Tony Hawk's American Wasteland

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Tony Hawk's American Wasteland
Game general and emulation properties:
Progressive scan supported
Region NTSC-U:
Serial numbers: SLUS-21208
SLUS-21295 (Collector's Edition)
Release date: October 18, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53534
SLES-53534/P (Platinum)
Release date: October 28, 2005
October 12, 2006 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 3770K @ 3.50Ghz
  • Nvidia Geforce GTX 670 (2GB)
1.0.0 GSDX
  • SPU2-X
  • ?
USA v01.60(07/02/2002), The only problems I encountered were graphical, but they were such major graphical problems that the game is hardly playable at all,
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Picture has lines in it if gsdx is in hardware mode. Hardware and software modes have a ton of missing and disappearing environment graphics.
PAL Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5829 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), EE/VU Rounding: Chop/Nearest, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Goes from Ingame to Playable. Game works fine at a good speed. Software mode or Skipdraw set to 4 required to remove stripes from the screen, however the skipdraw method leaves a faint overlay, but can be tollerated. MTVU must be disabled else the game will not boot and VU Rounding set to "Nearest" to fix the majority of the graphics problems.
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 5 of june GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve Sign ,Completed.*, EE/VU Rounding: More nearbie+More nearbie*, Hardware and software looks fine,mainly hardware., Status



The gallery

Public compatibility forum links