User talk:Ngng: Difference between revisions

2,307 bytes added ,  21 September 2009
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:Yep I've already seen your page and I'd say it looks most beautiful! As you've mentioned this way the users must know what they're doing and... Well, lets talk about it just after I'll finish my fighting with that categories adding stuff (it's geting out of hand). I'll tell you what I think and what would I propose to change. We'll to come to the consensus. Just give me a minute, ok? --[[User:Ngng|Ngng]] 19:50, September 21, 2009 (UTC)
:Yep I've already seen your page and I'd say it looks most beautiful! As you've mentioned this way the users must know what they're doing and... Well, lets talk about it just after I'll finish my fighting with that categories adding stuff (it's geting out of hand). I'll tell you what I think and what would I propose to change. We'll to come to the consensus. Just give me a minute, ok? --[[User:Ngng|Ngng]] 19:50, September 21, 2009 (UTC)
== New Game pages design... ==
Ok, I'm done with these categories. Sometimes wikimedia frustrates me so much I wanna scream. And it still has a looong way ahead of it to become a comfortable tool. Lets now talk about your new design.<br>
I like your page to say at least. It's a good work and invested time. These are my thoughts however:
* Now users have to edit two templates instead of one. It maybe a bit confusing.
** It can be addressed if we use one template but add variables like status1, status2, etc... Though it's not the best idea either.
* Sadly only few games may receive this kind of attention so most of the time we will look at much less described pages
* The main issue with this I think as it is not templated text. It is an article like articles in Wikipedia, but in Wikipedia mostly every article is different in contents and purpose and we're dealing here with many-many-many typical articles. The contents of this article can be copied and then modified by users but in this case it will defy all the benefits come with templates. It's structure cannot be changed quickly on every page, we cannot add some features in it, we cannot change designs everywhere at once, we cannot say add some logo pictures or cannot color this text. This approach is more than welcome with articles about Lilypad, GSDX, Jake Stine, the timeline of PCSX2 (granted they will be created) but with mostly identical games it is too expensive to edit!
* The untemplated text is a chaos when it comes to the look of it. Not given the significant supervising most of the pages will eventually look different. Some will have deformed placement, some will differ only in punctuation, but they'll be different and thus will look like a chaos.
I propose that we template your currently untemplated page. It does not matter that it would (or would not) increase the number of mini-templates. And it's not necessarily will look different. After all the plain article of yours is that same 'candy' structure of mine WITH the difference that you have actually added some good and useful comments to it. Dont like my candyfloss, it's ok with me, I dont really care how these pages will look if only they will have that good info on them. <br>
What do you think?
--[[User:Ngng|Ngng]] 21:07, September 21, 2009 (UTC)
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