Tom Clancy's Splinter Cell: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
m (5 revisions)
No edit summary
Line 2: Line 2:


{{infobox game
{{infobox game
|image            =
|image            =  
|caption          =
|caption          =
|developer        =
|developer        = Ubisoft Montreal, Ubisoft Shanghai, Gameloft
|genre            =
|genre            = Stealth
|gameinfo          =
|gameinfo          = Tom Clancy's Splinter Cell is a stealth video game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series. Endorsed (but not created) by author Tom Clancy, it follows the activities of NSA Black Ops agent Sam Fisher. The character of Sam Fisher is voiced by actor Michael Ironside. His boss, Irving Lambert, is voiced by actor Don Jordan.
|wikipedia        =
|wikipedia        = http://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell_(video_game)
|reviewlinks      =
|reviewlinks      = http://www.metacritic.com/game/playstation-2/tom-clancys-splinter-cell
|reviewscore      =
|reviewscore      = 89/100
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS_203.44
|CRCsNTSCU        =
|CRCsNTSCU        = 5207CCA3
|releasedateNTSCU  =
|releasedateNTSCU  = April 8, 2003 (PS2)
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
Line 35: Line 35:
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          =  
|pcsx2ver          = 1.2.1. r5873
|gsname            =  
|gsname            = GSdx
|gsver            =  
|gsver            = 5875
|soundname        =  
|soundname        = SPU2-X
|soundver          =  
|soundver          = r5830 2.0.0
|padname          =  
|padname          = LilyPad
|padver            =  
|padver            = svn (r5282)
|dvdplugname      =  
|dvdplugname      =  
|dvdplugver        =  
|dvdplugver        =  
|biosver          =  
|biosver          = v01.60
|hacks            =  
|hacks            =  
|fpsinfo          =  
|fpsinfo          = Hovered at a stable 60fps
|comment          =  
|comment          = Direct3D 11 (Hardware). Only ran it with 1920x1080 resolution with full texture filtering enabled. Looks amazing. However, due to the known issues it is way too easy as the settings are off or something because you can see in the dark without the goggles!? The Thermal function works perfectly so no real complaints. The game is impossible to play in Software mode the FPS drops to 6fps even with the EE Cyclerate and VU Cycle Stealing at max with all the speed ups enabled.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
Line 63: Line 63:
|linuxcomment      =
|linuxcomment      =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          =  
|cputype          = AMD FX-8150
|gputype          =  
|gputype          = Radeon HD 7850x2 (crossfire)
|pccomment        =  
|pccomment        =  
}}
}}
==Known Issues==
===Incorrect Display of Dynamic Lighting and Shadows===
* '''Type:''' GFX Glitches
* '''Affected Game Versions:''' NTSC-U
* '''Description:''' When in total darkness, characters will show as if under direct light.
* '''Solution:''' Unknown
===Brightness Calibration===
* '''Type:''' GFX Glitches
* '''Affected Game Versions:''' NTSC-U
* '''Description:'''  The overall lighting is a little wonky, setting the TV to the brightness level does not work, even the Night Vision goggles are too dark. 
* '''Solution:''' Use the Shade Boost settings in GSD

Revision as of 01:42, 28 May 2014

Tom Clancy's Splinter Cell
Region NTSC-U:
Serial numbers: SLUS_203.44
Release date: April 8, 2003 (PS2)
CRCs: 5207CCA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Ubisoft Montreal, Ubisoft Shanghai, Gameloft
Genre: Stealth
Wikipedia: http://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell_(video_game)
Game review links: http://www.metacritic.com/game/playstation-2/tom-clancys-splinter-cell
Game review score: 89/100
Game description: Tom Clancy's Splinter Cell is a stealth video game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series. Endorsed (but not created) by author Tom Clancy, it follows the activities of NSA Black Ops agent Sam Fisher. The character of Sam Fisher is voiced by actor Michael Ironside. His boss, Irving Lambert, is voiced by actor Don Jordan.

Test configuration on Windows:

PCSX2 version: 1.2.1. r5873
Graphics by GSdx: 5875
Sound by SPU2-X: r5830 2.0.0
Pad plugin is LilyPad: svn (r5282)
BIOS version: v01.60

Comments: Direct3D 11 (Hardware). Only ran it with 1920x1080 resolution with full texture filtering enabled. Looks amazing. However, due to the known issues it is way too easy as the settings are off or something because you can see in the dark without the goggles!? The Thermal function works perfectly so no real complaints. The game is impossible to play in Software mode the FPS drops to 6fps even with the EE Cyclerate and VU Cycle Stealing at max with all the speed ups enabled.


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: AMD FX-8150
GPU: Radeon HD 7850x2 (crossfire)


Known Issues

Incorrect Display of Dynamic Lighting and Shadows

  • Type: GFX Glitches
  • Affected Game Versions: NTSC-U
  • Description: When in total darkness, characters will show as if under direct light.
  • Solution: Unknown

Brightness Calibration

  • Type: GFX Glitches
  • Affected Game Versions: NTSC-U
  • Description: The overall lighting is a little wonky, setting the TV to the brightness level does not work, even the Night Vision goggles are too dark.
  • Solution: Use the Shade Boost settings in GSD