Tokyo Xtreme Racer 3

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Revision as of 03:05, 28 March 2016 by TXRguy (talk | contribs) (Added another fix for the vertical lines plus my testing.)
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Tokyo Xtreme Racer 3

Game general and emulation properties:
CERO rating: A
ESRB rating: E (Suggestive Themes)
GRB rating: ALL
Supports up to two local players
Languages supported:
English: SLUS-20831
Korean: SLKA-25084
Region NTSC-U:
Serial numbers: SLUS-20831
Release date: November 18, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65308
SLPM-74204 (PlayStation 2 the Best)
SLAJ-25018
SLKA-25084
Release date: July 24, 2003
September 16, 2004 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Genki
Publisher(s): Genki (JP), Crave (US)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic63/100
Game description: In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo. Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles. Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen. Modify your car with custom parts and challenge over 600 rivals on the highways. Are you good enough to rule the streets?


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
08 01 2014 1.2.0 r5782 GSdx 5801m SSE41 [09 01 2014]
  • SPU2-X 5801 2.0.0 [09 01 2014]
  • LilyPad 5801 0.11.0 [09 01 2014]
Runs at a good speed., Thin lines in picture in hardware mode. Looks fine in software mode.
NTSC-U Windows 10
  • AMD A10-5800k
  • Nvidia GTX 970
1.4.0 GSdx32 1.0.0 AVX SPU2-X 2.0.0 Runs almost flawlessly. DirectX11 Hardware, 8x Native, Half Pixel ON, Wild Arms ON, Align Sprite ON, Alpha Stencil ON, removes most of the lines and makes the game look significantly better, but messes up some small parts of the menu UI.


Trivia

  • Original names: 首都高バトル01 (SLPM-65308), 首都高バトル 01 PlayStation 2 the Best (SLPM-74204), 수도고 배틀 01 (SLKA-25084)
  • Also known as Shutokou Battle 01 (JP)



Known Issues

Thin vertical lines

  • Status: Active
  • Type: Minor
  • Description: Using high resolution in GSdx brings some thin lines over the screen.
  • Workaround: You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner. Another possible fix for this is using any multiples of the native resolution and turning on Align Sprite.

Don't use HW AA, it will cause the problem even in "Native" resolution.

Tunnel ringing

  • Status: Active
  • Type: Minor
  • Description: Increasingly loud and intense ringing sound when the player drives into a tunnel.
  • Workaround: Disable reverb effects processing in the sound plugin settings (tested with SPU2-X). The sound will become less echo-y but it'll solve your problem.

The gallery

Public compatibility forum links