Tourist Trophy: Difference between revisions

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Added Traditional Chinese version info.
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m (Added Traditional Chinese version info.)
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|caption          =
|caption          =
|developer        = [[Polyphony Digital]]
|developer        = [[Polyphony Digital]]
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)
|publisher        = [[Sony|SCEI]] (JP,TW), [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)
|genre            = Racing
|genre            = Racing
|wikipedia        = [https://en.wikipedia.org/wiki/Tourist_Trophy_%28video_game%29 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Tourist_Trophy_%28video_game%29 Link]
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|english          = SCES-53372 & SCUS-97502
|english          = SCES-53372 & SCUS-97502
|japanese          = SCPS-15105 & SCPS-19324
|japanese          = SCPS-15105 & SCPS-19324
|traditional chinese = SCAJ-20170
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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Set CRC Hack Level to "Partial(OpenGL Recommended)" when using "OpenGL (Hardware)" as a renderer. Set it to "Full (Safest)" for Direct3D renderers to stop graphical garbage from filling the screen.
Set CRC Hack Level to "Partial(OpenGL Recommended)" when using "OpenGL (Hardware)" as a renderer. Set it to "Full (Safest)" for Direct3D renderers to stop graphical garbage from filling the screen.
|Tester={{ForumUser|FlatOut}}
|Tester={{ForumUser|FlatOut}}
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=AMD RYZEN 1800X
|GPU=AMD RADEON RX 580X
|Revision=1.50-dev-2863
<spoiler show="Settings" hide="Hide">
No speedhacks used
</spoiler>
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0
|Sound=SPU2-X 20160405000143 2.0.0
|Comments=BIOS: Europe v02.00 Loads up just fine with intro video, character name entry etc. Able to complete the first licence test but the game crashes when attempting to load any subsequent licence tests.
|Tester=EddieHimself
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 141: Line 157:
{{Issue
{{Issue
|IssueName=Screen obscured after starting an event.
|IssueName=Screen obscured after starting an event.
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=In hardware mode, the screen is close to completely obscured by garbage.
|Description=In hardware mode, the screen is close to completely obscured by garbage.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older v1.5.0 builds go to Config -> Video(GS) -> Plugin Settings, set Renderer to "OpenGL (Hardware)" and make sure CRC Hack Level is set to "Automatic" or "Partial". For even older PCSX2 versions go the in-game options/pause menu and set brightness to 0. Or set Renderer to any of the "(Software)" options.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. Make sure CRC Hack Level is set to "Automatic" level. For even older PCSX2 versions go the in-game options/pause menu and set brightness to 0. Or set Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Bugged bike shadows
|IssueName=Bugged bike shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In Gardware mode, bike shadows are sometimes stretched out, especially in corners.
|Description=In Gardware mode, bike shadows are sometimes stretched out, especially in corners.
|Workaround=This can be fixed in PCSX2 v1.5.0 development builds. Go to Config -> Video(GS) -> Plugin Settings, and set Renderer to "OpenGL (Hardware)". For older versions also enable the "Hardware Depth" to reduce the impact of the bug, or set Renderer to any of the "(Software)" options to avoid the issue.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older versions use OpenGL and also enable the "Hardware Depth" to reduce the impact of the bug, or set Renderer to any of the "(Software)" options to avoid the issue.
}}
}}


{{Issue
{{Issue
|IssueName=Grey bars accross the screen in replays/crash cam
|IssueName=Grey bars accross the screen in replays/crash cam
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In hardware mode, a number of vertical, grey bars appear in the crash cam and frequently during replays.
|Description=In hardware mode, a number of vertical, grey bars appear in the crash cam and frequently during replays.
|Workaround=This can be fixed in recent PCSX2 v1.5.0 development builds. Go to Config -> Video(GS) -> Plugin Settings, and set Renderer to "OpenGL (Hardware)". For older versions set Renderer to any of the "(Software)" options to avoid the issue.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older versions set Renderer to any of the "(Software)" options to avoid the issue.
}}
}}


{{Issue
{{Issue
|IssueName=License test failure screen graphical errors
|IssueName=License test failure screen graphical errors
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=License test failure screen is bugged in hardware mode, the screen should turn black&white, but instead stays in color and shows garbage data onscreen.
|Description=License test failure screen is bugged in hardware mode, the screen should turn black&white, but instead stays in color and shows garbage data onscreen.
|Workaround=Go to Config > Video(GS) > Plugin Settings and set Renderer to "OpenGL (Hardware)" and CRC Hack Level to "Partial (OpenGL Recommended)" to remove graphical garbage. For Direct3D Renderers set CRC Hack Level to "Full (Safest)" to keep garbage from covering the whole screen. Set Renderer to any of the software modes avoid the garbage data and have the screen show the correct black & white effect.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older versions set Renderer to any of the "(Software)" options to avoid the issue.
}}
}}


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