Tom Clancy's Splinter Cell

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Tom Clancy's Splinter Cell

Region NTSC-U:
Serial numbers: SLUS_203.44
Release date: April 8, 2003 (PS2)
CRCs: 5207CCA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51466
Release date: March 28, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65422
SLPM-65955
Release date: November 27, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Ubisoft Montreal, Ubisoft Shanghai, Gameloft
Publisher(s): Ubisoft
Genre: Stealth
Wikipedia: Link
Game review links: Link
Game review score: 89/100
Game description: Tom Clancy's Splinter Cell is a stealth video game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series. Endorsed (but not created) by author Tom Clancy, it follows the activities of NSA Black Ops agent Sam Fisher. The character of Sam Fisher is voiced by actor Michael Ironside. His boss, Irving Lambert, is voiced by actor Don Jordan.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows
  • Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
  • AMD Radeon HD 5850 1024MB
1.1.0 r5760 GSdx r5752 SSSE4
  • SPU2-X 2.0.0 r5756
  • LilyPad 0.11.0 r5403
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at max speed 60fps in Gsdx Hardware mode with some minor issues., If you use any custom resolution other than native you may encounter some black shadows in places with many lights. Night Vision and Sniping mode is kind of blurry. Binoculars seems to work fine unless you zoom out the camera at maximum distance then the image is the same as in sniper mode. In software mode all the above work fine but very slow around 10-12fps
NTSC-U ?
  • AMD FX-8150
  • Radeon HD 7850x2 (crossfire)
1.2.1. r5873 GSdx 5875
  • SPU2-X r5830 2.0.0
  • LilyPad svn (r5282)
BIOS: v01.60, Direct3D 11 (Hardware). Only ran it with 1920x1080 resolution with full texture filtering enabled. Looks amazing. However, due to the known issues it is way too easy as the settings are off or something because you can see in the dark without the goggles!? The Thermal function works perfectly so no real complaints. The game is impossible to play in Software mode the FPS drops to 6fps even with the EE Cyclerate and VU Cycle Stealing at max with all the speed ups enabled. Yojimbo91



Known Issues

Incorrect Display of Dynamic Lighting and Shadows

  • Status: Active
  • Type: Serious
  • Description: When in total darkness, characters will show as if under direct light.
  • Workaround: No known solution.

Brightness Calibration

  • Status: Active
  • Type: Minor
  • Description: The overall lighting is a little wonky, setting the TV to the brightness level does not work, even the Night Vision goggles are too dark.
  • Workaround: Use the Shade Boost settings in GSD

The gallery

Public compatibility forum links