Tom Clancy's Splinter Cell: Difference between revisions

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==Known Issues==
==Known Issues==
===Incorrect Display of Dynamic Lighting and Shadows===
* '''Type:''' GFX Glitches
* '''Affected Game Versions:''' NTSC-U
* '''Description:''' When in total darkness, characters will show as if under direct light.
* '''Solution:''' Unknown


===Brightness Calibration===
{{Issue
* '''Type:''' GFX Glitches
|IssueName=Incorrect Display of Dynamic Lighting and Shadows
* '''Affected Game Versions:''' NTSC-U
|IsFixed=0
* '''Description:'''  The overall lighting is a little wonky, setting the TV to the brightness level does not work, even the Night Vision goggles are too dark.   
|IssueLevel=1
* '''Solution:''' Use the Shade Boost settings in GSD
|Description=When in total darkness, characters will show as if under direct light.
|Workaround=No known solution.
}}
 
{{Issue
|IssueName=Brightness Calibration
|IsFixed=0
|IssueLevel=0
|Description=The overall lighting is a little wonky, setting the TV to the brightness level does not work, even the Night Vision goggles are too dark.   
|Workaround=Use the Shade Boost settings in GSD
}}

Revision as of 15:04, 5 August 2014

Tom Clancy's Splinter Cell
Region NTSC-U:
Serial numbers: SLUS_203.44
Release date: April 8, 2003 (PS2)
CRCs: 5207CCA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Ubisoft Montreal, Ubisoft Shanghai, Gameloft
Genre: Stealth
Wikipedia: Link
Game review links: Link
Game review score: 89/100
Game description: Tom Clancy's Splinter Cell is a stealth video game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series. Endorsed (but not created) by author Tom Clancy, it follows the activities of NSA Black Ops agent Sam Fisher. The character of Sam Fisher is voiced by actor Michael Ironside. His boss, Irving Lambert, is voiced by actor Don Jordan.

Test configuration on Windows:

PCSX2 version: 1.2.1. r5873
Graphics by GSdx: 5875
Sound by SPU2-X: r5830 2.0.0
Pad plugin is LilyPad: svn (r5282)
BIOS version: v01.60

Comments: Direct3D 11 (Hardware). Only ran it with 1920x1080 resolution with full texture filtering enabled. Looks amazing. However, due to the known issues it is way too easy as the settings are off or something because you can see in the dark without the goggles!? The Thermal function works perfectly so no real complaints. The game is impossible to play in Software mode the FPS drops to 6fps even with the EE Cyclerate and VU Cycle Stealing at max with all the speed ups enabled.


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: AMD FX-8150
GPU: Radeon HD 7850x2 (crossfire)


Known Issues

Incorrect Display of Dynamic Lighting and Shadows

  • Status: Active
  • Type: Serious
  • Description: When in total darkness, characters will show as if under direct light.
  • Workaround: No known solution.

Brightness Calibration

  • Status: Active
  • Type: Minor
  • Description: The overall lighting is a little wonky, setting the TV to the brightness level does not work, even the Night Vision goggles are too dark.
  • Workaround: Use the Shade Boost settings in GSD