User:DoctorMuerte/test2: Difference between revisions
m
→Plugins configuration: Done GSdx
DoctorMuerte (talk | contribs) mNo edit summary |
DoctorMuerte (talk | contribs) m (→Plugins configuration: Done GSdx) |
||
Line 80: | Line 80: | ||
[[File:ConfigMenu.png|400px|thumb|left|Click to enlarge.]] | [[File:ConfigMenu.png|400px|thumb|left|Click to enlarge.]] | ||
PCSX2 is a plugin oriented program. Your '' | PCSX2 is a plugin oriented program. Your ''launch_pcsx2_linux.sh'' is the main processor that can emulate the real PS2 on the PC but it does not work alone. It needs a graphics plugin to display the game graphics and a sound plugin to play game sounds and music, and it also needs a pad plugin to allow you to play using your keyboard, mouse or gamepad. Moreover there may be more than one plugin of each type so you may choose which is better suited for a particular game. All plugins are stored (by default) in the plugins folder of your main PCSX2 folder. Some plugins like ''GSDX'' for example can be updated quite often so you may want to renew only this plugin (out of all plugins). In order to do it you'll need to download the updated version and extract it by using the archiver into your plugins folder. Selecting your new plugin and changing its configuration may also be required. | ||
'''If you select a different plugin from the drop-down list you will not be able to configure it until you press ''apply'' button!''' | '''If you select a different plugin from the drop-down list you will not be able to configure it until you press ''apply'' button!''' | ||
Line 87: | Line 87: | ||
{{Clear new paragraph}} | {{Clear new paragraph}} | ||
===Graphics (GS) plugins=== | ===Graphics (GS) plugins=== | ||
First, you will want to check what version of pixel shaders | First, you will want to check what version of pixel shaders your graphic card supports. You can do that [http://www.gpureview.com/videocards.php here]. | ||
<br /> | <br /> | ||
You'll have 2 GS plugins installed by default with PCSX2 1.2.1: | You'll have 2 GS plugins installed by default with PCSX2 1.2.1: | ||
Line 93: | Line 93: | ||
*ZZ Ogl PG 0.4.0 | *ZZ Ogl PG 0.4.0 | ||
*GSdx 0.1.16 | *GSdx 0.1.16 | ||
GSdx is an OpenGL '''Gabest''' which recently got greatly improved in both speed and image quality. It requires at least pixel shaders 2 and SSE2 to work | GSdx is an OpenGL '''Gabest''' which recently got greatly improved in both speed and image quality. It requires at least pixel shaders 2 and SSE2 to work. ZZ Ogl is a very old plugin which has not been updated in years. Still a very small number of games works better with this plugin than with GSdx, you can try it as a '''last resort'''. | ||
====GSdx==== | ====GSdx==== | ||
[[image:GSDx2.png|thumb|GSdx]] | [[image:GSDx2.png|thumb|GSdx]] | ||
To configure GSdx plugin press ''configure'' button. | To configure GSdx plugin press ''configure'' button. | ||
Line 126: | Line 106: | ||
<br />Here you can choose the way the graphics will be rendered. | <br />Here you can choose the way the graphics will be rendered. | ||
*By selecting ''"OpenGL (hardware)"'', GSdx will use the OpenGL backend. | |||
*By selecting ''"OpenGL (software)"'', GSdx will use the OpenGL backend in software mode. | |||
*By selecting ''"Null"'', GSdx will not output anything. This mode is udes for debugging propuses. | |||
*By selecting ''"OpenGL (hardware)"'', GSdx will use the OpenGL backend | |||
*By selecting ''"OpenGL (software)"'', GSdx will use the OpenGL backend in software mode | |||
*By selecting ''" | |||
'''Interlacing''' | '''Interlacing''' | ||
Line 137: | Line 114: | ||
In parentheses, you can see what kind of effect and maybe disadvantage (e.g. like the incorrect FPS readings in blend) each one of these modes have. | In parentheses, you can see what kind of effect and maybe disadvantage (e.g. like the incorrect FPS readings in blend) each one of these modes have. | ||
{{Tip|You can cycle through the interlacing modes when running a game by pressing the F5 key.}} | {{Tip|You can cycle through the interlacing modes when running a game by pressing the F5 key.}} | ||
''' | '''OpenGL internal resolution''' | ||
Here you can improve the visual quality of your games by increasing the resolution at which the textures are rendered. Do keep in mind that changing the native resolution of games can cause various glitches (from the usual very minor glitches to more serious ones in rare cases). On the other hand for many games (especially for 3D ones) increasing internal resolution will improve the graphics dramatically. | |||
*''Original PS2 Resolution - Native'': If you check this box, the plugin will render in the original resolution of the game you are emulating (that is why Custom Resolution and Scaling get grayed out). | |||
*'' | *''Scaling'': This option will simply make it possible to choose an arbitrary resolution ('''Custom Resolution'''). Or you can set it to 2x-6x so that the game's internal resolution will be multiplied by that value. For instance setting this option to ''3x'' for a game with native resolution of 640x320 will render all scenes at 1920x960 (triple of the native resolution). Using simple multiplier instead of custom resolution may prevent some upscaling bugs from manifesting. As of 2014 most of graphics cards can easily render at x2 or x3 scaling but may get a sharp speed drop at higher settings. | ||
*'' | *''Custom resolution'': Here you can specify the exact resolution you want textures to be rendered at. This way, if your PC is powerful enough (mainly your graphics card), you can play your favorite ps2 games in much higher resolutions making the graphics crisp and more detailed. Note that the higher resolution means more work for your video card, thus slowing down rendering process. | ||
'''Custom shader settings''' | |||
*''Enable Shade Boost'': This option will help you to adjust saturation, brightness and contrast of any game to your liking. You can click the reset button on the lower left to set the sliders to their initial positions. | *''Enable Shade Boost'': This option will help you to adjust saturation, brightness and contrast of any game to your liking. You can click the reset button on the lower left to set the sliders to their initial positions. | ||
*''Enable FXAA'': GSdx will apply the FXAA anti-aliasing algorithm to improve the visual quality of your games with a (usually) minor speed hit. You can also toggle FXAA on and off ''in-game'' by pressing the PageUp key. | *''Enable FXAA'': GSdx will apply the FXAA anti-aliasing algorithm to improve the visual quality of your games with a (usually) minor speed hit. You can also toggle FXAA on and off ''in-game'' by pressing the PageUp key. | ||
'''Hardware mode Subsection''' | '''Hardware mode Subsection''' | ||
Only available if a Hardware Renderer has been selected above. Here you can change some settings for extra performance or video quality. | Only available if a Hardware Renderer has been selected above. Here you can change some settings for extra performance or video quality. | ||
*''Texture filtering'': This | *''Texture filtering'': This setting has 3 options. | ||
** | **''Force'', everything on screen both 2D and 3D will be bilinearly filtered. | ||
** | **''Normal'' filtering will be done as on a PS2. This is the preferred setting. | ||
** | **''Off'', bilinear filtering is disabled completely. Lowers video quality but may help some slower graphic cards. | ||
*''Allow 8-bit textures'': Uses more efficient "palletized textures" for all rendering which reduces the graphic card RAM requirements. On the other hand it increases the processing load and can cause visual bugs. Recommended to try both and see which gives you the most performance. | *''Allow 8-bit textures'': Uses more efficient "palletized textures" for all rendering which reduces the graphic card RAM requirements. On the other hand it increases the processing load and can cause visual bugs. Recommended to try both and see which gives you the most performance. | ||
*''Alpha Correction (FBA)'': (DX9 mode only) Keep this enabled as it fixes some blending problems that the DX9 mode has. Can also cause some issues. | *''Alpha Correction (FBA)'': (DX9 mode only) Keep this enabled as it fixes some blending problems that the DX9 mode has. Can also cause some issues. | ||
'''Software mode Subsection''' | '''Software mode Subsection''' | ||
Line 193: | Line 147: | ||
*''Edge anti-aliasing (AA1)'': This box is only usable when having selected a software rendering method. When checked, the plugin will try to apply a form of anti-aliasing on the game improving the visuals. Use with caution, pretty much experimental at this time. | *''Edge anti-aliasing (AA1)'': This box is only usable when having selected a software rendering method. When checked, the plugin will try to apply a form of anti-aliasing on the game improving the visuals. Use with caution, pretty much experimental at this time. | ||
'''Hacks Subsection''' | |||
[[image:GSdx2 Hacks Configuration.png|thumb|left|GSdx HW Hacks]] | |||
{{Warning|The following settings are ONLY for advanced users that know what they are doing.<br />These settings can and WILL cause serious glitches if used in games that don't need them! (only affect hardware modes).}} | |||
Check Enable HW hacks to enable the options described below. Click configure to select which you want to enable. | |||
*''Skipdraw'': Skips drawing some surfaces altogether, based on how likely they are to cause issues. Specify how many surfaces should get skipped after the first problematic one is found. Try lower values first like 1-3 then use higher ones (the highest the number the higher the chance of broken/missing graphics and effects). This hack may cause random speedups as well! | |||
*''Alpha hack'': Try this if your game has issues with fog like effects or shadows. In general, try it if you get graphics glitches in case it fixes them. | |||
*''Offset hack'': This hack adds an offset to all surfaces so that some common upscaling issues get reduced. Use this when blur or halo effects seem to appear shifted up-left of where they should be. | |||
*''Sprite hack'': Read the description at the right panel of the box for more information. | |||
*''Wild Arms hack'': Known to help with lots of games. Read the description at the right panel of the box for more information. | |||
'''Movie Capture''' | '''Movie Capture''' |