Difference between revisions of "Tom Clancy's Ghost Recon Advanced Warfighter"

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m (Try playing with PCSX2 options Ghost Recon 2 is playable)
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{{info-stub}}
 
 
 
{{infobox
 
{{infobox
 
|image            = Ghost_Recon_Advanced_Warfighter.jpg
 
|image            = Ghost_Recon_Advanced_Warfighter.jpg
|caption          =
+
|caption          = NTSC-U cover
 
|developer        = [[Ubisoft|Ubisoft Shanghai]]
 
|developer        = [[Ubisoft|Ubisoft Shanghai]]
 
|publisher        = [[Ubisoft]]
 
|publisher        = [[Ubisoft]]
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|gamefaqslink      = [http://www.gamefaqs.com/ps2/926953-tom-clancys-ghost-recon-advanced-warfighter Link]
 
|gamefaqslink      = [http://www.gamefaqs.com/ps2/926953-tom-clancys-ghost-recon-advanced-warfighter Link]
 
|numberofonlineplayers = 8
 
|numberofonlineplayers = 8
 +
|cpu-intensive    = 1
 
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tom-clancys-ghost-recon-advanced-warfighter Metacritic]|44/100}}
 
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tom-clancys-ghost-recon-advanced-warfighter Metacritic]|44/100}}
 +
|au_rating        = MA
 +
|au_rating_text    = Strong Violence
 
|japan_rating      = C
 
|japan_rating      = C
 +
|japan_rating_text = Violence
 
|eu_rating        = 16+
 
|eu_rating        = 16+
 +
|ko_rating        = 12
 
|na_rating_text    = Blood, Mild Language, Violence
 
|na_rating_text    = Blood, Mild Language, Violence
 
|na_rating        = T
 
|na_rating        = T
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|german            = SLES-53763
 
|german            = SLES-53763
 
|english          = SLES-53763 & SLUS-21422
 
|english          = SLES-53763 & SLUS-21422
 +
|japanese          = SLPM-66461 &  SLPM-66808
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
 
|NTSCU            = 1
 
|NTSCU            = 1
 
|serialsNTSCU      = SLUS-21422
 
|serialsNTSCU      = SLUS-21422
|CRCsNTSCU        =
+
|CRCsNTSCU        = 433B0342
 
|releasedateNTSCU  = March 28, 2006
 
|releasedateNTSCU  = March 28, 2006
|statusNTSCU      = 0
+
|statusNTSCU      = 2
 
|linuxstatusNTSCU  =
 
|linuxstatusNTSCU  =
 
|macstatusNTSCU    =
 
|macstatusNTSCU    =
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|PAL              = 1
 
|PAL              = 1
 
|serialsPAL        = SLES-53763
 
|serialsPAL        = SLES-53763
|CRCsPAL          =
+
|CRCsPAL          = 7084EF98
|releasedatePAL    = March 31, 2006<br />March 7, 2012
+
|releasedatePAL    = March 31, 2006<br />March 7, 2012 <small>(PS2 Classics)</small>
|statusPAL        =
+
|statusPAL        = 2
 
|linuxstatusPAL    =
 
|linuxstatusPAL    =
 
|macstatusPAL      =
 
|macstatusPAL      =
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|serialsNTSCJ      = SLPM-66461<br />SLPM-66808 <small>(Ubisoft Best)</small>
 
|serialsNTSCJ      = SLPM-66461<br />SLPM-66808 <small>(Ubisoft Best)</small>
 
|CRCsNTSCJ        =
 
|CRCsNTSCJ        =
|releasedateNTSCJ  = July 6, 2006<br />September 28, 2006<br />July 26, 2007 <small>(Ubisoft Best)</small>
+
|releasedateNTSCJ  = July 6, 2006 <small>(Korea)</small><br />September 28, 2006<br />July 26, 2007 <small>(Ubisoft Best)</small>
 
|statusNTSCJ      =
 
|statusNTSCJ      =
 
|linuxstatusNTSCJ  =
 
|linuxstatusNTSCJ  =
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{{TestingHeader|OS=Windows}}
 
{{TestingHeader|OS=Windows}}
 
{{TestingEntry
 
{{TestingEntry
|Status=0
+
|Status=1
 
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows 10
 
|OS=Windows 10
|CPU=Intel i7 4790
+
|CPU=Intel i7 4790K 4.0Ghz
 
|GPU=GeForce 550Ti
 
|GPU=GeForce 550Ti
 
|Revision=2015-11-20
 
|Revision=2015-11-20
 
|Graphics=GSDX SSE4.1 DX11 Software
 
|Graphics=GSDX SSE4.1 DX11 Software
 
|Sound=SPU2-X
 
|Sound=SPU2-X
|Comments=The game crashes when loading a mission
+
|Comments=Game crashes when loading a mission unless EE Clamping Mode is at least set to "Extra". Postprocess effects over the whole screen are glitched in OGL and DX hardware modes; software mode works. Very very high CPU requirement (I run at about 75% without speedhacks)
 
|Tester=Durandal
 
|Tester=Durandal
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows
 +
|CPU=Intel Core 2 Duo E7500 - 2.93GHz
 +
|GPU=Nvidia GeForce G210 - 512MB
 +
|Revision=PCSX2 1.3.1 20151220132053
 +
|Graphics=GSDX OGL
 +
|Sound=SPU2-X
 +
|Comments=EE/VU Clamp modes: Normal/Normal. EE Cyclerate: level -2, VU Cycle stealing: level 3, INTSC spin detection enabled, Wait loop detection enabled, Fast CDVD disabled, mVU Flag Hack enabled, MTVU disabled. Lower half of the screen is glitched, and it's a bit brighter than the upper half of the screen. Night vision is blank on the lower half of the screen. Software mode fixes the problem as usual.
 +
|Tester={{ForumUser|PvZGWChemist}}
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=PAL
 +
|OS=Windows 7
 +
|CPU=Intel i7 7700K
 +
|GPU=XFX Nvidia GTX 1080
 +
|Revision=1.5.0 2567
 +
|Graphics=*GDSX 1.1.0 OpenGL AVX2 
 +
*Mode: Software mode DX11
 +
|Sound=*SPU2-X 2.0.0
 +
|Comments=Hardware mode doesn´t work perfectly, right part of the screen is bugged (or black; you can´t see your ammo and the left bullets in the current magazine, and not the full video transmissions, maybe some enemies, too). No other problems noticed. Runs with fullspeed. Software mode has no bugs, but runs with ~35-60 fps (5 cores set)
 +
|Tester=LeRutY
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=PAL-M5
 +
|OS=Windows 8.1, x64
 +
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
 +
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
 +
|Revision=v1.7.0-dev-1907
 +
<spoiler show="Settings Emulator" hide="Hide">
 +
* '''Speedhacks:'''
 +
** EE Cyclerate: -2
 +
** VU Cycle Stealing: 1
 +
** INTC Spin Detection: Enabled
 +
** Wait Loop Detection: Enabled
 +
** mVU Flag Hack: Enabled
 +
</spoiler>
 +
|Graphics=GSdx
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: OpenGL (Hardware)
 +
* Native Resolution: 1920x1080
 +
* Texture Filtering: Bilinear (Forced and PS2)
 +
* Anisotropic Filtering: 16x
 +
* Mipmapping: Basic (Fast)
 +
* CRC Hack Level: Partial (OpenGL)
 +
* Date Accuracy: Fast (Default)
 +
* Blending Accuracy: Basic (Recommended)
 +
* FXAA Shader
 +
</spoiler>
 +
|Sound=
 +
*SPU2-X
 +
*LilyPad
 +
|Comments=Europe v02.00(14/06/2004), The game runs at full speed with 1080p 60 FPS blur, no bugs, lags or freezes.
 +
|Tester=Chern40+7
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
 +
  
 
<!--
 
<!--
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{{TestingFooter}}
 
{{TestingFooter}}
 
-->
 
-->
 +
  
 
== Trivia ==
 
== Trivia ==
* Original names: '''ゴーストリコン アドバンス ウォーファイター''' (SLPM-66461), '''ユービーアイソフトベスト ゴーストリコン アドバンスウォーファイター''' (SLPM-66808)
+
* Original names: '''ゴーストリコン アドバンス ウォーファイター''' (SLPM-66461) & (SLPM-66808)
 +
* Also known as '''고스트 리콘: 어드벤스드 워파이터''' (KO)
  
  
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}}
 
}}
 
-->
 
-->
 +
 +
 +
==The gallery==
 +
<gallery>
 +
File:Tom Clancy's Ghost Recon Advanced Warfighter-chern40+7.jpg|v1.7.0 dev-1907, 3x Native Resolution (1080p), 16xAF, FXAA
 +
File:Tom Clancy's Ghost Recon Advanced Warfighter-chern40+7(1).jpg|v1.7.0 dev-1907, 3x Native Resolution (1080p), 16xAF, FXAA
 +
</gallery>
 +
 +
 
{{ForumLinksList|list=
 
{{ForumLinksList|list=
 
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Ghost-Recon-Advanced-Warfighter-SLUS-21422-U Tom Clancy's Ghost Recon - Advanced Warfighter (SLUS 21422) (U)]}}
 
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Ghost-Recon-Advanced-Warfighter-SLUS-21422-U Tom Clancy's Ghost Recon - Advanced Warfighter (SLUS 21422) (U)]}}

Latest revision as of 18:06, 29 October 2021

Tom Clancy's Ghost Recon Advanced Warfighter
Ghost Recon Advanced Warfighter.jpg
NTSC-U cover
Game general and emulation properties:
CERO rating: C (Violence)
ESRB rating: T (Blood, Mild Language, Violence)
PEGI rating: 16+
OFLC rating: MA (Strong Violence)
GRB rating: 12
Game supports headset
CPU intensive game
Supported up to eight LAN/online players
Languages supported:
English: SLES-53763 & SLUS-21422
Japanese: SLPM-66461 & SLPM-66808
German: SLES-53763
French: SLES-53763
Spanish: SLES-53763
Italian: SLES-53763
Region NTSC-U:
Serial numbers: SLUS-21422
Release date: March 28, 2006
CRCs: 433B0342
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53763
Release date: March 31, 2006
March 7, 2012 (PS2 Classics)
CRCs: 7084EF98
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66461
SLPM-66808 (Ubisoft Best)
Release date: July 6, 2006 (Korea)
September 28, 2006
July 26, 2007 (Ubisoft Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Ubisoft Shanghai
Publisher(s): Ubisoft
Genre: Action, Shooter
Wikipedia: Link
Game review links: Metacritic44/100
Game description: In Tom Clancy's Ghost Recon Advanced Warfighter you can play as a Ghost, the best trained and equipped soldier the US Army has to offer. The year is 2013 and an insurgency has broken out in Mexico City, and it is your job to infiltrate the city and attempt to restore order. You will need to rely on your superior equipment, weaponry, and training to succeed against a larger force of enemies. Ghost Recon Advanced Warfighter also features both cooperative and competitive multiplayer.
Captain Scott Mitchell commands the fictitious elite Ghost Recon team in an attempt to protect the Presidents of the U.S. and Mexico, recover stolen U.S. technology, and battle the rebellious Mexican forces. Written by Gérard Lehiany, the story unfolds entirely in a realistic and detailed modeling of Mexico City, one of the world's largest cities. It is this size that allows Ghost Recon Advanced Warfighter to provide multiple locations like in previous Ghost Recon games, ranging from heavily industrialized areas to local parks and landmarks to office districts.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 10
  • Intel i7 4790K 4.0Ghz
  • GeForce 550Ti
2015-11-20 GSDX SSE4.1 DX11 Software SPU2-X Game crashes when loading a mission unless EE Clamping Mode is at least set to "Extra". Postprocess effects over the whole screen are glitched in OGL and DX hardware modes; software mode works. Very very high CPU requirement (I run at about 75% without speedhacks) Durandal
NTSC-U Windows
  • Intel Core 2 Duo E7500 - 2.93GHz
  • Nvidia GeForce G210 - 512MB
PCSX2 1.3.1 20151220132053 GSDX OGL SPU2-X EE/VU Clamp modes: Normal/Normal. EE Cyclerate: level -2, VU Cycle stealing: level 3, INTSC spin detection enabled, Wait loop detection enabled, Fast CDVD disabled, mVU Flag Hack enabled, MTVU disabled. Lower half of the screen is glitched, and it's a bit brighter than the upper half of the screen. Night vision is blank on the lower half of the screen. Software mode fixes the problem as usual.
PAL Windows 7
  • Intel i7 7700K
  • XFX Nvidia GTX 1080
1.5.0 2567
  • GDSX 1.1.0 OpenGL AVX2
  • Mode: Software mode DX11
  • SPU2-X 2.0.0
Hardware mode doesn´t work perfectly, right part of the screen is bugged (or black; you can´t see your ammo and the left bullets in the current magazine, and not the full video transmissions, maybe some enemies, too). No other problems noticed. Runs with fullspeed. Software mode has no bugs, but runs with ~35-60 fps (5 cores set) LeRutY
PAL-M5 Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • NVIDIA GeForce GT 1030 @ 2 GB
v1.7.0-dev-1907
GSdx
  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), The game runs at full speed with 1080p 60 FPS blur, no bugs, lags or freezes. Chern40+7



Trivia

  • Original names: ゴーストリコン アドバンス ウォーファイター (SLPM-66461) & (SLPM-66808)
  • Also known as 고스트 리콘: 어드벤스드 워파이터 (KO)



The gallery


Public compatibility forum links