Tony Hawk's Project 8: Difference between revisions
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|widescreen = 2 | |widescreen = 2 | ||
|progressive = 1 | |progressive = 1 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/932974-tony-hawks-project-8 Link] | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-21444<br />SLUS-21444GH <small>(Greatest Hits)</small> | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = | |releasedateNTSCU = November 7, 2006<br />January 8, 2008 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-54389 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = November 15, 2006<br />November 17, 2006 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = | |NTSCJ = 0 | ||
|serialsNTSCJ = | |serialsNTSCJ = | ||
|CRCsNTSCJ = | |CRCsNTSCJ = |
Revision as of 05:04, 13 August 2015
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
17 01 2013 1.1.0 r5517- | GSdx 5464 SSE41 [09 12 2012] |
|
Ingame is a mess. Using gsdx in software mode cleans it up, but still has many missing environment graphics. | |
NTSC-U | Windows |
|
1.3 Git 5 of june | GSDX |
|
USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve Sign ,Completed.*, EE/VU Rounding: More nearbie+More nearbie*, Hardware and software looks fine,mainly hardware., Status | |
PAL | Windows |
|
1.3 Git 28 of May | GSDX |
|
USA v02.20(10/02/2006), EE/VU Rounding: Negatives*, Missing somethings and minor issues in hardware mode,Software mode fixes practilly all. |
Known Issues
Missing Textures
- Status: Active
- Type: Serious
- Description: Certain textures would not load correctly under regular gameplay.
- Workaround: Setting the "Round" mode to "Nearest" appears to fix the issue.