Twisted Metal: Head-On - Extra Twisted Edition: Difference between revisions

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*SPU-X 2.0.0
*SPU-X 2.0.0
*Onepad 0-Dev 1.1.0
*Onepad 0-Dev 1.1.0
|Comments= I get ~58-60fps with both Hardware and Software rendering. On Hardware is possible to use 2x scaling without graphics problems or speed tanking (~45-50fps with 2x scaling). Tested with preset 2, +3 rendering thread for Software mode and Async Mix for SPU-X.
|Comments= I get ~58-60fps with both Hardware and Software rendering. On Hardware is possible to use 2x scaling without graphics problems or speed tanking too much (~35-45-fps with 2x scaling), plus i get slow downs even if using native when a lot of shooting happens. Use Software if you want good speed with no slow downs. Tested with preset 2, +3 rendering thread for Software mode and Async Mix for SPU-X.
|Tester= Joder666
|Tester= Joder666
}}
}}

Revision as of 03:19, 14 February 2015

Twisted Metal: Head-On - Extra Twisted Edition

Region NTSC-U:
Serial numbers: SCUS-97621
Release date: February 5, 2008
CRCs: 3DC2FE45
Windows Status: Playable
Linux Status: Playable
Mac Status: ?

Developer(s): Eat Sleep Play
Publisher(s): Sony
Genre: Racing, Vehicular combat
Wikipedia: Link
Game review links: Metacritic
Game review score: 73/100


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • Geforce GTX 460
0.9.8 RC1 GSDX r4562
  • SPU2-X r4510
  • Lilypad r4510
BIOS: Europe v02.20, 50-60FPS Machina
NTSC-U Windows 7 x64
  • Intel i5 2500
  • Intel HD Graphics 2000
v1.3.1-8-gf88bea5 GSDX10 (Hardware/Software Mode)
  • SPU2-X 2.0.0
  • Lilypad 0.11.0
The game runs great using Software mode +2 rendering threads, with default preset (2-safe). Hardware mode, despite being slower ~20-25 FPS, has bugs rendering lighting and shadows. joder666



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U OpenSuse Tumbleweed x64
  • Intel i5 2500
  • Intel HD Graphics 2000
1.3.1+git20150130.2119-1.3 (Packman repository) GSdx-OGL (Hardware/Software)
  • SPU-X 2.0.0
  • Onepad 0-Dev 1.1.0
I get ~58-60fps with both Hardware and Software rendering. On Hardware is possible to use 2x scaling without graphics problems or speed tanking too much (~35-45-fps with 2x scaling), plus i get slow downs even if using native when a lot of shooting happens. Use Software if you want good speed with no slow downs. Tested with preset 2, +3 rendering thread for Software mode and Async Mix for SPU-X. Joder666



The gallery

Public compatibility forum links