User:DoctorMuerte/test1: Difference between revisions

Fixex and completing Speedhacks section.
m (Added GS Window.)
(Fixex and completing Speedhacks section.)
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The new AVX and AVX2 instructions give a minor speed up '''only with the software renderers of GSdx and not the hardware ones.'''
The new AVX and AVX2 instructions give a minor speed up '''only with the software renderers of GSdx and not the hardware ones.'''
Note: AMD users do '''NOT''' mistake SSE3 with SSSE3 (1 extra S) and SSE4A with SSE4.1, they are totally different and are '''NOT''' supported. In this case use the SSE2 flavor.
Note: AMD users do '''NOT''' mistake SSE3 with SSSE3 (1 extra S) and SSE4A with SSE4.1, they are totally different and are '''NOT''' supported. In this case use the SSE2 flavor.
{{Tip|
{{Tip|*'''SSE2''' supporting CPUs: [http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2 Check here]
*'''SSE2''' supporting CPUs: [http://en.wikipedia.org/wiki/SSE2#CPUs_supporting_SSE2 Check here]
*'''SSSE3''' supporting CPUs: [http://en.wikipedia.org/wiki/SSSE3#CPUs_with_SSSE3 Check here]
*'''SSSE3''' supporting CPUs: [http://en.wikipedia.org/wiki/SSSE3#CPUs_with_SSSE3 Check here]
*'''SSE4.1''' supporting CPUs: Intel Core 2 Duo Penryn series (E7xxx,E8xxx and Q9xxx models), Intel Corei3, Intel Corei5, Intel Corei7, AMD Bulldozer/Bobcat
*'''SSE4.1''' supporting CPUs: Intel Core 2 Duo Penryn series (E7xxx,E8xxx and Q9xxx models), Intel Corei3, Intel Corei5, Intel Corei7, AMD Bulldozer/Bobcat
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<br />Here you are able to choose between None, Auto and 6 other interlacing techniques, which are used to remove the "shaking" of the display. '''We recommend leaving this to Auto for most games.'''
<br />Here you are able to choose between None, Auto and 6 other interlacing techniques, which are used to remove the "shaking" of the display. '''We recommend leaving this to Auto for most games.'''
In parentheses, you can see what kind of effect and maybe disadvantage (e.g. like the half FPS note in blend) each one of these modes have.
In parentheses, you can see what kind of effect and maybe disadvantage (e.g. like the half FPS note in blend) each one of these modes have.
{{Tip|
{{Tip|You can cycle through the interlacing modes when running a game by pressing the F5 key.}}
You can cycle through the interlacing modes when running a game by pressing the F5 key.}}
'''Scaling Subsection'''
'''Scaling Subsection'''
Only available if a Hardware Renderer has been selected above. Here you can tweak various settings to improve the visual quality of your games by increasing the resolution the textures are rendered at or applying filtering. Do keep in mind that changing the native resolution of games can cause various glitches (from the usual very minor glitches to more serious ones in rare cases).
Only available if a Hardware Renderer has been selected above. Here you can tweak various settings to improve the visual quality of your games by increasing the resolution the textures are rendered at or applying filtering. Do keep in mind that changing the native resolution of games can cause various glitches (from the usual very minor glitches to more serious ones in rare cases).
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*''Enable FX Shader'': Since version 1.2.0, PCSX2 is able to use external shader programs to add various effects and visual improvements. By default, PCSX2 comes with 4 simple scanline shaders (which you can cycle through while running a game by pressing F7). For a huge set of shader effects which include UHQ FXAA, Bilinear FS Filtering, Bicubic FS Filtering, Gaussian FS Filtering, High Quality Blended Bloom, Per-Channel Gamma Correction, Scene Tone Mapping, RGB Colour Correction, S-Curve Contrast Enhancement, Texture, Sharpening, Pixel Vibrance, Post-Complement Colour Grading, Cel Shading, Scanline Emulation, Vignette and Subpixel Dithering you can download Asmodean's shader file from our forum [http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=334766#pid334766 HERE]. Open the zip file and extract the PCSX2Fx_Settings.txt and shader.fx files in the same directory with ''pcsx2.exe''. You can change the settings of the shader by opening the PCSX2Fx_Settings.txt and following the included instructions and finally saving the file with your changes. Use with caution as setting huge values here can have an enormous impact on speed. Note that '''you can use external shaders even with a GSdx (software) renderer,''' which is the best way to get higher visual quality with this rendering mode.  
*''Enable FX Shader'': Since version 1.2.0, PCSX2 is able to use external shader programs to add various effects and visual improvements. By default, PCSX2 comes with 4 simple scanline shaders (which you can cycle through while running a game by pressing F7). For a huge set of shader effects which include UHQ FXAA, Bilinear FS Filtering, Bicubic FS Filtering, Gaussian FS Filtering, High Quality Blended Bloom, Per-Channel Gamma Correction, Scene Tone Mapping, RGB Colour Correction, S-Curve Contrast Enhancement, Texture, Sharpening, Pixel Vibrance, Post-Complement Colour Grading, Cel Shading, Scanline Emulation, Vignette and Subpixel Dithering you can download Asmodean's shader file from our forum [http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?pid=334766#pid334766 HERE]. Open the zip file and extract the PCSX2Fx_Settings.txt and shader.fx files in the same directory with ''pcsx2.exe''. You can change the settings of the shader by opening the PCSX2Fx_Settings.txt and following the included instructions and finally saving the file with your changes. Use with caution as setting huge values here can have an enormous impact on speed. Note that '''you can use external shaders even with a GSdx (software) renderer,''' which is the best way to get higher visual quality with this rendering mode.  
{{Tip|
{{Tip|You can toggle the use of external shaders on and off by pressing the '''Home''' button while running a game.
You can toggle the use of external shaders on and off by pressing the '''Home''' button while running a game.
}}
}}
'''Hardware mode Subsection'''
'''Hardware mode Subsection'''
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*''Default Window Size'': You can check the window size ZeroGS will have when you run it by default. Options are various screen resolutions that your window will be resized to. Choose what you like best and note it will not affect speed.
*''Default Window Size'': You can check the window size ZeroGS will have when you run it by default. Options are various screen resolutions that your window will be resized to. Choose what you like best and note it will not affect speed.
{{Tip|
{{Tip|You can press and hold the "shift" key and then press the "F7" key to toggle on and off the Frames Per Second display in ZeroGS's window.}}     
You can press and hold the "shift" key and then press the "F7" key to toggle on and off the Frames Per Second display in ZeroGS's window.}}     
'''ZeroGS Advanced Options'''
'''ZeroGS Advanced Options'''
*ZeroGS exposes a couple of extra options to tweak its various settings. Sometimes games use the Graphics Synthesizer in many unexpected ways, and sometimes it is impossible for ZeroGS to predict how exactly it should emulate the GS. Some options can convert a game from a garbage screen going at 2 frames per second to exactly what the game would look like on the ps2 going at 60 frames a second.
*ZeroGS exposes a couple of extra options to tweak its various settings. Sometimes games use the Graphics Synthesizer in many unexpected ways, and sometimes it is impossible for ZeroGS to predict how exactly it should emulate the GS. Some options can convert a game from a garbage screen going at 2 frames per second to exactly what the game would look like on the ps2 going at 60 frames a second.
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*Pretty simple really, just select the drive letter from which the plugin will read the disc from. It will then directly run your PS2 game from the CD/DVD you have inserted in your drive
*Pretty simple really, just select the drive letter from which the plugin will read the disc from. It will then directly run your PS2 game from the CD/DVD you have inserted in your drive


{{Tip|  
{{Tip|This is the only plugin that at least partially supports disc changing. If you have troubles changing a disc that is required by a game try this plugin!}}
This is the only plugin that at least partially supports disc changing. If you have troubles changing a disc that is required by a game try this plugin!}}
===Linuz Iso CDVD===
===Linuz Iso CDVD===
Select Linuz Iso CDVD v0.9.0 and hit configure.
Select Linuz Iso CDVD v0.9.0 and hit configure.
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*''Round mode'': Same as EE/IOP
*''Round mode'': Same as EE/IOP
*''Clamping mode'': These settings go from '''faster''' to '''slower''' from top to bottom. So ''None'' is the fastest but least compatible and ''Extra+Preserve Sign'' is the slowest but most compatible. Default value here is ''Normal'' which works fine for most games without compromising speed much. Automatically changed when 'Automatic Gamefixes' is checked under System for some games known to need a different value than default.
*''Clamping mode'': These settings go from '''faster''' to '''slower''' from top to bottom. So ''None'' is the fastest but least compatible and ''Extra+Preserve Sign'' is the slowest but most compatible. Default value here is ''Normal'' which works fine for most games without compromising speed much. Automatically changed when 'Automatic Gamefixes' is checked under System for some games known to need a different value than default.
{{Tip|
{{Tip|If you experience spikey polygons or bad geometry, try setting '''Clamping mode''' to ''Extra+Preserve Sign''.}}
If you experience spikey polygons or bad geometry, try setting '''Clamping mode''' to ''Extra+Preserve Sign''.}}
*''Restore Default'': Click this to restore all settings to their default values (which are seen as Bold in Vista/Windows 7 or colored green in Windows XP).
*''Restore Default'': Click this to restore all settings to their default values (which are seen as Bold in Vista/Windows 7 or colored green in Windows XP).
==GS==
==GS==
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#''Frames to Draw'': Specify how many frames will be drawn before skipping.
#''Frames to Draw'': Specify how many frames will be drawn before skipping.
#''Frames to Skip'': Specify how many frames will be skipped when the above frames have been drawn.
#''Frames to Skip'': Specify how many frames will be skipped when the above frames have been drawn.
{{Tip|
{{Tip|Remember the following hotkeys related to the framerate in-geme:
Remember the following hotkeys related to the framerate in-geme:
<br />'''F4''' disables frame limiter. The game will run as fast as possible.
<br />'''F4''' disables frame limiter. The game will run as fast as possible.
<br />'''Shift + Tab''' Enables slow montion.
<br />'''Shift + Tab''' Enables slow montion.
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#''Standard (4:3)'': Will set the aspect ratio of your video to 4:3.
#''Standard (4:3)'': Will set the aspect ratio of your video to 4:3.
#''Widescreen (16:9)'': Does the same but with a 16:9 ratio. Keep in mind that the game's display will be stretched this way, deforming the normal display. For proper wide screen, make sure you check ''Enable Widescreen Patches'' under ''System'', or if there is no patch for your game set it in its menu (if it supports it).
#''Widescreen (16:9)'': Does the same but with a 16:9 ratio. Keep in mind that the game's display will be stretched this way, deforming the normal display. For proper wide screen, make sure you check ''Enable Widescreen Patches'' under ''System'', or if there is no patch for your game set it in its menu (if it supports it).
{{Tip|
{{Tip|For more information regarding Widescreen, please check:
For more information regarding Widescreen, please check:
Widescreen Game Patches post [http://forums.pcsx2.net/Thread-How-do-you-enable-turbo-mode-in-the-emulator-and-how-to-get-frame-skipping-to-work this here].}}
Widescreen Game Patches post [http://forums.pcsx2.net/Thread-How-do-you-enable-turbo-mode-in-the-emulator-and-how-to-get-frame-skipping-to-work this here].}}
*''Custom window size'': Set your preferred size for the video window in pixels. This does not effect the game's rendered resolution, image quality or speed in any way, it is equivalent of resizing the output window by dragging its corner with the mouse.
*''Custom window size'': Set your preferred size for the video window in pixels. This does not effect the game's rendered resolution, image quality or speed in any way, it is equivalent of resizing the output window by dragging its corner with the mouse.
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