Difference between revisions of "Tourist Trophy"

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(Added a new major issue+ workaround)
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|image            = Tourist_Trophy.jpg
 
|image            = Tourist_Trophy.jpg
 
|caption          =
 
|caption          =
|developer        = Polyphony Digital
+
|developer        = [[Polyphony Digital]]
 
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)
 
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)
 
|genre            = Racing
 
|genre            = Racing
 
|wikipedia        = [https://en.wikipedia.org/wiki/Tourist_Trophy_%28video_game%29 Link]
 
|wikipedia        = [https://en.wikipedia.org/wiki/Tourist_Trophy_%28video_game%29 Link]
 
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/929988-tourist-trophy/index.html GameRankings]|77/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tourist-trophy Metacritic]|74/100}}
 
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/929988-tourist-trophy/index.html GameRankings]|77/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tourist-trophy Metacritic]|74/100}}
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929988-tourist-trophy Link]
+
|gamefaqslink      = [https://www.gamefaqs.com/ps2/929988-tourist-trophy Link]
 
|gameinfo          = Experience the true essence of motorcycle racing in Tourist Trophy, the real riding simulator. With unrivaled physics and graphics, the developers of the best-selling "Gran Turismo" franchise have captured the fluid movement of man and machine, featuring perfected handling and rider perspective. Ride on more than 35 courses and more than 100 sportbikes from more than a dozen manufacturers, including Honda, Kawasaki, BMW Motorrad, and Ducati.
 
|gameinfo          = Experience the true essence of motorcycle racing in Tourist Trophy, the real riding simulator. With unrivaled physics and graphics, the developers of the best-selling "Gran Turismo" franchise have captured the fluid movement of man and machine, featuring perfected handling and rider perspective. Ride on more than 35 courses and more than 100 sportbikes from more than a dozen manufacturers, including Honda, Kawasaki, BMW Motorrad, and Ducati.
 
<!-- General props -->
 
<!-- General props -->
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|CPU=Intel Core i3-540 @ 4.00 GHz
 
|CPU=Intel Core i3-540 @ 4.00 GHz
 
|GPU=NVIDIA GeForce GTS 450
 
|GPU=NVIDIA GeForce GTS 450
|Revision=0.9.7 r3878
+
|Revision=0.9.7 (r3878)
|Graphics=GSdx r3693 0.1.16
+
<spoiler show="Settings" hide="Hide">
 +
* '''Speedhacks:'''
 +
** INTC Spin: ✓
 +
** Wait Loop: ✓
 +
** mVU Flag: ✓
 +
** EE Cyclerate: 2
 +
** VU Cycle Stealing: 1
 +
</spoiler>
 +
|Graphics=GSdx 0.1.16 (r3693)
 
|Sound=
 
|Sound=
* SPU2-X r3702 1.4.0
+
* SPU2-X 1.4.0 (r3702)
 
* SSSPSX PAD Pressure mod 1.7.1
 
* SSSPSX PAD Pressure mod 1.7.1
|Comments=BIOS: Europe v02.00, FPS: 50FPS all time, HACKS: EE x2 / Vu x1 / INTC / Wait loop / mVu Flag, The licences is not playable (download a save game), rest of the game work well. In Hardware mode have a shadow bug (don't affect the gameplay).
+
|Comments=BIOS: Europe v02.00, FPS: 50 FPS all time, The licences is not playable (download a save game), rest of the game work well. In Hardware mode have a shadow bug (don't affect the gameplay).
 
|Tester=190.195.160.172
 
|Tester=190.195.160.172
 
}}
 
}}
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|CPU=Intel Core i5 @ 3.30 GHz
 
|CPU=Intel Core i5 @ 3.30 GHz
 
|GPU=AMD Radeon HD 6000 @ 2 GB
 
|GPU=AMD Radeon HD 6000 @ 2 GB
|Revision=pcsx2-v1.5.0-dev-735
+
|Revision=1.5.0 (dev-735)
|Graphics=GSdx
+
|Graphics=Default
|Sound=SPU2-X
+
|Sound=
 +
* Default
 +
* Default
 
|Comments=Game is more GPU intensive than CPU, but load isn't very high. OpenGL runs slow on AMD GPU, but 100% at 3x native with Intel integrated Graphics(not so on DX).
 
|Comments=Game is more GPU intensive than CPU, but load isn't very high. OpenGL runs slow on AMD GPU, but 100% at 3x native with Intel integrated Graphics(not so on DX).
 
Wild Arms Offset will obscure the 3D section of a scene.
 
Wild Arms Offset will obscure the 3D section of a scene.
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==Known Issues==
 
==Known Issues==
 
{{Issue
 
{{Issue
|IssueName=Several license tests fail at the start
+
|IssueName=License tests fail at the start
 
|IsFixed=0
 
|IsFixed=0
 
|IssueLevel=2
 
|IssueLevel=2
|Description=License tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. License tests on regular racing tracks can be played.
+
|Description=License tests on several courses fail because the starting position is off-track.
|Workaround=Set Clamping Mode to Full and Round Mode to Chop in the EE/IOP tab of the Emulation Settings menu.
+
|Workaround=For the following tests: '''Novice 1-5, Junior 3-5, Expert 3''', go to Config -> Emulation Settings -> EE/IOP tab, and set Clamping Mode to "Full" and Round Mode to "Chop/Zero".<br />The following tests will fail with the above settings: '''Novice 6-10, Junior 1-2 and 6-10, Expert 1-2 and 4-10, Super 1-10'''. To play these go to Config -> Emulation Settings -> EE/IOP tab, and set Clamping Mode to "Normal" and Round Mode to "Nearest".
}}
 
 
 
{{Issue
 
|IssueName=Some license tests fail to load causing the emulator to crash
 
|IsFixed=0
 
|IssueLevel=2
 
|Description= Some License Tests might crash while loading.
 
|Workaround=To play those tests set Clamping Mode to Normal and Round Mode to Nearest in the EE/IOP tab of the Emulation Settings menu.
 
 
}}
 
}}
  
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|IssueLevel=2
 
|IssueLevel=2
 
|Description=Demonstrations of license tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. Demonstrations of license tests on regular racing tracks can be played.
 
|Description=Demonstrations of license tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. Demonstrations of license tests on regular racing tracks can be played.
|Workaround=Set Clamping Mode to Full in the EE/IOP tab of the Emulation Settings menu.
+
|Workaround=Go to Config -> Emulation Settings -> EE/IOP tab, and set Clamping Mode to "Full".
 
}}
 
}}
  
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|IssueLevel=2
 
|IssueLevel=2
 
|Description=In hardware mode, the screen is close to completely obscured by garbage.
 
|Description=In hardware mode, the screen is close to completely obscured by garbage.
|Workaround=This can be fixed in recent v1.5.0 builds as of May 2016 by going to Config > Video(GS) > Plugin Settings), setting Renderer to "OpenGL (Hardware)" and CRC Hack Level to "Partial (OpenGL Recommended)". For older versions go the in-game options/pause menu and set brightness to 0. Or set Renderer to any of the "(Software)" options.
+
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older v1.5.0 builds go to Config -> Video(GS) -> Plugin Settings, set Renderer to "OpenGL (Hardware)" and make sure CRC Hack Level is set to "Automatic" or "Partial". For even older PCSX2 versions go the in-game options/pause menu and set brightness to 0. Or set Renderer to any of the "(Software)" options.
 
}}
 
}}
  
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|IssueLevel=0
 
|IssueLevel=0
 
|Description=In Gardware mode, bike shadows are sometimes stretched out, especially in corners.
 
|Description=In Gardware mode, bike shadows are sometimes stretched out, especially in corners.
|Workaround=Can be fixed as of recent v1.5.0 git builds by going to Config > Video(GS) > Plugin Settings and setting Renderer to "OpenGL (Hardware)". For older versions also enable the "Hardware Depth" to reduce the impact of the bug, or set Renderer to any of the "(Software)" options to avoid the issue.
+
|Workaround=This can be fixed in PCSX2 v1.5.0 development builds. Go to Config -> Video(GS) -> Plugin Settings, and set Renderer to "OpenGL (Hardware)". For older versions also enable the "Hardware Depth" to reduce the impact of the bug, or set Renderer to any of the "(Software)" options to avoid the issue.
 
}}
 
}}
  
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|IssueLevel=0
 
|IssueLevel=0
 
|Description=In hardware mode, a number of vertical, grey bars appear in the crash cam and frequently during replays.
 
|Description=In hardware mode, a number of vertical, grey bars appear in the crash cam and frequently during replays.
|Workaroun=Can be fixed as of recent v1.5.0 git builds by going to Config > Video(GS) > Plugin Settings and setting Renderer to "OpenGL (Hardware)". For older versions set Renderer to any of the "(Software)" options to avoid the issue.
+
|Workaround=This can be fixed in recent PCSX2 v1.5.0 development builds. Go to Config -> Video(GS) -> Plugin Settings, and set Renderer to "OpenGL (Hardware)". For older versions set Renderer to any of the "(Software)" options to avoid the issue.
 
}}
 
}}
  
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|IssueLevel=-1
 
|IssueLevel=-1
 
|Description=Menu text is bugged, with some letters stretching to outside the screen.
 
|Description=Menu text is bugged, with some letters stretching to outside the screen.
|Workaround=Go to Emulation settings -> VUs, and set Clamping Mode to Extra.
+
|Workaround=Go to Config -> Emulation Settings -> VUs tab, and set Clamping Mode to "Extra".
 
}}
 
}}
 +
  
 
==The gallery==
 
==The gallery==

Revision as of 19:11, 13 March 2018

Tourist Trophy
Tourist Trophy.jpg
Game general and emulation properties:
CERO rating: A
ESRB rating: E
PEGI rating: 3+
OFLC rating: G
Widescreen supported natively
Progressive scan supported
GPU intensive game
CPU intensive game
Supports up to two local players
Languages supported:
English: SCES-53372 & SCUS-97502
Japanese: SCPS-15105 & SCPS-19324
German: SCES-53372
French: SCES-53372
Spanish: SCES-53372
Italian: SCES-53372
Region NTSC-U:
Serial numbers: SCUS-97502
Release date: April 4, 2006
2007 (Greatest Hits)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-53372
SCES-53372/P (Platinum)
Release date: June 1, 2006 (Australia)
June 2, 2006
January 12, 2007 (Platinum)
CRCs: CA9AA903
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15105
SCAJ-20170
SCPS-19324 (PlayStation 2 The Best)
PCPX-96660 (Trial)
Release date: February 2, 2006
November 30, 2006 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Polyphony Digital
Publisher(s): SCEI (JP), SCEA (US), SCE Australia (AU), SCEE (EU)
Genre: Racing
Wikipedia: Link
Game review links: GameRankings77/100, Metacritic74/100
Game description: Experience the true essence of motorcycle racing in Tourist Trophy, the real riding simulator. With unrivaled physics and graphics, the developers of the best-selling "Gran Turismo" franchise have captured the fluid movement of man and machine, featuring perfected handling and rider perspective. Ride on more than 35 courses and more than 100 sportbikes from more than a dozen manufacturers, including Honda, Kawasaki, BMW Motorrad, and Ducati.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core i3-540 @ 4.00 GHz
  • NVIDIA GeForce GTS 450
0.9.7 (r3878)
GSdx 0.1.16 (r3693)
  • SPU2-X 1.4.0 (r3702)
  • SSSPSX PAD Pressure mod 1.7.1
BIOS: Europe v02.00, FPS: 50 FPS all time, The licences is not playable (download a save game), rest of the game work well. In Hardware mode have a shadow bug (don't affect the gameplay). 190.195.160.172
PAL Windows
  • Intel Core i5 @ 3.30 GHz
  • AMD Radeon HD 6000 @ 2 GB
1.5.0 (dev-735) Default
  • Default
  • Default
Game is more GPU intensive than CPU, but load isn't very high. OpenGL runs slow on AMD GPU, but 100% at 3x native with Intel integrated Graphics(not so on DX).

Wild Arms Offset will obscure the 3D section of a scene. Skipdraw creates more bugs, but solves none. In Hardware mode, text in-game is slightly bugged. Set Emulation settings -> VUs -> Clamping Mode on Extra. Set CRC Hack Level to "Partial(OpenGL Recommended)" when using "OpenGL (Hardware)" as a renderer. Set it to "Full (Safest)" for Direct3D renderers to stop graphical garbage from filling the screen.


Trivia

  • Original names: ツーリスト・トロフィー (SCPS-15105)
  • Also known as Tourist Trophy: The Real Riding Simulator


Known Issues

License tests fail at the start

  • Status: Active
  • Type: Major
  • Description: License tests on several courses fail because the starting position is off-track.
  • Workaround: For the following tests: Novice 1-5, Junior 3-5, Expert 3, go to Config -> Emulation Settings -> EE/IOP tab, and set Clamping Mode to "Full" and Round Mode to "Chop/Zero".
    The following tests will fail with the above settings: Novice 6-10, Junior 1-2 and 6-10, Expert 1-2 and 4-10, Super 1-10. To play these go to Config -> Emulation Settings -> EE/IOP tab, and set Clamping Mode to "Normal" and Round Mode to "Nearest".

Several license test demonstrations fail at the start

  • Status: Active
  • Type: Major
  • Description: Demonstrations of license tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. Demonstrations of license tests on regular racing tracks can be played.
  • Workaround: Go to Config -> Emulation Settings -> EE/IOP tab, and set Clamping Mode to "Full".

Screen obscured after starting an event.

  • Status: Active
  • Type: Major
  • Description: In hardware mode, the screen is close to completely obscured by garbage.
  • Workaround: This has been fixed in recent PCSX2 v1.5.0 development builds. For older v1.5.0 builds go to Config -> Video(GS) -> Plugin Settings, set Renderer to "OpenGL (Hardware)" and make sure CRC Hack Level is set to "Automatic" or "Partial". For even older PCSX2 versions go the in-game options/pause menu and set brightness to 0. Or set Renderer to any of the "(Software)" options.

Bugged bike shadows

  • Status: Active
  • Type: Minor
  • Description: In Gardware mode, bike shadows are sometimes stretched out, especially in corners.
  • Workaround: This can be fixed in PCSX2 v1.5.0 development builds. Go to Config -> Video(GS) -> Plugin Settings, and set Renderer to "OpenGL (Hardware)". For older versions also enable the "Hardware Depth" to reduce the impact of the bug, or set Renderer to any of the "(Software)" options to avoid the issue.

Grey bars accross the screen in replays/crash cam

  • Status: Active
  • Type: Minor
  • Description: In hardware mode, a number of vertical, grey bars appear in the crash cam and frequently during replays.
  • Workaround: This can be fixed in recent PCSX2 v1.5.0 development builds. Go to Config -> Video(GS) -> Plugin Settings, and set Renderer to "OpenGL (Hardware)". For older versions set Renderer to any of the "(Software)" options to avoid the issue.

License test failure screen graphical errors

  • Status: Active
  • Type: Minor
  • Description: License test failure screen is bugged in hardware mode, the screen should turn black&white, but instead stays in color and shows garbage data onscreen.
  • Workaround: Go to Config > Video(GS) > Plugin Settings and set Renderer to "OpenGL (Hardware)" and CRC Hack Level to "Partial (OpenGL Recommended)" to remove graphical garbage. For Direct3D Renderers set CRC Hack Level to "Full (Safest)" to keep garbage from covering the whole screen. Set Renderer to any of the software modes avoid the garbage data and have the screen show the correct black & white effect.

Menu text is bugged

  • Type: Note (not an issue)
  • Description: Menu text is bugged, with some letters stretching to outside the screen.
  • Workaround: Go to Config -> Emulation Settings -> VUs tab, and set Clamping Mode to "Extra".


The gallery


Public compatibility forum links