Tony Hawk's American Wasteland: Difference between revisions

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Revision as of 10:30, 1 January 2015

Tony Hawk's American Wasteland
Region NTSC-U:
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5829 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), EE/VU Rounding: Chop/Nearest, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Goes from Ingame to Playable. Game works fine at a good speed. Software mode or Skipdraw set to 4 required to remove stripes from the screen, however the skipdraw method leaves a faint overlay, but can be tollerated. MTVU must be disabled else the game will not boot and VU Rounding set to "Nearest" to fix the majority of the graphics problems.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
17 01 2013 1.1.0 r5517- GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0 [17 01 2013]
  • LilyPad 0.11.0 [28 12 2012]
Picture has lines in it if gsdx is in hardware mode. Hardware and software modes have a ton of missing and disappearing environment graphics.
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 5 of june GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Clamp: Extra+Preserve Sign ,Completed.*, EE/VU Rounding: More nearbie+More nearbie*, Hardware and software looks fine,mainly hardware., Status
NTSC-U Windows
  • Intel Core i7 3770K @ 3.50Ghz
  • Nvidia Geforce GTX 670 (2GB)
1.0.0 GSDX
  • SPU2-X
  • ?
USA v01.60(07/02/2002), The only problems I encountered were graphical, but they were such major graphical problems that the game is hardly playable at all,



The gallery

Public compatibility forum links