). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 17:45, 29 December 2015 (UTC)
 
== Splashdown: Rides Gone Wild edit ==
 
Why did you mark this issue as fixed? Was it actually fixed or are you just incorrectly marking it as so because you added the software rendering only icon?
 
http://wiki.pcsx2.net/index.php?title=Splashdown:_Rides_Gone_Wild&diff=37956&oldid=36210
 
-[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 07:43, 24 January 2016 (UTC)
 
:I don't remember really, but it seems I did this according to [http://forums.pcsx2.net/Thread-Splashdown-Rides-Gone-Wild-SLUS-20686-U--29816 this post]. If software mode does not make the game playable just revert the change, please. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:09, 24 January 2016 (UTC)
 
::Thanks for clarifying. Software renderers apparently do make it playable but the issue is still there in hardware renderers. I went ahead and noted that the problem hasn't been fixed but that playing using a software renderer is a viable workaround. Thanks again! -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 17:11, 24 January 2016 (UTC)
 
== Missing AUS ratings ==
 
There are a huge amount of Australian games ratings missing. The imgur gallery located at http://imgur.com/gallery/4Cxkn/new shows many missing entries about the Australian Classification Board ratings on this wiki. [[User:DecafGrub47393|DecafGrub47393]] ([[User talk:DecafGrub47393|talk]]) 17:13, 3 March 2016 (UTC)
 
:Is this your collection?! In any case, this is crazy! :)
:Yes, I known about Australian ratings. I got all ratings (along with other info) from GameFAQs and unfortunately they do not have much info on Australian region. If you can find me some list with these ratings (or any site that mentions them in any form) I could try to update them automatically. Updating from these images is not a feasible idea (too much work). I have a todo list here and it's pretty big, but updating the ratings does not seem to be that time consuming (provided we have a source). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 17:31, 3 March 2016 (UTC)
 
:It's not my collection. [[User:DecafGrub47393|DecafGrub47393]] ([[User talk:DecafGrub47393|talk]]) 18:47, 21 April 2016 (BST)
 
::Okay. Anyway, I think I'll try to update AU ratings some time later using https://www.playstation.com/en-au/ but my script will need to literally ''search'' for each game to get to the results [https://www.playstation.com/en-au/games/god-of-war-ps2/ like this]. They don't make it easy anymore :-( --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 19:03, 21 April 2016 (BST)
 
== Final Fantasy XII Hor+ / Vert- edit ==
 
Hey there. If you don't want the terms there that's fine, we can talk about it and figure something out. But at the very least I think we should include the fact that the built-in widescreen option is not only cutting off the top and bottom, it _does actually add more to the sides as well. Check it out:
http://imgur.com/a/RsP8Y
 
-[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 23:29, 20 March 2016 (UTC)
 
:Okay, I thought in was included, I'll make sure it is, but I don't see any point in using these unfamiliar terms (other than to promote them) --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 05:42, 21 March 2016 (UTC)
 
::It's not unfamiliar to everyone. Remember there's people who knows about this stuff reading the PCSX2 wiki too, and to them this could be useful information. This wiki is supposed to be for everyone. And to be honest, it's not 'jargon'. It's useful information even to people who don't have a lot of knowledge about the subject. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 14:41, 21 March 2016 (UTC)
 
:We're not taking a vote on this one (and it is a [http://www.dictionary.com/browse/jargon jargon]). If the text is ''perfectly'' understandable without it, tell me, why the fuss? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 15:22, 21 March 2016 (UTC)
 
 
== Ongoing replace/automation work ==
 
* <s>Set page playability statuses according to new test cases ([[:Category:Temp new test case]], [[:Category:Temp new test case too long]])</s>
* <s>Sort test entries (new test entries were inserted at the top of test tables). Such a work can possibly only be done by hands and it is pretty time consuming.</s>
* <s>Finish adding Japanese names (take 1)</s> / <s>clear Japanese names of html codes (&amp;reg; remains)</s>
* <s>Check for disabled and removed regions (should not be many left).</s>
* <s>Ask game FAQs permission to use their box arts. </s><s>(submitted by users, btw), try to use Wikipedia's box arts if not possible. No answer to my messages. :-\</s>
* <s>Update the following info: game descriptions from game FAQs with their permission. They gave me the permission to use game descriptions and box-arts on the basis that either comes from the publishers (although AFAIK uploaded by the users so I'll still credit the users involved). What can I say, mighty nice of them! </s><s>(Dolphin wiki has all the descriptions copied from game FAQs), or Wikipedia if not possible.</s>
* <s>Update the following info: genres, multiplayer status, developers/publishers, special controllers from game FAQs, www.jp.playstation.com</s>
** <s>Ongoing update: game FAQs: controllers, descriptions, ratings.</s>
** <s>Ongoing update: genres, multiplayer status, developers/publishers, Metacritics links from game FAQs</s>
* <s>Update widescreen=1 statuses, using pretty chaotic *.pnach database (hard), </s><s>decide if splitting widescreen=1&2 to widescreen & widescreenpatch is needed</s>
 
* <s>Use [http://www.gamefaqs.com/ps2/list-999 Game faqs] to create still missing titles, serials, release dates, AKAs. I'd even get boxarts from them but I'd need their permission for that. So no luck here I guess.</s>
** <s>Clear all existing serials from nonuniform, duplicate and bad entries</s>
** <s>Use http://www.sonyindex.com to include additional serials (game FAQs does not have all of them). This will take a while. I've got (as of today) 52 misspelled or cancelled titles I have to search the internet for. Every title takes up to 10 min. :-\ The site has many demo discs which I guess I will also copy here.</s>
*** <s>That earned 1653 new serials. Not bad. Most of them are same title demos (meaning, no additional work, unlike the demo collections). I need to update articles with new serials. p.s. It looks it was a wrong impression, as wrong as at least 65 serials in SonyIndex database (I cross-checked them). How can I trust the other ~5500 serials now?.. :-\</s>
** <s>Use http://redump.org/discs/system/ps2/ (Also getting languages and AKAs there. Pretty neat and accurate site.). Got around 900 new serials, found only 2 or 3 errors so far.</s>
** <s>All AKAs with serials -> Original names, all AKAs without -> Also known as. It's getting messy otherwise.</s>
** <s>Add all the new demo discs from sonyindex.com and redump.org. Every demo page requires a good amount of work. :-\. Almost done.</s>
** <s>redump.org: add collected languages to the wiki articles Japanese/</s><s>English marks for the majority of the articles are still needed.</s>
** Use http://www.play-asia.com/games/classics/sony/playstation2/games/14/71fd#fc=o:1
** Other places to check: http://mirage.just-size.net/slps/slps.html (mysterious place), http://playstationcollecting.com/index.cfm?FuseAction=Search.PS2 , http://www.gony.pe.kr/wiki/gony/moin.cgi/PS2_20_c1_a4_bd_c4_b9_df_b8_c5_20_b8_ae_bd_ba_c6_ae (small Korean DB), http://www.gameplanet.co.kr/xe/2337317 (small Korean DB), http://www.arcade-history.com/index.php?page=database&listtypes=44&lemot=&annee=0&editeur=&keyword1=0&gallery=&Tri=0&position=1 , http://www.suruga-ya.jp/search?category=20002&search_word=&cookie=true&inStock=On (unsure), http://homepage2.nifty.com/gamedatabase/software/DB_SNC2_PS2_top.html (unsure), http://www.mobygames.com/browse/games/ps2/list-games/ (unsure, data differs from game FAQs), http://gamee.cc/doc/ps3_ps2id.php (easy), http://oplmanager.no-ip.info/site/index.php?gamelist (unsure).
** Use http://ns348841.ip-91-121-109.eu/psxdata/psx2/ntsc-j_list2.html to include additional serials (game FAQs does not have all of them), found 244 dupes in all site's serials. :-\ Should I bother cleaning this at all?! (148 left, I postponed parsing this until all the other sites are parsed and loaded, too many errors).
* Many descriptions (~2300) are still missing, should be updated from Wikipedia in the future.
* <s>Build a list of articles without verified descriptions (either with no description at all or with description added by someone else, which should be verified). Many of such unverified descriptions contain only useless basic info from Wikipedia.</s> Update articles from the list.
* <s>Renew Japanese original names for the titles lacking them, remove all dupe original names with prefixes and postfixes like "PlayStation®2 the Best", "コナミ・ザ・ベスト", etc. -- they are just useless...</s>
* Update Australian game ratings (at least give it a good try), only available [https://www.playstation.com/en-au/ here].
* Automatically set Wikipedia links (where possible)
* Build a list of articles <s>without images or</s> with bad quality images (low-res, small size)
* <s>Update PS3 serials (NPJD/NPUD etc.) from GameFAQs and release dates for games missing them</s>
* Game properties
** Update perfectly-emulated=1 and scales-properly=1 statuses (ask forum users)
** Online/LAN games: https://en.wikipedia.org/wiki/List_of_PlayStation_2_online_games
** Other properties? (will need icons from SHunter)
 
== Demo discs missing The Netherlands ==
 
Not sure if it's possible for the bot to still add this or if we have to do it manually instead, but Official Playstation Magazine was released in The Netherlands as well, along with the demo discs. I noticed the country is missing from the released versions list. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 12:14, 7 May 2016 (BST)
 
:I think you meant OPS2M. Information on OPS2M demos is far from complete. If you know a source where I can find more I can look into it (hardly a work for the bot though). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:47, 7 May 2016 (BST)
 
::Unfortunately I don't have a whole lot of information available. All I can give you is the info from the magazines I actually have. (I used to be a member of the magazine for a while). I should still have a bunch of the discs around here, that should at least give access to covers, CRCs, etc. Here are some photos of one of them.
::[http://i.imgur.com/Om9fAgd.jpg Image #1]
::[http://i.imgur.com/8XvkO0i.jpg Image #2]
::[http://i.imgur.com/pHF8G4u.jpg Image #3]
::[[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 18:42, 7 May 2016 (BST)
 
:Well then, physical discs are the most trustworthy source (unlike the Internet which is prone to drag the same errors through various places). You can add it yourself of course, the only trick with OPS2M here (OPM2 in your case, the name varied) is that I tried to combine similar issues in one page. For instance, [[Official PlayStation 2 Magazine Demo 24|this article]] has two different discs (issued in different time) but content-wise they are pretty similar. I thought for a while about splitting these discs into separate articles but decided against it in the end (it's easier to compare and see "bigger picture" this way). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 20:18, 7 May 2016 (BST)
 
== Thanks I will try to improve my edits in the future ==
 
I noticed a couple of changes you've made to my recent edits that improve them. I'm still relatively new to wiki editing so this is helpful to me. I will try to keep track of whatever changes are made and incorporate them myself in future edits to make things easier. Thank you for your time.
 
(Also I'm pretty sure this may not be the place to post messages like this, but I wasn't sure where else to put them. Sorry about that.)
--[[User:Flang|Flang]] ([[User talk:Flang|talk]]) 09:28, 22 July 2016 (CST)
 
:Oh, Hi! And welcome (& this is the very place to post messages to me). Thanks a lot for your contributions!
:One note: [[Complete List of Games‎]] is a generated page so there's no need to edit it (all your edits will be lost the next time I'll update it) --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 15:58, 22 July 2016 (BST)
 
:Thanks that is good to know, because it seemed a little intimidating trying to update that list correctly. --[[User:Flang|Flang]] ([[User talk:Flang|talk]]) 10:21, 22 July 2016 (CST)
 
== VP2 WS patch ==
 
Please check your facts before reverting edits. The VP2 WS patch was removed from the archive in this commit [https://github.com/PCSX2/pcsx2/commit/8e8b8f8ed537947da83725d01ca0617a6ee7bb0f]. It should never have made it in there, because it triggers the games cheating protection and at the very least reproducibly freezes the game in various places, in addition to possibly flagging the save and causing more subtle long-term issues (drop rates and such).
I stated as much in the changelog.
 
What's the issue here? That the patch is still in the last stable release archive? Even if so, it's buggy and shouldn't be advertised. The game includes a native 16:9 progressive option that should be used instead. [[User:Eloris|Eloris]] ([[User talk:Eloris|talk]]) 18:54, 11 August 2016 (BST)
 
:Hey, hey! Mind your brain cells please. Simple explanation would've been sufficient. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:09, 11 August 2016 (BST)
 
::Just for the record, there was no need to remove nemesis' name. Not sure what you're afraid of, but he's a respected member of the PCSX2 community who has created a majority of the widescreen patches. So I have no idea why you were so against mentioning his name. And it was actually useful information for people that want to know of any progress on future patch files. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 23:39, 11 August 2016 (BST)
 
:It just wasn't the right place to mention the name, that's all. It'd require an additional explanation and it wasn't the place for that, too. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:47, 12 August 2016 (BST)
 
== Kinda lonely around here + question on pictures ==
 
Looking through the recent changes, it seems you're pretty much one of the only consistently active users on here, if not THE only. I hope that changes, it's certainly not as if PCSX2 is some dead project or the forums are empty. I'll do my best to contribute info on the games I personally own and possibly some others.
 
On another note, would scans like http://i.imgur.com/0goUutP.jpg be appropriate for infoboxes on game pages, or stick to just front covers? I have one or two currently but I could certainly do more with my collection to provide better boxart/sleeve images. [[User:Jonbuddy1|Jonbuddy1]] ([[User talk:Jonbuddy1|talk]]) 20:01, 16 August 2016 (BST)
 
:Well I guess it's a quiet place because the forums are more accessible (and much more social). It has it's ups and downs, but overall I'm the only one tending to it on a permanent basis (not that I mind doing it, I like the monotonous work that distracts me from my real work :)).
:Many boxart images are of a low quality so feel free to update them. Game page images are currently designed to contain only front covers (they may look too small otherwise, you can try it yourself). Edit or add something, any contribution is appreciated! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 20:30, 16 August 2016 (BST)
 
:Sorry for busting in, ng check your forum PM :P *Flies away*
 
:Same :P
 
== NPUD really necessary? ==
 
I noticed you mentioning having to rescan GameFAQs for these serials, but PS2 Classics is a PS3/PS4 thing, so is that really necessary at all to have on a PCSX2 Wiki? You're probably better off not wasting your time on those serials. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 17:55, 25 December 2016 (UTC)
 
:I believe they are Sony online store serials (never had the PS3 so I don't know the name) for encrypted PS2 ISOs you can purchase and download on your PS3. They have the same utility as, for instance, Konami serials like VW021-J1. They can be used as search phrases on the internet among other possible uses. Besides, I've already updated them. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:28, 25 December 2016 (UTC)
 
== Adding 60 FPS codes to the pages ==
 
Asasega over at the PCSX2 forums is creating 60 FPS codes for certain games. What are your opinions on adding those to the pages of their respective games? -[[User:Vibhor|Vibhor]] ([[User talk:Vibhor|talk]]) 16:43, 12 February 2017 (UTC)
 
:Why, only positive -- the more information the merrier (are you proposing to add another icon?). But I'm totally ignorant on the subject, is he turning 50 Hz PAL game into 60 Hz NTSC? What's the novelty in having 60 Hz games? --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 16:57, 12 February 2017 (UTC)
 
:: I suggest not adding these hacks to the wiki. The widescreen hacks are added to PCSX2 builds in an archive. These 60 FPS hacks are unreliable, hardly tested hacks that often mess with or break parts of a game and are not included with or endorsed by the PCSX2 team.
 
:::The majority of these new 60 FPS hacks are very much unfinished and only serve in 'speeding' up the game. They still have to be fixed to a point where it doesn't make the game run at 200% speed, which is unfortunately still the case for most of these. -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 00:35, 13 February 2017 (UTC)
 
== Ski Alpin 2005 ==
 
This is definitely the same game as Alpine Skiing 2005. Some examples:
Backcover of Alpine Skiing 2005:
http://i.ebayimg.com/images/g/SHgAAOSw0w9YVp2M/s-l1600.jpg
Backcover of PC version of Ski Alpin 2005, featuring the same text and images, and of course the same developer, and the frontcover of PC version of Ski Alpin 2005 is also the same as Alpine Skiing 2005.
http://i.ebayimg.com/images/g/KMsAAOSwv0tVR1q8/s-l1600.jpg
 
Same image is also on the Ski Alpin 2005 and Alpine Skiing 2005 disc covers:
http://i.ebayimg.com/images/g/KyMAAOSwr7ZW5rF3/s-l1600.jpg
http://i.ebayimg.com/images/g/WLIAAOSwiONYNAtA/s-l1600.jpg
 
:Yeah, I suspected it as much, I'll remove the duplicate, thanks! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:26, 29 March 2017 (BST)
 
== PMed you ==
 
It's me again, check your forum PM kthx :P
 
== PS2 List Possible Missings ==
 
Hi Ngng! I love the list you put together of PS2 games and I've been referencing it for redump.org's (still incomplete) miss lists.[http://wiki.redump.org/index.php?title=Discs_not_yet_dumped#Sony_Playstation_2]
 
I’m sure you’re aware of SonyIndex.com from back in the day. Their PS2 Asia list had a bunch of untranslated titles accompanied by serial numbers. I used the list on the PCSX2 wiki to fill in a lot of these names, however there were some serial numbers missing from this wiki. While some of these serial numbers may be incorrect, I they probably all aren't. Here is the list in case it is useful to your efforts.
 
SCPS-19212 zzz_unknown_japanese_title NTSC-J
SCPS-55034 zzz_unknown_asian_title NTSC-J
SLAJ-25054 zzz_unknown_asian_title NTSC-Unk
SLAJ-35002 zzz_unknown_asian_title NTSC-Unk
SLPM-62259 zzz_unknown_japanese_title NTSC-J
SLPM-62452 zzz_unknown_japanese_title NTSC-J
SLPM-65147 zzz_unknown_japanese_title NTSC-J
SLPM-65188 zzz_unknown_japanese_title NTSC-J
SLPM-65251 zzz_unknown_japanese_title NTSC-J
SLPM-65293 zzz_unknown_japanese_title NTSC-J
SLPM-65351 zzz_unknown_japanese_title NTSC-J
SLPM-65814 zzz_unknown_japanese_title NTSC-J
SLPM-65983 zzz_unknown_japanese_title NTSC-J
SLPM-65993 zzz_unknown_japanese_title NTSC-J
SLPM-66048 zzz_unknown_japanese_title NTSC-J
SLPM-66154 zzz_unknown_japanese_title NTSC-J
SLPM-66256 zzz_unknown_japanese_title NTSC-J
SLPS-20014 zzz_unknown_japanese_title NTSC-J
SLPS-20049 zzz_unknown_japanese_title NTSC-J
SCAJ-25040 zzz_untranslated_asian_title NTSC-Unk
SCPS-19314 zzz_untranslated_japanese_title NTSC-J
SLPM-62024 zzz_untranslated_japanese_title NTSC-J
SLPM-62089 zzz_untranslated_japanese_title NTSC-J
SLPM-62090 zzz_untranslated_japanese_title NTSC-J
SLPM-62111 zzz_untranslated_japanese_title NTSC-J
SLPM-62152 zzz_untranslated_japanese_title NTSC-J
SLPM-62173 zzz_untranslated_japanese_title NTSC-J
 
End of list
 
:Oh, hi! Welcome! Thanks for using the list! I've got a number of sites and places to check so it's definitely not finished (unlikely to ever be), I'm just taking my sweet time to enjoy the summer so I don't spend much time here. I have a copy of all SonyIndex serials and I'm aware that there are still many unknowns. I hope I'll get to it sooner or later (if ever, life's so unpredictable). Thanks again, though. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:28, 3 August 2017 (BST)
 
:Actually checked your table against ''complete games list'' and there are two or three cases that are already on my list (either your source was old or some small errors crawled into the parsing code). Other than that the above table already proved useful (I've effortlessly found 4 serials on www.jp.playstation.com). So thanks yet again.
:Oh, and by the way. If I remember correctly I found a number of errors in SonyIndex and the list itself was pretty incomplete (try to exclude all the SonyIndex's serials  from ''complete games list'' here you'll definitely get some new ones). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 18:40, 6 August 2017 (BST)
 
::Cool, glad to hear it was useful :). I'll continue using your list as a reference for redump.org's miss list in the never ending goal of preservation. Thanks for your awesome work and I'll be sure to cross check our list again to update with the new data you found for these serials. --[[User:Dizzzy|Dizzzy]] ([[User talk:Dizzzy|talk]]) 18:57, 9 August 2017 (BST)
 
== Question regarding demo missing from games list. ==
 
Hey Ngng, I recently came across info about a demo - 989 Sports Demo (not the 2004 one SCUS 97373). Here are pics[http://imgur.com/a/74ozQ]. At first glance it looks like a PS1 demo disc however I know this is not the case, at the bottom of the front it also says "only for PS2". I'm thinking it might be SCUS-94677, 989 Sports 2003 Demo Disc (which sonyindex incorrectly listed as a PS1 game). Any more info? I saw it pop up on ebay a couple weeks back and am kicking myself for not buying it. --[[User:Dizzzy|Dizzzy]] ([[User talk:Dizzzy|talk]]) 16:31, 20 August 2017 (BST)
 
:Hi! It could still be 2004 Demo Disc (but, yeah, it's doubtful). If it's some 2003 demo it should (but may not) have serial number in range of 97200..97300 (see 97253, 97325, 97226, 97315, 97223, 97317, etc.), I've never seen 946XX serials for the PS2 (but who knows...). The sleeve says it contains only "exciting ''videos'' of these sport titles", so it's still could have only videos on it. But if you collect demos, I'm sorry you've missed it, it looks like it's in mint condition. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 08:16, 21 August 2017 (BST)
 
::Meh, I don't really collect discs, I buy, redump / share then resell. It will probably turn up again eventually. By the way, the master list is missing: SLUS-29200 Konami Kids Playground. --[[User:Dizzzy|Dizzzy]] ([[User talk:Dizzzy|talk]]) 20:31, 21 August 2017 (BST)
 
:Which one? There are four Konami Kids Playground titles and each of them already has a serial. I remember seeing this 29200 when I was working on SonyIndex database (or somewhere else) but skipped it back then. I can probably return to it later, though. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 08:05, 22 August 2017 (BST)
:: It's a demo [http://www.ebay.com/itm/PLAYSTATION-2-PS2-KONAMI-KIDS-PLAYGROUND-DEMO-DISC-FAST-FREE-SHIPPING-WORKS-/291488889046?hash=item43de1778d6:g:dH0AAOSweW5VUOUa]. --[[User:Dizzzy|Dizzzy]] ([[User talk:Dizzzy|talk]]) 17:19, 23 August 2017 (BST)
 
:Oh, cool, thank you! I'll add this when I get home from vacation. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 07:45, 24 August 2017 (BST)
 
== More Missings ==
 
Hope these help!
 
* SLUS-28065 Odin's Sphere (trade demo) [DVD][https://imgur.com/a/OaUfT]
* SLUS-28069  Shin Megami Tensei: Persona 4 (trade demo) http://www.ebay.com/itm/Atlus-Shin-Megami-Tensei-Persona-4-Playstation-2-Trade-Demo-Rare-/263203380651?hash=item3d4824ddab:g:QLAAAOSwcndZuFJj
 
I also found evidence of a Persona 3 trade demo, but then found they made a PSP persona 3 trade demo and figured that might have been it (didn't have a serial number for it! --[[User:Dizzzy|Dizzzy]] ([[User talk:Dizzzy|talk]]) 23:08, 14 September 2017 (BST)
 
:Wonderful! Thank you! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:49, 15 September 2017 (BST)
 
== GameFaqs link infobox broken? ==


Actually it was me who made the changes because those two options are not really necessary due to the fact that they vary over different pc(high end, low end, ect). I think The FPS option really has no meaning because when one makes a change and say for a given game he can get 30 fps while everyone else has it run at full speed, it does not mean much other than showing others than the guy's machine being not able to run the game at full speed. What I am trying to say is the FPS option confuses others and has high potential to give faulty information.
Hey ng, I was just modifying some pages and noticed GameFaqs links are no longer showing up. Did something get broken in the Infobox template with this? -- [[User:Ryudo|Ryudo]] ([[User talk:Ryudo|talk]]) 11:09, 23 September 2017 (BST)


Regarding to the FPS options, It was removed because the less the speed hacks one use the better gaming experience he will likely to get, so hacks that listed on the wiki may confuse some individuals the necessility of having speed hacks( if you have a high end pc, you don't really need to use speedhacks).  
:Hey! They were always sitting there in the code "just in case". I had neither intention nor reason to show those links (otherwise someone would definitely remark about wiki affiliation with gamefaqs (which, if true, wouldn't be that bad)). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 15:52, 23 September 2017 (BST)
[[User:CKL|CKL]] 03:29, August 6, 2010 (UTC)


:In my opinion it's not a problem if we remove or add something. It's not a big deal (for me it was better with them, but it's still quite ok without them). There aren't so many users editing here so just go ahead with what you want to do (we can always discuss everything later). --[[User:Ngng|Ngng]] 04:38, August 6, 2010 (UTC)
== Note for You ==


----
Just a heads up, the reaosn you're seeing a bit more activity than normal is because I put a shout out on Reddit yesterday to try and get untested games filled in :)


Just my $0.02, but I think people who want to post hacks should also post their machine specs - that way others can gauge whether they need them as well or not. And I agree that this info can best be compiled in each game's talk page. That way we don't clutter the game's main page and we make the talk pages more useful (as it is, only a handful of us seem to be using them). - [[User:Trucidation|Trucidation]] 09:53, 4 January 2011 (UTC)
:Good thinking, thank you! I don't think this will last too long, though. :-\ I really need to shake off my own laziness one of these days and do something constructive for the wiki too... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 15:29, 17 November 2017 (GMT)


Is there any way you specifically can edit the left column? It would be nice to add a tab for "Untested games" - currently it's buried in the Browse section, so not many people know about it.


== New pages ==
:By "Untested games" you mean [[:Category:Games without test cases|this category]]? The category is ''almost'' correct (it consists of articles with at least one empty test entry, so [[Ikki Tousen: Shining Dragon|this one]] will also qualify)).
Hi Ngng, good to see you here. Just one question, how do people go about creating new pages? I was trying to think like someone who just discovered the wiki and found out that the game he's playing doesn't exist. So... he goes to check the main page, then the [[Help!_How_to_contribute_guide|"how to contribute" guide]], but there's nothing on that page which tells him '''exactly''' to create a new page. Personally I just manually enter into the browser URL:
:Yep, the right panel is editable. I'll add the category there, if you think it'll help (and you can also edit it yourself, it's not protected). --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:28, 17 November 2017 (GMT)
<pre>
http://pcsx2.shoutwiki.com/w/index.php?title=This_Game_Does_Not_Exist_Yet&action=edit
</pre>
That seems a bit clumsy to me though, especially because it will create 100% fully blank pages - no templates, nothing. I'm working on a new page template right now, I'll check back with you in an hour or so okay. Brb. - [[User:Trucidation|Trucidation]] 00:46, 8 January 2011 (UTC)


:Well, that sucks. The templates I added to the create button aren't being added; the user gets sent to a blank page. Can you help fix this? Thanks. I got the createbox code from wikia but shoutwiki appears to be using a different method. - [[User:Trucidation|Trucidation]] 01:53, 8 January 2011 (UTC)
Never mind, I saw your post above.


::Crap, shoutwiki doesn't appear to have any help for preloading templates, and it's not mentioned in the new page creation page help either. Looks like I'll have to upload the template text and make sure users who want to create new pages copy-paste it, then edit in their information. Let me know if you can get templates to preload okay? That will help a lot. - [[Special:Contributions/218.208.223.130|218.208.223.130]] 02:01, 8 January 2011 (UTC)
:I guess this can be improved, but as it stands it shouldn't be a big problem. I'll think about it... --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 22:58, 19 November 2017 (GMT)
::Oops, that was me, I accidentally logged out -__- Stupid Chrome text search results, right over the logout button. Anyway, I did what I could. - [[User:Trucidation|Trucidation]] 02:48, 8 January 2011 (UTC)


Heh! You're kinda funny (no offence)! :) It's not a big problem to create a new page by copying the contents of existing one in my opinion, but... I guess it's possible to set up some script for a new page to do that easier. I'll try to do it (I'm always as busy as you've mentioned before... Ah, aren't we all? :-\ ). Anyways, I'd give you adm rights here if you like to experiment further (although I've not protected any page yet but it would put my mind at rest to know that someone can be watching whenever I'm out). What do you think? --[[User:Ngng|Ngng]] 18:08, 8 January 2011 (UTC)
:Thanks, but before you do that, what does being an admin entail? I probably can't make it here every day either, but at least a few times a week. I won't disappear though, especially since this is a rather wide-ranging wiki instead of just focusing on a particular game (it's easy to lose interest otherwise). - [[User:Trucidation|Trucidation]] 23:54, 8 January 2011 (UTC)


There are no obligations whatsoever for any admin other than 1. have fun, 2. don't ruin someone else's fun (i.e. be understandable and resonable to users), 3. if you happen to drop by you may find some time to sort out the mess the site accumulated while all admins were absent. It would never require you to see to the site on a regular basis. You'll have additional rights like: ban, delete, protect and promote. These are all intended as a last resort. This is a slo-o-ow place, I kind like it that way. Whenever I'll find a time to play another PS2 game, I'll update it's page. It doesn't require a lot of attention. --[[User:Ngng|Ngng]] 09:25, 10 January 2011 (UTC)
I know this is another big sort of request, but a way to identify games without compatibility threads linked in them would help us alot as well. I'm sure you could just detect whether or not the string is there no?


== Developers / publishers ==
:Initially I linked all compatibility thread posts to the corresponding wiki articles and every article back to a forum thread. Now I periodically update wiki articles with new posts' links. It's not a problem at all considering that the forum posts are sorted by date and I know the date of the last post I've checked. But "periodically" in my case means sporadically.
:In other words, it's not an issue you want to spend any time on. It's under my slow and lazy control. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 20:43, 20 November 2017 (GMT)


Yo, I just took a look at some of the dev pages; I think the "PCSX2 compatibility" section isn't necessary. There's already a list of games they developed/published, people can go check the games they want to look up. Otherwise we'll have to update the compatibility list for that company every time someone updates one of their game's pages. What do you think? (By the way, wiki's showing a reminder to split your talk page into sections. I think it's the "==" stuff which makes separate Edit links appear.) - [[User:Trucidation|Trucidation]] 11:58, 9 January 2011 (UTC)
:And btw, I've checked now and save for your two new posts there were no updates since my last watch. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 20:57, 20 November 2017 (GMT)


:They were intended for a particular cases, you can remove then if you like (I was just being a copy-paste robot). As for my talk page... Meh... It doesn't matter that much. If it'll ever grow too large I'll just archive it and begin anew. --[[User:Ngng|Ngng]] 09:29, 10 January 2011 (UTC)
== new disc not on list ==


== Multiple developers ==
* SCED-52391[https://www.ebay.co.uk/itm/Welcome-Pack-Bonus-Demo-6-PlayStation-2-PS2-/352218397084]
* SCED-53018 Bonus Demo 8 (Geu) [Germany?]
S?ED-????? Area 51[https://www.ebay.co.uk/itm/PlayStation-2-ps2-area-51-demo-promo-disc-is-excellent-UK-pal-/272901179775]
'''SLED-54315''' Lego Star Wars II The Original Trilogy[https://www.ebay.co.uk/itm/Lego-Star-Wars-II-The-Original-Trilogy-PlayStation-PS2-Demo-Disc-/222679232092]
--[[User:Dizzzy|Dizzzy]] ([[User talk:Dizzzy|talk]]) 05:50, 3 December 2017 (GMT)


Heya Ngng, I was editing a bunch of pages for different games and noticed that when a game has multiple developers, the links on the wikipedia page for that game will not link to the individual developers, even when seperated by commas. For example, putting "developer 1, developer 3, developer 5" in the developer field of the game template will link to a page called "developer 1, developer 3, developer 5". Is there any way to seperate the developer names so that they all link to a seperate page, or is this an oversight? --[[User:MyDreamName|MyDreamName]] 00:37, 17 May 2011 (UTC)
:Thanks, man! Your attention is really appreciated! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 09:14, 3 December 2017 (GMT)
:I've brute-forced Lego Star Wars II serial, but was unable to do that with Area 51's one. I'll try to search for it later again, or maybe a better shot will pop up somewhere. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 10:27, 3 December 2017 (GMT)


:Hi there! Thank you for taking your time to do this! I've thought about this before just haven't got a chance to fix it. Wiki template markup language is kind of unforgiving (you can see for yourself in [[Template:Infobox game]]). I made it possible to use up to three developers divided by commas but it shouldn't be a problem to add more if it will be needed! --[[User:Ngng|Ngng]] 04:57, 17 May 2011 (UTC)
:: you're welcome. a rare PS2 USA demo collector has joined redump recently, he sent me a list he has compiled. I added a handful of discs to our miss list. At least a few of these discs are missing from your list. See changes I made to the redump wiki list today here[http://wiki.redump.org/index.php?title=Sony_Playstation_2_US_Missing_Dumps&action=historysubmit&diff=16285&oldid=16122] --[[User:Dizzzy|Dizzzy]] ([[User talk:Dizzzy|talk]]) 20:12, 4 December 2017 (GMT)


::Hey Ngng, I was just wondering this will only happen on newly created pages, as I just checked a page (http://pcsx2.shoutwiki.com/wiki/Spy_Hunter), and it doesn't seem to be seperating the developers. [[User:MyDreamName|MyDreamName]] 05:05, 17 May 2011 (UTC)
:I will definitely check the new serials, thanks again! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:04, 5 December 2017 (GMT)
:PAL demos look like an untapped gold mine. Whenever I search for a serial at least 2-3 more new demos pop up. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 11:14, 5 December 2017 (GMT)


:::Oh, and sorry for the quick double point, but I just noticed the "Point of View, Inc." in the developers list. Perhaps if possible in cases of more than one developer, the names of the developers can be encased in quotes, and then separated by commas? [[User:MyDreamName|MyDreamName]] 05:08, 17 May 2011 (UTC)


:The page cache will be renewed by simply saving the page without any edits or preview it, otherwise it will not change, that's how it works unfortunaly. As for "Point of View, Inc.", I guess if we cannot bend the markup rules (I think it's not possible to use quotes here, at least I don't know how) we just can use the name without a comma ("Point of View Inc."). Alternatively we can separate developers by semicolons or any other sign but I think it wouldn't be a natural way to do it. --[[User:Ngng|Ngng]] 05:59, 17 May 2011 (UTC)
== running ngbot again ==
Hey, it seems the ngbot hasn't been logged in since May 23, 2017 according to the fourms. The compatibility list is quite outdated and alot of the dates are reported as not being updated since March 1st, 2015 - it seems like a full scrape should be in order.


::Would it be at all possible to keep the companies separated by commas, but just exclude strings like ", Ltd." and ", Inc." from that rule? [[User:MyDreamName|MyDreamName]] 18:31, 17 May 2011 (UTC)
I wasn't sure if there was anything that had to be done on your side to get that going again. Thanks ;)


:You've got a point here I'll try to do it. The only downside I see is that all those wiki string functions are case sensitive. So even if I make a check for some terms like ", Ltd.", ", ltd.", ", ltd" someone will still call it ", LTD" :( Although I can always correct the spelling afterwards. --[[User:Ngng|Ngng]] 04:04, 18 May 2011 (UTC)
Also remind me again, how does the data flow for the compatibility list work? I can't remember if entries from the forums automatically get added to the wiki or not/the other way around. Also, is the compatibility list sourced from the forums or the wiki? It's not exactly clear to me :P


:Well it's kind of working!.. But the part ", Inc." is lost in the process (not a big deal, though it can be redirected) --[[User:Ngng|Ngng]] 04:12, 18 May 2011 (UTC)
:Hey! Happy holidays!
:I'll try to answer by explaining what ngbot is. ngbot is just my second account with different set of rights (say, a bit more rights for some forums threads). I used this account to fill '''every''' compatibility forum thread (and I mean, every one of them) only '''once''' (it was the spring of 2015, 2.5 years ago). And yes, it was done by the script run from my machine, but the script required A LOT of prior work (because forum threads named differently than the wiki pages, so I had to build a link table between the two, which was a cumbersome task).
:After that time I had '''never''' run that script again (and hopefully never will). The wiki links for all the new forum threads (created after ngbot did it's job) are filled without using any script -- either by the person who created the thread or by me sporadically logging in into ngbot account (only if the link is absent).
:On the wiki side the same work of initial linking was done by me (around the same time) by using the second script. After the initial run I've never used the second script either. All the subsequent new links I've added manually (fortunately there weren't so many at all).
:Let's make it clear that we are talking only about [https://forums.pcsx2.net/Forum-Public-compatibility-list this forum] and the thread inside it. We're not talking about the contents of [https://forums.pcsx2.net/Thread-Request-thread-for-new-game-in-compatibility-list this thread] at all.
:Question: Why ain't I updating forum links on the wiki pages? Answer: I'm on it, but I'm slow so bear with me (you can do it yourself if you want, though). The last time I've checked the compatibility forum for the new threads was in November 20, 2017 (I know the exact date because it is written in a special text file). When the next time I'll visit this forum I will open each thread that was created (or modified) '''after''' 11/20/2017 and make changes accordingly (if the thread misses a wiki link, I'll add a correct wiki link, if a corresponding wiki page misses a forum link, I'll add a forum link to that wiki page; and sometimes I add new forum test case itself to the wiki as well).
:As to the subject of [https://pcsx2.net/compatibility-list.html this table], it has nothing to do with me at all. As far as I know it's filled by the simple (?) script run on the server side (periodically?). The script indeed creates table from the data of public compatibility forum threads ('''not''' the wiki). If the data on the PCSX2 main page is stale you better write Bositman, because only he can help you.
:One more thing just in case: I've never created forum threads automatically either from wiki pages or from [https://forums.pcsx2.net/Thread-Request-thread-for-new-game-in-compatibility-list @Request thread for new game in compatibility list] thread. The pages are always created manually by the different forum users when they fill like doing it.
:I hope this small wall of text cleared all the stuff you wanted to know. Also, could you please add your signature after you ask something on the wiki (for posterity and readability)? To add signature just use <nowiki>--~~~~</nowiki> at the end of the sentence. Thanks! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:50, 4 January 2018 (GMT)


::Hey again, I just re-saved a page (http://pcsx2.shoutwiki.com/wiki/Spy_Hunter) and the list of developers doesn't seem to be working as intended still unfortunately. [[User:MyDreamName|MyDreamName]] 14:47, 18 May 2011 (UTC)
== Discs with the same CRC ==


:Hm... Weird, it looks alright to me. All three developers are intact: [[:Category:Games by Paradigm Entertainment]], [[:Category:Games by Point of View]] (no Inc. as described) and [[:Category:Games by Sidhe Interactive]]. Could it be it's your browser cache to blame? Try Ctrl-F5. --[[User:Ngng|Ngng]] 18:38, 18 May 2011 (UTC)
Cheats & WS pnachs and GSdx-HW hacks key on CRCs. If discs have the same CRC, it might cause problems.
Info about this might be confusing to those who haven't (what so ever) dealt with pnachs or hacks, but I doubt that anyone finds it discouraging.


::Well, when I click on any place in the developer's links on the Spy Hunter page, I get directed to http://pcsx2.shoutwiki.com/w/index.php?title=Paradigm_Entertainment,_Point_of_View,_Inc.,_Sidhe_Interactive&action=edit&redlink=1. It could just be me, though. I had tried Ctrl+F5. [[User:MyDreamName|MyDreamName]] 20:52, 18 May 2011 (UTC)
:Uh, hello!
:The same CRC for a different disc means the same binary (executable) which should mean the cheats will work for both discs (I've never seen this CRC code though, only my speculations). If it works as expected why bother mentioning it then? I'm not trying to dissuade you if you're serious about parsing CRCs for every game in the catalogue, but leaving such information of questionable use on only 3 pages is kind of breaking the consistency of said catalogue. Again you can go ahead if you want but there are at least 12K serials to go! It's an astronomical amount! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 06:04, 27 February 2018 (GMT)


:Ah, sorry, my bad! :( You're talking about the direct link from the page and I was referring to the categories at the bottom of the page. Too much information on my mind these days :( I'll try to fix it. --[[User:Ngng|Ngng]] 04:46, 19 May 2011 (UTC)
If the discs have the same CRC then it doesn't necessarily mean that they are binary identical, at least not judging from the GSdx-HW hack list in "GSCrc.cpp" which claims that a disc version of "Spyro New Beginning", a disc version of "ICO", and a disc version of "Twisted Metal - Black" have the same CRC, and that a disc version of "Devil May Cry 3" and a disc version of "God Of War" have the same CRC. But OK, this might be better placed in "GameIndex.dbf".


:It seems to be working now, although it introduced an small extra effort for the contributors. We can use square brackets in the developers' field now (without them the whole field will be treated as one developer as it used to be). --[[User:Ngng|Ngng]] 06:35, 19 May 2011 (UTC)
== PAL Games Playable in NTSC mode ==


== Classifying Something as an FPS ==
Yeah, that's precisely what I meant. I don't know what sort of icon you could use for that. But I think in general people would rather play in NTSC mode on PCSX2 since it's usually easier to scale up the resolution than the frame rate. [[User:EddieHimself|EddieHimself]] ([[User talk:EddieHimself|talk]]) 23:48, 26 February 2019 (GMT)


:I noticed that any game page that has the word "Shooter" under its genre gets placed into the "FPS" genre. Can that please be changed so that only terms such as "FPS" or "First Person Shooter" are recognized? There is a difference between a regular "shooter" and a "FPS". For example, Ratchet and Clank is a shooter, but not a FPS. Same with the GTA series (which is listed under FPS currently). I tried changing this myself, but I could not figure out how. Thanks. [[User:MyDreamName|MyDreamName]] 22:54, 8 June 2011 (UTC)
:Oh, hi! If you're dedicated to fill such an information for as many games as you can (because no one else here has this information, certainly not me), please go ahead! You can come up with a picture or an idea at least for me to create a picture (or may be I myself will think of something). When an icon is created I'll add it to the template right away. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 05:46, 27 February 2019 (GMT)


:Edit: I also noticed that the "Shoot 'em up" genre shares all games from the FPS genre, save Gradius V, which is defined as a "Shmup". [[User:MyDreamName|MyDreamName]] 22:55, 8 June 2011 (UTC)
== Sorry about the punctuation for the crawler bot! ==


::This whole categories thing is very subjective and I tend to agree with anyone who asks for changes just to stay away from it. You can correct the thing yourself [[Template:Infobox game|here]] (at the bottom of the page in edit mode) but it will require some accuracy. Alternatively I can do it myself if you tell me what do you want to change. To rename FPS into Shooter genre we would need to resave all the pages currently filed under FPS. --[[User:Ngng|Ngng]] 06:02, 9 June 2011 (UTC)
Sorry about that Ngng. I'll make sure to catch that before I make any other edits! Thank you for your assistance and guidance so far!


:::Okay, I took a look at that, and I know how to edit it, but I do not know a way that an average person would correctly classify something as an FPS and not a Shooter. For now, I'm going to just remove "shooter" from the FPS category and fix all of the FPS games and the Shooter games. It would be awesome if "First Person Shooter" would just go into the FPS category, but it also triggers "Shoot 'Em Up" because it has "shoot" in that string. [[User:MyDreamName|MyDreamName]] 15:46, 9 June 2011 (UTC)
- OneBigSpud


::In fact I can just rename FPS into Shooter. It's will still be related to FPS and will be general enough to contain other shooter game. What do you think? --[[User:Ngng|Ngng]] 05:11, 10 June 2011 (UTC)
:Oh, hi! Don't worry about that! Your contributions are really great! I always wanted to fill in missing descriptions but never had the time. :-\ Thanks a lot! --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 21:22, 15 April 2019 (BST)


:::I have no strong preference. Perhaps if you feel they should, "Shoot 'em up" and "First-person shooter" should be merged into "Shooter" as you suggested? [[User:MyDreamName|MyDreamName]] 20:26, 11 June 2011 (UTC)
== Wiki backups ==


::I just wanted to renamed FPS into shooter leaving shoot'em up as it is. Although now I can't think of any games that will belong to this category besides obvious FPS so lets leave it at that. --[[User:Ngng|Ngng]] 04:48, 12 June 2011 (UTC)
Are regular backups of the wiki made? It would be a shame to lose all this information if something went wrong. There seem to be some information about backing up MediaWIki [https://www.mediawiki.org/wiki/Manual:Backing_up_a_wiki here]. It would also be good to verify that any backups made can actually be restored properly :P. --[[User:Ratchet66|Ratchet66]] ([[User talk:Ratchet66|talk]]) 23:09, 17 August 2019 (BST)


== How to set up PCSX2 on Windows ==
:Hello there! I do make backups occasionally, but I don't have any access to the wiki server, so my backup program uses the standard backup features [https://wiki.pcsx2.net/Special:Export for pages] and [https://wiki.pcsx2.net/Special:ListFiles images]. The real burden of backing up is on the wiki hosting service (and I could understand your possible skepticism, but I'm just a contributor like any). I can guarantee you though that I can restore my backup any time; after all this wiki was created on a totally different server and then transferred here by the means of such a backup. So rest assured that if the worst comes to the worst, most of the info will be safe and sound. Better yet, you can make your own backup, all you need is a program or a script of some sort for this. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 08:38, 18 August 2019 (BST)


Heya. I noticed that after I edited and added a small bit of information on the article "How to set up PCSX2 on Windows" (http://pcsx2.shoutwiki.com/wiki/How_to_set_up_PCSX2_on_Windows) that there is already a similar article. Since this is redundant, can it be deleted? [[User:MyDreamName|MyDreamName]] 00:48, 10 June 2011 (UTC)
::That's great to hear! I might make my own backup as well, it can't hurt. --[[User:Ratchet66|Ratchet66]] ([[User talk:Ratchet66|talk]])


:Here you go. If only I had some free time I would do some additional damage to the existing page, it's now really out of date. Ah, maybe in July I'll have a vacation, that would be nice... --[[User:Ngng|Ngng]] 05:19, 10 June 2011 (UTC)
:I gotta warn you though. My program just finished download and it's huge. ~7K images/~13K pages with total size of ~2.2Gb, which took 1.5h to download, and one particular page refused to be exported with full history (unsurprisingly it's [[Complete List of Games]]), so I was oblige to code an exception in the process and export only the last revision of it. --[[User:Ngng|Ngng]] ([[User talk:Ngng|talk]]) 14:38, 18 August 2019 (BST)

Revision as of 13:38, 18 August 2019

Previously on the air

What to do on the wiki

This link has some info on what is planned to be done on the wiki.

New Template

I have put up some updates about the plan for a new template on my user page. Please give it a look. Tonygiang (talk) 05:47, 21 July 2014 (BST)

This is not the first attempt to update the template (as you can also see on my page here). When it was created I was torn between "the last tested configuration" template and "the table of all tested configurations" template. It just happened that "the last tested configuration" template was implemented before and was never changed afterwards. The idea was that there aren't so many users to contribute so the one configuration is enough in most cases (especially for some forgotten and rare games) plus the table template would be way more complex for an ordinary user to work with. And finally I've run into the serious lack of time IRL (the state I'm currently in btw).
It's not that easy to update the current template correctly as you can see here it's rather a complex thing. If you're serious about changing it you should make a working test page beforehand (you can use your own user page for that or even create a new test page). Finally I can find some time and help you turn your test page into the new template (if you want my help). And only when we will have the new beautiful working page we can update every game page in existence (and this would also be a hard work because there are so many pages to update).
By the way do you really think that "the table of all tested configurations" template will improve the data collection on the wiki? It will be more readable no doubt about it but I haven't witnessed that many cases of updating or replacing the outdated info. There were some but not so many. And many of those just updated the version to the latest available. The useful thing about this table template is when there is a regression in development leads to broken games you would be able to see it and choose not to use that "bad" version to play the game. But other than that the older entries in this table are for historical or sentimental reasons, IMO. What's your take on this? --Ngng (talk) 07:38, 21 July 2014 (BST)
I could see that was the problem early on, and unfortunately, the single-test case format just creates a mentality of hesitation for newer testers. I used to be one, wondering whether or not I should overwrite the test result of another user when I didn't reproduce the same issue(s) on a different hardware configuration, different OS and different plugins. You know, it's not just replacing outdated testing results (in which case, 1 test case would be enough indeed), but providing various results on varying testing environments as well. I do think rearranging the template to allow multiple test cases will not only improve data collection, but encourage contribution as well.
I have looked into how the Dolphin guys made the testing table for their wiki, which seems adaptable if there's no quirk in either wiki. You can see here that they actually used a combination of 3 separate templates to build the table:
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/end}}
The documentation can explain itself well enough. It's actually a very ad-hoc method considering their testing/end template simply contains a markup wrap. Their testing/entry template is the glue (and the most intimidating part) of this format, but I'm sure we can adapt this eventually. Tonygiang (talk) 13:02, 21 July 2014 (BST)
Well, lets try to do it then! We can remove some parts from the old template and use the new one alongside with it. This approach from Dolphin guys seems reasonable and easy enough to use so we can adopt it without copying their actual template (it's not so complex anyway). First of all we need to agree on the table columns. A you can see here there was an attempt to do it about two years ago so we can at least take this into consideration. Try creating your own table (without using any templates for the time being) and I'll convert it to templates when we're agreed on its contents. By the way I'll be out of town for 3 days until the end of the week (starting tomorrow) so I won't be able to answer you for some time. --Ngng (talk) 06:06, 22 July 2014 (BST)
A sample table is up on my user page. Tonygiang (talk) 10:23, 22 July 2014 (BST)
I made my own sample on my user page. I used a different table style so it's more compact and has "wiki" colors. I changed the "Sound" row to "CDVD" because I thought knowing what CDVD plugin someone used would be more helpful. I also changed "Comments" to "Speedhacks", because otherwise every test result would just be repeating each other saying things like "audio is desynched".
IMO any comments about issues with the game or comments about what gamefixes to use shouldn't be stated in the table. That way it is more convenient for people that look for these 2 things in the wiki:
  • Whether a game is playable or not.
  • What settings should I use to fix specific issues.
Other people interested in performance of the game will look at the table to see if they can run the game at full speed.
Also more info about "wiki tables" can be found here and here.
--Shunter (talk) 12:43, 22 July 2014 (GMT-5)
The style looks nicer, although it could use a border-collapse style to save some screen space real estate. The sample comment about the issues of the games are just examples of what the testers would have a say on, not what they are obligated to repeat in every entry. They could have some comment about the performance of particular hardware, how far they could push the game above standard testing condition (which is always native resolution and no graphical enhancement), etc... Like you said, it's a performance reference table, but we can only make it so with some space for the testers to tell us about the performance they got, don't we?
I don't think speedhacks need a separate column since as the devs said, test results are assumed to have no kind of hacks enabled (because technically, they are hack-ey by default and could mangle test results, hence not very useful for the devs to look at). Mentioning of speedhacks is only necessary if they generate different results. My terrible example entry did not reflect those things very well and might have given you an impression that speedhacks need to be explicit for every entry. That one example alone should in no way be the guideline to make test entries.
I have no clue about a CDVD plugin column. Are CDVD plugins really complicated to configure or lacking in compatibility that users would find it helpful to have it explicit? Tonygiang (talk) 10:20, 24 July 2014 (BST)
Some games run worse when you try to run them using the disc, so it might be helpful to know whether the tester used an ISO or ran the game through the DVD drive. Although I now think that instead of a CDVD column, that space could be used for something else.

--Shunter (talk) 7:14, 24 July 2014 (GMT-5)


I'm also in favor of having the comments (or result) column because otherwise there are no means of telling whether the game is working or not using this config (we can even color the table cell or the whole line in some light green/red/blue to reflect the result). Any relevant info (like bios, hacks, fps etc.) can also be stored in it. But what about regions (PAL/NTSC(-J))? The games from the different regions may have considerable difference in performance and behavior. --Ngng (talk) 08:08, 25 July 2014 (BST)

Can't we make separate pages for each regional version of the same game, then? That was how the public compatbility list is organized. Several games even have different names in each regions. If not, then the CPU/GPU info could go into the same column, so that there would be 3 factors in environment: os, hardware and region. Tonygiang (talk) 07:45, 26 July 2014 (BST)
Having a number of pages for one game is really not a wise thing to do. We won't even be able to name the pages right (this is ugly: "Fatal Frame NTSC-U", "Fatal Frame PAL", "Fatal Frame NTSC-J") and this will spawn so many duplicates. Besides we'd have to copy most of the issues to all the pages and maintain these pages simultaneously. I can think of a number of additional problems we would face if we'll adopt this approach... --Ngng (talk) 06:32, 27 July 2014 (BST)
I updated my sample table. To match what you guys wanted.

--Shunter (talk) 2:03, 26 July 2014 (GMT-5)

Okay now your tables look very much alike (except for minor differences). I'll dust off my wiki markup knowledge then and make the sample template. --Ngng (talk) 06:32, 27 July 2014 (BST)

I've made three templates: Template:TestingHeader, Template:TestingFooter and Template:TestingEntry (the later has some info about its usage). If you have any ideas just go ahead and edit the templates (we can always revert to any version). --Ngng (talk) 09:18, 27 July 2014 (BST)

I'm really clueless when it comes to wiki templates, but is it possible to have 2 parameters in the same cell? So that the CPU/GPU column can automatically sort them into list? Tonygiang (talk) 13:52, 28 July 2014 (BST)
I think this is the way it's done right now (if I understand you correctly). What really concerns me is how this will look on the games' pages because without any other info and only two tables on the page (game card table on the right pane and this testing table in the middle) it may really look ugly :-\.
What do you think, should we proceed now or should we wait for any other opinions on the testing table (because it will be harder to change it later)? --Ngng (talk) 06:28, 29 July 2014 (BST)
This is what a game page looks like now: http://i.imgur.com/CNov8Qt.jpg
This is what a game page can look like with a table: http://i.imgur.com/YfICe8v.jpg
I used an image editor to make the second image but if you can make the new template look like that, it won't look as ugly. Maybe we should make a post on the PCSX2 forums to get more opinions?

--Shunter (talk) 1:43, 29 July 2014 (GMT-5)

Impressive work, thank you! But I was more concerned about really empty pages save for the test info (without issues and reviews and anything at all). Btw, do you think we should separate test tables on the OS basis?
I'll make the post on the forums and then proceed to apply changes to the old template in a couple of days. --Ngng (talk) 10:41, 30 July 2014 (BST)

New Template (cont.)

What you guys have got so far looks good to me. The only thing I would mention is the lack of a section for input plugins, as I know at least a handful of games require a special configuration of lilypad or a different plugin altogether. I suppose that could go in the comments column though. Good work! --Blyss Sarania

@Ngng I think we should make a separate table for different OSs; I made a separate table for both OSs because it ended up looking better.

--Shunter (talk) 12:27, 30 July 2014 (GMT-5)

Finally managed to get back. Anyway, I don't see why we would need separate table for each OS. Didn't we have a dedicated column for OS already? --Tonygiang (talk) 10:03, 31 July 2014 (BST)
The only thing I would suggest would be a way for someone to add their own comments for unreproducible issues and the like instead of editing the main article, I'm not saying it is needed, but it would be nice. Clank (talk) 02:59, 31 July 2014 (BST)

Sorry, guys, it's been a horribly busy and generally horrible week for me...
On the topic of separate tables: I'd say lets try and separate them (we can always go back to one table it's not that hard). This way it will look a bit better IMO with the OS icons and big headers and the dedicated column will still be used to show OS version.
@Clank: If I understand you correctly you want a special place (column or such) for encountered issues in the test table... I think we have no place left. You can always use comments for anything issue related or you may add them to the main article (to be honest there is a way -- we can use an extra line with merged columns solely for the purpose of registering issues, but it may look pretty bad, idk)
@Blyss Sarania: I think comments will do for the time being, although the time will tell.
I'm gonna make a long time overdue "issue template" today. Should we wait a bit more or should I proceed with the test table? --Ngng (talk) 10:13, 2 August 2014 (BST)

I really like the idea of the new issue template, but I have a question. Is the issue "Fixed" if there's a workaround for it, or can we only mark as "Fixed" if the PCSX2 team makes a fix for the game?
I think we should proceed with the test table, since no one is objecting.

--Shunter (talk) 7:27, 2 August 2014 (GMT-5)

IMO I it should be marked as fixed when it's no longer manifesting itself under the given conditions (for example the minor GFX glitch is gone in GDSX HW because devs fixed it). Otherwise most of the issues will be marked as fixed because they have workarounds. And with all that said I'll proceed with the test table (although I'll better do it tomorrow in the morning when there's a certain itch to do things ;-) ). --Ngng (talk) 14:11, 2 August 2014 (BST)

Update: I've altered issue type so we can add "notes". When the game does not run smoothly without some option activated it's still worth noting somewhere but it's not an issue (if the option is not a hack of course). It least this system is more flexible now.
I can't start working on test tables until I'm finished with updating issues on all game pages. I only hope there aren't so many left... --Ngng (talk) 09:58, 3 August 2014 (BST)

There was a way to apply a category to the whole game list, wasn't there? You could do that right now and roll out the new stub template so that we can gradually convert the pages later. It gives something to generate new stubs from the forum's compatibility list, too.
I'm not keen on the whole separate table for each OS thing. Pcsx2 might be ported to other platforms other than Windows and Linux in the future, then we'd have to make another tweak to the stub template for each new platform. One-size-fits-all table is future-proof, but if i'm out-voted in the matter, got to roll along, I guess. --Tonygiang (talk) 08:59, 5 August 2014 (BST)
I'm almost done with the issues, just a couple of pages of indexed games left. I just don't want to mix these two problems. I understand your concern about table separation. It will be really easy to go back to one table if it will turn out not be as good I promise. --Ngng (talk) 09:41, 5 August 2014 (BST)

New Template (cont.2)

So it's been done. See this page for reference. I don't know what to think about it atm because I need a fresh look (tomorrow), but the first impression is so-so... Maybe it will change tomorrow idk. Please comment and try to convert other pages to see the difference. To convert the page you have to:

  • remove the word game in the line {{infobox game
  • remove the lines starting with <!-- Windows specs --> until the end of template. The last removed line must start with pccomment=
  • add testing tables in a form (using the removed values):
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
...
{{TestingFooter}}

I'm done for today, see you tomorrow... --Ngng (talk) 20:38, 6 August 2014 (BST)

I just updated this page to the new template. IMO it looks alright but the template could use some tweaks. For example, the text in the boxes should be centered. Also the table needs more room width-wise. Is it possible to decrease the width of the "infobox" to increase the width of the tables?
--Shunter (talk) 5:42, 6 August 2014 (GMT-5)
I have a really simple resolution for that: put the testing table at the bottom, below the Known Issues section. That way, it doesn't share page width with the infobox. I've edited the Drakan page as an example. Seems ok for now. --Tonygiang (talk) 06:42, 8 August 2014 (BST)

Sorry guys, I've been swamped again (as always)...
@SHunter: At my 1920x1080 resolution the problem with space deficit is non-existent. :) The table scales automatically right now, but some columns (in fact all but the last one) have fixed width so it may look pretty ugly for some resolutions. I'll try to tune it somehow so to beautify it for smaller monitors... Try to play with column align yourself (IMO this one is alright, but why not try to center to see the difference?). Fiddle with the right panel also. It's mostly defined in the same template.
@Tonygiang: Putting the table after all the info will only work in case we have this info. See for example this page. The table looks fine if it's not swarmed with info like it was with Drakan in my case. --Ngng (talk) 19:03, 8 August 2014 (BST)

I'd say I like it now... Maybe I like it even better than the plain info. I hope it's not too late for that anyway (PCSX2 development is kind of slow for the last 3-4 years, will there be enough "versions" to make use of our new test table)...
To the matter at hand: we can "easily" convert all the empty pages ("easily" being overstatement here) but I believe the amount of work to convert the filled pages is monstrous. To convert the page we have to open its history first and get the tester name. In case there was a previous test info we should go back in time to find it and add this old info to the table as well. Some pages will require a lot of time to transfer and it cannot be done automatically. :(
Old template pages category will show all the pages with the old template (right now it's empty but it should update itself (I hope) if some kind of scheduler runs on PCSX2 server. If it will stay empty it's not a big deal. As a last resort I can ask Bositman to run some wiki related scripts, idk).
I can try to speed up the whole thing by making use of these buttons


I think I'll try it tomorrow, at least we can do it in semi-automatic fashion. --Ngng (talk) 19:51, 8 August 2014 (BST)

http://wiki.pcsx2.net/index.php?action=edit&preload=TempPageForTemplateTransfer&section=new&title=Sega+Superstars+Tennis: this URL will do the same with Sega Superstars Tennis as the button above. I'll exploit PUT method by creating batch file to open edit and history pages for multiple games at once. This method will allow us to speed up edits without wasting time on searching pages... --Ngng (talk) 20:09, 8 August 2014 (BST)


New Template (cont.3)

I've decided to create more universal solution and to write an external utility to convert the old template into the new one (to an extent of course) using clipboard. Basically you have to start the program leave it running while working on pages conversion. Press Alt-Shift-E on a chosen page (it's a shortcut for editing), use Ctrl-A to select all text and Ctrl-C to put it into clipboard. After that you just have to press Shift-Shift (left shift and right shift concurrently) and the program will convert (or try to convert) the text automatically. Get the text from clipboard again (Ctrl-V) and check the result, correct it, add needed info and the tester name (from page history). I've spent the whole day doing some automation stuff for the wiki (and I'm not done yet) and this utility, although may feel like magic to me, could still use some improvement and may also contain a number of bugs. Please test it and leave some feedback. Thanks.
I cannot upload binary files on the wiki pages so I'll do it in this thread. --Ngng (talk) 19:52, 9 August 2014 (BST)

I'm preparing to convert most of the empty pages (and only empty pages) automatically but they would look really empty without any info. What do you think is better to leave them bare like this or put a placeholder table like this? --Ngng (talk) 11:21, 10 August 2014 (BST)

Leave a table, it gives potential testers an idea what goes where. --Tonygiang (talk) 10:11, 11 August 2014 (BST)


Correcting and completing the machine conversions (COMPLETED, no longer needed)

This is a small note on how to correct the auto-converted pages into their finished state (in case you have some time and want to help):

  1. First of all you need to choose a page to correct from this category.
  2. Start editing the page and open the page history simultaneously.
  3. Search through the history (using prev links) and find the author of the last configuration change.
  4. Copy authors name into Tester field
  5. Fill OS field if possible (some comments may contain it)
  6. Fill Status field (0,1 or 2)
  7. Fill Region field if possible (some comments may contain it)
  8. If the older records in history contain previous test information (which was exchanged for the current by the mentioned author), you should add another test case and fill it as well.
  9. If all goes well, remove [[Category:Temp - unverified automatically converted pages]] line from the article and save it
  10. Minus one unfinished article, thank you!


This is a slow process so it will take some time until all these articles are corrected. --Ngng (talk) 10:37, 14 August 2014 (BST)

Congrats on converting every page to the new template. I just wish I could've helped out more but I didn't have the time. -Shunter 12:02, 20 October 2014 (GMT-5)

You still helped a lot with the conversion (and with the template itself) so thank you! And I'm also grateful for putting in a word for me to Bositman! I guess I'd make that blog post about wiki in general and maybe to call out for someone who could re-design the main page and improve the overall look of game articles a little. We'll see what he thinks about it. --Ngng (talk) 07:03, 21 October 2014 (BST)

What is Pokopom?

http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin Not sure if it should be added to the wiki but it's an "open source XInput input plugin for PSX emulators, PCSX2, nullDC 1.0.4, Chankast 0.25 and many N64 emulators."

A great alternative to other input plugins, I never used it much though.

And now you know :D

Thanks for the info. :) Now I know... --Ngng (talk) 07:33, 24 August 2014 (BST)

Navbox

Just a test for navbox from Wikipedia...


If anyone has any ideas about this template, please drop a message here. The bottom part of the template is possibly broken right now (Wikipedia uses LUA-driven templates now and we do not have LUA (and honestly we don't need it) so the thing I've stolen from them was not up-to-date). I'll correct it later.

Some partially hidden text experiments

Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test
This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test Just a test This is a test Still a simple test End of this test



Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz
  • NVIDIA GeForce GTS 360M (8.17.12.9551)
0.9.9.r5128 (svn) GSDx r5135 0.1.16
  • SPU2-X r5139 2.0.0
  • Lilypad r5112 0.11.0
BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window ...
size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable.
Quaestor

What do you think? Is it an interesting/useful feature (considering that these walls of text look really bad on small monitors (I can see it by reducing the width of my FF window)). --Ngng (talk) 16:17, 2 November 2014 (UTC)



Hey that's pretty awesome. It would definitely make the pages more clean looking.

Ryudo (talk) 16:56, 2 November 2014 (UTC)


Well I guess I'll try that on the real pages than! --Ngng (talk) 18:37, 3 November 2014 (UTC)
Some weird behavior I'm going to deal with tomorrow:

• There is a shaking problem in game, but it can be fixed by choosing blend bff interlace mode in gsdx. • You need a pretty fast cpu in order to run the game nicely without speedhack since speedhacks don't improve much for the game.


Hmm, it might be better if you simply make the collapse/expand thing appear when it's longer than 3 lines maybe and then start the rest on a new line. And then without the whole "..." as well.

So you'd get

AAAA BBBB CCCC DDDD EEEE FFFF GGGG HHHH IIII JJJJ KKKK LLLL MMMM NNNN
AAAA BBBB CCCC DDDD EEEE FFFF GGGG HHHH IIII JJJJ KKKK LLLL MMMM NNNN
AAAA BBBB CCCC DDDD EEEE FFFF GGGG HHHH IIII JJJJ KKKK LLLL MMMM NNNN
[Expand] / [Collapse]
OOOO PPPP QQQQ RRRR SSSS TTTT UUUU VVVV WWWW XXXX YYYY ZZZZ
OOOO PPPP QQQQ RRRR SSSS TTTT UUUU VVVV WWWW XXXX YYYY ZZZZ
OOOO PPPP QQQQ RRRR SSSS TTTT UUUU VVVV WWWW XXXX YYYY ZZZZ
OOOO PPPP QQQQ RRRR SSSS TTTT UUUU VVVV WWWW XXXX YYYY ZZZZ

Because right now it would basically cut it off at GG.. and then start ..GG on the next line in the expand window. This looks weird to me. You think it's possible to do it with the way I described? (Not sure if you're still working on this, disregard this message if you are).

Ryudo (talk) 09:24, 4 November 2014 (UTC)

My problem is I have only very basic knowledge on CSS/Java script and Wikipedia does not have any tool, script or template that can do proper collapse/expand. If you'd ever come across some wiki with good collapse/expand examples we could use it here. Then again, in time I think I'll get to the level required to write the script myself. But right now it looks pretty ugly... --Ngng (talk) 09:47, 4 November 2014 (UTC)
Yeah, I see what you mean. I'm looking into it as well atm. See here on my user page for some experiments. Didn't wanna clutter up your page so I did it on mine instead. :P
Ryudo (talk) 11:52, 4 November 2014 (UTC)
Unfortunately, built-in Wikimedia class mw-collapsible is far from ideal (and it doesn't work with bullets and numbers). The end user will only provide the text, he will not specify the point where this text should collapse. The script then should determine this point and I can't find the solution to this using the tools I know (whether it's the solid text block or the text contains many lines). Heck, I can't even remove 0xA 0xD symbols from the line to make it a solid block! I can't even find the position of those line-breaks in the text!
There is another solution, though. If the text is big enough we can just hide it altogether like this:
Comments (expand to see):

BIOS: USA v02.30.

Runs great, even at 2560x1440 resolution. (Constant 60 FPS) I've had no issues playing this game. The only problematic area was only due to a controller issue, which is the Barr Mountains area where you had to play the Dragon Flute. This was already a horrendous area even on the actual PS2. But using the workaround I was able to pass this area just fine.
But I do not know if it will be any better than cutting the sentence in half in some random place. --Ngng (talk) 12:15, 4 November 2014 (UTC)

Some partially hidden text experiments (part 2)

BIOS: USA v02.30. Runs great, even at 2560x1440 resolution. (Constant 60 FPS) I've had no issues playing this game. The only problematic area was only due to a controller issue, which is the Barr Mountains area where you had to play the Dragon Flute. This was already a horrendous area even on the actual PS2. But using the workaround I was able to pass this area just fine.

It seems javascript is not that hard to crack after all. At least this task wasn't impossible to do without prior javascript knowledge... --Ngng (talk) 16:07, 4 November 2014 (UTC)

Navboxes on the march

In order to improve cross-linking between game pages we need to create a number (more than 250) navboxes. Creating and filling a navbox is a time-consuming task so it will take a while to finish them all. Anyone wants to help a little here's a category. All of these entries are games from game series that could use a navbox. If you don't know how to handle a navbox, please don't bother, because it will also take a while to explain it in full. :) Otherwise thanks in advance for any help. --Ngng (talk) 16:20, 14 November 2014 (UTC)

Basically, you need to copy the new template from wikipedia, remove any groups that aren't games related (video, characters, etc...), add the last group "related" (and fill it with all the PS2 developers of the game series) and change non-PS2 links back to wikipedia (so * ''[[Dragon Ball: Advanced Adventure|Advanced Adventure]]'' will become * ''[http://en.wikipedia.org/wiki/Dragon_Ball:_Advanced_Adventure Advanced Adventure]'' (GBA)). Add the link to your new template on all affected game pages and you're done. --Ngng (talk) 10:22, 15 November 2014 (UTC)

Screenshots

Hey I posted this on the Forums as well, but I'm not sure if you're as active there as you are on here :P Sandbox for Screenshots If you look at the bottom of that page, you'll notice I added a gallery/screenshots section. Do you think it'd be a good idea to add this to pages we have screens for? Ryudo (talk) 17:42, 21 November 2014 (UTC)

I think it's a good idea for pages that have excessive amount of screenshots. And currently I know only one game page that fits this description... :)
But we already have a number of games with screenshots. --Ngng (talk) 18:18, 21 November 2014 (UTC)

Publishers

Heya, do you think it's possible to add 'Publishers' to the infobox table of the game pages? The reason for this is that there are a lot of games that have an unknown developer but a wellknown publisher instead. An example of this is Naruto: Ultimate Ninja for example. In this case CyberConnect2 developed it in Japan, but it's most known to be released by Namco in USA/Europe, which makes a lot more sense for the average Joe accessing the Wiki here. If I look up an NTSC or PAL game, I always look for the publisher instead of the developer, because that's a lot easier to find than the developer.

We can probably just put Publishers right below the Developer area. So it would look like this:

Developer: [[Name]]
Publisher: [[Name]]

Ryudo (talk) 09:38, 30 November 2014 (UTC)

The original idea behind having only developers was that publishers do not "develop" games so they aren't that useful while searching. In other words you'll either search for a developer if you already played another game from them (ex. Team Silent / Team Ico) or for the games within the same franchise (ex. Final Fantasy). Besides I thought you can always add a notable publisher in the developer field, no probs.
Having said that, I think we can add the publisher, but as of now none of the game articles contain them; and it would require quite an effort to fill them all. It's pretty easy for me to add this field, but will it be worth it? What do you think? --Ngng (talk) 17:36, 30 November 2014 (UTC)
Hmm in my opinion I think it will be worth it, especially with games where the publisher is better known than the actual developer of a game. And sure it's a little bit of effort to add publishers, but we can just gradually work on updating those things. Eventually I'll be updating my own test entries anyways, and then I can already adjust those pages, the rest will come in time. -- Ryudo (talk) 22:15, 30 November 2014 (UTC)
Okay, I added publisher field but it will not spawn additional categories like "Games by XXXX" atm. And I do not know whether it should. --06:57, 1 December 2014 (UTC)
Awesome, thanks! -- Ryudo (talk) 09:06, 1 December 2014 (UTC)

Info transfer Forum -> Wiki

Sorry guys but when my robot commits changes (80 pages per run) the wiki may become slow... unbearably slow!.. There's nothing I can do about it :( (although I could do it in different time I guess). Please bear with me these 2-5 days of commits before I'll finish this stage. Thanks! --Ngng (talk) 18:15, 2 December 2014 (UTC)

Public compatibility forum links

Hey ng, can you take a look at these please and tell us what you think in the topic?

Link

They're potential new logos maybe if you like them. There's a bunch of them posted so tell me if you like 'em and which one you like most if you do. -- Ryudo (talk) 23:04, 2 December 2014 (UTC)

They are pretty good! Let's try the last one. We'll see how it will look... --Ngng (talk) 06:50, 3 December 2014 (UTC)
Thanks! Is there a place we can preview how it looks on the Wiki with the logo updated? Right now the old logo still displays -- Ryudo (talk) 19:40, 3 December 2014 (UTC)
I've changed the logo, I guess it will take some time until the cache is purged (at least it is my hope). Then again I've only changed it once on the very old version of MediaWiki, maybe it should be changed differently now, idk. Let's wait until tomorrow, if the old logo stays I'll try to do something else. --Ngng (talk) 19:48, 3 December 2014 (UTC)
If you're wondering, I'm waiting for the answer from Bositman. It's possible that some settings on the server side link the real logo image with some other file I have no access to. --Ngng (talk) 15:22, 4 December 2014 (UTC)
Yeah it most likely needs to be overwritten on the server itself. aka via FTP. Notice how that element is background-image: url("/skins/common/images/mywiki.png"); So the file mywiki.png needs to be overwritten via FTP upload. -- Ryudo (talk) 21:21, 4 December 2014 (UTC)
Yep, I know it has a different name. It's supposed to be updated from Wiki.png in some work queue or such (I've never fiddled with media wiki on the server side, -- never had a need to do it, I've only set up Joomla). Let's just wait for Bositman. --Ngng (talk) 06:07, 5 December 2014 (UTC)

Bositman told me that they want to create consistency thought all PCSX2 sites, meaning they will use new logo everywhere including the wiki. I think that is appropriate. Too many symbols and logos do not make a sound impression. Tough luck for your logo. Sorry. --Ngng (talk) 16:53, 5 December 2014 (UTC)

Well that sucks :/ Which sites is he talking about though? He means the main site I guess? -- Ryudo (talk) 18:02, 5 December 2014 (UTC)

The main site the forums and the wiki in my understanding. But I think it doesn't suck. IMO it's high time they change forums logo. It's old and ugly just like the main page here on the wiki. :-\ And any changes to the logo in one place should be reflected everywhere. Just cheer up, it's only a logo after all. --Ngng (talk) 18:16, 5 December 2014 (UTC)
Al least they should let us try to take the background out of the logo here, in all honesty, that skyblue square doesn't look too good. I'm gonna be a bit short of time on the following days, but I'm gonna try to vector the "PSCX2" and replicate the gradients when I have time. DoctorMuerte (talk) 19:06, 5 December 2014 (UTC)
Well the thing is they will change this square into something else, it's not that they try to stick with this old dusty blue logo forever. You can PM Bositman yourself and ask him about it. It's easy!
On the side note I'm gonna have a vacation near the end of next week (and I feel happy about it!), but I will be unable to watch over this place for two weeks. I hope I'll copy all the forum test cases before this time because I really hate to leave something unfinished. --Ngng (talk) 19:45, 5 December 2014 (UTC)
Ok, I'll ask him, perhaps we should wait until they do it.DoctorMuerte (talk) 21:31, 5 December 2014 (UTC)
What I don't get is that he doesn't want to change it because he wants it to be the same everywhere... when the truth is that it's not even the case now either. The Forums, Site, and Wiki all use different logos. The only ones that look similar are the forum and main site, the wiki is completely different. I get the idea behind wanting it to be the same everywhere, but it's not even being applied right now. (Not to mention that the PCSX2 app has a different logo from the site and forum too). Is there some plan for a massive update to the logos coming up soon? If there's no plans for such update then I see no reason NOT to change the wiki logo at least, because it's already different from every site as it is.

Ah well, doesn't matter anymore. If he chooses to use it still later on he's free to do so. Ryudo (talk) 23:29, 5 December 2014 (UTC)

Ah, come on, don't be so sore about it. It's only a picture. I think he plans to update all logos everywhere. Here's his original message: "The problem is we can't have 6 different logos all around, we need to have some brand image that people recognize. I am already using a new logo for the website update that will happen soon, but we need to all decide which will be used officially..." --Ngng (talk) 05:54, 6 December 2014 (UTC)
Indeed we don't have the same logo everywhere now either and that is something I am looking to fix with the site update as an excuse. We have logos on the program, the website, the wiki, the forum, the youtube channel, twitter account and google+ and there is inconsistency all over the place. I do appreciate all the work you guys have done around here and hate for it to go to waste, but having a distinct brand image will help PCSX2 get more well known IMO. I need to have a talk with any active team members still around to decide what logo we will be using cross-site, then you guys can customize it for the wiki so at least it looks uniform. Bositman (talk) 15:26, 6 December 2014 (UTC)

Images transfer is finished

Yay! I finished images transfer. Took me longer than I anticipated with all the small errors I'm prone to (like broken or skipped images) but it's finally done. Test cases will wait until I'll be beack from vacation, but it was important for me to finish at least what I've started. --Ngng (talk) 10:51, 10 December 2014 (UTC)

Nice job, enjoy your holidays. DoctorMuerte (talk) 00:50, 11 December 2014 (UTC)
Always the best, happy holidays! CloudUchiha (talk) 15:39, 11 December 2014 (UTC)
Welcome back mate, nice to see you again. DoctorMuerte (talk) 23:28, 25 December 2014 (UTC)
Thanks! It feels that 2 weeks ain't a long time when it comes to holidays. :) --Ngng (talk) 05:29, 26 December 2014 (UTC)
I know, 2 weeks is a short period when you're in holydays. Whenever you have time, please take a look at this list. DoctorMuerte (talk) 23:52, 27 December 2014 (UTC)
You mean Hotkeys and Commandline support? They look nice (I for one didn't know it was possible to launch PS2 games from Steam client). I'll definitely read them to check grammar when I'll finish with test3. When it comes to the Linux guide I can only read it through because I'm not a Linux guy I know very little about it. I could not event help you with screen shots for this guide (you still have Windows screen shots in it). It will take someone who actually live in Linux to help with this guide.
I think we need a navbox for all special and guide-related pages. I'll make it a bit later.
New main page proposal is a controversial topic. Some of your elements do look refreshing but all in all it's still the same page (I got really tired of seeing those four controllers for all those years). Take a look at Dolphin's wiki page. It's not ideal I know but it's simpler and easier on the eye. Besides, who would constantly update Latest news & blog entries when you (and me) will eventually cease to be active here? So this topic will require some additional thoughts. --Ngng (talk) 06:23, 28 December 2014 (UTC)
I'm glad you like the new guides. I'm gonna update the pictures on the linux guide (I have a linux distro installed aswell).
About the new main page, I agree we need more ideas on how to do it. DoctorMuerte (talk) 10:39, 28 December 2014 (UTC)

Test cases transfer

In the following days I'm going to attempt to transfer all useful test cases from the forum. After that I'll be free to do anything else (meaning I'll continue with checking the Windows guide). --Ngng (talk) 15:47, 25 December 2014 (UTC)

Forum user test:

More Tags

I think adding more tags will make the wiki even more useful and organized.

Tags I would really like to see for game articles:

  • Supports native progressive scan
  • Supports 16:9 aspect ratio
  • Games that have widescreen patches
  • Games that don't widescreens (Any game article that don't have either of the 2 tags above will receive this tag)

The following links will help determine which game articles will receive those tags:

Also I think stubs need to be separated from game articles that have no test cases (if they aren't already).

Funny, just recently I thought about marking those games that play well in hardware mode vs games that are only good in SW. Add to that games that upscale good vs games that will only look okay in native res and I guess we're up to something. I'm thinking about small icons in infobox like compatibility field in Dolphin wiki for ex. (imagine those yellow stars are icons for wide-screen/HW/etc...) (and categories as well). What do you think? --Ngng (talk) 09:24, 1 January 2015 (UTC)

I was actually gonna ask if you could add icons similar to the Dolphin wiki; then I decided not to ask because I didn't want to ask too much. Maybe we can use icons similar to the icons shown in the back of PS2/PS3 game boxes. For example:

I could help make custom icons for different tags and we could ask the forums for additional help. --SHunter 09:56, 1 January 2015 (GMT-5)

Yep, exactly like PS3 icons!.. But I'm a bit swamped with PCSX2-related work now... :-\ I need to refine my test cases transfer (some tasks still remain, no-one else will do them for me), I'm in a process of updating forum compatibility threads (like this) to link them back to the wiki and most notably I need to continue working (correcting) on User:DoctorMuerte/test3, otherwise our Doctor may get slightly offended by my delays... :)
In the meantime you could prepare icons and update infobox template to reflect the changes (with icons ready I could even update it myself it shouldn't take that long). --Ngng (talk) 16:26, 1 January 2015 (UTC)

I made my first rough draft: http://i.imgur.com/o8aKa8V.png What do you think of it so far? --SHunter 11:15, 1 January 2015 (GMT-5)

I was thinking more about small images without text so they could fit anywhere in infobox. Like your screen picture with 16:9 but without "Widescreen support". We can try the icons with words of course but I predict we'll have a hard time trying to fit them anywhere. Although it's your turn to try, why not try with and without words. --Ngng (talk) 18:11, 1 January 2015 (UTC)
Hi guys. Don't worry about the guide Ngng, you're making a lot of work, it will be ready when its ready.
If you guys are gonna work with the infoboxes, I wanted to suggest two things:
  1. Maybe the icons can be placed instead of the game's title. I always though that the name on the infobox was somehow "redundandt" with the page title.
  2. Could we try to set the Playable status with the same green as the region on the test cases?
Something like this
DoctorMuerte (talk) 17:45, 1 January 2015 (UTC)
1. The title is not that useful I agree and it's more of a design choice than a feature. You can try placing some icons in there (temporary on the wiki or virtually in Photoshop) to see how it will look (I'm more inclined towards the space behind the picture though, but it does not matter much until we can see the result).
2. Okay, try it (it's not hidden that deep in templates). I chose the different color because infobox' green was too bright and distracting. Update test template or infobox to see what's the best option we'll also check it out. --Ngng (talk) 18:11, 1 January 2015 (UTC)
You're ninja'd me with icons while I was typing :). That it the place (behind the picture) I was aiming for... --Ngng (talk) 18:11, 1 January 2015 (UTC)
I play too much Shinobido and Red ninja :P. I'm gonna try to do something overnight, do you want me to copy/paste the template to another DoctorMuerte/test4 or do you want me to try to change the template itself? (I can always undo if nesesary). DoctorMuerte (talk) 18:29, 1 January 2015 (UTC)
Do it on the real templates of course. Why wasting time copying things around... --Ngng (talk) 19:00, 1 January 2015 (UTC)

How do these icons look? http://i.imgur.com/k8u8fem.png

Icon key from left to right: Progressive scan, Native widescreen support, Widescreen patch available, and Game does not support widescreens.

I wanna change the progressive scan icon but I'm not sure what to replace it with. Do you guys have ideas for what the other icons should look like?

And what sizes should the icons be? Currently I'm making all these icons as vectors images meaning I can scale the icons however I want without any loss of quality. --SHunter 1:17, 1 January 2015 (GMT-5)

I like the design. A couple of ideas I can think of (I'm not at home so I can't use the pc to make images as example):
  1. You can try to make the blue part of the gradient match any of the blue colors used on the infobox, if not done yet (using the hex code).
  2. Another posibility is having 2 versions of the icons, to differentiate, if the option is available or not. Then we would need 3 icons (with their special version): progressive (available/unavailable), native 16:9 (available/unavailable) and widescreen patch (available/unavailable):
  • Normal version as it is now
  • Grayscale, or darker, or brighter version, to show that the given option is not available
  1. Progressive scan can have arrow tips pointing to the right, and a small p on the botton right corner
  2. 16:9, "widescreen patch", and "no wideecreen patch" can have a line with arrow tips pointing to both sides.
  3. "No widescreen patch" (if used) icon should include the same "tool icon" (dont know its name), so the viewer can easily tell it refers to the fact that widescreen patches aren't available. DoctorMuerte (talk) 22:08, 1 January 2015 (UTC)

The blue used on the infobox is too close to white to be used in the gradient. But if you want the colors to consistent, maybe we can use this color (#14b7fb) in the infobox template.

Personally I don't feel that there should be another icon showing that progressive scan is not available since only a handful of games support progressive scan. Also the last icon isn't meant to show there isn't a widescreen patch, it's meant to show that there is no support for widescreen either natively or via patch. So putting the wrench on it would be "misleading".

Maybe adding a p to the first icon will make it look better.

What other icons would you guys like to see be made? --SHunter 6:30, 1 January 2015 (GMT-5)

Your icons look very good, although in my opinion progressive scan icon is not that useful (only as a flag for the user to switch deinterlacing on I guess). Basically we have two variables here: WideScreen (unknown, no, yes, patched) and Progressive (unknown, no, yes). I vote for adding some kind of "looking-good-when-upscaled" icon and works in HW mode icon. Concerning the sizes you can still upload svg (it should be supported) so the size won't be a problem anymore, otherwise go with somewhat smaller sizes (I'd say at least 3 times smaller) so they won't end up looking bad after downsizing. --Ngng (talk) 09:19, 2 January 2015 (UTC)
Ah, yes... About light-green color for the infobox -- Beatmania IIDX 11: RED. This looks pretty pale. Maybe I'm too used to the old color, I dont really know. Your take? --Ngng (talk) 09:19, 2 January 2015 (UTC)
Yeah, the lighter color looks unfamiliar. The thing about the #00FF00 color is that it looks too saturated to me, at least compared to the blue tone of the region names. But probably its just my impression so I'd like to hear other user's opinions on this topic. I'm not sure how to make it look better anyway (smoother might be the word). Maybe with another tone (but I think we have too much colors already), perhaps painting only the word Playable, or only painting the status text background (leaving Windows status grey). I have to try different options and make templates of it for easier comparation.
On my user page, I've taken note of the different colors used on the Wiki. I've noticed we have 3 and 4 shades for different colors. Maybe we should consider making a palette of colors that look consistent to be used on all the templates, (probably including the blue tone used on the future widescreen icons, as pointed by SHunter).
DoctorMuerte (talk) 21:53, 2 January 2015 (UTC)
I don't think we should restrict ourselves to a certain color palette or a defined number of "main" colors. Why stop using as many colors as we like if it will look good? Anyway you can try to "unify" all the colors used on the wiki if you like as long as it won't look ugly :)... As for the new infobox color my opinion will stay. I liked prev. version better. It had more distinction. Try lighter shade of 00FF00 maybe as a compromise? --Ngng (talk) 09:13, 3 January 2015 (UTC)

More Tags (cont.)

I can't seem to upload .svg files. It says it's not permitted. Maybe someone has to enable it for the wiki? In the mean time, I'll just upload the png. --SHunter 10:06, 3 January 2015 (GMT-5)

PNGs are fine then. I'd need to bother Bositman to add svg support, but it's not that important so I'd rather not do it. Nice pictures so far! When you upload the rest I'll modify the infobox and add new categories. --Ngng (talk) 10:13, 4 January 2015 (UTC)
About the color, I resetted it to #00FF00 but if I find one that I think looks better I'll propose it. I have the impression the colors could be more consistent with some testing. DoctorMuerte (talk) 00:43, 4 January 2015 (UTC)
Well you can go ahead and change instead of proposing; we will comment on that. Saves time really (hint: if you're modifying regionbox, edit and save infobox also (even without changes), otherwise the real pages will not update). --Ngng (talk) 10:13, 4 January 2015 (UTC)

I polished the icons up a bit. What do you guys think of the new "Widescreen Patched" icon? --SHunter 3:55, 4 January 2015 (GMT-5)

I like both of them, maybe the detail con the screen (skyblue on its bottom right corner) won't show up properly if we use a small scale of the file, but we have to test it first of course. DoctorMuerte (talk) 05:58, 5 January 2015 (UTC)
On a side note, when we determine the proper size of the files, they will look better, bacause you can export them on their right size. DoctorMuerte (talk) 05:59, 5 January 2015 (UTC)
Patched now looks exactly like it should (I mean much better) :) --Ngng (talk) 15:27, 5 January 2015 (UTC)

I made some icons for Interlaced and Progressive: http://i.imgur.com/hT2nn0n.png Although the icons are more of a concept than a rough draft.

Do you guys think I'm going the right direction with these icons or should I design them a different way?


Next I want to make icons for games that look good in HW mode/games that only look good in SW mode. But I have no idea how to design those icons. Any ideas? --SHunter 4:37, 6 January 2015 (GMT-5)

Regarding I/P, you could try to simplify a little (i.e. remove the sun (or don't), and try make the interlace effect more recognizable, like in a movement example here), although I think that design will also be alright, we're not some kind of million users site to try to perfect everything after all.
Upscaled/not upscaled is quite simple: rough pixelated image vs smooth good looking.
HW/SW is harder. Displaying 3D sign vs 2D sign may be or some kind of CPU icon or text vs GPU icon or text, I can't think of anything else atm. --Ngng (talk) 06:04, 7 January 2015 (UTC)


Someone mentioned we should split stubs from games without test entries... I already did something like that. Right here.

I used that on FFX-International I think if I remember right. It creates a different category for the games that still need testing. Link. We can probably update games with that. It would still be a lot of work though.. I think we have higher priorities than that for this Wiki for now. -- Ryudo (talk) 14:09, 7 January 2015 (UTC)

Yep, I saw your template (I removed it because the article now has a test case). The thing is: the only man who could put this template in the correct articles is me (otherwise we're looking at a good amount of work by hands), but between other wiki-related tasks and my real-life work (and that freaking DAI that looks endless :-\) I just don't have a time for it right now. Besides I'd like to complete the wiki with all possible PS2 games before doing something like this. So, I guess it will have to wait a bit... --Ngng (talk) 16:24, 7 January 2015 (UTC)

Another icon for progressive/interlaced: http://i.imgur.com/gc6j4Mq.png

It's a bit simplistic however instead of using the ball, I could use that moving interlaced effect on another object.

--SHunter 11:26, 7 January 2015 (GMT-5)

Yes the motion interlace is the way. But you should make the strokes bigger so they will still be visible after resize. I modified your example a bit to see how it will look resized (bottom left small image is your original, you can see that the strokes look more like a blur now). --Ngng (talk) 06:24, 8 January 2015 (UTC)
It occurred to me that one game can be progressive and interlaced simultaneously (PAL and NTSC-U regions). What should we use if that is the case (right now we're looking at one icon per page)? --Ngng (talk) 06:37, 8 January 2015 (UTC)

I uploaded the icons for progressive and interlaced. We can always change/improve on the icons later.

According to the wiki there are games that have progressive scan only for the NTSC regions, but there are no games that only have progressive scan for the PAL regions. So we can modify the progressive icon to show that it's only available to the NTSC version of the game.

--SHunter 4:11, 9 January 2015 (GMT-5)

So PAL games always have progressive option (this sounds logical), lets reserve this icon for NTSC-U/J games only then. Some games have multiple editions and even if we'd want to award progressive icon on the region basis some editions (like director's cuts or similar) may have progressive option while others may lack it. So lets not over-think it I guess and leave the basics only: progressive (if any non-PAL edition has it)/no progressive (if any non-PAL edition does not have it). Any other info may go to the game's description. --Ngng (talk) 07:02, 10 January 2015 (UTC)

It has been a while since I worked on the icons, I've been sorta busy :P Anyways, what do you think of the icons for HW/SW: http://i.imgur.com/7GcdTmM.png

It's a lot more clean/minimalistic compared to my other icons. BTW feel free to criticize, I'm trying to improve on my skills. Hearing someone else's perspective really helps.

--SHunter 6:07, 15 March 2015 (GMT-5)

Oh! Good timing! I was just thinking about your idea the other day. The real life is ever so demanding, I know...
This pair is nicely drawn but to be honest I haven't caught their meaning until I read your message fully. I don't think it's a problem though because we will have a tooltip to accompany a picture. I especially like CPU icon. GPU icon is not so obvious, and kinda looks like a "10" symbol (or even "100" in some perspective) (maybe removing the first vertical line may help?).
Anyway, they look fine and ready! --Ngng (talk) 06:12, 16 March 2015 (UTC)
I added color and text to the CPU icon. I think it looks better with color but I'm thinking of removing/changing the text.
http://i.imgur.com/yHLuoR6.png
I'm going to redo the GPU icon from scratch and maybe try to shape it based on an actual GPU.
--SHunter 4:35, 27 March 2015 (GMT-5)
This one also looks nice. Good luck with GPU! I wanted to put those icons in action already but with this server transfer all images disappeared and the only option is to wait for them to return (hopefully not so long)... :-\ --Ngng (talk) 05:28, 28 March 2015 (UTC)

More Tags (cont. 2)

Well I finally finished making the GPU for the icon: http://i.imgur.com/vAqjMuj.png
I wanted to design the GPU after an "open GPU" (e.g. http://cdn3.wccftech.com/wp-content/uploads/2013/10/vodo.jpg) but it ended up being a lot harder to make than I though it would be.
I think the icon could use a better color scheme; any suggestions?
Also, what icon is next on this list?
--SHunter 1:12, 3 May 2015 (GMT-5)
I still really like the original icons, to be honest with you. There's elegance in their simplicity: http://i.imgur.com/7GcdTmM.png -Karasuhebi (talk) 19:18, 3 May 2015 (BST)
It's awesome that you like the original icons but the problem for me is that the icon for the GPU (on the original set) isn't very good because it hardly looks like a GPU. I decided to use the old icon's "chassis" and make a hybrid with the icon I just made. Here's the result (at the bottom): http://i.imgur.com/fQhsQVv.png
If the icon is still too complex, as a compromise on each game article we can use the simple version of the icon (black and white) and on the category pages we could use the color version.
--SHunter 7:21, 3 May 2015 (GMT-5)
We could definitely use both variants! I too think b&w simple icons will look better downsized inside the infobox. Could you upload them on the wiki as well?
As for other icons of the set, the folks suggested CPU-heavy, GPU-heavy games and/or may be the "perfectly emulated" icon (award). But I really have no idea what would be the difference between HW/SW rendering and GPU/CPU heavy icons. It was hard enough to draw HW/SW...
Additionally I suggested earlier "smoothly upscaled game" icon (in other words "HD graphics now!").
Btw, how come you are still living in March? :) --Ngng (talk) 09:26, 4 May 2015 (BST)
Time flys by so fast, it's still March to me :P
I uploaded the simple versions of the last two icons:
I kept the gold parts for both of the icons since the GPU icon looked weird without it. I may also make simple versions of the other icons too since the simplified versions will be easier to implement.
I have some ideas in mind for CPU/GPU heavy icons but I don't know if I'll be able to make them the way I imagine it in my head.
--SHunter 6:22, 4 May 2015 (GMT-5)
Nice icons! The best in the series in my opinion. I'm looking forward to test them when I'm back. --Ngng (talk) 09:10, 5 May 2015 (BST)
Those are really nice yeah. I'm a bit wondering about the software one though.. how is that related to software exactly? o_o -- Ryudo (talk) 10:37, 5 May 2015 (BST)
Well, SW rendering was never a perfectly correct term to begin with (both HW and SW modes use software to do the work). CPU rendering and GPU rendering are much more close to reality (imo). --Ngng (talk) 09:11, 6 May 2015 (BST)
Oh right, it's supposed to be a CPU. I still think it's a bit unclear to be honest the way it is now. It would probably be better if you add something like "SW" in a small font somewhere on there. That's just me though. If you guys don't agree with it then you can leave it as is, but I think you should get some input from other people on that one as well. Regardless of it being a correct term or not. (Fact is that most, if not all people go by 'Software' mode rendering and not 'CPU' rendering. -- Ryudo (talk) 11:46, 6 May 2015 (BST)
I think we should use the CPU/GPU as the CPU/GPU heavy icons. So I guess I have to agree with Ryudo, we should just text to indicate which renderer to use.
Here's the icons for games that do/don't scale properly: http://i.imgur.com/6HFpl62.png
Alternately we can use: http://i.imgur.com/FVC4sfB.png (Or use both)
I tried making a pixelated icon and a smooth one but I don't think those icons will scale very well.
--SHunter 8:44, 6 May 2015 (GMT-5)
Well, okay by me! HD/SD are simple an nice (I think we shouldn't use SD, though, one icon is enough). I've just got home and ready to sleep for the next ?? hours. I'll be back. --Ngng (talk) 11:04, 8 May 2015 (BST)

Lets move this conversation to the bottom of this page. --Ngng (talk) 11:35, 10 May 2015 (BST)

Consolidating PCSX2 documentation

Hi ng, I actually posted some info on the forum about what I was trying to do, and Rama and Bositman agreed that it would be a good idea to consolidate all of the wikis into one. http://forums.pcsx2.net/Thread-PCSX2-Wiki-collaboration-thread?pid=425297#pid425297

Ah, okay. But it would be nice to at least format it a bit (I hope you're gonna do it eventually, no fancy stuff but some paragraphs, italics, font sizes, etc...). Besides every page should be at least in one category (just add [[Category:Development documentation]] or something similar to the end of each page). --Ngng (talk) 06:02, 9 January 2015 (UTC)

Advised please?

1. How do i "update" an existing image?

2. Should i remove? {{info-stub}} from pages with enough information.

3. A suggestion, regarding this page: http://wiki.pcsx2.net/index.php/PCSX2_Wiki:Community_Portal

Add a link to "How to contribute page" leading to "Things to do on the wiki" or better yet add it to the left panel. This way it may serve as a task prioritization and status update of the wiki along with "Recent changes" page, so people know where they are needed the most.


Hi!
1. It's pretty easy actually. To update an image just click "Upload a new version of this file" at the bottom of this image page (like this one). Although "Wild Arms 4 .png" was not a good name I agree, we still could "move" it to a better name (to preserve its history of updates).
2. Yes, of course!
3. It's a good idea (community portal is kinda deserted though). Not sure about the left panel (at least yet), but "How to contribute" page could use some changes. You can add it yourself, you know :). If not for my terminal lack of time I'd do many things... :-\ (and I hope I will eventually...)
--Ngng (talk) 08:46, 19 February 2015 (UTC)

4. (from e-mail) Now i have some doubts/quiestion but i don't quite understand how to use "Talk" pages.

You leave a message on my talk page, I see it and I answer. :) There's nothing more to it than that! You did exactly that.
To add your signature use this string ~~~~ at the end of your message. --Ngng (talk) 09:46, 19 February 2015 (UTC)

Is there a norm or guidence to fallow when uploading game covers?

I ask because the user Ryudo has been updating covers like this this Star Ocean: Till the End of Time.

So to keep things consistent and avoid extra work, since we all are contributing to the wiki (and at least i don't have a clue how to set up a bot to do some of the work like you) what's your advised?

The only norm is trying not to upload the copyrighted images (since we obviously do not have the permission for that). It's not that big of a crime but one day it may backfire if original owner will ask to take those images down (miniscule chance for that, but still...). Wikipedia among other similar sites have its images in public domain, so they are safe. Oh, and keep the images names informative (for ex. 123.jpg is not a good name).
Additionally I wouldn't worry about bots. I do not set them up, it's not that easy. I write those bastards from the ground up specifically for one task, so bots can't just be found on the Internet... --Ngng (talk) 06:12, 22 February 2015 (UTC)
Usually I upload higher quality covers or correct wrong ones or to just have a better one than what's already in place, but they come with the back art attached, so I first have to modify them in Photoshop to just get the front cover and also reduce their dimensions. (If you notice, the ones I upload are always one specific size in height and width) Technically you can't really get in trouble for this, because the source would also be in violation of copyright at the same time then, and they wouldn't want to risk that. But we've been at this for so long now, I really doubt there will be any issues. -- Ryudo (talk) 13:32, 22 February 2015 (UTC)

GSdx's texture filtering options

Hey I saw you made a change to the texture filtering option a while back (http://wiki.pcsx2.net/index.php?title=GSdx&diff=311&oldid=310) and I wanted to ask you, what are '3D textures'? I'm still not exactly sure what this option does when it's fully turned on. Here's some screenshot comparisons I did in Final Fantasy XII IZJS: http://imgur.com/a/ZNeuy

When texture filtering is off, you can clearly see the sky looks very pixelated. When you put texture filtering in the middle option (grayed), you can see some improvements. Then when you turn texture filtering all the way on, (where it's supposed to filter '3D textures'), you can clearly see that the text overlay on the bottom-left is being filtered. So what exactly are '3D textures' then?

Thanks! Karasuhebi (talk) 23:20, 23 February 2015 (UTC)

I'm not a PCSX2 developer, all my PCSX2/PS2 knowledge is a combination of common sense and online info. So the following are just my speculations. GS can render textures (a texture is any image) on a surface of 3D object (the sky in your example is a 3D object that surrounds the whole scene and has a cylindrical or elliptical shape with a clouds image drawn upon it, the clothing and face are also "3D" textures). Additionally GS is capable of drawing simple textures do not belong to any 3D object (i.e. sprites). Sprites are often used to paint text/2D models in 2D games (this example is full of sprites drawn on a simple 3D scene); in your case it is was a text.
GSdx can filter textures in both modes, but filtering some 2D games can cause them to look too blurry (or cause visual artifacts) so the developers (Gabest I suspect) decided to leave an option for the users on how they want texture filtering handled (i.e.: no filtering, filter everything or filter only those textures pulled upon 3D objects). I hope that answers your question.
Btw you've made a great example on this. May I use it in GSdx to clarify the feature in question? --Ngng (talk) 06:20, 24 February 2015 (UTC)
Yeah man, totally. Go for it! :) BTW I know you're not a native English speaker but I gotta say...damn! That was a beautifully written explanation/speculation right there! :D
13:01, 24 February 2015 (UTC)
Thanks! I guess I'm improving over the years, strange... --Ngng (talk) 16:46, 24 February 2015 (UTC)
Hey the caption to one of the pictures in the GSdx article is wrong. With the grayed out option, the HUD isn't unfiltered completely. The map itself is filtered, it's the icons on the map that are unfiltered. Look at all three pictures again and you'll see. :) --Karasuhebi (talk) 19:53, 24 February 2015 (UTC)
Ah, yes? Oh... Okay! --Ngng (talk) 21:00, 24 February 2015 (UTC)


New information on GSdx's texture filtering options

Hey I have more accurate info about the different options for Texture Filtering. This is coming from gregory himself so it is as accurate as it can be: 1/ disable every where 2/ force every where 3/ only do it when the PS2 request it.

So basically the grayed option only filters textures that the game itself tells it to filter, which is what the PS2 does. I got the info from here: https://github.com/PCSX2/pcsx2/issues/630#issuecomment-117973274 -Karasuhebi (talk) 18:11, 13 July 2015 (BST)

Okay, then you should change the description, I guess. I heard it differently from somewhere back in the days. It's possible that PS2 could "request" not to filter in case of 2D sprites which is basically what's written in the description right now. Unfortunately I'm not familiar with PS2 on any level beyond pushing power button. (And to be honest PS2 team could use a couple of good dedicated devs these days. GSdx does not get any real updates for years now)... --Ngng (talk) 18:35, 13 July 2015 (BST)
It's actually the game that requests the filtering/not filtering of textures, so if the PS2 is not filtering sprites (no need to say "2D sprites", as sprites are only in 2D) it is because the game told it to turn off filtering for those textures. But yeah, I'll fix the entry. I just thought I'd share it here because I figured you would find it interesting. -Karasuhebi (talk) 16:47, 14 July 2015 (BST)
I still think there's more to it than a game's free will. But you should change the article of course (and look for it in windows guide also, it may contain some similar info). --Ngng (talk) 16:52, 14 July 2015 (BST)
I don't think there is. gregory is our main GSdx developer right now and he's been knee-deep in GS code for months now. I trust that the information he is giving us is completely accurate. Oh I forgot to mention that to you in my last comment. GSdx has been getting real updates lately. gregory has been making some amazing strides for accuracy, specially in the OpenGL renderer. There's going to be a GSdx version bump coming soon, and I would imagine the OpenGL renderer might become the default some time in the future. :) -Karasuhebi (talk) 17:03, 14 July 2015 (BST)
It's nice to be enthusiastic about things. I wish I could do that on a regular basis. Hope you're right about GSdx. --Ngng (talk) 17:15, 14 July 2015 (BST)

Please delete these

Hey ng, can you please delete the following pages:

Thanks in advance. :) -- Ryudo (talk) 17:36, 1 March 2015 (UTC)

Okay, np. --Ngng (talk) 06:13, 2 March 2015 (UTC)

File deletion request

Hey User:Ngng can you please delete these? Thank you!

Also can you delete this redirect page? I made it by mistake.

Sure. Tomorrow when I have time to check them thoroughly. --Ngng (talk) 19:05, 2 March 2015 (UTC)


Thanks!! P.S. If you're wondering where I got those dead files from, it was from our Special:UnusedFiles page. I would suggest going in there and looking around when you're done deleting the images above because there's more unused pictures in there.

Actually, no, I didn't wonder. If you see those files and many dead pages lying around you gotta know it's because I have little time to clean. But periodically I do some housekeeping removing obsolete or dead stuff.
I also wanted to ask you not to rename game article pages by yourself. Most pages are linked to the forum threads and those forum threads are linked back to the wiki. Only moderators can update old forum messages to reflect name changes occurred the wiki. If you find a wrong titled game article (I know there are quite a few of them still), please just drop me a message, I'll correct them in both places. Thanks! --Ngng (talk) 19:05, 2 March 2015 (UTC)
Will do. Sorry about that! --Karasuhebi (talk) 20:12, 2 March 2015 (UTC)

Shin Budokai games still listed in the Wanted Pages page

Do you know why the Shin Budokai games are still showing up in the Wanted Pages special page even though we edited the template?

In my understanding the wiki has slightly incorrect setup on the server. Meaning, it lacks some kind of queue procession (possibly Job queue. For example, changing a template will not automatically update all the pages this template is used on (though these pages will eventually be updated, but quite unpredictably time-wise). I'm probably totally wrong about the reason (I've never fiddled with WikiMedia), but some misconfiguration is evident. --Ngng (talk) 11:48, 4 March 2015 (UTC)
You're definitely not wrong. I have to update a template -and- the page the template is being used on. It's not being live updated. Extremely annoying to be honest and this is the only wiki I'm experiencing this on. That's the same thing occurring with the image updates as well (the whole wiki cache thing not updating right away). I had issues fixing up the /doc page as well because of this problem, because after updating the doc, it still wouldn't appear in the template's documentation until the template itself was updated again as well. -- Ryudo (talk) 14:11, 4 March 2015 (UTC)
So I have to go into each one of these games' pages and edit them for the template to update on those pages? O_O --Karasuhebi (talk) 14:36, 4 March 2015 (UTC)
I think it depends on what's being updated. It doesn't seem to be the case with 'everything,' but it's still happening in some cases. Of course it does update on its own eventually in case it's one of those times where it's not being instantly updated, but in that case you can just force a manual update. -- Ryudo (talk) 15:35, 4 March 2015 (UTC)
Another example: Grandia 2. I made an Ubisoft page, and on the Grandia 2 page, it still shows the link as RED, acting as if the page doesn't exist yet. I have to edit and save Grandia 2 page to make the link have the correct color. (Clicking it takes you to the correct page regardless of link color). -- Ryudo (talk) 15:46, 4 March 2015 (UTC)
As I said the pages WILL update later but in unpredictable manner (sometimes it takes only minutes or hours, but sometimes in rare cases even weeks). To be honest, I never considered this issue to be a big deal. I've never needed an instant update for anything so I just learned to live with it. Besides I think that even Bositman will not be able to solve this, because the problem possibly requires an access to the server itself (to setup scheduler of some sort or such). --Ngng (talk) 15:55, 4 March 2015 (UTC)

Centering Region and OS in TestingEntry Template

Hey NG, I was wondering if you could update the template so that the Region and OS sections of the tables are being centered automatically? It would look a bit neater that way. Not sure if it's possible with the current setup of the template though. I've been doing it manually with the <center></center> tags for my own entries. But if we could update it in the template itself to automatically center whatever text is entered in those sections, it would also update every page to look the same as well. -- Ryudo (talk) 12:09, 15 March 2015 (UTC)

Well, I was kinda hesitant to answer because I'm not sure if I'll like this style better (it subtracts from the table's uniformity), but, oh, well, let's try it, we can always return to the previous state after all. I'll make changes, but I do not know how long will it take for them to appear (presumable a couple of days), we'll see. --Ngng (talk) 17:38, 15 March 2015 (UTC)

Categories for Easy to emulate games, CPU-heavy games, and GPU-heavy games

For you (Ngng) and Ryudo:

http://wiki.pcsx2.net/index.php?title=Final_Fantasy_X&diff=35144&oldid=33853

The change listed above gave me an idea: We should have some way of denoting games that are known to be easy to emulate, games that are known to be CPU-heavy, and games that are known to be GPU-heavy. I think a category would be the best way to do it. We could use the lists already in use in the forums. What do you guys think? --Karasuhebi (talk) 18:32, 21 April 2015 (BST)

That would really work. Dust up the clutter of older and outdated articles.

Dan Castellaneta (Talk) 13:38, 4.21.2015 (CST)

I think it's in line with what SHunter proposed here & here. TLDR: we wanted to add some flags (or icons like these) to be shown in game infoboxes. Those could include wide screen, progressive scan, HW playable, SW only, etc. Then SHunter vanished as he often does and I couldn't gather strength to do something bigger than gaming after coding, coding and more coding... :-\ I guess I needed the full icon set anyway so that was my excuse. --Ngng (talk) 20:50, 21 April 2015 (BST)
The icon system would've been really nice. I saw some of those and they looked pretty awesome. Shame he didn't stick around to finish it. :/ For now as an alternative we can maybe use the categories like suggested here, or we could try and wait for SHunter a bit longer maybe. (Maybe try sending him an e-mail or whatever?) -- Ryudo (talk) 21:18, 21 April 2015 (BST)
I'll be on vacation for the next 2 weeks (starting tomorrow night). It's possible I won't be able to access the Internet. If I'll have the access you'll see me awarding 'ninja' rights to the new users but not doing much else. After the vacation I guess I'll finally start acting somehow (I'm terrible with such promises though :-\ ). So long guys! --Ngng (talk) 19:24, 23 April 2015 (BST)

Just to update you guys: I'm still planning on finishing the icon set but I've been rather busy. Fortunately, starting this month I'll have a bit more free time than usual and starting mid June I'll have even more free time. Sorry to keep you guys waiting; hopefully we can start using icons on the wiki by July. --SHunter 4:24, 2 May 2015 (GMT-5)

Glad to hear it man! :D -Karasuhebi (talk) 02:02, 3 May 2015 (BST)
Unfortunately I know what does it mean to be busy. But we're not on timer here, you know, so take your time! :) (this page took at least a minute to load) --Ngng (talk) 09:08, 3 May 2015 (BST)
Time to start archiving your Talk page? :P -- Ryudo (talk) 10:20, 3 May 2015 (BST)

Time to find better internet. But unfortunately it's not an option here. :) --Ngng (talk) 09:09, 4 May 2015 (BST)

New game properties icons

Please take a look at this page User:Ngng/test1. I think it looks pretty nice but the icons still need some work to be useable at 50x50 res. Currently the template lacks the following icons: HD game (scales perfectly), Perfectly emulated game icon/award, GPU or CPU-only emulated game (i.e. HW rendering in GSDx unusable because of severe glitches) --Ngng (talk) 11:33, 10 May 2015 (BST)

Shunter can probably make downscaled versions for it. A 50x50 source file is fine for this rather than using the enlarged one. That way you can also create clear text for it, since the text doesn't get blurred out from downscaling. As for games that have trouble rendering in HW. You could create a button with a ' / ' through it. Indicating that only software mode works properly. Alternatively you could just not list a GPU button, and only leave the CPU (Software mode) button. I think you should center the buttons btw. -- Ryudo (talk) 18:08, 10 May 2015 (BST)
The icons actually ended up scaling better on the infobox than I thought they would. I can upload the downscaled versions tomorrow (since I can't atm), and we'll see how they look. I'll probably also make a new version of the interlaced/progressive icons tomorrow if I have time.
Also do you guys think the GPU/CPU icon will look better with or without the text?
--SHunter 8:56, 10 May 2015 (GMT-5)
@SHunter: I think it's hard to say what's better without looking (so it's your decision). I'd like to use your "HD" icon as well, but you haven't uploaded it yet.
@Ryudo: You like to center everything, right? :) I tried it centered and preferred left-aligned over it; you can try it yourself, though. Change "left" to "center" and re-save test1 page after that --Ngng (talk) 07:21, 11 May 2015 (BST)
If I may give my opinion: well... better with an image.
By the way, we need to vector the PCSX2 logo (top left corner) and ask Boitsman to change it, I'll work on it to see if I can reproduce it.
DoctorMuerte (talk) 09:05, 11 May 2015 (BST)
Ah, I see that despite my efforts "Windows Status:" still occupies two lines in Linux :-\. Why, oh, why the fonts are so different between the platforms?.. On the side note I taught my Windows to live without ClearType and it looks indefinitely nicer to my eyes than the smoothed-out text, just take a look at the difference. I guess I'll be alone on this but I feel good being able to see each pixel of my monitor! --Ngng (talk) 11:48, 11 May 2015 (BST)
I changed the icon size to 60px because I could barely make out the text at 50px. I took some of DocotorMuerte's advice to fix the icons, thanks for your help. And I still have to fix/upload the other icons.
I made another version of the progressive/interlaced icon and tried to see how it would look on Ngng's test page, and I noticed the icons were touching. I thought it was due to the height, so I accidentally made the those icons look weird and stretched out :P What do you guys think of the progressive/interlaced icons (ignoring the weird flattened look). I would upload the fixed versions but I can't atm...
Ngng could you fix the spacing issue so that the icons aren't touching. In my previous icons there was s 5px margin on each side (extra space)but I decided to make the icons without margins (Since it looks cleaner at smaller sizes). Maybe there should be a 5px space between each icon?
--SHunter 8:56, 10 May 2015 (GMT-5)

I'm really digging the Progressive Scan icon in DoctorMuerte's imgur link. It's more consistent with the 16:9 one. I don't think just having a 'P' is enough for people to figure it out though. Thankfully there's also a tooltip.

Speaking of tooltips, the tooltip for GPU-intensive games says 'video card intensive'. I would switch video card to GPU. -Karasuhebi (talk) 05:30, 12 May 2015 (BST)

I'll add some space between icons so that they won't stick. Video card -> GPU is done.
@SHunter: your "interlaced scan" icon looks more like a grating now to my eyes. I'd honestly prefer the somewhat modified former image. I'll upload my version alongside it just so you see what I mean.
Also the whole icons set should follow one theme to look nice in a colorful infobox, either they are all b&w or they are all bright and lively. I tried b&w and in my opinion they'd look better on some official and bleak corporate site. --Ngng (talk) 19:57, 12 May 2015 (BST)
What's wrong with an official corporate look for the wiki? We want the project to look mature and serious, not some kid's playground. Not saying I prefer the black and white icons, just says looking professional is not bad. For example I don't think the flames on the icons look too professional. But the only one I saw was the one SHunter just posted below, which is the wrong aspect ratio. Do you guys have links to the regular ones with fire on them? -Karasuhebi (talk) 03:13, 14 May 2015 (BST)
Well, nothing's wrong but we shouldn't be talking games then. Game boxarts and screenshots look a bit distractive (and so is the overall blue theme) for a serious site. You can see the preliminary result here. I'm not necessarily against serious look but it just doesn't fit the bright colors we have. --Ngng (talk) 07:32, 14 May 2015 (BST)
Actually, it seems that 60x60 is not possible because one line could only contain 3 icons this way (with only 2 pixels of additional space for each icon). I reduced the width to 55px, sorry. --Ngng (talk) 21:40, 12 May 2015 (BST)
I also uploaded simplified 55x55 CPU icon for you to check (would it be better to have simple and big icons without text or smaller icons with border and captions?). --Ngng (talk) 22:31, 12 May 2015 (BST)
I'm glad you appreciate the colored icons more, personally I'm not a fan of b&w icons/logos. Do you like the modified Interlaced/Progressive icons?
Also I modified the CPU icon to include a flame (instead of adding the "intensive" underneath it). After making the CPU icon I realized it looks much better without text; and because of that I think we should settle with simple big icons without text.
I was thinking that games with progressive scan support, widescreen support, and games that scale properly can get a special icon: http://i.imgur.com/g9IUO6i.png
Also could you add HD.png in the template, and a category page for each icon.
--SHunter 6:30, 12 May 2015 (GMT-5)
New cpu-heavy/gpu-heavy icons are very beautiful, but they are somewhat smaller (in height) than the rest of the set (making GPU fully square is not an option?). Widescreen icon still uses this barely visible white text (16:9). HD is pretty nice and simple. Interlaced icon has one problem: if the ball has been interlaced its gradient coloring should have had distortion on it as well (sorry I couldn't find the right words) and the stripes should have the same heights, right now it does not look like it was interlaced more like something "furry" is going on behind the ball. --Ngng (talk) 08:36, 13 May 2015 (BST)
How about this for the 16:9 button? I noticed the text is still a bit blurry right now. Here's the image with the right dimensions that show up on the actual page (I don't have the source file, so I had to improvise) : Click -- Ryudo (talk) 13:23, 13 May 2015 (BST)
Pretty nice icon in my opinion, but I leave the judgement to SHunter, it's his project. --Ngng (talk) 18:34, 13 May 2015 (BST)
@Ryudo that's an interesting font, what font is it? After seeing your version of the icon I realized drop shadows help make text clearer in low resolutions. So now, the text is easier to see. I'll make the colors darker if the text is still not clear enough.
@Ngng This is the closest I could make the GPU icon square before before it doesn't even vaguely look like a GPU:
It's 'Impact', quite a nice font to use in various scenarios. :D -- Ryudo (talk) 09:53, 14 May 2015 (BST)
We have 3 options: use the icon above, design another GPU icon to be squarer, or increase the width in the template only for the GPU icon.
I fixed the stripe height issue (turns out their wasn't enough pixels to display properly) but I'm not completely sure what you mean by distorting the gradient on the interlaced icon. Should I split up the gradient into stripes and move each stripe alternating to the left and the right?
--SHunter 5:24, 13 May 2015 (GMT-5)
Or the fourth option would be to make all icons a bit smaller for the current GPU icon to feel right at home. Your decision. I left the squared icon in the test infobox for you to see. I think it fits okay.
About gradient: yes that's what I meant. My tongue failed me. It's the only out of place icon now in my opinion. --Ngng (talk) 07:32, 14 May 2015 (BST)
Just to update you guys, I won't be able to work on the icons until June. Also if anyone wants the .svg files just ask.
--SHunter 4:55, 26 May 2015 (GMT-5)
Well, June is around the corner and we have no reason to hurry, so take your time! --Ngng (talk) 06:29, 27 May 2015 (BST)
Btw, when I look on the test page now the icons seem too big to me. Maybe it's just my imagination...
As a summation: we already have widescreen (all 3 icons), progressive + interlased (look a bit odd), gpu-intesive, cpu-intensive (possibly needs to be a tiny bit smaller), HD icon.
What we do not have: sw rendering only and hw rendering supported, perfectly emulated game. --Ngng (talk) 19:19, 29 May 2015 (BST)
Personally I see no need for a 'GPU-intensive' button. It's always going to hit your GPU when you set scaling to higher, and there's only a select few games that are truly heavy on the GPU. If I had to guess I'd say 95% relies on CPU more than GPU. I guess if there's enough space for it you can add it, but if you need space for the HW Rendering/SW Rendering instead, then I'd vote for dropping this one for now. -- Ryudo (talk) 20:18, 29 May 2015 (BST)
Well there's no real harm in having this icon, either. It's not like it will consume any server resources or such. Even if we have only 5 GPU intensive games, why not mark them accordingly? There will always be users with toasters (mobile or laptops) so some unlucky soul may still find this info useful. --Ngng (talk) 11:00, 30 May 2015 (BST)

New place for discussions

It's been brought to my attention that discussions about the wiki (including its use and its editing) should be held here: http://wiki.pcsx2.net/index.php/PCSX2_Wiki:General_Discussions

It'll be a good place to note wiki problems and leave messages for the community. -Karasuhebi (talk) 14:23, 15 May 2015 (BST)

Well, there's also Community Portal which should serve the similar function. Don't you think one place is enough? --Ngng (talk) 17:06, 15 May 2015 (BST)
Oh we could use the Community Portal, that works too. Just somewhere where people know to look to find discussions about what's going on in the wiki. A newcomer joining our community in two-years' time won't know to look in Ngng's Talk page, but he might know to look on General Discussions or Community Portal. The General Discussions suggestion was given to me by a Wiki admin that's being doing this for a while, whom I trust. -Karasuhebi (talk) 05:03, 20 May 2015 (BST)
I personally use Ng's talk page, since he always gets notified when we leave a message here. And since he's the only one with proper access to the Wiki, this is the page to be. (Though I would recommend Archiving your talk page every once in a while. User:Ngng/Archive 1,2,3,etc maybe? :P) -- Ryudo (talk) 19:47, 15 May 2015 (BST)
I understand what you're saying but Ngng isn't the only person that should be privy to conversations that are being held about the way this wiki works. Everyone should be privy to them. -Karasuhebi (talk) 05:03, 20 May 2015 (BST)
That's not really the point though. Everyone can discuss it here just fine. But ng is the only one that can make a difference or implement things. That's why it should be on this page (for now at least) imo. A lot of wikis do it your way, but a lot of wikis also do it the way I described here. Using the Admin's talk pages to discuss changes/implementations. In the end it doesn't really matter to me where it's being done. So either way works I guess. -- Ryudo (talk) 11:02, 20 May 2015 (BST)
I think anyone can use Community Portal just fine, and I'll be totally fine with it. Btw user rights management (i.e. making a ninja of any new user) and page deletion are all my "special" rights.
As for General Discussions page you can create it, fill it will some starting info and make a link from Community Portal. But I'm really struggling to believe that having two similar pages here would be wise. It's not a million user wiki or Wikipedia after all. --Ngng (talk) 19:03, 20 May 2015 (BST)


New game properties icons (cont.)

While waiting for SHunter to finally reappear, I took the liberty to create a comparison page with different icon sizes. I had the suspicion that they look too big and now I'm sure of it. Please take a look at this page. The first infobox has the 55 pixel width icons at their current "native" resolution. The following infoboxes have 40, 35, 30 and 25 px icons accordingly. Talking the size of the infobox itself into account it looks that 55 pixels size is not reasonable. I'd say only the last variant seems to have too small icons but all those inbetween look better than the first. Which one will you prefer, guys? --Ngng (talk) 19:56, 19 June 2015 (BST)

I've decided to commit the changes with 35x35px icons. It's been almost two months already, so...
@SHunter: I'll edit some of your icons if the new resolution will require, but you can finish them anytime you'll be back. --Ngng (talk) 16:21, 2 July 2015 (BST)
The current icons set:
{{{text}}}
{{{text}}}
{{{text}}}
{{{text}}}
{{{text}}}
{{{text}}}
{{{text}}}
{{{text}}}
{{{text}}}
{{{text}}}
{{{text}}}
 

Filling the info

  • widescreen patched games: source cheats_ws.zip. I believe I'll find the time to fill those myself (using the bot hopefully).
  • widescreen native games: source Wikipedia
  • no widescreen games: source unknown
  • interlaced only NTSC: source unknown
  • progressive NTSC: source Wikipedia
  • GPU intensive: source common knowledge probably + forums
  • CPU intensive: source common knowledge probably + forums
  • Nice looking in HD: source common knowledge probably + forums
  • Perfect game: source forums (I'll try to ask people there, there should not be that many such games)
  • SW only games: source unknown (forums?) - I'm marking most of them by simply using wiki search, they'll evolve naturally from there...
  • HW supported games: source unknown (forums?)
I'm back, sorry for the wait (again).
Should I change the icons so they are 35x35px?
Also here's a source to find which games support progressive scan (480p) or has widescreen support (16:9 aspect ratio): https://en.wikipedia.org/wiki/List_of_PlayStation_2_games_with_HD_support
--SHunter 5:07, 10 July 2015 (GMT-5)
Oh, Hi! Welcome back!
That's a nice find! I'll even copy some notes from that page! There aren't so many games with native 480p or 16:9 support it seems.
Well the icon set is in your hands now, if you have time and think they will look better that'd be wonderful to recreate them in 35x35. (I will only update the "perfect game icon" and stop tinkering with them) --Ngng (talk) 07:26, 11 July 2015 (BST)
A small comment: it's weird but a simple resize gives a better quality "16:9" than a different font size you used: left one is resized (Don't want to nitpick, just commenting). --Ngng (talk) 16:24, 14 July 2015 (BST)
The one on the right seems to be shrunk down further than the one on the left by about 1 or 2 pixels. That might've caused the extra blurriness on the font. Normally there's no way it should look better just resizing it without fixing the text. (Fonts always get blurred) -- Ryudo (talk) 05:31, 16 July 2015 (BST)
Most fonts are a bunch of vectors, so it is up to software how to rasterize it. Resizing bigger rasterized image will often result in better looking smaller image. That's the principle of FSAA. I'm okay with the current image, I was just commenting on it. --Ngng (talk) 17:59, 17 July 2015 (BST)


Sorry for the delay. I really want to help out but I just can't find the time. I decided to upload the sources to the icons, that way someone else could also help make icons: https://mega.nz/#!T51AXaDB!fxeIdVRHxcauVeUkEanpxzzqArpVc3jieE8RbVQXDIU

Also for the "SW Only" and "HW Supported" icon maybe we can use this picture of ratchet: http://i.imgur.com/FUsssw1.png

and the same picture pixelated: http://i.imgur.com/3ll0vAq.png

The original source for the picture is here: http://img9.imageshack.us/img9/4246/rac10.png


I have some ideas for other icons we can make that I was saving to discuss until after I was done with the current set of icons (but that might not be for a while). So I'll just list them here for now:

  • Games that support surround sound (or other advanced audio setups)
  • Games that have offline multiplayer (maybe separate icons to show how many players are supported)
  • Online Multiplayer
  • LAN Multiplayer support
  • Games that have earned the "Greatest Hits" title
  • Support for accessories (maybe separate icons for different accessories e.g. Eye Toy, Steering Wheel, Mic...)

And finally, here's another source we can use: http://www.ign.com/boards/threads/ps2-info-list-of-lists-online-gh-hdtv-surround-sound-etc.50920385/

--SHunter 5:41, 21 July 2015 (GMT-5)

Ratchet looks definitely better than my Utah teapot (I took it here just in case) but could he be copyrighted (especially if it was a part of a boxart picture)? If it's free let's try him out.
As for the other icons -- the more the merrier. I'll add all of those if you give me the icons.
Unfortunately LAN support for PCSX2 was never properly finished and we still lack Eye Toy and Mic support (I'd definitely play Lifeline on PCSX2). --Ngng (talk) 06:48, 22 July 2015 (BST)


So I finally found some time to make some more icons :P

Although I'm still struggling to make an icon to show games that don't work well with hardware rendering. This was probably my best attempt:

--SHunter 3:15, 24 Dec 2015 (GMT-5)


You're back! I can't believe it! :) I mean, it's been a while this time. I added some new icons to the wiki but I think you've seen them already. And I kinda lack time these day (I only start my robot periodically).
You definitely have some out of the box vision, but I still think these new icons are too complex comparing to current simple ones. Try them to see how will they look, or line them up with the current icons, so that we can compare. --Ngng (talk) 22:37, 24 December 2015 (UTC)


Sorry for the late reply, I haven't checked the wiki in a long time. Anyways here's some comparison screenshots

Current page: http://i.imgur.com/PhYUjuj.png
New Icons: http://i.imgur.com/TUWUD9V.png

I tried making the icons more simple but it was hard to recognize that the controller was a controller until I added more detail. Should I redesign them? Also I find myself on the IRC more frequently nowadays. Do you use IRC? It may be easier to communicate through pcsx2's IRC channel. --SHunter 10:43, 27 Feb 2016 (GMT-5)

Oh, wow! Why does this page look like a bad dream on your laptop (is it?)? Even considering the bigger font I, for the life of me, can't understand why does your Firefox resize the revision column like it does (and most of the other total width related columns). Revision column is supposed to be 9% of all page width while CPU/GPU is 16%, and the former is bigger in your browser! The comments column is so condensed it's just so ugly :( (just take a look at my Firefox I resized its window to resemble your resolution)! I tried to make this table look at least decent, but it looks like a poo in Linux, why? :(
Sorry...
As for the icons, I kinda still like mine 5-minutes made icons better, they look more simple to me. I have nothing against your icons though (except I think both controllers should possibly be of the same size), so let's ask local folks here if they like the new icons more, I'll rely on their opinion. --Ngng (talk) 17:31, 27 February 2016 (UTC)

Don't be mislead by my screenshots. I changed a settings called layout.css.devPixelsPerPx which basically change the the resolution websites are shown at (YouTube videos fit better with the value change). Here's a screenshot with that setting on it's default value: http://i.imgur.com/yw11RID.png

Looks similar to your screenshot :P --SHunter 11:46, 27 Feb 2016 (GMT-5)

Ah, that's better, yes (still a bit different but okay).
I hope someone will answer here about the icons, people are quite inactive these days. --Ngng (talk) 05:56, 28 February 2016 (UTC)
Well, they just refuse to answer it seems :(. Okay, proceed then if you think your icons are "sufficiently" better, but please if you do, try to size both controllers similarly (otherwise these two icons aren't a couple). --Ngng (talk) 18:37, 1 March 2016 (UTC)

I asked on the IRC and there was one vote to keep the current icons and one vote for the proposed icons... My main problems with the current icons is that the 'network multiplayer' icon isn't obvious enough and I'm not a big fan of the color scheme. Maybe I can make something closer to middle-ground (a simpler icon) or cleanup my current icons. --SHunter 07:19, 2 Mar 2016 (GMT-5)

They still use IRC these days? Interesting... Okay then try to simplify yours, recolor mine or come up with something new, it's up to you. --Ngng (talk) 06:54, 3 March 2016 (UTC)

General discussions

Posted something on general discussions that I want you guys to chime in on. Thanks! -Karasuhebi (talk) 08:06, 19 July 2015 (BST)

Moujuutsukai to Oujisama

I've stumbled upon game FAQs serial error which took me almost 40 min to untangle. It's getting harder and harder as if re-releases like "Monster Trux Extreme: Arena Edition" -> "Monster Trux Arenas: Special Edition" were not enough... It looks easy when you collect all of them like this (but it's a real adventure to solve the mystery of wrong serials):

I hate SingStar, not only it pushes tasteless, soulless commercial music (okay, maybe along with more decent music sometimes, but it's still buried in "hits"), it's also almost impossible to collect and link all European names of myriads SingStar releases. I always work with assumption that the Wiki has all the titles already created. Just take a look at the leftovers:

  • SingStar Afrikaanse Treffers
  • SingStar Clásicos
  • Singstar ESKA: Hity na Czasie
  • SingStar Italian Greatest Hits
  • SingStar Kent
  • SingStar Miliki
  • SingStar Morangos com Açúcar
  • SingStar Operación Triunfo
  • SingStar Pop 2009
  • SingStar Pop Hits: 40 Principales
  • SingStar Sjung med Disney
  • SingStar Svenska Stjärnor

Typo in the Editing page's text. Where do we fix it?

In the Editing page for this wiki, there's an error in the first sentence. In the first instance where it should say CAPTCHA (Completely Automated Public Turing test to tell Computers and Humans Apart) it says "catcha". Check it out: http://i.imgur.com/HkAfXpk.png

Where do we edit that text?

-Karasuhebi (talk) 00:21, 14 September 2015 (BST)

My bad, thanks! Please check the whole text again just in case. I'm prone to errors and typos. --Ngng (talk) 06:09, 14 September 2015 (BST)
Looks good now. Thanks man! -Karasuhebi (talk) 07:36, 14 September 2015 (BST)

BT3 CPU-intensive?

What's with this edit? http://wiki.pcsx2.net/index.php?title=Dragon_Ball_Z:_Budokai_Tenkaichi_3&diff=37866&oldid=37623

I don't see BT3 on the list of known CPU-intensive games: http://forums.pcsx2.net/Thread-LIST-The-Most-CPU-Intensive-Games

Am I missing something? -Karasuhebi (talk) 20:03, 3 October 2015 (BST)

I was using only pages comments when marking cpu-intesive games, you can remove marks if you know them to be incorrect. Thanks for the list! I'll take a look at it when I'm done with redump.org. (You can also mark the games from the list yourself if you want). --Ngng (talk) 20:16, 3 October 2015 (BST)
Ohhh I see. That makes sense. I thought you were using that list from the forums. That's the one everyone knows. XD
Have you been paying attention to which games you mark as intensive based on the page comments though? Maybe someone who says the game is intensive is using a Pentium 4 or something lol. -Karasuhebi (talk) 20:58, 3 October 2015 (BST)
Yeah, anything is possible (not P4, though, I'd skip it right away): many comments aren't very descriptive. And I'm not a forum dweller, you know... :-\ --Ngng (talk) 21:14, 3 October 2015 (BST)

All the AKAs

Why are you adding all of these Japanese AKAs and such for games? Are they important in any way? I can sort of understand adding the serials, but the names? -Karasuhebi (talk) 21:37, 8 October 2015 (BST)

For the purpose of the wiki they aren't that important I agree, but for the bigger goal of having PS2 games database they are pretty important. And if you'd ever try to find some information on a rare game you'll find them most useful. --Ngng (talk) 06:38, 9 October 2015 (BST)
Fair enough; that makes sense. But shouldn't that be in a separate wiki then? One dedicated to PS2 games instead of PCSX2? -Karasuhebi (talk) 07:17, 9 October 2015 (BST)
Are they that annoying to you? :) I use them to link to other databases' titles with new serials. Besides without them someone who has PAL This is Football 2005 may not find a proper page to update the test info (World Tour Soccer 2006). --Ngng (talk) 08:39, 9 October 2015 (BST)
They're not annoying to me, I just don't see the point in them being on this wiki. As far as your example of someone with a certain version of a game with a different title not finding the proper page to update, that's what redirects are for. No need to clutter the wiki just for that. -Karasuhebi (talk) 20:59, 9 October 2015 (BST)
Well, and what's the purpose of this wiki then? And who defines the purpose of this wiki? I don't see the point in arguing about such trivial matters. The AKAs are needed, without them it will not be possible to collect all the info from the web. --Ngng (talk) 21:07, 9 October 2015 (BST)

16:9 Button

Just something that bothered me about the current button. It's somewhat difficult to see the 16:9 on it. Looks a bit off. I made a different version of it. (I can freely alter the color of the text if necessary).

Your input on it?

Linkage -- Ryudo (talk) 22:20, 1 November 2015 (UTC)

I agree that original icon has rough looking digits at this resolution, but we need two icons of this kind, right (patched and not patched)? Try the second one with no wrench on it, you'll see that your digits look too small (my opinion). --Ngng (talk) 06:18, 2 November 2015 (UTC)

Oh right, forgot about the unpatched one. Here's two more.

16:9, no Patch 16:9, Patch -- Ryudo (talk) 10:49, 2 November 2015 (UTC)

These are much better in my opinion. As SHunter disappeared again (who knows for how long this time), go ahead and change the originals. --Ngng (talk) 11:41, 2 November 2015 (UTC)
Gotcha. I uploaded them. (Made a minor change to increase the sharpness a bit on the fonts). Valkyrie Profile 2 page Here you can see how it looks now on the actual page. Looks pretty good I'd say for now. -- Ryudo (talk) 14:28, 3 November 2015 (UTC)


Things are becoming somewhat messy now...

Not sure if you're aware, but your bot or automated program is adding double descriptions to pages that already have proper game descriptions. (In some cases it's the exact same description). You should probably have it check if a description is already there, and just ignore those pages if there is one. -- Ryudo (talk) 16:32, 15 November 2015 (UTC)

Yeah, I know. I'm checking every edit after the robot and correcting accordingly. The one you found was on it's way to be corrected :). Thanks for the heads up anyway. --Ngng (talk) 16:43, 15 November 2015 (UTC)

Removing TOCs?

I just noticed this: http://wiki.pcsx2.net/index.php?title=Final_Fantasy_X&diff=44920&oldid=44919

Why are you removing TOCs? Those are useful; they help in navigating the pages so people can get to the section they're looking for faster. If you think they clutter the page, then at least do something like what PGW does where they hide the TOC unless you choose to show it: http://pcgamingwiki.com/wiki/Glossary:Vertical_sync_(Vsync)

-Karasuhebi (talk) 08:03, 23 November 2015 (UTC)

TOCs are useful only on pages with lots of text, otherwise they are just a clutter... When you can see at least 30% (and even 20%) of page space on your monitor there's no need in TOC. Game pages have enough information already to add some questionable features. Besides we couldn't add TOC to one game page without also adding it to all games pages because they should be uniform. --Ngng (talk) 10:11, 23 November 2015 (UTC)
In the case of that FFX page though... they weren't cluttering. It was actually helpful on that one with the absurd amount of issues being listed. -- Ryudo (talk) 14:52, 23 November 2015 (UTC)
Yeah, kind of agree, but I really didn't want to make this page special and different from all the others. Maybe later I'll make floating TOC using small font, so that it will not be so obstructive. There shouldn't be more than a couple of such pages though. --Ngng (talk) 15:51, 23 November 2015 (UTC)
When will you get around to implementing a TOC to the pages? I just found another issue caused by not having them: It makes it harder for me to link to specific sections of the page when trying to help a user troubleshoot a problem. -Karasuhebi (talk) 03:19, 7 December 2015 (UTC)
You can link to any H1, H2 or H3 sections with or without TOC by adding #Section_Name at the end of the page link (albeit it's more of a hassle without TOC I agree). Even when I make a small TOC it will not appear on every page automatically and should be added to those pages need it. If you want it so much, you can speed it up by finding a smaller closed-by-default TOC somewhere on the internet and add it yourself (I'll check it later). --Ngng (talk) 06:38, 7 December 2015 (UTC)
Yes, I'm aware you can do that. That's why I said it makes it harder, not impossible. I'm not much of a wiki guy so I doubt I'll find something useful, I just wanted to make sure this was still in your to-do. -Karasuhebi (talk) 08:38, 7 December 2015 (UTC)
I'll get to it after I'm done with ongoing updates. --Ngng (talk) 08:51, 7 December 2015 (UTC)
Update: I didn't find any easy way to do it. It seems that Wikimedia devs have something against closed TOC. I for one never used TOC (except for some very long pages), it's much faster to find anything by browsing than reading the whole thing, but maybe it's just me. I postpone this for now, it needs time investment, and that I do not have these days. --Ngng (talk) 17:22, 6 January 2016 (UTC)
Thanks for the update and definitely thanks for looking into this. There's definitely a way to do it though since PCGamingWiki uses the MediaWiki engine and they have collapsible TOCs. Maybe ask one of their admins? -Karasuhebi (talk) 23:03, 6 January 2016 (UTC)
Could you provide me a page link, I'll look into it (though I suspect they use JS, it's the only way). --Ngng (talk) 20:05, 7 January 2016 (UTC)
I provided one up top, but here you go again: http://pcgamingwiki.com/wiki/Glossary:Vertical_sync_(Vsync) - Thanks for looking into this some more! -Karasuhebi (talk) 01:53, 8 January 2016 (UTC)
Thanks. They use JS as I suspected. I'd prefer simply close the TOC after the page is loaded (over this strange floating thing). I'll make the template later next week. --Ngng (talk) 18:09, 10 January 2016 (UTC)

PAL Serial remove reason

Because I wasn't aware you could put two entries. So I went with the more common one (The NTSC version). :P Now that I know how that line works I can just add onto it if one is already there. -- Ryudo (talk) 16:45, 29 December 2015 (UTC)

Ah.., it's nothing, I just commented, I'm reading all commits anyway... Btw, current language info (taken from redump.org) should be pretty accurate (except for NA and JP releases, and I will try to automatically update those in time). --Ngng (talk) 17:45, 29 December 2015 (UTC)

Splashdown: Rides Gone Wild edit

Why did you mark this issue as fixed? Was it actually fixed or are you just incorrectly marking it as so because you added the software rendering only icon?

http://wiki.pcsx2.net/index.php?title=Splashdown:_Rides_Gone_Wild&diff=37956&oldid=36210

-Karasuhebi (talk) 07:43, 24 January 2016 (UTC)

I don't remember really, but it seems I did this according to this post. If software mode does not make the game playable just revert the change, please. --Ngng (talk) 09:09, 24 January 2016 (UTC)
Thanks for clarifying. Software renderers apparently do make it playable but the issue is still there in hardware renderers. I went ahead and noted that the problem hasn't been fixed but that playing using a software renderer is a viable workaround. Thanks again! -Karasuhebi (talk) 17:11, 24 January 2016 (UTC)

Missing AUS ratings

There are a huge amount of Australian games ratings missing. The imgur gallery located at http://imgur.com/gallery/4Cxkn/new shows many missing entries about the Australian Classification Board ratings on this wiki. DecafGrub47393 (talk) 17:13, 3 March 2016 (UTC)

Is this your collection?! In any case, this is crazy! :)
Yes, I known about Australian ratings. I got all ratings (along with other info) from GameFAQs and unfortunately they do not have much info on Australian region. If you can find me some list with these ratings (or any site that mentions them in any form) I could try to update them automatically. Updating from these images is not a feasible idea (too much work). I have a todo list here and it's pretty big, but updating the ratings does not seem to be that time consuming (provided we have a source). --Ngng (talk) 17:31, 3 March 2016 (UTC)
It's not my collection. DecafGrub47393 (talk) 18:47, 21 April 2016 (BST)
Okay. Anyway, I think I'll try to update AU ratings some time later using https://www.playstation.com/en-au/ but my script will need to literally search for each game to get to the results like this. They don't make it easy anymore :-( --Ngng (talk) 19:03, 21 April 2016 (BST)

Final Fantasy XII Hor+ / Vert- edit

Hey there. If you don't want the terms there that's fine, we can talk about it and figure something out. But at the very least I think we should include the fact that the built-in widescreen option is not only cutting off the top and bottom, it _does actually add more to the sides as well. Check it out: http://imgur.com/a/RsP8Y

-Karasuhebi (talk) 23:29, 20 March 2016 (UTC)

Okay, I thought in was included, I'll make sure it is, but I don't see any point in using these unfamiliar terms (other than to promote them) --Ngng (talk) 05:42, 21 March 2016 (UTC)
It's not unfamiliar to everyone. Remember there's people who knows about this stuff reading the PCSX2 wiki too, and to them this could be useful information. This wiki is supposed to be for everyone. And to be honest, it's not 'jargon'. It's useful information even to people who don't have a lot of knowledge about the subject. -- Ryudo (talk) 14:41, 21 March 2016 (UTC)
We're not taking a vote on this one (and it is a jargon). If the text is perfectly understandable without it, tell me, why the fuss? --Ngng (talk) 15:22, 21 March 2016 (UTC)


Ongoing replace/automation work

  • Set page playability statuses according to new test cases (Category:Temp new test case, Category:Temp new test case too long)
  • Sort test entries (new test entries were inserted at the top of test tables). Such a work can possibly only be done by hands and it is pretty time consuming.
  • Finish adding Japanese names (take 1) / clear Japanese names of html codes (&reg; remains)
  • Check for disabled and removed regions (should not be many left).
  • Ask game FAQs permission to use their box arts. (submitted by users, btw), try to use Wikipedia's box arts if not possible. No answer to my messages. :-\
  • Update the following info: game descriptions from game FAQs with their permission. They gave me the permission to use game descriptions and box-arts on the basis that either comes from the publishers (although AFAIK uploaded by the users so I'll still credit the users involved). What can I say, mighty nice of them! (Dolphin wiki has all the descriptions copied from game FAQs), or Wikipedia if not possible.
  • Update the following info: genres, multiplayer status, developers/publishers, special controllers from game FAQs, www.jp.playstation.com
    • Ongoing update: game FAQs: controllers, descriptions, ratings.
    • Ongoing update: genres, multiplayer status, developers/publishers, Metacritics links from game FAQs
  • Update widescreen=1 statuses, using pretty chaotic *.pnach database (hard), decide if splitting widescreen=1&2 to widescreen & widescreenpatch is needed

Demo discs missing The Netherlands

Not sure if it's possible for the bot to still add this or if we have to do it manually instead, but Official Playstation Magazine was released in The Netherlands as well, along with the demo discs. I noticed the country is missing from the released versions list. -- Ryudo (talk) 12:14, 7 May 2016 (BST)

I think you meant OPS2M. Information on OPS2M demos is far from complete. If you know a source where I can find more I can look into it (hardly a work for the bot though). --Ngng (talk) 16:47, 7 May 2016 (BST)
Unfortunately I don't have a whole lot of information available. All I can give you is the info from the magazines I actually have. (I used to be a member of the magazine for a while). I should still have a bunch of the discs around here, that should at least give access to covers, CRCs, etc. Here are some photos of one of them.
Image #1
Image #2
Image #3
Ryudo (talk) 18:42, 7 May 2016 (BST)
Well then, physical discs are the most trustworthy source (unlike the Internet which is prone to drag the same errors through various places). You can add it yourself of course, the only trick with OPS2M here (OPM2 in your case, the name varied) is that I tried to combine similar issues in one page. For instance, this article has two different discs (issued in different time) but content-wise they are pretty similar. I thought for a while about splitting these discs into separate articles but decided against it in the end (it's easier to compare and see "bigger picture" this way). --Ngng (talk) 20:18, 7 May 2016 (BST)

Thanks I will try to improve my edits in the future

I noticed a couple of changes you've made to my recent edits that improve them. I'm still relatively new to wiki editing so this is helpful to me. I will try to keep track of whatever changes are made and incorporate them myself in future edits to make things easier. Thank you for your time.

(Also I'm pretty sure this may not be the place to post messages like this, but I wasn't sure where else to put them. Sorry about that.) --Flang (talk) 09:28, 22 July 2016 (CST)

Oh, Hi! And welcome (& this is the very place to post messages to me). Thanks a lot for your contributions!
One note: Complete List of Games‎ is a generated page so there's no need to edit it (all your edits will be lost the next time I'll update it) --Ngng (talk) 15:58, 22 July 2016 (BST)
Thanks that is good to know, because it seemed a little intimidating trying to update that list correctly. --Flang (talk) 10:21, 22 July 2016 (CST)

VP2 WS patch

Please check your facts before reverting edits. The VP2 WS patch was removed from the archive in this commit [1]. It should never have made it in there, because it triggers the games cheating protection and at the very least reproducibly freezes the game in various places, in addition to possibly flagging the save and causing more subtle long-term issues (drop rates and such). I stated as much in the changelog.

What's the issue here? That the patch is still in the last stable release archive? Even if so, it's buggy and shouldn't be advertised. The game includes a native 16:9 progressive option that should be used instead. Eloris (talk) 18:54, 11 August 2016 (BST)

Hey, hey! Mind your brain cells please. Simple explanation would've been sufficient. --Ngng (talk) 21:09, 11 August 2016 (BST)
Just for the record, there was no need to remove nemesis' name. Not sure what you're afraid of, but he's a respected member of the PCSX2 community who has created a majority of the widescreen patches. So I have no idea why you were so against mentioning his name. And it was actually useful information for people that want to know of any progress on future patch files. -- Ryudo (talk) 23:39, 11 August 2016 (BST)
It just wasn't the right place to mention the name, that's all. It'd require an additional explanation and it wasn't the place for that, too. --Ngng (talk) 06:47, 12 August 2016 (BST)

Kinda lonely around here + question on pictures

Looking through the recent changes, it seems you're pretty much one of the only consistently active users on here, if not THE only. I hope that changes, it's certainly not as if PCSX2 is some dead project or the forums are empty. I'll do my best to contribute info on the games I personally own and possibly some others.

On another note, would scans like http://i.imgur.com/0goUutP.jpg be appropriate for infoboxes on game pages, or stick to just front covers? I have one or two currently but I could certainly do more with my collection to provide better boxart/sleeve images. Jonbuddy1 (talk) 20:01, 16 August 2016 (BST)

Well I guess it's a quiet place because the forums are more accessible (and much more social). It has it's ups and downs, but overall I'm the only one tending to it on a permanent basis (not that I mind doing it, I like the monotonous work that distracts me from my real work :)).
Many boxart images are of a low quality so feel free to update them. Game page images are currently designed to contain only front covers (they may look too small otherwise, you can try it yourself). Edit or add something, any contribution is appreciated! --Ngng (talk) 20:30, 16 August 2016 (BST)
Sorry for busting in, ng check your forum PM :P *Flies away*
Same :P

NPUD really necessary?

I noticed you mentioning having to rescan GameFAQs for these serials, but PS2 Classics is a PS3/PS4 thing, so is that really necessary at all to have on a PCSX2 Wiki? You're probably better off not wasting your time on those serials. -- Ryudo (talk) 17:55, 25 December 2016 (UTC)

I believe they are Sony online store serials (never had the PS3 so I don't know the name) for encrypted PS2 ISOs you can purchase and download on your PS3. They have the same utility as, for instance, Konami serials like VW021-J1. They can be used as search phrases on the internet among other possible uses. Besides, I've already updated them. --Ngng (talk) 18:28, 25 December 2016 (UTC)

Adding 60 FPS codes to the pages

Asasega over at the PCSX2 forums is creating 60 FPS codes for certain games. What are your opinions on adding those to the pages of their respective games? -Vibhor (talk) 16:43, 12 February 2017 (UTC)

Why, only positive -- the more information the merrier (are you proposing to add another icon?). But I'm totally ignorant on the subject, is he turning 50 Hz PAL game into 60 Hz NTSC? What's the novelty in having 60 Hz games? --Ngng (talk) 16:57, 12 February 2017 (UTC)
I suggest not adding these hacks to the wiki. The widescreen hacks are added to PCSX2 builds in an archive. These 60 FPS hacks are unreliable, hardly tested hacks that often mess with or break parts of a game and are not included with or endorsed by the PCSX2 team.
The majority of these new 60 FPS hacks are very much unfinished and only serve in 'speeding' up the game. They still have to be fixed to a point where it doesn't make the game run at 200% speed, which is unfortunately still the case for most of these. -- Ryudo (talk) 00:35, 13 February 2017 (UTC)

Ski Alpin 2005

This is definitely the same game as Alpine Skiing 2005. Some examples: Backcover of Alpine Skiing 2005: http://i.ebayimg.com/images/g/SHgAAOSw0w9YVp2M/s-l1600.jpg Backcover of PC version of Ski Alpin 2005, featuring the same text and images, and of course the same developer, and the frontcover of PC version of Ski Alpin 2005 is also the same as Alpine Skiing 2005. http://i.ebayimg.com/images/g/KMsAAOSwv0tVR1q8/s-l1600.jpg

Same image is also on the Ski Alpin 2005 and Alpine Skiing 2005 disc covers: http://i.ebayimg.com/images/g/KyMAAOSwr7ZW5rF3/s-l1600.jpg http://i.ebayimg.com/images/g/WLIAAOSwiONYNAtA/s-l1600.jpg

Yeah, I suspected it as much, I'll remove the duplicate, thanks! --Ngng (talk) 18:26, 29 March 2017 (BST)

PMed you

It's me again, check your forum PM kthx :P

PS2 List Possible Missings

Hi Ngng! I love the list you put together of PS2 games and I've been referencing it for redump.org's (still incomplete) miss lists.[2]

I’m sure you’re aware of SonyIndex.com from back in the day. Their PS2 Asia list had a bunch of untranslated titles accompanied by serial numbers. I used the list on the PCSX2 wiki to fill in a lot of these names, however there were some serial numbers missing from this wiki. While some of these serial numbers may be incorrect, I they probably all aren't. Here is the list in case it is useful to your efforts.

SCPS-19212	zzz_unknown_japanese_title	NTSC-J
SCPS-55034	zzz_unknown_asian_title	NTSC-J
SLAJ-25054	zzz_unknown_asian_title	NTSC-Unk
SLAJ-35002	zzz_unknown_asian_title	NTSC-Unk
SLPM-62259	zzz_unknown_japanese_title	NTSC-J
SLPM-62452	zzz_unknown_japanese_title	NTSC-J
SLPM-65147	zzz_unknown_japanese_title	NTSC-J
SLPM-65188	zzz_unknown_japanese_title	NTSC-J
SLPM-65251	zzz_unknown_japanese_title	NTSC-J
SLPM-65293	zzz_unknown_japanese_title	NTSC-J
SLPM-65351	zzz_unknown_japanese_title	NTSC-J
SLPM-65814	zzz_unknown_japanese_title	NTSC-J
SLPM-65983	zzz_unknown_japanese_title	NTSC-J
SLPM-65993	zzz_unknown_japanese_title	NTSC-J
SLPM-66048	zzz_unknown_japanese_title	NTSC-J
SLPM-66154	zzz_unknown_japanese_title	NTSC-J
SLPM-66256	zzz_unknown_japanese_title	NTSC-J
SLPS-20014	zzz_unknown_japanese_title	NTSC-J
SLPS-20049	zzz_unknown_japanese_title	NTSC-J
SCAJ-25040	zzz_untranslated_asian_title	NTSC-Unk
SCPS-19314	zzz_untranslated_japanese_title	NTSC-J
SLPM-62024	zzz_untranslated_japanese_title	NTSC-J
SLPM-62089	zzz_untranslated_japanese_title	NTSC-J
SLPM-62090	zzz_untranslated_japanese_title	NTSC-J
SLPM-62111	zzz_untranslated_japanese_title	NTSC-J
SLPM-62152	zzz_untranslated_japanese_title	NTSC-J
SLPM-62173	zzz_untranslated_japanese_title	NTSC-J

End of list

Oh, hi! Welcome! Thanks for using the list! I've got a number of sites and places to check so it's definitely not finished (unlikely to ever be), I'm just taking my sweet time to enjoy the summer so I don't spend much time here. I have a copy of all SonyIndex serials and I'm aware that there are still many unknowns. I hope I'll get to it sooner or later (if ever, life's so unpredictable). Thanks again, though. --Ngng (talk) 21:28, 3 August 2017 (BST)
Actually checked your table against complete games list and there are two or three cases that are already on my list (either your source was old or some small errors crawled into the parsing code). Other than that the above table already proved useful (I've effortlessly found 4 serials on www.jp.playstation.com). So thanks yet again.
Oh, and by the way. If I remember correctly I found a number of errors in SonyIndex and the list itself was pretty incomplete (try to exclude all the SonyIndex's serials from complete games list here you'll definitely get some new ones). --Ngng (talk) 18:40, 6 August 2017 (BST)
Cool, glad to hear it was useful :). I'll continue using your list as a reference for redump.org's miss list in the never ending goal of preservation. Thanks for your awesome work and I'll be sure to cross check our list again to update with the new data you found for these serials. --Dizzzy (talk) 18:57, 9 August 2017 (BST)

Question regarding demo missing from games list.

Hey Ngng, I recently came across info about a demo - 989 Sports Demo (not the 2004 one SCUS 97373). Here are pics[3]. At first glance it looks like a PS1 demo disc however I know this is not the case, at the bottom of the front it also says "only for PS2". I'm thinking it might be SCUS-94677, 989 Sports 2003 Demo Disc (which sonyindex incorrectly listed as a PS1 game). Any more info? I saw it pop up on ebay a couple weeks back and am kicking myself for not buying it. --Dizzzy (talk) 16:31, 20 August 2017 (BST)

Hi! It could still be 2004 Demo Disc (but, yeah, it's doubtful). If it's some 2003 demo it should (but may not) have serial number in range of 97200..97300 (see 97253, 97325, 97226, 97315, 97223, 97317, etc.), I've never seen 946XX serials for the PS2 (but who knows...). The sleeve says it contains only "exciting videos of these sport titles", so it's still could have only videos on it. But if you collect demos, I'm sorry you've missed it, it looks like it's in mint condition. --Ngng (talk) 08:16, 21 August 2017 (BST)
Meh, I don't really collect discs, I buy, redump / share then resell. It will probably turn up again eventually. By the way, the master list is missing: SLUS-29200 Konami Kids Playground. --Dizzzy (talk) 20:31, 21 August 2017 (BST)
Which one? There are four Konami Kids Playground titles and each of them already has a serial. I remember seeing this 29200 when I was working on SonyIndex database (or somewhere else) but skipped it back then. I can probably return to it later, though. --Ngng (talk) 08:05, 22 August 2017 (BST)
It's a demo [4]. --Dizzzy (talk) 17:19, 23 August 2017 (BST)
Oh, cool, thank you! I'll add this when I get home from vacation. --Ngng (talk) 07:45, 24 August 2017 (BST)

More Missings

Hope these help!

* SLUS-28065 Odin's Sphere (trade demo) [DVD][5]
* SLUS-28069  Shin Megami Tensei: Persona 4 (trade demo) http://www.ebay.com/itm/Atlus-Shin-Megami-Tensei-Persona-4-Playstation-2-Trade-Demo-Rare-/263203380651?hash=item3d4824ddab:g:QLAAAOSwcndZuFJj

I also found evidence of a Persona 3 trade demo, but then found they made a PSP persona 3 trade demo and figured that might have been it (didn't have a serial number for it! --Dizzzy (talk) 23:08, 14 September 2017 (BST)

Wonderful! Thank you! --Ngng (talk) 06:49, 15 September 2017 (BST)

GameFaqs link infobox broken?

Hey ng, I was just modifying some pages and noticed GameFaqs links are no longer showing up. Did something get broken in the Infobox template with this? -- Ryudo (talk) 11:09, 23 September 2017 (BST)

Hey! They were always sitting there in the code "just in case". I had neither intention nor reason to show those links (otherwise someone would definitely remark about wiki affiliation with gamefaqs (which, if true, wouldn't be that bad)). --Ngng (talk) 15:52, 23 September 2017 (BST)

Note for You

Just a heads up, the reaosn you're seeing a bit more activity than normal is because I put a shout out on Reddit yesterday to try and get untested games filled in :)

Good thinking, thank you! I don't think this will last too long, though. :-\ I really need to shake off my own laziness one of these days and do something constructive for the wiki too... --Ngng (talk) 15:29, 17 November 2017 (GMT)

Is there any way you specifically can edit the left column? It would be nice to add a tab for "Untested games" - currently it's buried in the Browse section, so not many people know about it.

By "Untested games" you mean this category? The category is almost correct (it consists of articles with at least one empty test entry, so this one will also qualify)).
Yep, the right panel is editable. I'll add the category there, if you think it'll help (and you can also edit it yourself, it's not protected). --Ngng (talk) 21:28, 17 November 2017 (GMT)

Never mind, I saw your post above.

I guess this can be improved, but as it stands it shouldn't be a big problem. I'll think about it... --Ngng (talk) 22:58, 19 November 2017 (GMT)


I know this is another big sort of request, but a way to identify games without compatibility threads linked in them would help us alot as well. I'm sure you could just detect whether or not the string is there no?

Initially I linked all compatibility thread posts to the corresponding wiki articles and every article back to a forum thread. Now I periodically update wiki articles with new posts' links. It's not a problem at all considering that the forum posts are sorted by date and I know the date of the last post I've checked. But "periodically" in my case means sporadically.
In other words, it's not an issue you want to spend any time on. It's under my slow and lazy control. --Ngng (talk) 20:43, 20 November 2017 (GMT)
And btw, I've checked now and save for your two new posts there were no updates since my last watch. --Ngng (talk) 20:57, 20 November 2017 (GMT)

new disc not on list

* SCED-52391[6]
* SCED-53018 Bonus Demo 8 (Geu) [Germany?]
S?ED-?????	Area 51[7]
SLED-54315	Lego Star Wars II The Original Trilogy[8]

--Dizzzy (talk) 05:50, 3 December 2017 (GMT)

Thanks, man! Your attention is really appreciated! --Ngng (talk) 09:14, 3 December 2017 (GMT)
I've brute-forced Lego Star Wars II serial, but was unable to do that with Area 51's one. I'll try to search for it later again, or maybe a better shot will pop up somewhere. --Ngng (talk) 10:27, 3 December 2017 (GMT)
you're welcome. a rare PS2 USA demo collector has joined redump recently, he sent me a list he has compiled. I added a handful of discs to our miss list. At least a few of these discs are missing from your list. See changes I made to the redump wiki list today here[9] --Dizzzy (talk) 20:12, 4 December 2017 (GMT)
I will definitely check the new serials, thanks again! --Ngng (talk) 06:04, 5 December 2017 (GMT)
PAL demos look like an untapped gold mine. Whenever I search for a serial at least 2-3 more new demos pop up. --Ngng (talk) 11:14, 5 December 2017 (GMT)


running ngbot again

Hey, it seems the ngbot hasn't been logged in since May 23, 2017 according to the fourms. The compatibility list is quite outdated and alot of the dates are reported as not being updated since March 1st, 2015 - it seems like a full scrape should be in order.

I wasn't sure if there was anything that had to be done on your side to get that going again. Thanks ;)

Also remind me again, how does the data flow for the compatibility list work? I can't remember if entries from the forums automatically get added to the wiki or not/the other way around. Also, is the compatibility list sourced from the forums or the wiki? It's not exactly clear to me :P

Hey! Happy holidays!
I'll try to answer by explaining what ngbot is. ngbot is just my second account with different set of rights (say, a bit more rights for some forums threads). I used this account to fill every compatibility forum thread (and I mean, every one of them) only once (it was the spring of 2015, 2.5 years ago). And yes, it was done by the script run from my machine, but the script required A LOT of prior work (because forum threads named differently than the wiki pages, so I had to build a link table between the two, which was a cumbersome task).
After that time I had never run that script again (and hopefully never will). The wiki links for all the new forum threads (created after ngbot did it's job) are filled without using any script -- either by the person who created the thread or by me sporadically logging in into ngbot account (only if the link is absent).
On the wiki side the same work of initial linking was done by me (around the same time) by using the second script. After the initial run I've never used the second script either. All the subsequent new links I've added manually (fortunately there weren't so many at all).
Let's make it clear that we are talking only about this forum and the thread inside it. We're not talking about the contents of this thread at all.
Question: Why ain't I updating forum links on the wiki pages? Answer: I'm on it, but I'm slow so bear with me (you can do it yourself if you want, though). The last time I've checked the compatibility forum for the new threads was in November 20, 2017 (I know the exact date because it is written in a special text file). When the next time I'll visit this forum I will open each thread that was created (or modified) after 11/20/2017 and make changes accordingly (if the thread misses a wiki link, I'll add a correct wiki link, if a corresponding wiki page misses a forum link, I'll add a forum link to that wiki page; and sometimes I add new forum test case itself to the wiki as well).
As to the subject of this table, it has nothing to do with me at all. As far as I know it's filled by the simple (?) script run on the server side (periodically?). The script indeed creates table from the data of public compatibility forum threads (not the wiki). If the data on the PCSX2 main page is stale you better write Bositman, because only he can help you.
One more thing just in case: I've never created forum threads automatically either from wiki pages or from @Request thread for new game in compatibility list thread. The pages are always created manually by the different forum users when they fill like doing it.
I hope this small wall of text cleared all the stuff you wanted to know. Also, could you please add your signature after you ask something on the wiki (for posterity and readability)? To add signature just use --~~~~ at the end of the sentence. Thanks! --Ngng (talk) 21:50, 4 January 2018 (GMT)

Discs with the same CRC

Cheats & WS pnachs and GSdx-HW hacks key on CRCs. If discs have the same CRC, it might cause problems. Info about this might be confusing to those who haven't (what so ever) dealt with pnachs or hacks, but I doubt that anyone finds it discouraging.

Uh, hello!
The same CRC for a different disc means the same binary (executable) which should mean the cheats will work for both discs (I've never seen this CRC code though, only my speculations). If it works as expected why bother mentioning it then? I'm not trying to dissuade you if you're serious about parsing CRCs for every game in the catalogue, but leaving such information of questionable use on only 3 pages is kind of breaking the consistency of said catalogue. Again you can go ahead if you want but there are at least 12K serials to go! It's an astronomical amount! --Ngng (talk) 06:04, 27 February 2018 (GMT)

If the discs have the same CRC then it doesn't necessarily mean that they are binary identical, at least not judging from the GSdx-HW hack list in "GSCrc.cpp" which claims that a disc version of "Spyro New Beginning", a disc version of "ICO", and a disc version of "Twisted Metal - Black" have the same CRC, and that a disc version of "Devil May Cry 3" and a disc version of "God Of War" have the same CRC. But OK, this might be better placed in "GameIndex.dbf".

PAL Games Playable in NTSC mode

Yeah, that's precisely what I meant. I don't know what sort of icon you could use for that. But I think in general people would rather play in NTSC mode on PCSX2 since it's usually easier to scale up the resolution than the frame rate. EddieHimself (talk) 23:48, 26 February 2019 (GMT)

Oh, hi! If you're dedicated to fill such an information for as many games as you can (because no one else here has this information, certainly not me), please go ahead! You can come up with a picture or an idea at least for me to create a picture (or may be I myself will think of something). When an icon is created I'll add it to the template right away. --Ngng (talk) 05:46, 27 February 2019 (GMT)

Sorry about the punctuation for the crawler bot!

Sorry about that Ngng. I'll make sure to catch that before I make any other edits! Thank you for your assistance and guidance so far!

- OneBigSpud

Oh, hi! Don't worry about that! Your contributions are really great! I always wanted to fill in missing descriptions but never had the time. :-\ Thanks a lot! --Ngng (talk) 21:22, 15 April 2019 (BST)

Wiki backups

Are regular backups of the wiki made? It would be a shame to lose all this information if something went wrong. There seem to be some information about backing up MediaWIki here. It would also be good to verify that any backups made can actually be restored properly :P. --Ratchet66 (talk) 23:09, 17 August 2019 (BST)

Hello there! I do make backups occasionally, but I don't have any access to the wiki server, so my backup program uses the standard backup features for pages and images. The real burden of backing up is on the wiki hosting service (and I could understand your possible skepticism, but I'm just a contributor like any). I can guarantee you though that I can restore my backup any time; after all this wiki was created on a totally different server and then transferred here by the means of such a backup. So rest assured that if the worst comes to the worst, most of the info will be safe and sound. Better yet, you can make your own backup, all you need is a program or a script of some sort for this. --Ngng (talk) 08:38, 18 August 2019 (BST)
That's great to hear! I might make my own backup as well, it can't hurt. --Ratchet66 (talk)
I gotta warn you though. My program just finished download and it's huge. ~7K images/~13K pages with total size of ~2.2Gb, which took 1.5h to download, and one particular page refused to be exported with full history (unsurprisingly it's Complete List of Games), so I was oblige to code an exception in the process and export only the last revision of it. --Ngng (talk) 14:38, 18 August 2019 (BST)