Difference between revisions of "Tourist Trophy"

From PCSX2 Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
 
 
{{infobox
 
{{infobox
 
|image            = Tourist_Trophy.jpg
 
|image            = Tourist_Trophy.jpg
Line 7: Line 5:
 
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)
 
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)
 
|genre            = Racing
 
|genre            = Racing
|wikipedia        = [http://en.wikipedia.org/wiki/Tourist_Trophy_%28video_game%29 Link]
+
|wikipedia        = [https://en.wikipedia.org/wiki/Tourist_Trophy_%28video_game%29 Link]
 +
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/929988-tourist-trophy/index.html GameRankings]|77/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tourist-trophy Metacritic]|74/100}}
 +
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929988-tourist-trophy Link]
 
|gameinfo          = Experience the true essence of motorcycle racing in Tourist Trophy, the real riding simulator. With unrivaled physics and graphics, the developers of the best-selling "Gran Turismo" franchise have captured the fluid movement of man and machine, featuring perfected handling and rider perspective. Ride on more than 35 courses and more than 100 sportbikes from more than a dozen manufacturers, including Honda, Kawasaki, BMW Motorrad, and Ducati.
 
|gameinfo          = Experience the true essence of motorcycle racing in Tourist Trophy, the real riding simulator. With unrivaled physics and graphics, the developers of the best-selling "Gran Turismo" franchise have captured the fluid movement of man and machine, featuring perfected handling and rider perspective. Ride on more than 35 courses and more than 100 sportbikes from more than a dozen manufacturers, including Honda, Kawasaki, BMW Motorrad, and Ducati.
 +
<!-- General props -->
 +
|numberofplayers  = 2
 
|widescreen        = 1
 
|widescreen        = 1
 
|progressive      = 1
 
|progressive      = 1
 
|cpu-intensive    = 1
 
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929988-tourist-trophy Link]
+
|gpu-intensive    = 1
|numberofplayers  = 2
 
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/tourist-trophy-the-real-riding-simulator-136187/ps2-771980 IGN]|8.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tourist-trophy Metacritic]|74/100}}
 
 
|eu_rating        = 3+
 
|eu_rating        = 3+
 
|au_rating        = G
 
|au_rating        = G
 
|na_rating        = E
 
|na_rating        = E
 
|japan_rating      = A
 
|japan_rating      = A
 +
<!-- Language props -->
 
|italian          = SCES-53372
 
|italian          = SCES-53372
 
|spanish          = SCES-53372
 
|spanish          = SCES-53372
Line 24: Line 25:
 
|german            = SCES-53372
 
|german            = SCES-53372
 
|english          = SCES-53372 & SCUS-97502
 
|english          = SCES-53372 & SCUS-97502
|japanese          = SCPS-15105 & SCPS-19324
+
|japanese          = SCPS-15105 & SCPS-19324
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
 
|NTSCU            = 1
 
|NTSCU            = 1
Line 57: Line 58:
 
|Region=PAL
 
|Region=PAL
 
|OS=?
 
|OS=?
|CPU=I3 540 @ 4.00 Ghz
+
|CPU=Intel Core i3-540 @ 4.00 GHz
|GPU=Nvidia GTS 450
+
|GPU=NVIDIA GeForce GTS 450
 
|Revision=0.9.7 r3878
 
|Revision=0.9.7 r3878
|Graphics=Gsdx r3693 0.1.16
+
|Graphics=GSdx r3693 0.1.16
 
|Sound=
 
|Sound=
 
* SPU2-X r3702 1.4.0
 
* SPU2-X r3702 1.4.0
 
* SSSPSX PAD Pressure mod 1.7.1
 
* SSSPSX PAD Pressure mod 1.7.1
|Comments=BIOS: Europe v02.00, FPS: 50FPS all time, HACKS: EE x2 / Vu x1 / INTC / Wait loop / mVu Flag, The licences is not playable (download a save game), rest of the game work well , in hardware mode have a shadow bug (don't affect the gameplay)
+
|Comments=BIOS: Europe v02.00, FPS: 50FPS all time, HACKS: EE x2 / Vu x1 / INTC / Wait loop / mVu Flag, The licences is not playable (download a save game), rest of the game work well. In Hardware mode have a shadow bug (don't affect the gameplay).
 
|Tester=190.195.160.172
 
|Tester=190.195.160.172
 
}}
 
}}
Line 71: Line 72:
 
|Region=PAL
 
|Region=PAL
 
|OS=Windows
 
|OS=Windows
|CPU=Intel i5-4590
+
|CPU=Intel Core i5 @ 3.30 GHz
|GPU=AMD Radeon HD6000 @ 2GB
+
|GPU=AMD Radeon HD 6000 @ 2 GB
 
|Revision=pcsx2-v1.5.0-dev-735
 
|Revision=pcsx2-v1.5.0-dev-735
 
|Graphics=GSdx
 
|Graphics=GSdx
Line 78: Line 79:
 
|Comments=Game is more GPU intensive than CPU, but load isn't very high. OpenGL runs slow on AMD GPU, but 100% at 3x native with Intel integrated Graphics(not so on DX).
 
|Comments=Game is more GPU intensive than CPU, but load isn't very high. OpenGL runs slow on AMD GPU, but 100% at 3x native with Intel integrated Graphics(not so on DX).
 
Wild Arms Offset will obscure the 3D section of a scene.
 
Wild Arms Offset will obscure the 3D section of a scene.
Skipdraw creates more bugs, but solves none. In hardware mode, text ingame is slightly bugged. Set Emulation settings -> VUs -> Clamping Mode on Extra.
+
Skipdraw creates more bugs, but solves none. In Hardware mode, text in-game is slightly bugged. Set Emulation settings -> VUs -> Clamping Mode on Extra.
 
Set CRC Hack Level to "Partial(OpenGL Recommended)" when using "OpenGL (Hardware)" as a renderer. Set it to "Full (Safest)" for Direct3D renderers to stop graphical garbage from filling the screen.
 
Set CRC Hack Level to "Partial(OpenGL Recommended)" when using "OpenGL (Hardware)" as a renderer. Set it to "Full (Safest)" for Direct3D renderers to stop graphical garbage from filling the screen.
 
|Tester={{ForumUser|FlatOut}}
 
|Tester={{ForumUser|FlatOut}}
Line 100: Line 101:
 
{{TestingFooter}}
 
{{TestingFooter}}
 
-->
 
-->
 +
  
 
== Trivia ==
 
== Trivia ==
Line 108: Line 110:
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
 
==Known Issues==
 
==Known Issues==
 
 
{{Issue
 
{{Issue
 
|IssueName=Several license tests fail at the start
 
|IssueName=Several license tests fail at the start
Line 115: Line 116:
 
|Description=License tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. License tests on regular racing tracks can be played.
 
|Description=License tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. License tests on regular racing tracks can be played.
 
|Workaround=No known workaround.
 
|Workaround=No known workaround.
 +
}}
 +
 +
{{Issue
 +
|IssueName=Several license test demonstrations fail at the start
 +
|IsFixed=0
 +
|IssueLevel=1
 +
|Description=Demonstrations of license tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. Demonstrations of license tests on regular racing tracks can be played.
 +
|Workaround=Set Clamping Mode to Full in the EE/IOP tab of the Emulation Settings menu.
 
}}
 
}}
  
Line 122: Line 131:
 
|IssueLevel=2
 
|IssueLevel=2
 
|Description=In hardware mode, the screen is close to completely obscured by garbage.
 
|Description=In hardware mode, the screen is close to completely obscured by garbage.
|Workaround=This has been fixed if Renderer(in Config > Video(GS) > Plugin Settings menu) is set to "OpenGL (Hardware)" and CRC Hack Level is set to "Partial (OpenGL Recommended)" in recent GIT revisions as of May 2016. For older version go the ingame options menu and set brightness to 0. Or set the Renderer to any of the software modes.
+
|Workaround=This can be fixed in recent v1.5.0 builds as of May 2016 by going to Config > Video(GS) > Plugin Settings), setting Renderer to "OpenGL (Hardware)" and CRC Hack Level to "Partial (OpenGL Recommended)". For older versions go the in-game options/pause menu and set brightness to 0. Or set Renderer to any of the "(Software)" options.
 
}}
 
}}
  
 
{{Issue
 
{{Issue
|IssueName=Bike shadows are bugged
+
|IssueName=Bugged bike shadows
 
|IsFixed=0
 
|IsFixed=0
 
|IssueLevel=0
 
|IssueLevel=0
|Description=In hardware mode, shadows appear stretched out way too far.
+
|Description=In Gardware mode, bike shadows are sometimes stretched out, especially in corners.
|Workaround=Go to Config > Video(GS) > Plugin Settings and set Renderer to "OpenGL (Hardware)" and turn on Hardware Depth to reduce the impact of the bug. Or set the Renderer to any of the software modes avoid the issue altogether.
+
|Workaround=Can be fixed as of recent v1.5.0 git builds by going to Config > Video(GS) > Plugin Settings and setting Renderer to "OpenGL (Hardware)". For older versions also enable the "Hardware Depth" to reduce the impact of the bug, or set Renderer to any of the "(Software)" options to avoid the issue.
}}
 
 
 
{{Issue
 
|IssueName=Several license test demonstrations fail at the start
 
|IsFixed=0
 
|IssueLevel=1
 
|Description=Demonstrations of license tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. Demonstrations of license tests on regular racing tracks can be played.
 
|Workaround=Set Clamping Mode to Full in the EE/IOP tab of the Emulation Settings menu.
 
 
}}
 
}}
  
Line 146: Line 147:
 
|IssueLevel=0
 
|IssueLevel=0
 
|Description=In hardware mode, a number of vertical, grey bars appear in the crash cam and frequently during replays.
 
|Description=In hardware mode, a number of vertical, grey bars appear in the crash cam and frequently during replays.
|Workaround=No known workaround in hardware mode, use software mode if you want to avoid it.
+
|Workaroun=Can be fixed as of recent v1.5.0 git builds by going to Config > Video(GS) > Plugin Settings and setting Renderer to "OpenGL (Hardware)". For older versions set Renderer to any of the "(Software)" options to avoid the issue.
 
}}
 
}}
  
Line 158: Line 159:
  
 
{{Issue
 
{{Issue
|IssueName=Ingame/menu text is bugged
+
|IssueName=Menu text is bugged
 
|IsFixed=0
 
|IsFixed=0
 
|IssueLevel=-1
 
|IssueLevel=-1
|Description=Ingame/menu text is bugged, with some letters stretching to outside the screen.
+
|Description=Menu text is bugged, with some letters stretching to outside the screen.
|Workaround=Go to Emulation settings -> VUs, and set Clamping Mode to Extra (VU0 on Interpreter also works). Or use software mode.
+
|Workaround=Go to Emulation settings -> VUs, and set Clamping Mode to Extra.
 
}}
 
}}
 +
  
 
==The gallery==
 
==The gallery==
Line 169: Line 171:
 
File:Tourist_Trophy_Forum_1.jpg|Tourist Trophy (SCAJ 20170)
 
File:Tourist_Trophy_Forum_1.jpg|Tourist Trophy (SCAJ 20170)
 
</gallery>
 
</gallery>
 +
 +
 
{{ForumLinksList|list=
 
{{ForumLinksList|list=
 
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-SCUS-97502-U--29265 Tourist Trophy (SCUS 97502) (U)]
 
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-SCUS-97502-U--29265 Tourist Trophy (SCUS 97502) (U)]
 
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-Real-Riding-Simulator-SCAJ-20170-J--29229 Tourist Trophy - Real Riding Simulator (SCAJ 20170) (J)]
 
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-Real-Riding-Simulator-SCAJ-20170-J--29229 Tourist Trophy - Real Riding Simulator (SCAJ 20170) (J)]
 
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-The-Real-Riding-Simulator-SCES-53372-E Tourist Trophy - The Real Riding Simulator (SCES 53372) (E)]}}
 
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-The-Real-Riding-Simulator-SCES-53372-E Tourist Trophy - The Real Riding Simulator (SCES 53372) (E)]}}

Revision as of 12:20, 27 December 2016

Tourist Trophy
Tourist Trophy.jpg
Game general and emulation properties:
CERO rating: A
ESRB rating: E
PEGI rating: 3+
OFLC rating: G
Widescreen supported natively
Progressive scan supported
GPU intensive game
CPU intensive game
Supports up to two local players
Languages supported:
English: SCES-53372 & SCUS-97502
Japanese: SCPS-15105 & SCPS-19324
German: SCES-53372
French: SCES-53372
Spanish: SCES-53372
Italian: SCES-53372
Region NTSC-U:
Serial numbers: SCUS-97502
Release date: April 4, 2006
2007 (Greatest Hits)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-53372
SCES-53372/P (Platinum)
Release date: June 1, 2006 (Australia)
June 2, 2006
January 12, 2007 (Platinum)
CRCs: CA9AA903
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15105
SCAJ-20170
SCPS-19324 (PlayStation 2 The Best)
PCPX-96660 (Trial)
Release date: February 2, 2006
November 30, 2006 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Polyphony Digital
Publisher(s): SCEI (JP), SCEA (US), SCE Australia (AU), SCEE (EU)
Genre: Racing
Wikipedia: Link
Game review links: GameRankings77/100, Metacritic74/100
Game description: Experience the true essence of motorcycle racing in Tourist Trophy, the real riding simulator. With unrivaled physics and graphics, the developers of the best-selling "Gran Turismo" franchise have captured the fluid movement of man and machine, featuring perfected handling and rider perspective. Ride on more than 35 courses and more than 100 sportbikes from more than a dozen manufacturers, including Honda, Kawasaki, BMW Motorrad, and Ducati.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core i3-540 @ 4.00 GHz
  • NVIDIA GeForce GTS 450
0.9.7 r3878 GSdx r3693 0.1.16
  • SPU2-X r3702 1.4.0
  • SSSPSX PAD Pressure mod 1.7.1
BIOS: Europe v02.00, FPS: 50FPS all time, HACKS: EE x2 / Vu x1 / INTC / Wait loop / mVu Flag, The licences is not playable (download a save game), rest of the game work well. In Hardware mode have a shadow bug (don't affect the gameplay). 190.195.160.172
PAL Windows
  • Intel Core i5 @ 3.30 GHz
  • AMD Radeon HD 6000 @ 2 GB
pcsx2-v1.5.0-dev-735 GSdx SPU2-X Game is more GPU intensive than CPU, but load isn't very high. OpenGL runs slow on AMD GPU, but 100% at 3x native with Intel integrated Graphics(not so on DX).

Wild Arms Offset will obscure the 3D section of a scene. Skipdraw creates more bugs, but solves none. In Hardware mode, text in-game is slightly bugged. Set Emulation settings -> VUs -> Clamping Mode on Extra. Set CRC Hack Level to "Partial(OpenGL Recommended)" when using "OpenGL (Hardware)" as a renderer. Set it to "Full (Safest)" for Direct3D renderers to stop graphical garbage from filling the screen.


Trivia

  • Original names: ツーリスト・トロフィー (SCPS-15105)
  • Also known as Tourist Trophy: The Real Riding Simulator


Known Issues

Several license tests fail at the start

  • Status: Active
  • Type: Major
  • Description: License tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. License tests on regular racing tracks can be played.
  • Workaround: No known workaround.

Several license test demonstrations fail at the start

  • Status: Active
  • Type: Serious
  • Description: Demonstrations of license tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. Demonstrations of license tests on regular racing tracks can be played.
  • Workaround: Set Clamping Mode to Full in the EE/IOP tab of the Emulation Settings menu.

Screen obscured after starting an event.

  • Status: Active
  • Type: Major
  • Description: In hardware mode, the screen is close to completely obscured by garbage.
  • Workaround: This can be fixed in recent v1.5.0 builds as of May 2016 by going to Config > Video(GS) > Plugin Settings), setting Renderer to "OpenGL (Hardware)" and CRC Hack Level to "Partial (OpenGL Recommended)". For older versions go the in-game options/pause menu and set brightness to 0. Or set Renderer to any of the "(Software)" options.

Bugged bike shadows

  • Status: Active
  • Type: Minor
  • Description: In Gardware mode, bike shadows are sometimes stretched out, especially in corners.
  • Workaround: Can be fixed as of recent v1.5.0 git builds by going to Config > Video(GS) > Plugin Settings and setting Renderer to "OpenGL (Hardware)". For older versions also enable the "Hardware Depth" to reduce the impact of the bug, or set Renderer to any of the "(Software)" options to avoid the issue.

Grey bars accross the screen in replays/crash cam

  • Status: Active
  • Type: Minor
  • Description: In hardware mode, a number of vertical, grey bars appear in the crash cam and frequently during replays.

License test failure screen graphical errors

  • Status: Active
  • Type: Minor
  • Description: License test failure screen is bugged in hardware mode, the screen should turn black&white, but instead stays in color and shows garbage data onscreen.
  • Workaround: Go to Config > Video(GS) > Plugin Settings and set Renderer to "OpenGL (Hardware)" and CRC Hack Level to "Partial (OpenGL Recommended)" to remove graphical garbage. For Direct3D Renderers set CRC Hack Level to "Full (Safest)" to keep garbage from covering the whole screen. Set Renderer to any of the software modes avoid the garbage data and have the screen show the correct black & white effect.

Menu text is bugged

  • Type: Note (not an issue)
  • Description: Menu text is bugged, with some letters stretching to outside the screen.
  • Workaround: Go to Emulation settings -> VUs, and set Clamping Mode to Extra.


The gallery


Public compatibility forum links