Tomb Raider: Anniversary: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
(Created page with '{{info-stub}} {{infobox game |region = |serial = |CRC = |image = |releasedate = |caption = |status …')
 
mNo edit summary
(46 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{info-stub}}
{{infobox
|image            = TR-Anniversary.jpg
|caption          =
|developer        = [[Crystal Dynamics]]
|publisher        = [[Eidos Interactive]] (EU, US, AU), [[Spike]] (JP)
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/Tomb_Raider:_Anniversary Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/934025-tomb-raider-anniversary Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/tomb-raider-anniversary/ps2-835742 IGN]|7.8/10}}
|gameinfo          = Inspired by the first Tomb Raider videogame, originally released in 1996, Lara Croft Tomb Raider: Anniversary is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic. Using an enhanced "Tomb Raider Legend" game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artefact known only as the Scion up to today's technology standards and offer gamers a completely new gameplay experience. The puzzles are now more in depth and incorporate environmental interaction and physics driven solutions. The level design and flow of gameplay are inspired by the original videogame making Lara Croft Tomb Raider: Anniversary a brand new experience in gaming, while still invoking the nostalgia of the first adventure in Tomb Raiding.<br />
It is a remake of the first video game in the series, the original 1996 Tomb Raider. It uses an improved version of the Legend game engine (from Tomb Raider Legend), and it includes all of the original environments from Tomb Raider.
<!-- General props -->
|widescreen        = 1
|progressive      = 1
|japan_rating      = B
|au_rating        = M
|na_rating_text    = Mild Suggestive Themes, Violence
|na_rating        = T
|eu_rating        = 16+
<!-- Language props -->
|italian          = SLES-54674
|spanish          = SLES-54674
|french            = SLES-54674
|german            = SLES-54674
|english          = SLES-54674 & SLUS-21555
|japanese          = SLPS-25856 & SLPS-25946
<!-- NTSC-U props -->
|NTSCU            = 1
|serialsNTSCU      = SLUS-21555
|CRCsNTSCU        = B639EB17
|releasedateNTSCU  = June 5, 2007
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 1
|serialsPAL        = SLES-54674<br />SLES-54674/P <small>(Platinum)</small>
|CRCsPAL          = A629A376
|releasedatePAL    = June 1, 2007<br />June 7, 2007 <small>(Australia)</small><br />April 18, 2008 <small>(Platinum)</small>
|statusPAL        = 2
|linuxstatusPAL    = 2
|macstatusPAL      =
<!-- NTSC-J props -->
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25856<br />SLPS-25946 <small>(Spike the Best)</small>
|CRCsNTSCJ        =
|releasedateNTSCJ  = March 27, 2008<br />August 27, 2009 <small>(Spike the Best)</small>
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
}}
 
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 (r5517)
|Graphics=GSdx SSE4 (r5464)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=?
|CPU=Intel Core i7-3770 @ 3.40 GHz
|GPU=AMD Radeon HD 7870 @ 2 GB
|Revision=1.2.0 (r5859)
|Graphics=GSdx (r5864)
|Sound=
* SPU2-X (r5830)
* LilyPad (r5822)
|Comments=Appears to play perfectly with no obvious glitches.
|Tester=SR8
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=v1.5.0 (dev-2237 g41051f3cf)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* CRC Hack Level: Full
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.30, Played from start to finish (Completion ratio 100%). The only odd(and very annoying) thing that happened to me was when I beat the game on Hard difficulty and went back to the main menu - my save file somehow failed to load and ended up being corrupt. Not sure how or why it happened. Other than that I experienced no issues aside from a few distant texture glitches. Post-processing has been disabled for the majority of the game as a workaround for more serious graphic glitches.
|Tester=Ryudo
}}
{{TestingFooter}}


{{infobox game
{{TestingHeader|OS=Linux}}
|region            =  
{{TestingEntry
|serial            =
|Status=2
|CRC              =  
|Region=PAL
|image            =  
|OS=Solus, Linux 5.3.7
|releasedate      =  
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|caption          =
|GPU=NVIDIA GeForce GTX 760 2 GB
|status            =  
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])
|linuxstatus      =
|Graphics=GSdx 1.1.0 AVX2
|macstatus        =
<spoiler show="Settings" hide="Hide">
<!-- Use only once per game -->
* Renderer: OpenGL (Hardware)
|developer        =  
* Internal resolution: 3x
|genre            =  
</spoiler>
|wikipedia        =
|Sound=
|gameinfo          =
* SPU2-X 2.0.0
<!-- Windows specs -->
* OnePAD 0 2.0.0
|pcsx2ver          =  
|Comments=Playable at full speed with the specified settings (unspecified settings at default value).
|gsname            =
|Tester=Ratchet66
|gsver            =
}}
|soundname        =  
{{TestingFooter}}
|soundver          =  
 
|padname          =
 
|padver            =
== Trivia ==
|dvdplugname      =
* Original names: '''トゥームレイダー: アニバーサリー''' (SLPS-25856) & (SLPS-25946)
|dvdplugver        =
* Also known as '''Lara Croft Tomb Raider: Anniversary'''
|biosver          =  
* The PAL version of this game supports multiple languages through the BIOS configuration, requiring Full boot - "Boot CDVD (full)".
|hacks            =  
* The PAL version of this game gains a big speedup by (in combination) setting "EE Cycle Skipping" to 2 under Config > Emulation Settings > Speedhacks, and activating "Monitor Frequency PAL-60" under Options > Display in the game-menu.
|fpsinfo          =  
* The game has a 16:9 widescreen mode that results in a larger portion of the world being visible when enabled.
|comment          =  
 
<!-- Linux specs -->
<spoiler show="Blackbar Patches" hide="Hide"><pre>
|linuxpcsx2ver    =
Blackbar-patches for SLES-54674 * PAL-M10 * A629A376 (by pgert):
|linuxgsname      =
 
|linuxgsver        =
patch=1,EE,0016F374,word,3C01BF60 // 3C01BF40 - bisects upper Blackbar of Cinematics (sets it to 50%).
|linuxsoundname    =
patch=1,EE,0016F380,word,3C013F60 // 3C013F40 - bisects lower Blackbar of Cinematics (sets it to 50%).
|linuxsoundver    =
 
|linuxpadname      =
Set the value of these patches to 3C01BF80 & 3C013F80 to fully remove the Blackbars.
|linuxpadver      =
</pre></spoiler>
|linuxdvdplugname  =
 
|linuxdvdplugver  =
<!-- Remove comment signs and add issues here -->
|linuxbiosver      =
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
|linuxhacks        =
== Known Issues ==
|linuxfpsinfo      =
{{Issue
|linuxcomment      =
|IssueName=Some art galleries are not visible
<!-- Minimal PC specs -->
|IsFixed=0
|cputype          =  
|IssueLevel=0
|gputype          =  
|Description=Some of the Art Galleries (e.g. Box Art Gallery) in the Rewards section are not visible in hardware mode.
|pccomment        =  
|Workaround=Switch to software mode (F9).
}}
}}
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
TRA1.png
TRA2.png
TRA3.png
TRA4.png
TRA5.png
File:Tomb_Raider_Anniversary_software_1.jpeg
File:Tomb_Raider_Anniversary_hardware_1.jpeg
</gallery>
[[Category:temp Navbox required]]
{{Tomb Raider series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Tomb-Raider-Anniversary-SLUS-21555-U--29743 Tomb Raider - Anniversary (SLUS 21555) (U)]}}

Revision as of 18:18, 20 March 2022

Tomb Raider: Anniversary

Game general and emulation properties:
CERO rating: B
ESRB rating: T (Mild Suggestive Themes, Violence)
PEGI rating: 16+
OFLC rating: M
Widescreen supported natively
Progressive scan supported
Languages supported:
English: SLES-54674 & SLUS-21555
Japanese: SLPS-25856 & SLPS-25946
German: SLES-54674
French: SLES-54674
Spanish: SLES-54674
Italian: SLES-54674
Region NTSC-U:
Serial numbers: SLUS-21555
Release date: June 5, 2007
CRCs: B639EB17
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54674
SLES-54674/P (Platinum)
Release date: June 1, 2007
June 7, 2007 (Australia)
April 18, 2008 (Platinum)
CRCs: A629A376
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25856
SLPS-25946 (Spike the Best)
Release date: March 27, 2008
August 27, 2009 (Spike the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Crystal Dynamics
Publisher(s): Eidos Interactive (EU, US, AU), Spike (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN7.8/10
Game description: Inspired by the first Tomb Raider videogame, originally released in 1996, Lara Croft Tomb Raider: Anniversary is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic. Using an enhanced "Tomb Raider Legend" game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artefact known only as the Scion up to today's technology standards and offer gamers a completely new gameplay experience. The puzzles are now more in depth and incorporate environmental interaction and physics driven solutions. The level design and flow of gameplay are inspired by the original videogame making Lara Croft Tomb Raider: Anniversary a brand new experience in gaming, while still invoking the nostalgia of the first adventure in Tomb Raiding.
It is a remake of the first video game in the series, the original 1996 Tomb Raider. It uses an improved version of the Legend game engine (from Tomb Raider Legend), and it includes all of the original environments from Tomb Raider.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5517) GSdx SSE4 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
PAL ?
  • Intel Core i7-3770 @ 3.40 GHz
  • AMD Radeon HD 7870 @ 2 GB
1.2.0 (r5859) GSdx (r5864)
  • SPU2-X (r5830)
  • LilyPad (r5822)
Appears to play perfectly with no obvious glitches. SR8
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon R9 280 @ 3 GB
v1.5.0 (dev-2237 g41051f3cf)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 4x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • CRC Hack Level: Full
  • Shader Configuration:
    • FXAA: Enabled
    • Shadeboost: Enabled

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, Played from start to finish (Completion ratio 100%). The only odd(and very annoying) thing that happened to me was when I beat the game on Hard difficulty and went back to the main menu - my save file somehow failed to load and ended up being corrupt. Not sure how or why it happened. Other than that I experienced no issues aside from a few distant texture glitches. Post-processing has been disabled for the majority of the game as a workaround for more serious graphic glitches. Ryudo


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Solus, Linux 5.3.7
  • Intel Core i5-4570 CPU @ 3.20 GHz
  • NVIDIA GeForce GTX 760 2 GB
1.5.0 (e7d1a58) GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal resolution: 3x

</spoiler>

  • SPU2-X 2.0.0
  • OnePAD 0 2.0.0
Playable at full speed with the specified settings (unspecified settings at default value). Ratchet66


Trivia

  • Original names: トゥームレイダー: アニバーサリー (SLPS-25856) & (SLPS-25946)
  • Also known as Lara Croft Tomb Raider: Anniversary
  • The PAL version of this game supports multiple languages through the BIOS configuration, requiring Full boot - "Boot CDVD (full)".
  • The PAL version of this game gains a big speedup by (in combination) setting "EE Cycle Skipping" to 2 under Config > Emulation Settings > Speedhacks, and activating "Monitor Frequency PAL-60" under Options > Display in the game-menu.
  • The game has a 16:9 widescreen mode that results in a larger portion of the world being visible when enabled.

<spoiler show="Blackbar Patches" hide="Hide">

Blackbar-patches for SLES-54674 * PAL-M10 * A629A376 (by pgert):

patch=1,EE,0016F374,word,3C01BF60 // 3C01BF40 - bisects upper Blackbar of Cinematics (sets it to 50%).
patch=1,EE,0016F380,word,3C013F60 // 3C013F40 - bisects lower Blackbar of Cinematics (sets it to 50%).

Set the value of these patches to 3C01BF80 & 3C013F80 to fully remove the Blackbars.

</spoiler>

Known Issues

Some art galleries are not visible

  • Status: Active
  • Type: Minor
  • Description: Some of the Art Galleries (e.g. Box Art Gallery) in the Rewards section are not visible in hardware mode.
  • Workaround: Switch to software mode (F9).


Gameplay Screenshots

Public compatibility forum links