Tony Hawk's Project 8: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
m (lowered issue severity based on description (edit again if you disagree), (also not fixed until can be played with "more compatible" mode))
No edit summary
Line 52: Line 52:
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 67: Line 66:
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 82: Line 80:
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
[[Category:temp new test case]]
{{TestingFooter}}
{{TestingFooter}}



Revision as of 08:09, 8 June 2015

Tony Hawk's Project 8
Region NTSC-U:
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
17 01 2013 1.1.0 r5517- GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0 [17 01 2013]
  • LilyPad 0.11.0 [28 12 2012]
Ingame is a mess. Using gsdx in software mode cleans it up, but still has many missing environment graphics.
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 5 of june GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve Sign ,Completed.*, EE/VU Rounding: More nearbie+More nearbie*, Hardware and software looks fine,mainly hardware., Status
PAL Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Rounding: Negatives*, Missing somethings and minor issues in hardware mode,Software mode fixes practilly all.



Known Issues

Missing Textures

  • Status: Active
  • Type: Serious
  • Description: Certain textures would not load correctly under regular gameplay.
  • Workaround: Setting the "Round" mode to "Nearest" appears to fix the issue.
Public compatibility forum links