Tokyo Xtreme Racer 3: Difference between revisions

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|publisher        = [[Genki]] (JP), [[Crave]] (US)
|publisher        = [[Genki]] (JP), [[Crave]] (US)
|genre            = Racing
|genre            = Racing
|wikipedia        = [http://en.wikipedia.org/wiki/Tokyo_Xtreme_Racer_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Tokyo_Xtreme_Racer_3 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919121-tokyo-xtreme-racer-3 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tokyo-xtreme-racer-3 Metacritic]|63/100}}
|gameinfo          = In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo.  Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles.  Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen.  Modify your car with custom parts and challenge over 600 rivals on the highways.  Are you good enough to rule the streets?
|gameinfo          = In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo.  Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles.  Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen.  Modify your car with custom parts and challenge over 600 rivals on the highways.  Are you good enough to rule the streets?
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919121-tokyo-xtreme-racer-3 Link]
<!-- General props -->
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tokyo-xtreme-racer-3 Metacritic]|63/100}}
|widescreenpatch  = 1
|japan_rating      = A
|japan_rating      = A
|na_rating_text    = Suggestive Themes
|na_rating_text    = Suggestive Themes
|na_rating        = E
|na_rating        = E
|ko_rating        = ALL
|ko_rating        = ALL
<!-- Language props -->
|english          = SLUS-20831
|english          = SLUS-20831
|japanese          = SLPM-65308 & SLPM-74204
|japanese          = SLPM-65308 & SLPM-74204
|widescreenpatch  = 1
|korean            = SLKA-25084
|korean            = SLKA-25084
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 0
|serialsPAL        =
|CRCsPAL          =
|releasedatePAL    =
|statusPAL        =
|linuxstatusPAL    =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1  
|NTSCJ            = 1  
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=08 01 2014 1.2.0 r5782
|Revision=1.2.0 (r5782)
|Graphics=GSdx 5801m SSE41 [09 01 2014]
|Graphics=GSdx SSE41 (r5801m)
|Sound=
|Sound=
*SPU2-X 5801 2.0.0 [09 01 2014]
*SPU2-X 2.0.0 (r5801)
*LilyPad 5801 0.11.0 [09 01 2014]
*LilyPad 0.11.0 (r5801)
|Comments=Runs at a good speed., Thin lines in picture in hardware mode. Looks fine in software mode.
|Comments=Runs at a good speed. Thin lines in picture in Hardware mode. Looks fine in Software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10
|OS=Windows 10
|CPU=AMD A10-5800k
|CPU=AMD A10-5800K
|GPU=Nvidia GTX 970
|GPU=NVIDIA GeForce GTX 970
|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx32 1.0.0 AVX
|Graphics=GSdx 1.0.0 AVX
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 8x Native
* Configure Hacks:
** Wild Arms Offset: ON
** Align Sprite: ON
** Alpha Stencil: ON
</spoiler>
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Runs almost flawlessly. DirectX11 Hardware, 8x Native, Wild Arms ON, Align Sprite ON, Alpha Stencil ON, removes most of the lines and makes the game look significantly better, but messes up some small parts of the menu UI.
|Comments=Runs almost flawlessly. Hardware hacks remove most of the lines and makes the game look significantly better, but mess up some small parts of the menu UI.
|Tester=TXRguy
|Tester=TXRguy
}}
}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
{{Issue
|IssueName=
|IsFixed=
|IssueLevel=
|Description=
|Workaround=
}}
-->
==Known Issues==
{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Thin vertical lines
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|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Workaround=You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner. Another possible fix for this is using any multiples of the native resolution and turning on Align Sprite. <br>
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. For Custom Resolution use 1260x(any) resolution. Subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution does not affect the issue.
Don't use HW AA, it will cause the problem even in "Native" resolution.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Increasingly loud and intense ringing sound when the player drives into a tunnel.
|Description=Increasingly loud and intense ringing sound when the player drives into a tunnel.
|Workaround=Disable reverb effects processing in the sound plugin settings (tested with SPU2-X). The sound will become less echo-y but it'll solve your problem.
|Workaround=Go to Config > Audio (SPU2) > Plugin Settings, and enable "Disable Effects Processing". Note: This option can slightly reduce the in-game audio/echo quality.
}}
}}


==The gallery==
==The gallery==
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</gallery>
</gallery>


[[Category:temp Navbox required]]
 
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Tokyo-Xtreme-Racer-3-SLUS-20831-U Tokyo Xtreme Racer 3 (SLUS 20831) (U)]}}
*[http://forums.pcsx2.net/Thread-Tokyo-Xtreme-Racer-3-SLUS-20831-U Tokyo Xtreme Racer 3 (SLUS 20831) (U)]}}

Revision as of 12:37, 10 March 2017

Tokyo Xtreme Racer 3

Game general and emulation properties:
CERO rating: A
ESRB rating: E (Suggestive Themes)
GRB rating: ALL
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLUS-20831
Japanese: SLPM-65308 & SLPM-74204
Korean: SLKA-25084
Region NTSC-U:
Serial numbers: SLUS-20831
Release date: November 18, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65308
SLPM-74204 (PlayStation 2 the Best)
SLAJ-25018
SLKA-25084
Release date: July 24, 2003
September 16, 2004 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Genki
Publisher(s): Genki (JP), Crave (US)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic63/100
Game description: In 2001, Tokyo Xtreme Racer Zero gave players the opportunity to tear up the highways of Tokyo. Now two years later, Tokyo Xtreme Racer 3 adds the highways of Yokohama, Osaka and Nagoya, taking total road length to a monster 200 miles. Choose accurately modeled cars from over 15 different licensed manufacturers such as Nissan, Toyota, GM, Ford, Merceds-Benz and Volkswagen. Modify your car with custom parts and challenge over 600 rivals on the highways. Are you good enough to rule the streets?


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.2.0 (r5782) GSdx SSE41 (r5801m)
  • SPU2-X 2.0.0 (r5801)
  • LilyPad 0.11.0 (r5801)
Runs at a good speed. Thin lines in picture in Hardware mode. Looks fine in Software mode.
NTSC-U Windows 10
  • AMD A10-5800K
  • NVIDIA GeForce GTX 970
1.4.0 GSdx 1.0.0 AVX

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 8x Native
  • Configure Hacks:
    • Wild Arms Offset: ON
    • Align Sprite: ON
    • Alpha Stencil: ON

</spoiler>

SPU2-X 2.0.0 Runs almost flawlessly. Hardware hacks remove most of the lines and makes the game look significantly better, but mess up some small parts of the menu UI. TXRguy


Trivia

  • Original names: 首都高バトル01 (SLPM-65308) & (SLPM-74204), 수도고 배틀 01 (SLKA-25084)
  • Also known as Shutokou Battle 01 (JP)


Thin vertical lines

  • Status: Active
  • Type: Minor
  • Description: Using high resolution in GSdx brings some thin lines over the screen.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack. For Custom Resolution use 1260x(any) resolution. Subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution does not affect the issue.

Tunnel ringing

  • Status: Active
  • Type: Minor
  • Description: Increasingly loud and intense ringing sound when the player drives into a tunnel.
  • Workaround: Go to Config > Audio (SPU2) > Plugin Settings, and enable "Disable Effects Processing". Note: This option can slightly reduce the in-game audio/echo quality.


The gallery


Public compatibility forum links