Turok: Evolution: Difference between revisions

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<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20333
|CRCsNTSCU        =
|CRCsNTSCU        = 296E2C81
|releasedateNTSCU  =
|releasedateNTSCU  = 08/31/02
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =  
|macstatusNTSCU    =
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-50479, SLES-51124
|CRCsPAL          =
|CRCsPAL          = A9E852B1, A929A697
|releasedatePAL    =
|releasedatePAL    = 09/06/02
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =  
|macstatusPAL      =
|macstatusPAL      =  
<!-- NTSC-J props -->
|NTSCJ            = 1
|serialsNTSCJ      =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          =  
|pcsx2ver          = 0.9.8
|gsname            =  
|gsname            =  
|gsver            =  
|gsver            = r4600
|soundname        =  
|soundname        =  
|soundver          =  
|soundver          = 1.4
|padname          =  
|padname          =  
|padver            =  
|padver            = 0.10.0
|dvdplugname      =  
|dvdplugname      =  
|dvdplugver        =  
|dvdplugver        =  
|biosver          =  
|biosver          = USA v02.00
|hacks            =  
|hacks            = Hacks: INTC, Wait Idle Loop, mVU flag hack.
|fpsinfo          =
|comment          =  
|comment          =  
<!-- Linux specs -->
<!-- Linux specs -->
Line 63: Line 54:
|linuxcomment      =
|linuxcomment      =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          =  
|cputype          = Intel Pentium Dual-Core E5400 (3.6GHz)
|gputype          =  
|gputype          = Geforce 9600GT
|pccomment        =  
|pccomment        = 60/60FPS
}}
}}
==Known Issues:==
===Wall of Fog===
The wall is seen as a texture disappearing some steps in front of the character.
*Solution: Either '''Skipdraw=3''' with GSdx hardware or software mode (F9).
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