Turok: Evolution: Difference between revisions
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===Wall of Fog=== | ===Wall of Fog=== | ||
The wall is seen as a texture disappearing some steps in front of the character. | The wall is seen as a texture disappearing some steps in front of the character. | ||
*Solution: Either '''Skipdraw=3''' with GSdx hardware or software mode (F9). | *Solution: Either '''Skipdraw=3''' with GSdx hardware or use software mode (F9). |
Revision as of 05:08, 2 September 2011
Turok: Evolution | |||||||||||||||||||||||||||||
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Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSDX: | r4600 |
Sound by SPU2-X: | 1.4 |
Pad plugin is LilyPad: | 0.10.0 |
BIOS version: | USA v02.00 |
Hack comments: Hacks: INTC, Wait Idle Loop, mVU flag hack.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Pentium Dual-Core E5400 (3.6GHz) |
GPU: | Geforce 9600GT |
Comments: 60/60FPS
Known Issues:
Wall of Fog
The wall is seen as a texture disappearing some steps in front of the character.
- Solution: Either Skipdraw=3 with GSdx hardware or use software mode (F9).