User:FlatOut: Difference between revisions

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Hey so Ref told me he talked you about this and explained that they're renderers, not modes. Why are you reverting my edit? :( I understand it says mode in certain places, but in certain other places it says renderer, and to add to that we know they're supposed to be called renderers. So why not just call them what they are and worry about having them change the wording in PCSX2 as well so it's correct instead of worrying about having the wiki match the incorrect terminology in PCSX2? :) -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 19:49, 30 January 2017 (UTC)
Hey so Ref told me he talked you about this and explained that they're renderers, not modes. Why are you reverting my edit? :( I understand it says mode in certain places, but in certain other places it says renderer, and to add to that we know they're supposed to be called renderers. So why not just call them what they are and worry about having them change the wording in PCSX2 as well so it's correct instead of worrying about having the wiki match the incorrect terminology in PCSX2? :) -[[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 19:49, 30 January 2017 (UTC)
:I know what they are and as I told him and you at the time that is not how it works in PCSX2. The user interface when changing or modifying the renderer options uses Hardware and Software mode. Renderer in that capacity is only used in passing references outside of the GSdx GUI. You can change it here once it has been fixed in a current stable release.

Revision as of 22:06, 30 January 2017

Baldur's Gate: Dark Alliance

I'm not saying the issue is invalid, I'm saying the solution to it is generic enough that it doesn't need to be on a specific game's page. If not we'd have the same exact issue and solution for all games with upscaling issues. See what I'm getting at? -Karasuhebi (talk) 15:32, 19 September 2016 (BST)

The issue is just not as generic as you think and neither are the solutions. You have to look for the solution for each individual game and can't just apply the same generic solution to all games with upscaling issues(otherwise that fix would likely be on by default anyway). This also means that the affected games do need to have the issue reported on the wiki page, so everyone can easily resolve the issue for the game they're playing. - FlatOut

Fair enough. -Karasuhebi (talk) 03:20, 20 September 2016 (BST)

ICO edit

Thanks for making worthwhile edits to the wiki, that info about the issues and their workarounds is definitely useful. This wiki needs more people like you to add in actually PCSX2-related things to the wiki. Keep it up! Karasuhebi (talk) 15:54, 3 December 2016 (UTC)


Cover captions...

I wonder, are they really necessary? I mean it's sorta obvious from the cover itself whether it's PAL/NTSC if anyone checks out the full version image. It would probably look cleaner if we just leave the caption part empty maybe. Unless it's absolutely a must-have in there :P -- Ryudo (talk) 22:37, 12 December 2016 (UTC)

They're not necessary as far as I'm concerned. I usually do keep 'em if there's a distinct difference between the covers of different regions. But instead of leaving the caption part empty, I'd personally rather see the captions removed from below the covers, and added as tooltips. - FlatOut
True. Something like this you mean? (Don't mind the sizes)
(Hover mouse over cover for tooltip)
Or visible by default;
- Ryudo (talk) 23:06, 12 December 2016 (UTC)

Core2 vs Core 2

https://en.wikipedia.org/wiki/Intel_Core_2

http://www.xinetek.com/wp-content/uploads/2015/07/intel-core-2-duo-e7400.jpg

It's definitely Core 2, not Core2. I assume it's because of the 'TM' thing maybe that some sites list it as Core2 while the majority lists it as Core 2 again, not sure. In the end it really doesn't matter I guess.

Some sites, like perhaps Intel.com?

http://www.intel.com/content/www/us/en/support/processors/desktop-processors/legacy-intel-core-2-processor.html http://www.intel.com/content/www/us/en/support/processors/desktop-processors/6th-generation-intel-core-i5-processors.html


I don't understand you guys. Why is of any importance how you prefer writing things? GSDX or GSdx, Core 2 or Core2, Lilypad or LilyPad, 2.9 GHz or 2.90 GHz (oh, my!). This is not even a grammar to be a grammar nazi. This is insane! --Ngng (talk) 21:24, 14 December 2016 (UTC)
OCD! :D -- Ryudo (talk) 21:28, 14 December 2016 (UTC)

About Nano Breaker

Mega link to source video

You can see the difference yourself. Does it not work for you? I assume you have a copy of the game to test it yourself. --Vibhor (talk) 13:26, 13 January 2017 (UTC)

Thanks for the video. It seems there's a difference between versions. The Software glitches seem slightly different too. - FlatOut
You mean version of the game? Is that region or just different releases of the game? Also any reason why the issue is marked as a note instead of a minor issue? --Vibhor (talk) 16:49, 13 January 2017 (UTC)

Renderer vs Mode

Hey so Ref told me he talked you about this and explained that they're renderers, not modes. Why are you reverting my edit? :( I understand it says mode in certain places, but in certain other places it says renderer, and to add to that we know they're supposed to be called renderers. So why not just call them what they are and worry about having them change the wording in PCSX2 as well so it's correct instead of worrying about having the wiki match the incorrect terminology in PCSX2? :) -Karasuhebi (talk) 19:49, 30 January 2017 (UTC)

I know what they are and as I told him and you at the time that is not how it works in PCSX2. The user interface when changing or modifying the renderer options uses Hardware and Software mode. Renderer in that capacity is only used in passing references outside of the GSdx GUI. You can change it here once it has been fixed in a current stable release.