User:DoctorMuerte/test1: Difference between revisions

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__NOTOC__
It comes from here: [http://wiki.pcsx2.net/index.php/Talk:Hotkeys Hetkeys talk page]
<br />
 
<!--       BEGIN OF HEADER            -->
 
<!--       COLORS USED: #008EB9 #E6F8FF  #FAFAFA #D8D8D8    -->
10% - 90& and 70% total width?
 
Centered table?
 
Colors?
 
Centered column headers?
 
 
==[[GSdx]]-specific combinations 1==
{|class="wikitable" style="background: #fdfdfd; vertical-align: top; border-collapse: collapse; width: 100%"
|-style="background: #f2f2f2"
|'''Hotkey'''
|'''Action'''
|- style="vertical-align: top"
|style="width: 10%"|'''F5'''
|Cycles through GS plugin's [[Setting up Windows version#GSdx|de-interlacing]] modes.
|- style="vertical-align: top"
|'''F7'''
|Cycles through [[GSdx#List of ingame keys|"pixel geometry"]] modes activating different shaders (there are 4 different shaders and the default mode).
|- style="vertical-align: top"
|'''Insert'''
|Toggles software mipmapping.
|- style="vertical-align: top"
|'''Home'''
|Toggles on and off [[external shaders]].
|- style="vertical-align: top"
|'''Page Up'''
|Toggles FXAA mode.
|- style="vertical-align: top"
|'''Delete'''
|Toggles software anti-aliasing (AA1).
|}
 
==[[GSdx]]-specific combinations 2==
<center>
<center>
{|style="width:100%; border: 2px solid #D8D8D8; margin: 0px; padding: 0px; background-color: #FAFAFA"
{|class="wikitable" style="background: #fdfdfd; vertical-align: top; border-collapse: collapse; width: 70%"
|style="width: 70%; border: 0px; margin: 0px; padding: 0px; text-align: center; color: #000000; font-size: 190%"|Welcome to the PCSX2 Wiki
|-style="background: #f2f2f2"
<span style="font-size: 60%; margin: 0px; padding: 0px">A collaborative website about PCSX2 (a PlayStation 2 emulator for the PC) that anyone can edit.</span>
|'''Hotkey'''
|style="width: 30%; margin: 0px; padding: 0px; color: #008EB9; text-indent: 50px"|'''{{NUMBEROFARTICLES}}''' articles written since '''September 17, 2009'''
|'''Action'''
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2; text-indent: 0px; color: #008EB9">
|- style="vertical-align: top"
*<span style="text-align: left">{{NUMBEROFACTIVEUSERS}} active users.</span>
|style="width: 10%"|'''F5'''
*<span style="text-align: left">{{NUMBEROFEDITS}} edits has been made.</span>
|Cycles through GS plugin's [[Setting up Windows version#GSdx|de-interlacing]] modes.
*<span style="text-align: right">{{PAGESINCATEGORY:Games}} games listed. </span>
|- style="vertical-align: top"
*<span style="text-align: right">{{PAGESINCATEGORY:Guides}} guides available.</span></div>
|'''F7'''
|Cycles through [[GSdx#List of ingame keys|"pixel geometry"]] modes activating different shaders (there are 4 different shaders and the default mode).
|- style="vertical-align: top"
|'''Insert'''
|Toggles software mipmapping.
|- style="vertical-align: top"
|'''Home'''
|Toggles on and off [[external shaders]].
|- style="vertical-align: top"
|'''Page Up'''
|Toggles FXAA mode.
|- style="vertical-align: top"
|'''Delete'''
|Toggles software anti-aliasing (AA1).
|}
|}
<br /></center>
</center>
<!--        END OF HEADER              -->
 
<!--        BEGIN OF BIG LINKS          -->
==[[GSdx]]-specific combinations 3==
<center>
<center>
{|style=" border: 0px; text-align: center; color: #000000"
{|class="wikitable" style="background: #fdfdfd; vertical-align: top; border-collapse: collapse; width: 70%"
|style="width: 15%; border: 2px solid #000000"|[[image:PCSX2 Logo.png|50%|link=http://pcsx2.net/]]<br /> '''WEBSITE'''
|-style="background: #f2f2f2; text-align: center"
|style="width: 5%"|
|'''Hotkey'''
|style="width: 15%; border: 2px solid #000000"|[[image:PCSX2 Logo.png|50%|link=http://buildbot.orphis.net/pcsx2/]]<br /> '''BUILDBOT'''
|'''Action'''
|style="width: 5%"|
|- style="vertical-align: top"
|style="width: 15%; border: 2px solid #000000"|[[image:PCSX2 Logo.png|50%|link=https://www.youtube.com/user/PCSX2team]]<br /> '''YOUTUBE'''
|style="width: 10%"|'''F5'''
|style="width: 5%"|
|Cycles through GS plugin's [[Setting up Windows version#GSdx|de-interlacing]] modes.
|style="width: 15%; border: 2px solid #000000"|[[image:PCSX2 Logo.png|50%|link=https://twitter.com/pcsx2]]<br /> '''TWITTER'''
|- style="vertical-align: top"
|'''F7'''
|Cycles through [[GSdx#List of ingame keys|"pixel geometry"]] modes activating different shaders (there are 4 different shaders and the default mode).
|- style="vertical-align: top"
|'''Insert'''
|Toggles software mipmapping.
|- style="vertical-align: top"
|'''Home'''
|Toggles on and off [[external shaders]].
|- style="vertical-align: top"
|'''Page Up'''
|Toggles FXAA mode.
|- style="vertical-align: top"
|'''Delete'''
|Toggles software anti-aliasing (AA1).
|}
|}
</center>
</center>
<!--        END OF BIG LINKS            -->
<br />
<!--        BEGIN OF ABOUT THIS WIKI    -->
=About this Wiki=
This wiki is intended as the source of any kind of information about the PCSX2 emulator as well as the games it runs. This information can be easily updated by any PCSX2 user who wishes to contribute to this site. The main purpose of the wiki is to keep track of the playability of games and provide users with tips on how to best configure PCSX2.


=Getting involved!=
==[[GSdx]]-specific combinations 4==
If anyone wishes to help improve the wiki (like adding information regarding new developments in the progress of the PCSX2 emulator or updating game information) you are more than welcome! We encourage you to contribute while you're viewing what's new here. Find the page for a game you've played recently - if it doesn't exist, create it; if it's a stub, expand it; if it's outdated, update it! Every contribution no matter how large or small will help this wiki. Do not be afraid to make edits - you cannot break anything! '''Wikis are unbreakable but useless without your support'''. Please also read the [http://wiki.pcsx2.net/index.php/Help!_How_to_contribute_guide following information] on how to contribute to this wiki.
<center>
*[[:Category:Infobox stubs|Game stub articles that need attention and expansion]]<br/>
{|class="wikitable" style="background: #fdfdfd; vertical-align: top; border-collapse: collapse; width: 70%"
*[[:Category:Article stubs|General stub articles that need attention and expansion]]<br/>
|-style="background: #a7d7f9"
<!--        END OF ABOUT THIS WIKI      -->
|'''Hotkey'''
<br />
|'''Action'''
=Useful external links=
|- style="vertical-align: top"
<!--        START OF SMALL LINKS        -->
|style="width: 10%"|'''F5'''
{|style="background: #008EB9; border: 2px solid #008EB9; width:100%; color: #FFFFFF"
|Cycles through GS plugin's [[Setting up Windows version#GSdx|de-interlacing]] modes.
|style="width: 30; text-align: center"|'''Featured articles & guides '''
|- style="vertical-align: top"
|style="width: 30; text-align: center"|'''Downloads'''
|'''F7'''
|style="width: 30; text-align: center"|'''Useful external links '''
|Cycles through [[GSdx#List of ingame keys|"pixel geometry"]] modes activating different shaders (there are 4 different shaders and the default mode).
|-style="color: #008EB9; background: #FFFFFF; vertical-align: top"
|- style="vertical-align: top"
|
|'''Insert'''
* [[Setting up Windows version|How to set up the Windows version]]
|Toggles software mipmapping.
* [[Setting up Linux version|How to set up the Linux version]]
|- style="vertical-align: top"
* [[Setting up Mac version|How to set up the Mac version]]
|'''Home'''
* [[Help! How to contribute guide|A little guide how to contribute to this Wiki]]
|Toggles on and off [[external shaders]].
|  
|- style="vertical-align: top"
* [[image:Winlogo.png]] [http://pcsx2.net/download/releases/windows/viewcategory/6-windows.html Windows Downloads]
|'''Page Up'''
* [[image:Linlogo.png]] [http://pcsx2.net/download/releases/linux/viewcategory/4-linux.html Linux Downloads]
|Toggles FXAA mode.
* [[image:maclogo.png]] [http://pcsx2.net/download/releases/mac/viewcategory/5-mac.html Mac Downloads]
|- style="vertical-align: top"
* [http://pcsx2.net/download/releases/source-code/viewcategory/7-source.html Source]
|'''Delete'''
* [http://pcsx2.net/download/releases/tools/viewcategory/14-tools.html Tools]
|Toggles software anti-aliasing (AA1).
|
* [http://pcsx2.net Official PCSX2 site]
* [http://forums.pcsx2.net Official PCSX2 forums] <small>You'll have to ask your questions there. Please read the rules before posting any question!</small>
* [http://pcsx2.net/compatibility-list.html Official game compatibility list] <small>See the status of your games here.</small>
* [https://github.com/PCSX2/pcsx2 GIT repository to get the latest revision to compile] <small> Or use [https://github.com/PCSX2/pcsx2/commits/master the last changes page] if you prefer </small>
* [http://pcsx2.net/download/development/git.html Automated PCSX2 builds.]
|}
|}
<!--       END OF OF SMALL LINKS          -->
</center>
 
==[[GSdx]]-specific combinations 5==
<center>
{|class="wikitable" style="background: #fdfdfd; vertical-align: top; border-collapse: collapse; width: 70%"
|-style="background: #a7d7f9; text-align: center"
|'''Hotkey'''
|'''Action'''
|- style="vertical-align: top"
|style="width: 10%"|'''F5'''
|Cycles through GS plugin's [[Setting up Windows version#GSdx|de-interlacing]] modes.
|- style="vertical-align: top"
|'''F7'''
|Cycles through [[GSdx#List of ingame keys|"pixel geometry"]] modes activating different shaders (there are 4 different shaders and the default mode).
|- style="vertical-align: top"
|'''Insert'''
|Toggles software mipmapping.
|- style="vertical-align: top"
|'''Home'''
|Toggles on and off [[external shaders]].
|- style="vertical-align: top"
|'''Page Up'''
|Toggles FXAA mode.
|- style="vertical-align: top"
|'''Delete'''
|Toggles software anti-aliasing (AA1).
|}
</center>
 
==[[GSdx]]-specific combinations 6==
<center>
{|class="wikitable" style="background: #fdfdfd; vertical-align: top; border-collapse: collapse; width: 70%"
|-style="background: #000000; color: #fdfdfd"
|'''Hotkey'''
|'''Action'''
|- style="vertical-align: top"
|style="width: 10%"|'''F5'''
|Cycles through GS plugin's [[Setting up Windows version#GSdx|de-interlacing]] modes.
|- style="vertical-align: top"
|'''F7'''
|Cycles through [[GSdx#List of ingame keys|"pixel geometry"]] modes activating different shaders (there are 4 different shaders and the default mode).
|- style="vertical-align: top"
|'''Insert'''
|Toggles software mipmapping.
|- style="vertical-align: top"
|'''Home'''
|Toggles on and off [[external shaders]].
|- style="vertical-align: top"
|'''Page Up'''
|Toggles FXAA mode.
|- style="vertical-align: top"
|'''Delete'''
|Toggles software anti-aliasing (AA1).
|}
</center>
 
==[[GSdx]]-specific combinations 7==
<center>
{|class="wikitable" style="background: #fdfdfd; vertical-align: top; border-collapse: collapse; width: 70%"
|-style="background: #000000; color: #fdfdfd; text-align: center"
|'''Hotkey'''
|'''Action'''
|- style="vertical-align: top"
|style="width: 10%"|'''F5'''
|Cycles through GS plugin's [[Setting up Windows version#GSdx|de-interlacing]] modes.
|- style="vertical-align: top"
|'''F7'''
|Cycles through [[GSdx#List of ingame keys|"pixel geometry"]] modes activating different shaders (there are 4 different shaders and the default mode).
|- style="vertical-align: top"
|'''Insert'''
|Toggles software mipmapping.
|- style="vertical-align: top"
|'''Home'''
|Toggles on and off [[external shaders]].
|- style="vertical-align: top"
|'''Page Up'''
|Toggles FXAA mode.
|- style="vertical-align: top"
|'''Delete'''
|Toggles software anti-aliasing (AA1).
|}
</center>

Latest revision as of 08:32, 11 May 2015

It comes from here: Hetkeys talk page


10% - 90& and 70% total width?

Centered table?

Colors?

Centered column headers?


GSdx-specific combinations 1

Hotkey Action
F5 Cycles through GS plugin's de-interlacing modes.
F7 Cycles through "pixel geometry" modes activating different shaders (there are 4 different shaders and the default mode).
Insert Toggles software mipmapping.
Home Toggles on and off external shaders.
Page Up Toggles FXAA mode.
Delete Toggles software anti-aliasing (AA1).

GSdx-specific combinations 2

Hotkey Action
F5 Cycles through GS plugin's de-interlacing modes.
F7 Cycles through "pixel geometry" modes activating different shaders (there are 4 different shaders and the default mode).
Insert Toggles software mipmapping.
Home Toggles on and off external shaders.
Page Up Toggles FXAA mode.
Delete Toggles software anti-aliasing (AA1).

GSdx-specific combinations 3

Hotkey Action
F5 Cycles through GS plugin's de-interlacing modes.
F7 Cycles through "pixel geometry" modes activating different shaders (there are 4 different shaders and the default mode).
Insert Toggles software mipmapping.
Home Toggles on and off external shaders.
Page Up Toggles FXAA mode.
Delete Toggles software anti-aliasing (AA1).

GSdx-specific combinations 4

Hotkey Action
F5 Cycles through GS plugin's de-interlacing modes.
F7 Cycles through "pixel geometry" modes activating different shaders (there are 4 different shaders and the default mode).
Insert Toggles software mipmapping.
Home Toggles on and off external shaders.
Page Up Toggles FXAA mode.
Delete Toggles software anti-aliasing (AA1).

GSdx-specific combinations 5

Hotkey Action
F5 Cycles through GS plugin's de-interlacing modes.
F7 Cycles through "pixel geometry" modes activating different shaders (there are 4 different shaders and the default mode).
Insert Toggles software mipmapping.
Home Toggles on and off external shaders.
Page Up Toggles FXAA mode.
Delete Toggles software anti-aliasing (AA1).

GSdx-specific combinations 6

Hotkey Action
F5 Cycles through GS plugin's de-interlacing modes.
F7 Cycles through "pixel geometry" modes activating different shaders (there are 4 different shaders and the default mode).
Insert Toggles software mipmapping.
Home Toggles on and off external shaders.
Page Up Toggles FXAA mode.
Delete Toggles software anti-aliasing (AA1).

GSdx-specific combinations 7

Hotkey Action
F5 Cycles through GS plugin's de-interlacing modes.
F7 Cycles through "pixel geometry" modes activating different shaders (there are 4 different shaders and the default mode).
Insert Toggles software mipmapping.
Home Toggles on and off external shaders.
Page Up Toggles FXAA mode.
Delete Toggles software anti-aliasing (AA1).