Tom Clancy's Splinter Cell: Difference between revisions

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{{info-stub}}


{{infobox game
 
|image            =  
{{infobox
|image            = Splinter_Cell.jpg
|caption          =
|caption          =
|developer        = [[Ubisoft|Ubisoft Montreal]], [[Ubisoft|Ubisoft Shanghai]], [[Gameloft]]
|developer        = [[Ubisoft|Ubisoft Shanghai]]
|genre            = Stealth
|publisher        = [[Ubisoft]]
|gameinfo          = Tom Clancy's Splinter Cell is a stealth video game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series. Endorsed (but not created) by author Tom Clancy, it follows the activities of NSA Black Ops agent Sam Fisher. The character of Sam Fisher is voiced by actor Michael Ironside. His boss, Irving Lambert, is voiced by actor Don Jordan.
|genre            = Action, Adventure
|wikipedia        = [http://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell_(video_game) Link]
|gameinfo          = Infiltrate terrorists' positions, acquire critical intelligence by any means necessary, execute with extreme prejudice, and exit without a trace.  In Tom Clancy's Splinter Cell, you are Sam Fisher, a highly trained secret operative of the NSA's secret arm: Third Echelon.  Suit up with the latest classified field operative gear and weapons as you travel through diverse mission objectives.  The world's future is in your hands, as cyber terrorism and international tensions are about to explode into WWIII.<br />
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/tom-clancys-splinter-cell Link]
Tom Clancy's Splinter Cell is a stealth video game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series. Endorsed (but not created) by author Tom Clancy, it follows the activities of NSA Black Ops agent Sam Fisher. The character of Sam Fisher is voiced by actor Michael Ironside. His boss, Irving Lambert, is voiced by actor Don Jordan.
|reviewscore      = 89/100
|wikipedia        = [https://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell_(video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/582453-tom-clancys-splinter-cell Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tom-clancys-splinter-cell Metacritic]|89/100}}
|japan_rating      = D
|na_rating_text    = Blood and Gore, Violence
|na_rating        = T
|au_rating        = M
|eu_rating        = 12+
|ko_rating        = 18
|italian          = SLES-51466
|spanish          = SLES-51466
|french            = SLES-51466
|german            = SLES-51466
|english          = SLES-51466 & SLUS-20652 & SLUS-29048
|japanese          = SLPM-65422 &  SLPM-65955
|widescreenpatch  = 1
|korean            = SLKA-25061
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS_203.44
|serialsNTSCU      = SLUS-20652<br />SLUS-29048 <small>(Demo)</small>
|CRCsNTSCU        = 5207CCA3
|CRCsNTSCU        = 5207CCA3
|releasedateNTSCU  = April 8, 2003 (PS2)
|releasedateNTSCU  = April 8, 2003<br />2004 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
Line 20: Line 36:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-51466<br />SLED-51472 <small>(Demo)</small><br />SLES-51466-P
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = March 28, 2003<br />March 2003 <small>(Australia)</small><br />November 7, 2003 <small>(Platinum)</small><br />November 27, 2003 <small>(Platinum, Australia)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLKA-25061 <small>(Korea)</small><br />SLPM-65422<br />SLPM-65955 <small>(Ubisoft Best)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = August 14, 2003 <small>(Korea)</small><br />November 27, 2003<br />July 7, 2005 <small>(Ubisoft Best)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          = 1.2.1. r5873
|gsname            = GSdx
|gsver            = 5875
|soundname        = SPU2-X
|soundver          = r5830 2.0.0
|padname          = LilyPad
|padver            = svn (r5282)
|dvdplugname      =
|dvdplugver        =
|biosver          = v01.60
|hacks            =
|fpsinfo          = Hovered at a stable 60fps
|comment          = Direct3D 11 (Hardware). Only ran it with 1920x1080 resolution with full texture filtering enabled. Looks amazing. However, due to the known issues it is way too easy as the settings are off or something because you can see in the dark without the goggles!? The Thermal function works perfectly so no real complaints. The game is impossible to play in Software mode the FPS drops to 6fps even with the EE Cyclerate and VU Cycle Stealing at max with all the speed ups enabled.
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = AMD FX-8150
|gputype          = Radeon HD 7850x2 (crossfire)
|pccomment        =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
|GPU=AMD Radeon HD 5850 1024MB
|Revision=1.1.0 r5760
|Graphics=GSdx r5752 SSSE4
|Sound=
*SPU2-X 2.0.0 r5756
*LilyPad 0.11.0 r5403
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at max speed 60fps in Gsdx Hardware mode with some minor issues., If you use any custom resolution other than native you may encounter some black shadows in places with many lights. Night Vision and Sniping mode is kind of blurry. Binoculars seems to work fine unless you zoom out the camera at maximum distance then the image is the same as in sniper mode. In software mode all the above work fine but very slow around 10-12fps
|Tester={{ForumUser|Altomar}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=AMD FX-8150
|GPU=Radeon HD 7850x2 (crossfire)
|Revision=1.2.1. r5873
|Graphics=GSdx 5875
|Sound=
* SPU2-X r5830 2.0.0
* LilyPad svn (r5282)
|Comments=BIOS: v01.60, Direct3D 11 (Hardware). Only ran it with 1920x1080 resolution with full texture filtering enabled. Looks amazing. However, due to the known issues it is way too easy as the settings are off or something because you can see in the dark without the goggles!? The Thermal function works perfectly so no real complaints. The game is impossible to play in Software mode the FPS drops to 6fps even with the EE Cyclerate and VU Cycle Stealing at max with all the speed ups enabled.
|Tester=Yojimbo91
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=i5 4690 3.5 ghz
|GPU=msi 750ti 2gd5/ovcv1
|Revision=PCSX2 v.1.3.1 Compiling Date: 2015-06-18
|Graphics=gsdx SSE4.1
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=bugs
* backround audio during gameplay chops both hardware software modes
* cut scenes audio one time play the other time not. both hardware software modes
* nightvision googles are dark on hardware mode looks ok in software mode
* some enviroment shadows are wrong on hardware mode but ok in software
* other than that the game runs fine and full speed on software mode needs 2 extra threats and ee cyclerate to 2
|Tester={{ForumUser|truemaster}}
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
== Trivia ==
* Original names: '''トム・クランシーシリーズ スプリンターセル''' (SLPM-65422) & (SLPM-65955), '''스프린터 셀''' (SLKA-25061)


==Known Issues==
==Known Issues==
Line 73: Line 142:
|IssueName=Incorrect Display of Dynamic Lighting and Shadows
|IssueName=Incorrect Display of Dynamic Lighting and Shadows
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=When in total darkness, characters will show as if under direct light.  
|Description=When in total darkness, characters will show as if under direct light or missing light sources where it had one.
|Workaround=No known solution.
|Workaround=Set Blending to Full, it fixes the dynamic lights and night vision too.
}}
}}


Line 83: Line 152:
|IssueLevel=0
|IssueLevel=0
|Description=The overall lighting is a little wonky, setting the TV to the brightness level does not work, even the Night Vision goggles are too dark.   
|Description=The overall lighting is a little wonky, setting the TV to the brightness level does not work, even the Night Vision goggles are too dark.   
|Workaround=Use the Shade Boost settings in GSD
|Workaround=Set Blending to Full, now the lighting and Night Vision goggles will work as intended be aware that Full blending is taxing on the hardware.
}}
}}
==The gallery==
<gallery>
File:Tom_Clancys_Splinter_Cell_Forum_2.jpg|Tom Clancy's Splinter Cell (SLUS 20652)
File:Tom_Clancys_Splinter_Cell_Forum_3.jpg|Tom Clancy's Splinter Cell (SLUS 20652)
File:Tom_Clancys_Splinter_Cell_Forum_4.jpg|Tom Clancy's Splinter Cell (SLUS 20652)
File:Tom_Clancys_Splinter_Cell_Forum_1.jpg|Tom Clancy's Splinter Cell (SLUS 20652)
</gallery>
{{Splinter Cell series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Splinter-Cell-SLUS-20652-U--29810 Tom Clancy's Splinter Cell (SLUS 20652) (U)]
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Splinter-Cell-SLES-51466-E Tom Clancy's Splinter Cell (SLES 51466) (E) ]}}

Latest revision as of 09:01, 18 August 2022


Tom Clancy's Splinter Cell

Game general and emulation properties:
CERO rating: D
ESRB rating: T (Blood and Gore, Violence)
PEGI rating: 12+
OFLC rating: M
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLES-51466 & SLUS-20652 & SLUS-29048
Japanese: SLPM-65422 & SLPM-65955
German: SLES-51466
French: SLES-51466
Spanish: SLES-51466
Italian: SLES-51466
Korean: SLKA-25061
Region NTSC-U:
Serial numbers: SLUS-20652
SLUS-29048 (Demo)
Release date: April 8, 2003
2004 (Greatest Hits)
CRCs: 5207CCA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51466
SLED-51472 (Demo)
SLES-51466-P
Release date: March 28, 2003
March 2003 (Australia)
November 7, 2003 (Platinum)
November 27, 2003 (Platinum, Australia)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLKA-25061 (Korea)
SLPM-65422
SLPM-65955 (Ubisoft Best)
Release date: August 14, 2003 (Korea)
November 27, 2003
July 7, 2005 (Ubisoft Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Ubisoft Shanghai
Publisher(s): Ubisoft
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic89/100
Game description: Infiltrate terrorists' positions, acquire critical intelligence by any means necessary, execute with extreme prejudice, and exit without a trace. In Tom Clancy's Splinter Cell, you are Sam Fisher, a highly trained secret operative of the NSA's secret arm: Third Echelon. Suit up with the latest classified field operative gear and weapons as you travel through diverse mission objectives. The world's future is in your hands, as cyber terrorism and international tensions are about to explode into WWIII.
Tom Clancy's Splinter Cell is a stealth video game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series. Endorsed (but not created) by author Tom Clancy, it follows the activities of NSA Black Ops agent Sam Fisher. The character of Sam Fisher is voiced by actor Michael Ironside. His boss, Irving Lambert, is voiced by actor Don Jordan.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows
  • Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
  • AMD Radeon HD 5850 1024MB
1.1.0 r5760 GSdx r5752 SSSE4
  • SPU2-X 2.0.0 r5756
  • LilyPad 0.11.0 r5403
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at max speed 60fps in Gsdx Hardware mode with some minor issues., If you use any custom resolution other than native you may encounter some black shadows in places with many lights. Night Vision and Sniping mode is kind of blurry. Binoculars seems to work fine unless you zoom out the camera at maximum distance then the image is the same as in sniper mode. In software mode all the above work fine but very slow around 10-12fps
NTSC-U ?
  • AMD FX-8150
  • Radeon HD 7850x2 (crossfire)
1.2.1. r5873 GSdx 5875
  • SPU2-X r5830 2.0.0
  • LilyPad svn (r5282)
BIOS: v01.60, Direct3D 11 (Hardware). Only ran it with 1920x1080 resolution with full texture filtering enabled. Looks amazing. However, due to the known issues it is way too easy as the settings are off or something because you can see in the dark without the goggles!? The Thermal function works perfectly so no real complaints. The game is impossible to play in Software mode the FPS drops to 6fps even with the EE Cyclerate and VU Cycle Stealing at max with all the speed ups enabled. Yojimbo91
PAL Windows
  • i5 4690 3.5 ghz
  • msi 750ti 2gd5/ovcv1
PCSX2 v.1.3.1 Compiling Date: 2015-06-18 gsdx SSE4.1
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
bugs

• backround audio during gameplay chops both hardware software modes • cut scenes audio one time play the other time not. both hardware software modes • nightvision googles are dark on hardware mode looks ok in software mode • some enviroment shadows are wrong on hardware mode but ok in software • other than that the game runs fine and full speed on software mode needs 2 extra threats and ee cyclerate to 2


Trivia

  • Original names: トム・クランシーシリーズ スプリンターセル (SLPM-65422) & (SLPM-65955), 스프린터 셀 (SLKA-25061)

Known Issues

Incorrect Display of Dynamic Lighting and Shadows

  • Status: Active
  • Type: Minor
  • Description: When in total darkness, characters will show as if under direct light or missing light sources where it had one.
  • Workaround: Set Blending to Full, it fixes the dynamic lights and night vision too.

Brightness Calibration

  • Status: Active
  • Type: Minor
  • Description: The overall lighting is a little wonky, setting the TV to the brightness level does not work, even the Night Vision goggles are too dark.
  • Workaround: Set Blending to Full, now the lighting and Night Vision goggles will work as intended be aware that Full blending is taxing on the hardware.

The gallery

Public compatibility forum links