Tony Hawk's Project 8: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
{{infobox | {{infobox | ||
|image = | |image = Cover_Tony_Hawk_s_Project_8.jpg | ||
|caption = | |caption = | ||
|developer = | |developer = |
Revision as of 11:26, 10 November 2015
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
17 01 2013 1.1.0 r5517- | GSdx 5464 SSE41 [09 12 2012] |
|
Ingame is a mess. Using gsdx in software mode cleans it up, but still has many missing environment graphics. | |
NTSC-U | Windows |
|
1.3 Git 5 of june | GSDX |
|
USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve Sign ,Completed.*, EE/VU Rounding: More nearbie+More nearbie*, Hardware and software looks fine,mainly hardware., Status | |
PAL | Windows |
|
1.3 Git 28 of May | GSDX |
|
USA v02.20(10/02/2006), EE/VU Rounding: Negatives*, Missing somethings and minor issues in hardware mode,Software mode fixes practilly all. |
Known Issues
Missing Textures
- Status: Active
- Type: Serious
- Description: Certain textures would not load correctly under regular gameplay.
- Workaround: Setting the "Round" mode to "Nearest" appears to fix the issue.
![]() |
---|