UEFA Champions League 2006-2007

Developer(s): EA Canada
Publisher(s): EA Games (US), EA Sports (EU)
Genre: Sports
Wikipedia: Link
Game review links: GameRankings73/100, Metacritic72/100
Game description: Feel the weight of history as you walk out to a deafening roar and onto the biggest stage in club football. In the cauldron-like atmosphere of a stadium alive with the dreams of thousands and heaving with the pressure of expectation, kick off alongside the most formidably talented footballers in Europe - and outplay them.

UEFA Champions League 2006-2007

Game general and emulation properties:
ESRB rating: E
PEGI rating: 3+
GRB rating: ALL
Game supports multi-tap
Game supports headset
Progressive scan supported
CPU intensive game
Hardware rendering is supported
Supports up to eight local players
Supported up to four LAN/online players
Languages supported:
English: SLES-54511 & SLUS-21581
German: SLES-54512
French: SLES-54512
Spanish: SLES-54513
Italian: SLES-54513
Region NTSC-U:
Serial numbers: SLUS-21581
Release date: March 20, 2007
CRCs: 327B8CD3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54511
SLES-54512
SLES-54513
Release date: March 23, 2007
Windows Status: ?
Linux Status: ?
Mac Status: ?


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
0.9.4 ZeroGS 0.96.4
  • P.E.Op.S 1.9.0
  • SSSPSX 1.7
BIOS: USA v02.00, Last tested in PCSX2 0.9.4 with complains of vertically sliced picture. Probably playable with GSdx software mode (F9) and a fast CPU. Machina
NTSC-U Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.1.svn5854 GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Clamp: Full,nearest*-Edited, EE/VU Rounding: Extra preserv sign*-Edited, Nothing
NTSC-U Windows
  • Intel Core i7-6700K @ 4.5Ghz
  • Geforce GTX 1070
1.7.0-20220328065850 GSdx cubeb HW mode causing graphical problems (Vulkan and D3D11 with Full blending), SW mode: replay, camera zoom etc. causing slow emulation speed (LOD?): increase "extra rendering threads" (needs high IPC and ST performance CPU) Ahayri
NTSC-U Windows 10 Pro N 21H2
  • Intel Core i7-6700K @ 4.7Ghz
  • Geforce GTX 1070 @ 1950
1.7.2913-qtx64-AVX2 GS SW + GS HW cubeb GS HW: For fixing jersey texture problem set mipmapping to "Default". GS SW: replay & highlight, camera zoom, cutscenes etc. causing slow emu speed so increase "extra rendering threads" and "Instant VU1: Off". If you have potato setup you could also increase "Cycle Skip" hack without increasing "extra rendering threads". Ahayri


Trivia

  • Also known as UEFA 챔피언스리그 2006-2007 (KO)

Known Issues

Graphical issues with HW renderer

  • Status: Fixed
  • Type: Serious
  • Description: Major texture and lighting problems (Jersey & Player's Uniform, Pitches & Grass, Floodlight etc.)
  • Workaround: Use latest 1.7 dev versions with recommended settings.


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